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How to use WrathEd Mod Launcher with CNC: Online
C&C3: Kane’s Wrath

How to use WrathEd Mod Launcher with CNC: Online

Jul 19, 2014 Kane's Wrath Unofficial Patch 1.04 Basic starting a mod 0 comments

How to use WrathEd Mod Launcher with CNC: Online CNC: Online is out and support normal mods launchers for most C&C games But how do you use it with...

Splat x3n model to tibwars 3
Game

Splat x3n model to tibwars 3

Jul 8, 2014 Intermediate starting a mod 1 comment

Take a model you made earlier and place it into the game using this handy guide brought to you by X3n and splat. Covered topic includes placement of shader...

How to play Command & Conquer  3 Kane's Wrath mods in Garena or Gameranger
C&C3: Kane’s Wrath

How to play Command & Conquer 3 Kane's Wrath mods in Garena or Gameranger

Apr 20, 2014 Kane's Wrath Classic Basic other 1 comment

Since Gamespy servers will stop their service soon and EA don't show any signs that they looking for solution for C&C game's online servers I thought...

Waterimages (Ra2 Yr  ( ARES))
C&C: Yuri's Revenge

Waterimages (Ra2 Yr ( ARES))

Mar 6, 2014 War Of The World Basic client side coding 6 comments

How to change a tank into Amphibious using ares dll

How to install multiple mods for C&C Generals ZH on Mac
C&C Generals: Zero Hour

How to install multiple mods for C&C Generals ZH on Mac

Oct 18, 2013 C&C: ShockWave Basic installers 17 comments

This tutorial explains how to install multiple mods independent from each other for C&C Generals: Zero Hour on Mac.

[ TW ] adding new models to the game
Game

[ TW ] adding new models to the game

Aug 14, 2012 Advanced other 6 comments

In this tutorial I'll show you how to get new models in Tiberium Wars to play with.

[GEN - ZH] Game Display error fix with kvm switch
Game

[GEN - ZH] Game Display error fix with kvm switch

Mar 21, 2012 C&C Paradise Intermediate other 0 comments

KVM switch system owner tips regarding display errors with games (Direct-X in win32)

[TW] Add sky in your favorite map
Game

[TW] Add sky in your favorite map

Feb 6, 2012 Intermediate mapping/technical 12 comments

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

Converting Models To and From RA3/C&C3
C&C: Red Alert 3

Converting Models To and From RA3/C&C3

Nov 12, 2011 The War Factory Intermediate client side coding 0 comments

The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.

Height Mapping tutorial
Game

Height Mapping tutorial

Jun 6, 2011 Intermediate mapping/technical 7 comments

For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...

[ZH/How to] Tiberium and Stealth generator.
Game

[ZH/How to] Tiberium and Stealth generator.

Mar 11, 2011 Advanced other 1 comment

Here is a list of all tutorials for Generals and Zero Hour modding currently available. If you have any more that you want to be added then please post...

[TW] Adding Custom Textures To The Worldbuilder
Game

[TW] Adding Custom Textures To The Worldbuilder

Mar 6, 2011 Intermediate mapping/technical 9 comments

This Tutorial will show you how to add custom textures to the C&C3 worldbuilder so you can use them in your map...

How to install Mental Omega 2.0psi with Patch 2
C&C: Yuri's Revenge

How to install Mental Omega 2.0psi with Patch 2

Feb 7, 2011 Mental Omega APYR Basic starting a mod 64 comments

While MO2.0psi requires only slightly more effort than just "download mod, launch mod", some people still have problems with getting correct patches.

[Gmax/RenX] Basic Understanding Of Vertex Material Editing
C&C Generals: Zero Hour

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Jan 18, 2011 Command & Conquer Generals Version 2.0 Advanced skinning 8 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal...

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

Dec 28, 2010 Command & Conquer Tiberian Dawn Redux Basic server tools 0 comments

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

The Long awaited tutorial-How to add Cameos to Generals
C&C Generals: Zero Hour

The Long awaited tutorial-How to add Cameos to Generals

Nov 25, 2010 Command & Conquer Generals Version 2.0 Intermediate ui/hud 2 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

How to add Cameos to C&C RA2...
Game

How to add Cameos to C&C RA2...

Nov 24, 2010 Basic ui/hud 0 comments

Here's how to add cameos to RA2. If you already have a cameo made then proceed to this tutorial; if not go to my previous one.

How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Nov 23, 2010 Command & Conquer Generals Version 2.0 Basic ui/hud 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

Ra3 mod sdk tutorial section 2 More tanks
Game

Ra3 mod sdk tutorial section 2 More tanks

Oct 3, 2010 Basic other 4 comments

Part 2 on a tutorial on how to use the RA3 mod SDK

Ra3 mod sdk tutorial section 1 beginner
Game

Ra3 mod sdk tutorial section 1 beginner

Oct 2, 2010 Basic other 4 comments

Part 1 of a tutorial on how to do some of the basic things with the sdk

Twisted Insurrection - Storyline
Game

Twisted Insurrection - Storyline

Aug 25, 2010 Basic other 0 comments

The official storyline behind Twisted Insurrection.

[TW] CNC3 Modding: Basic Tutorial ( Creating your first MOD).
Game

[TW] CNC3 Modding: Basic Tutorial ( Creating your first MOD).

Aug 24, 2010 Basic starting a mod 2 comments

In this first tutorial we will learn basic steps to follow in our first modification to the code of the game. Our goal will be to modify the tank "Predator...

[TW] CNC3 Modding: Initial Guide >Part 2< (Basics).
Game

[TW] CNC3 Modding: Initial Guide >Part 2< (Basics).

Aug 24, 2010 Basic starting a mod 2 comments

Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple...

[TW] CNC3 Modding: Initial Guide  >Part 1<  (Tools Required).
Game

[TW] CNC3 Modding: Initial Guide >Part 1< (Tools Required).

Aug 23, 2010 Basic starting a mod 6 comments

Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple...

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Jul 18, 2010 Command & Conquer Generals Version 2.0 Intermediate textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

May 29, 2010 The War Factory Intermediate textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

[GEN - ZH] How do you change unit's portraits
Game

[GEN - ZH] How do you change unit's portraits

Apr 19, 2010 Basic textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

Apr 17, 2010 C&C: Red Alert 3 Basic other 7 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals
Game

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Jan 13, 2010 Intermediate other 8 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[C&C 3] How to enable mods in Worldbuilder
Game

[C&C 3] How to enable mods in Worldbuilder

Jan 6, 2010 Basic mapping/technical 24 comments

This short tutorial shows you how to enable mods in WB.

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