The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds 30 variations of all artefacts in the zone spawning in anomalies

Preview
[DLTX REQUIRED] Artefacts Variationizer (UPDATE 11)
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LazyShady
LazyShady - - 144 comments

Will it work with 'ARX - Artefact and Anomalies Restoration experiment'?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

yes

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LazyShady
LazyShady - - 144 comments

Excellent!

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FairFight
FairFight - - 129 comments

Great idea. I'm gonna translate it and do some tests. Thanks.

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HartmannMk
HartmannMk - - 79 comments

Compatible with Artifact Renovation?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

only usual artefacts are affected, junk ones that recieved stats are not. You have to generate your variations by yourself for this mod, its done in MCM

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Glockenstein
Glockenstein - - 33 comments

Is it save compatible?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Yes

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Glockenstein
Glockenstein - - 33 comments

I can't detect any artefact beside the junk ones with the svarog detector, do i load this mod before or after Artifact renovation? (I'm using mod organizer)

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

apparently renovation changes how detectors detect artefacts, i added patch for it

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Glockenstein
Glockenstein - - 33 comments

I still can't detect any non junk artifact after installing the patch, I think there is also an incompatiblity with Boomstick & Sharpstick

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Glockenstein
Glockenstein - - 33 comments

Here is my modlist : Ibb.co

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

do you have dltx installed?

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Glockenstein
Glockenstein - - 33 comments

yes

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

you dont man, otherwise you would detect them, ive just tested it. please reinstall dltx

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Glockenstein
Glockenstein - - 33 comments

It worked now, i think i might have an old version of DLTX. Thanks for the quick response

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Does this work with your Perk mod since it only affects the standard artys and not the junks?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

its designed for it, although if you use FULL version you need to generate variations yourself

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Forgot to ask, do I need to start a new game?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

new game is not required

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Noxilian
Noxilian - - 65 comments

Think there may be a compatibility issue with Igi's Weird Task Framework. Tried giving Fanatic the Battery, and he completed the quest and gave me the reward, but the "Battery (Common)" stays in my inventory.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

It was the [WTF] task right?

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Noxilian
Noxilian - - 65 comments

It doesn't actually have the [WTF] flag, but I believe Igi Tasks removes all vanilla tasks from him except the tutorial.

I loaded a save to double check and noticed something - it removes the item if I leave it in the container, but it doesn't remove if I take it out of the container before turning in the task.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

i can't reproduce the issue unfortunately, can you please enable debug mode and check console, maybe it prints something

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Noxilian
Noxilian - - 65 comments

Can I do that safely if I remove all other saves from the folder temporarily? This is an Invictus run (that's going pretty well so far), so I don't really want to break it.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Backup the save folder just in case, then you can restore stuff

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Noxilian
Noxilian - - 65 comments

Gave it a try - no additional console info (checked the log afterward too). Only additional info that was displayed was the Goodwill gain.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

alright it seems to be fanat specific case, i could reproduce with him personally

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manzmnl
manzmnl - - 485 comments

Great work!
Btw, I would add to the description that it's highly recommended to use perk based artfacts addon with this, and that people can savely overwrite ui_detector_artefact.xml. Otherwise I'm pretty sure you could end up answering the same question over and over :D

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hekawa
hekawa - - 54 comments

a very good addon, but it would be very cool if it would be possible to generate variants of junk artifacts in the same way as with the usual ones. I edited the artefact_variationizer.script file to add junk artifacts to the list of artifacts and increase their count. Variants of these artifacts appeared in the debug console, but they do not spawn in anomalies and are not visible to the detector. Is it possible to make a patch for
Artefact renovation so that ALL artifacts are involved in the mod? We need more artifacts !!!

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hekawa
hekawa - - 54 comments

found a problem, the death lamp artifact variants are not generated, although everything seems to be fine in the mod files - Prnt.sc

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

death lamp should spawn in the zone normally, they just not visible in debug for some reason. you can spawn them if you type in spawn input af_death_lamp_variationizer<1..30>

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Noxilian
Noxilian - - 65 comments

Any chance you could add the ability to use any quality for crafting? Powered Exos has a couple crafted power supplies that use artefacts in the recipe. Finally found the artefact I needed, but turns out I can't craft it still because it's an "Epic" variant.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

please try latest update

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Noxilian
Noxilian - - 65 comments

Thanks so much for the update - unfortunately it still doesn't seem to work. Could it be because the recipe calls for the artefact in an AAM?

The update also seems to cause a weird issue where when I had a "Surge Suppressor" (also part of the recipe) in my inventory, it showed its tooltip in the crafting menu constantly, and didn't let me select any crafting recipes on the same page as the power supply unless I selected a recipe on a different page first.

Also a weird thing I noticed is that updating this mod sometimes seems to shuffle artefact rarities. For example, when I updated, one of my Epics turned into Legendary, and vice versa (including a noticeable nerf to the one that changed to Epic).

I reverted to the previous version, and both the above things went back as well.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

alright i'll check it. i currently don't play anomaly as much as previously, if you want to be a tester, you can contact me in discord demonized#1084 or ping me in anomaly discord

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hekawa
hekawa - - 54 comments

I confirm, the same problem I have with recipes, where there are artifacts

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PossuM
PossuM - - 322 comments

I don´t think it´s really compatible with ARX, the regular common version (the one that ARX edits) has far superior stats

Imgur.com

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Generate variations by yoself

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PossuM
PossuM - - 322 comments

I missed that, thanks. You can delete if u want

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zhongyangdou
zhongyangdou - - 3 comments

But how do I install multiple mods that require DLTX?
I find these mods all contain bin folder that has to be copy/paste/overwrite manually. Does this mean I can only install one such mod at a time? Also, there is a DLTX mod by MerelyMezz that contains its own set of exes, what's the point to install that one if I simply overwrite it later with exes from other "DLTX required" mods.

It's super confusing...

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

there is no exes in this mod, man, did you even downloaded it?

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zhongyangdou
zhongyangdou - - 3 comments

I'm trying to install many mods including this one. Stuck at whole bunch of .exes, surprised by the lack of clear instruction. Seems you don't know either, no matter, I have moved on.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Are you stupid? I told you there are no exes in this mod
1. Install dltx
2. Install this mod
Done

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The_Cat98
The_Cat98 - - 14 comments

why can't I craft items from artifacts?

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Guest
Guest - - 690,720 comments

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Guest
Guest - - 690,720 comments

Do the artifact missions require you to get a specific variation of artifact or does it accept any variation?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

both this and crafting is patched to accept any

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ripit
ripit - - 2 comments

Hey, not sure if i'm doing something wrong, but when i try to generate artifacts manually, the game gives this error message:

d:/anomaly\gamedata\scripts\_g.script:1751: bad argument #1 to 'pairs' (table expected, got nil)

i'm using the arx patch version, if it helps. thanks

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

i have no idea what arx patch is

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ripit
ripit - - 2 comments

crap, i confused arx with artefact renovation for some reason. did a clean install, mod works fine

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