The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Night vision shader for anomaly re-imagined. Now features MCM settings to adjust NVGs to your taste, a totally rewritten rendering pipeline, and a bunch more.

Preview
Beef's Shader Based NVGs v1.1.1
Comments  (0 - 50 of 302)
theRealBeef Author
theRealBeef

Update 17 November:

Alternate sights still need to be fixed, but squashed a fair number of issues and bugs, particularly with shader scopes and got a little bit more functionality in.

Next up on the roadmap:
- Fix alternate sights
- Add 2d overlay functionality
- Reorganize MCM menu into submenus
- Add DOF effect control to MCM
- Add control for # of brightness intervals to MCM
- Dynamic tube control (e.g. able to flip up left half of multi-tube NVGs to see detector while artifact hunting)
- Improve turn-on animations (and perhaps add flip-up animation? I don't want to overdo it)

Second Update (1.1.1 fix) Fixed small chance of Script callbacks not registering correctly.

Reply Good karma+7 votes
PossuM
PossuM

shader based scopes has a patch in it´s mcm menu

Reply Good karma Bad karma+2 votes
theRealBeef Author
theRealBeef

* Breaking News*
New update in the works. I won't hit everything on the roadmap listed in the comment above but will additionally add DX8/9 support (minus some features that are computationally expensive), as well as some other fixes.

Reply Good karma+2 votes
Molix1981
Molix1981

Nice buddie,any date in mind? also dont forget to include a turn off animation aswell...take care

Reply Good karma Bad karma+1 vote
FRHN
FRHN

Waiting eagerly for DX8/9 update. Thanks for working on it!

Reply Good karma Bad karma+1 vote
vwenjoyer
vwenjoyer

how's that coming along? porting the shaders make you consider suicide yet or did you not reach that stage?

Reply Good karma Bad karma+1 vote
MIDOGamer2023
MIDOGamer2023

PLS add the Digital NV to BEEF'S NVGS

Reply Good karma Bad karma0 votes
Guest
Guest

I think also making the Gen3 look more realistic like the real GPNVG-18 lenses look would be cool! check out how they do it in ground branch, pretty realistic!

Reply Good karma Bad karma+1 vote
Analyzing_Surveyor
Analyzing_Surveyor

Oh damn, these... these really make me want to replace My Little NVGs. Oh man, but with 108 mods I have installed, one might not be happy... but it is shader based... hmmmmmmmmm.

Reply Good karma Bad karma+1 vote
Analyzing_Surveyor
Analyzing_Surveyor

Decided to bite the bullet - only thing I had to change in Beef's item script was for the Anomaly Detector since I have Arszis' Anomaly Detector Restored mod.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Funny enough, trying to replace My Little NVGs with my own .ppe effect was where I fell down the rabbit hole of learning shaders and ended up here.

Reply Good karma+4 votes
Guest
Guest

ITS HERE

Reply Good karma Bad karma+1 vote
Analyzing_Surveyor
Analyzing_Surveyor

Do you mind if I post a bug report here or in the Github repository or on the comments?

Reply Good karma Bad karma+1 vote
Analyzing_Surveyor
Analyzing_Surveyor

Never mind, turns out I just incorrectly copied the lines from Arszi's Restored Anomaly Detector item_device.script into your's. Game's working just fine and dandy now - still need to calibrate the brightness but this is certainly cool as hell.

Reply Good karma Bad karma+1 vote
Karlack
Karlack

Nice i like, but as of now I use Boomsticks and SharpSticks and the included NVG scopes does not like your new version.
editing shader files is beyond me at this point.
I tried.
Hopefully that gets updated soon. i like the brightness adjustments and auto on off for a pda.

Reply Good karma Bad karma+2 votes
theRealBeef Author
theRealBeef

Yeah, the new version has to pack more data into fewer shader_params, so it doesn't play nicely with v0.9 NVG shader.

Reply Good karma+1 vote
BadaBoom_0325
BadaBoom_0325

Creativity 80 lvl, because preview.

Reply Good karma Bad karma+3 votes
Minotaur21
Minotaur21

You're a real one, Beef. This has loads of options, for casual gamers and realism enthusiasts alike. Right on!

Reply Good karma Bad karma+1 vote
apollodorusnexus
apollodorusnexus

HOLY ****.

I love how now I found another way to die on my 1 life ironman play throughs!
Getting blinded by my own gun's flash!

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Use a suppressor to deaden your muzzle flash when wearing NVGs

Reply Good karma+2 votes
apollodorusnexus
apollodorusnexus

Yup!

But I won't because I like to torture myself.

Reply Good karma Bad karma+6 votes
KraizerX
KraizerX

video preview: Youtu.be
with shader scope: Youtu.be

Reply Good karma Bad karma+2 votes
theRealBeef Author
theRealBeef

Compatibility with shader based 2d scopes is added in new version

Also for others, you can edit some of the 'advanced' settings in night_vision.h for things like changing the colors as Kraizer has done here for B/W vision - I have some example color schemes in that file as well.

Reply Good karma+2 votes
sp0ng3m0nk3y
sp0ng3m0nk3y

i have this problem now with 1.5.2...even if Shader based scopes support is on, the screen still turns purple

Reply Good karma Bad karma+2 votes
Cou6ar
Cou6ar

I get this too, how do I fix the purple tint of death? I have to reinstall the entire game when this happens

Reply Good karma Bad karma+2 votes
Grokitach
Grokitach

Oooooh man that's so good :D

Reply Good karma Bad karma+5 votes
]{oNtrAst
]{oNtrAst

(Google TL)
I remember that in the old versions there was an animation of turning on the headlamp when the NVG was turned on, when will it be again?

