The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

PLEAS READ THE DESCRIPTION OR THE GAME WILL CRASH. Sweet weapon stuff. For Anomaly 1.5.1 (For 16X9 Screens only)

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Boomsticks and Sharpsticks
Comments  (0 - 50 of 5,631)
Ark@ne
Ark@ne

FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 91
[error]Description : XML file:text\eng\st_items_weapons.xml value: errDescr:Error reading end tag.

stack trace:

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DewmBot
DewmBot

Check previous comments; this is only for RC19.

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Kuez
Kuez

Same here.
Game doesn't crash if you remove the text folder. I don't know if the weapons work though.

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Sniegininkas
Sniegininkas

I'll try to play around with this later

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Mich_Cartman Author
Mich_Cartman

I have just fixed it:)

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m5spiritonfire
m5spiritonfire

hello, i can't pm you but i wanted to ask you one thing if there is anyone who can help me in this is you, i've seen your work and it is awesome, the matter is i am working on introducing AK's newer variants in-game, namely AK-15, AK-19 and AK-308, i have already done the ballistics and stats of weapons equal to real life data, they are all derived from AK-12 rifle, so the ideal base weapon for this is the AK-12, the problem i am facing is i want to create new ogf's for AK-15, AK-19 and AK-308 in order to have some differences in-game so as to recognize the different weapons, how were you able to work on anomaly .ogf files? i have license for 3ds Max and have it working, i have blender and latest version of AXR Toolset, the problem i am facing right now is i am not suceeding in importing .ogf models to 3ds Max nor blender, can you please tell me how did you work on your models, what you used to import the .ogf files? i would be really grateful and you will be mentioned in the credits later of course...

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ScavsAteMySandwich
ScavsAteMySandwich

For 3ds, you have to convert the files to .object using your AXR toolset using "converter"

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waseemmcw
waseemmcw

Greetings , can u please help me ...
I have an old laptop
Ati radeon 7600 graphic card
Intel core i5 3210m processor
Can i run it even on lowest quality and resolution or nah?
Mind you , I'm talking about 30+ fps here

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Guest
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Acegamer09
Acegamer09

try switching to dirextx8
it can give you a huge fps boost

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Guest
Guest

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ycg97875
ycg97875

Hello, can you tell me the latest version of this mod whether not work on a 16:10 PC monitor?

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Guest
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Manti5
Manti5

Hi the mod is great. Can i make a request for a particular gun? If you plan to do an update. The fn 2000f the one with grenade launcher, it's in COP too. If possible please make it in next update.
Thanks

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Akanne
Akanne

Nice job with the guns mate. Love that AK-12

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Mich_Cartman Author
Mich_Cartman

Thanks:)

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jambatan23
jambatan23

Haven't tested it yet, but could you add the M240?

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Slavour
Slavour

require convert db files? get the same situation like the guy up there, not sure about that.

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Mich_Cartman Author
Mich_Cartman

No

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Tonnatos
Tonnatos

! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_secondary] - wpn_usp_docter
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [ecolog_master_primary] - wpn_vintorez_m2
! ERROR: NPC Loadouts | something is wrong in [monolith_master_secondary] - wpn_usp_docter
* phase time: 33635 ms
* phase cmem: 292458 K
* phase time: 73 ms
* phase cmem: 292451 K
loading mdata
* Loading spawn registry...
* 18652 spawn points are successfully loaded
* Loading objects...

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_usp_docter'. Please attach [*.ini_log] file to your bug report

stack trace:

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Mich_Cartman Author
Mich_Cartman

I will check it, thanx.

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Mich_Cartman Author
Mich_Cartman

OK, looks like the fastest way to fix it - to delete folder with name npc_loadouts. Thanks

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modbrah
modbrah

That crash come from trying to load a save without this mod installed. You have to start a new game without this mod to be able to play. I had the same problem when I updated the version from september 9th to this version with the "Jgsme" mod manager installed the wrong way and wondered why it was crashing even when I tried to reinstall it. My save started working when I installed this mod the regular way and installed it the right way with the mod manager also works.

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Guest
Guest

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Guest
Guest

при взятии в руки USP docter вылет как исправить ?

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Mich_Cartman Author
Mich_Cartman

Можешь прицепить log?

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Guest
Guest

глушак ставится, но после абгрейда нет.1 и 2 слот ставлю норм но у меня мод стоит пистолеты в слот ножа, туда ставлю вот вылет,второй USP nimble (Марш) с ним всё норм,но его нету в папке Weapons.

