The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Replaces the vanilla "under the central dot" stalker identification UI. When aiming around an NPC, it will display its faction patch, name and rank in the bottom left corner. Even works with central dot disabled!
Replaces the vanilla "under the central dot" stalker identification UI. When aiming around an NPC, it will display its faction patch, name and rank in the bottom left corner. Even works with central dot disabled! Now you can disable the central dot, and still be able to identify NPCs.
If an NPC is far away, it will take some time to identify him, a small animated "loading patch" will be displayed during the identification of the NPC.
Here's an example of the compatibility with the GBHSR UI (a patch is included):
The position of every element of the HUD can be customized in MCM, be sure to "Reload menus > Apply" in MCM menu to see the Faction Identification menu and change the position of the UI elements and the features of this add-on.
By default, only stalkers you talked to / looted will have their name displayed. Otherwise they will be "Unknown". This can be changed in MCM. Identified stalkers will stay identified. That's good to realize that you just met a long forgotten friend after you played for some time.
I'm not the author of this addon. The addon was developped by CrookR. He left modding because of technical issues and IRL and was kind enough to give me (Grok) his progress on this addon after I asked him. Only one feature was missing, the saving of the identified stalkers information between saves and loadings. I added that feature and now the addon is ready to be released. Since Crook doesn't have time apparently to upload it, I did it. If he wants to reupload it at some point, I'll delete this page :)