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

v1.1 I will add some more animations, not just for player character but also for the nvg effect itself, such as flipping up NVG effect

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Will it go to the boomstick?

Reply Good karma Bad karma0 votes
theRealBeef Author
theRealBeef

There can be some problem with the boomstick nightvision scopes and the current NVGs, but I don't know if it would crash or simply not work correctly. There will be no issues with the rest of boomsticks, and I am working with Mich to help him with updating his scopes that use my old nv shader to use the new one.

To answer your question more directly,you should have no issue with boomsticks so long as you don't use the NV scopes patch.

Reply Good karma+1 vote
Shizukesa
Shizukesa

Put everything in the correct order and with all the patches, but Pastebin.com
I also use B&S

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Something is overwriting either pp_blur.ps or night_vision.h, more likely night_vision.h

Reply Good karma+1 vote
Shizukesa
Shizukesa

As a result, B&S is rewriting night_vision.h, but when corrected, it appears like this
(53,16): error X3013: 'calc_vignette': function does not take 2 parameters

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Are you using the NV scopes patch for B&S? If so, that will be the problem, it must be updated to using v1.0's new pipeline. I didn't see this conflict at first since I have been using B&S while testing the NV scopes, and in some ways it is indispensable since it adds lasers to weapons (and the next update of B&S is likely to include the ability to turn on / off lasers)

Reply Good karma+1 vote
prezidento
prezidento

I have the BaS nv scope patch disabled yet I'm experiencing the same crash.

Reply Good karma Bad karma+1 vote
morgannoor1991
morgannoor1991

can u make work for dx8? i realy love your mod

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

I will make a pared down version for dx8/9 one day, since I don't think I will change the pipeline for a 5th time. Unfortunately, a lot of features will have to be stripped out and refactored to make it work ...

Reply Good karma+3 votes
trucker09
trucker09

Nice.... I'll gonna try this new version, but I will deactivate the BAS NVG Scope patch, just in case hehe

Reply Good karma Bad karma+1 vote
Dalex404
Dalex404

Привет автор!
столкнулся с проблемой я поставил новую версию beef shadeer nvgs (я пытался зарегаться на imgur но пишет что в моём регионе нельзя) у меня установлено в след порядке
Beefs_Shader_Based_NVG_v1.0.1
Beefs_Shader_Based_NVG_v1.0.1 - Glossy SSR patch
Glossy_SSR_0.13
GLossy_SSR_0.13 water optional
GLossy_SSR_0.13 nvgs patch (на старой)
и не работает на новой версии
а когда на старой было то все работало что делать?

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

попробуйте этот список

Glossy_SSR_0.13
GLossy_SSR_0.13 water optional
Beefs_Shader_Based_NVG_v1.0.1
Beefs_Shader_Based_NVG_v1.0.1 - Glossy SSR patch

Reply Good karma+2 votes
Dalex404
Dalex404

я поставил в таком порядке после чего зашел в игру
создал новую игру и прописал себе 3 фонарика с ночным виденьем проверил каждый нажимаю N но ничего не работает а включается только свет L

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Вы удалили кэш шейдеров?
Так же, аддон меняет управление ПНВ:
Для включения/отключения необходимо зажать N.
Короткое нажатие на N регулирует яркость.

Reply Good karma+2 votes
Dalex404
Dalex404

Странно я вроде ничего не удалял а нажатие на N не удерживая ничего не происходит и долгое нажатие тоже не работает

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Если при длительном нажатии N (более полсекунды) вы слышите шум,но худ ПНВ не отображается, шейдер работает некорректно.

Если при длительном нажатии N (более полсекунды) не включается ни худ ПНВ, ни его звук, ни ночного видения, значит, скрипт работает некорректно возможно его перезаписал другой аддон.

Reply Good karma+2 votes
Dalex404
Dalex404

Спасибо большое помогло оказывается теперь на удержание N работает 100/10

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Доброй охоты, сталкер

Reply Good karma+2 votes
Guest
Guest

Здравствуйте, а что делать если шейдер работает некорректно?

Reply Good karma Bad karma+1 vote
CATDOG=)
CATDOG=)

В лаунчере аномали, под кнопкой Play stalker anomaly, есть пункт 'delete shader cache'. Ставишь галочку на нём и запускаешь игру. Мне помогло

Reply Good karma Bad karma+1 vote
RamseySparrow
RamseySparrow

hey theRealBeef, since on you're on fire recently, I have a mod suggestion:

let grenades, anomalies and critical damage attacks have a chance at damaging the side of your equipment you usually take for granted: NVGs, PDAs, flashlights, detectors.

This would make them less of a permanent one-off purchases you take for granted, turning them instead into good succeptible to damage as any other in sometimes very undesirable situations (night escapade far from home where you take a critical hit into your NVGs).

While implementing damage system to those items similar to weapons may be difficult (I don't know, it's a semi-educated guess), two simple alternatives would be to either make such item completely despawn from player inventory (destroyed... puff!) or simply making them loose all their battery charge whenever a check for damage comes back positive.

I always disliked how those things were a one off - once you had them you took them for granted for the remainder of the game, risk-free.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags