The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Vanilla NPCs have a rare amnesia, in which they forget that they were heavily attacked, in just a few seconds. With this fear, they'll last longer searching for you.

Preview
Mora's NPCs without amnesia v3.0 for 1.5.1
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MilligraM313
MilligraM313 - - 246 comments

nice, cant wait to check it out

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קคยภ
קคยภ - - 366 comments

Just had a situation yesterday, got mu immersion high and all for an epic assault on the Merc base, looting like 20 corpses all around the building... and then? I hear someone playing a frickin' guitar upstairs hahahah :)

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mora145 Author
mora145 - - 199 comments

Exactly ;)
You can increase the numbers for a "bigger immersion".

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קคยภ
קคยภ - - 366 comments

I love it big ( ͡° ͜ʖ ͡°)

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Sreƃgíu
Sreƃgíu - - 25 comments

Was it that song that's like dah nah nah nah... NAH NAH.. dah nah nah nah.. NAH NAH.. duh nuh nuh nuh NAH NAH NAH NAH.

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Bartoche70
Bartoche70 - - 219 comments

Ok i'll test that...thanks

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
This sounds like an absolutely ESSENTIAL mod to help deepen immersion.

I never did understand why they dropped their guard and ceased the pursuit of combat so quickly.

This will rectify it.

THANK YOU!

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TheAwesomeGem
TheAwesomeGem - - 62 comments

How much impact does this have in terms of performance? Not sure why vanilla Anomaly would use such lower values that makes stealth so easy

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mora145 Author
mora145 - - 199 comments

I think the code refers to a stalker being detected. In practical terms, I don't know if there's a distinction between the actor, or any NPC.

If it was the case that it was to any NPC then I believe that for the biggest values (let's say more than 10 minutes) there would be a higher consumption at least of the processor. Only in theory I say this, I haven't taken it into practice.

Anyway, the "regular" mod doesn't make big changes to these values. It just increases them a little bit and randomizes them.

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reter
reter - - 615 comments

i like the high variability from 5m to 20m, it adds more immersion, thanks

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pierce.oneal
pierce.oneal - - 105 comments

I'm going to check this mod out!

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Madnesis
Madnesis - - 40 comments

I haven't extensively tested the addon but from short experience, it doesn't mix well when playing with NPCs because they tend already to chase too much the enemies and it's worth with his addon so they will remember and chase the enemies across the map as soon you switch to defensive or aggressive mode and having them being in passive but isn't really useful except being mules. Still, I like the idea of the addon and I'm sure I will use it if I decide to play a game without NPC followers.

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mora145 Author
mora145 - - 199 comments

In vanilla an NPC will forget about you in about 1 minute (if they stop seeing you). This addon changes that and takes it up to the 20 minutes maximum search time (depending on the profile you choose), it randominates it and adds different variability to the search time.
No, it's not the same as vanilla.

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pierce.oneal
pierce.oneal - - 105 comments

I've been using this mod for 2 weeks and I must say I've noticed enemies are much more engaged in combat. Battles are generally more realistic. A must have mod!

What was changed in the 2.1 version? Only the name?

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Madnesis
Madnesis - - 40 comments

Copy/pasted from the addon description:

2.1v
- The npcs will now follow you if you're around 150m, and if you're not looking at them. This prevents the game from "saving" when you use high memory values (agony mode). It also avoids the problem with my other "Until death" mod that makes it impossible to load a savegame if the player is in combat with any npc. If you go back in that distance, or see them, they will look for you again.
- The randomization of the numbers was taken out of the function (nerd stuff). You'll still have random time, but your computer will have less time to process it.

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pierce.oneal
pierce.oneal - - 105 comments

Thanks! That wasn't there when I asked or was in the wrong spot.

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pierce.oneal
pierce.oneal - - 105 comments

Is it possible that this addon makes your companions stuck in alert mode for a short time when they hear nearby source of danger (for example explosions) but can't see it?

I've only recently started playing with companions more. I've noticed they stop following me when they hear an explosion nearby.

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mora145 Author
mora145 - - 199 comments

Yes. Is controlled by xr_danger file. You can delete this file or decrease the numbers of value "sound" so that you eliminate that specific behavior.

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Runok13
Runok13 - - 23 comments

Sadly this doesn't seem to work with rc versions. The minute you shoot an npc the screen goes black and the game crashes with no error log. If you find out what is causing this a patch would be amazing.

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shacou
shacou - - 9 comments

It's for 1.5.1, not RC. Just DL the 1.5.1 bro, there will be no more RC updates.

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Runok13
Runok13 - - 23 comments

Yeah I know, I already have 1.5.1. My comment was from last month but thanks for the notice anyway.

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V.I-Docent-Suslov
V.I-Docent-Suslov - - 36 comments

Is this compatible with a current save or do i need to start a new game?

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mora145 Author
mora145 - - 199 comments

Is compatible.

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jumblelegs99
jumblelegs99 - - 26 comments

My problem is when I shoot a guy with a silenced gun and they just stand there like nothing happened!

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Twiggstar
Twiggstar - - 108 comments

Disable stealth kill or enable hardcore AI aim

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Tweaki_Breeki
Tweaki_Breeki - - 218 comments

This is great, it makes sense too. Thanks!

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GabeCPB0
GabeCPB0 - - 354 comments

A must-have!

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Eli_13
Eli_13 - - 6 comments

I hope this will stop freedom from vacating their base when i start shooting at the bus.

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TySG
TySG - - 110 comments

So, Ir works?

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KagirOdimm
KagirOdimm - - 11 comments

how about version 1.5.2? Compatible?

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jguftyrtrx
jguftyrtrx - - 74 comments

Я установил данный мод на версию сталкер аномалия 1.5.2 и у меня NPC не прячутся за укрытие а бегут на пролом на врага.Будет ли новый мод выпущен на умное NPC?

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DE4THR4SH
DE4THR4SH - - 17 comments

the config file: xr_danger.ltx is the same file of the vanilla Anomaly, what does that file do there then? I say this because it conflicts with other mods that modify it

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