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Mich_Cartman Author
Mich_Cartman

Да это так. На глушитель апгрейд делать не нужно т.к. он уже есть. Нок как сделать чтобы иконка апгрейда при этом не работала я не знаю. В слот ножа он просто не влезет. Эти моды не совместимы.

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Guest
Guest

и на новый АК-12 не вешается подствольник не помешалоб добавить.

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Mich_Cartman Author
Mich_Cartman

Для этого нет анимаций:)

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stalbay
stalbay

Can you combine ?(I couldn't)
https : // www.. moddb . com/mods/stalker-anomaly/addons/qol-icons

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Mich_Cartman Author
Mich_Cartman

The Anomaly team going to add even better future Vk.com

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stalbay
stalbay

С прицелами на пушках, полный косяк

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Mich_Cartman Author
Mich_Cartman

В смысле

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stalbay
stalbay

Куда-то не туда целится, что АК с ЕОТтечем, что всс, куда-то в бок, без оптики все как-то криво тоже, есть твой вк ? скрины пошлю

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Mich_Cartman Author
Mich_Cartman

Какое у тебя разрешение экрана в настройках?

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MokeydaBeccs
MokeydaBeccs

Weapon models are broken for most except the AK-12 which is bugged when going ADS, also the knives are amazing and the USP doesnt shoot where you aim it

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Mich_Cartman Author
Mich_Cartman

It's bad. It was made for 16:9 resolutions. What resolution do you have?

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MokeydaBeccs
MokeydaBeccs

oh that explains it then, im playing in 1024x768, cuz crappy pc
I'll try a bigger resolution, also amazing work

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Amoch
Amoch

Does it work for 21:9 (ultra wide) resolution (3440x1440)? Thanks.

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TheCheekiBreeki
TheCheekiBreeki

can you please fix the weapon models so they also work on a 1024x768 resolution? ADS doesnt work on any of the guns they are all bugged.

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Mich_Cartman Author
Mich_Cartman

I'll try it later today

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TheCheekiBreeki
TheCheekiBreeki

thank you i hope you can make it work for people with lower resultion monitor

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olegat
olegat

I support CheekiBriki! Make for 1280 1024 !!

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Guest
Guest

Not working as of newest update for me. Only the USP pistol is working. The rest simply do not visibly show up when equiped. They do not shoot, they do not display at all....

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Mich_Cartman Author
Mich_Cartman

The problem like that appeared to some guy here and was fixed after clean reinstall. Do you use it with another addons? Try to use it with clean installation of Anomaly and use mode manager.

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silverbullet1989
silverbullet1989

Just tried the newest version with a clean gamedata folder (no other addons) and its the same problem. Simply does not work for me. Shame too because these models look awesome.

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Mich_Cartman Author
Mich_Cartman

It is really strange. What resolution do you use? And one more thing: if you use demo_record 1 what do you see? Can you see the gun? (Maybe pointed to ground or just in too low position?)

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GyozaRamen
GyozaRamen

Awww I loved the 1p29 from the earlier version.

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Mich_Cartman Author
Mich_Cartman

I loved it too, but it was to much out of context of the mode, and also really far from reality

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GyozaRamen
GyozaRamen

Might it be possible to send me the texture please? I accidentally deleted it without backing up

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Mich_Cartman Author
Mich_Cartman

No problem, this is my Discord Mich
#3102

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GyozaRamen
GyozaRamen

Thank you, have sent you a request

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Mich_Cartman Author
Mich_Cartman

Can't see your request yet

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aslan-hamza571
aslan-hamza571

help me bro

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Mich_Cartman Author
Mich_Cartman

Sure, what's your trouble?

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LazyGwyn
LazyGwyn

pls help, this is my FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_1p29_hud.ogf'.

i checked the mod, the file is missing, i didnt use any mod that alter npc loadouts either, so it wasnt because of conflict with other mods isnt it?
i use blindside and BaS, blindside load first then BaS, then THAP for BaS.

EDIT : Nevermind, i think i fixed it with other weapon hud file. i let you know if the problem persist.

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Strakog
Strakog

Hey, I've got the very same issue, can you tell me what you did to solve it? I try reloading the save where I got the issue and it CTD's over and over, just once it didn't do it, so I thought I solved it, but it kept happening

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