IT IS TIME FOR COMMAND & CONQUER GENERALS TO RECEIVE A FEW RENOVATIONS!


Several C&C Generals Zero Hour Modders have teamed up to create a special Modification to solely upgrade the visual effects and gameplay concepts of the aging Command & Conquer Generals Zero Hour SAGE Game Engine for use with its associated Mods. This is intended to be useful for both vanilla C&C Generals and its expansion C&C Generals Zero Hour.


This Mod profile will also serve as an unofficial C&C Generals Mod SDK Database to help the C&C Generals modding community and to encourage new modders by helping them go beyond their ideas and concepts for their projects and actually get them into active development.

Download Today!

The mod is also available on GenLauncher

SUPPORT THE PROJECT!



GenLauncher


FEATURES:

Optimized shaders and textures
New and improved terrain
New water effects
New props and shrubbery
Enhanced & optimized Skirmish AI
New particle effects

PLEASE NOTE:
Some of us are not as active as other members due to real life responsibilities outside of modding, so if you need advice for starting or developing a mod, try contacting more than one person.

Again, this is a project for the community, by the community! We will gladly accept anyone who wishes to help put this project together or wishes to submit content for the community to use for modding C&C Generals!

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C&C Generals v2.0

After several years in development, the

C&C Generals v2.0 project has been released!

Download Today!

Download Addons


Screenshot


This is sgtmyers88, you might know me as being the creator of the C&C Tiberian Dawn Redux mod and the Realistic Weapon Mod for C&C Generals Zero Hour. I have also recently started work on the C&C Red Alert Redux mod project. Over the years I have assisted modders with other Generals/Zero Hour related projects and I have also previously been an assistant programmer and map designer for the Vietnam Glory Obscured mod.

sshot505Screenshot


This mod page was launched back in 2011 with the intent of being an "Unofficial" Mod SDK Database along with being the host for a visual overhaul package for the stock C&C Generals Zero Hour game. With the collaboration of several other modders here on ModDB and elsewhere who have come and gone over the years, that project is now mostly complete and is being presented here today for download.

Screenshot

Screenshot


First off just to be clear, gameplay wise this is not as much of a mod as it is a fresh coat of paint so to speak for the regular C&C Generals Zero Hour game. However, both the stock Generals and Zero Hour campaigns are also integrated into one long campaign for each faction with the new visuals that the player can re-experience the games with.

Screenshot

Screenshot


All the Skirmish and Generals Challenge maps are revamped as well including the re-integration of some Skirmish maps that were present in Generals but cut in the Zero Hour expansion. Roughly 95 percent of the old terrain textures and nature props (e.g. trees) have been replaced along with new lighting, custom made water, and particle effects. A lot of this was already developed and released alongside the C&C Tiberian Dawn Redux mod project but it is now being made available for the vanilla game by popular demand.

ScreenshotScreenshot


Screenshot


Another notable feature is the rock cluster objects now finally have snow versions to help aid with the atmosphere of snow maps along with all new crater effects.

As a bonus, an updated WorldBuilder Tool is also included for map editors, special thanks goes out to Adriane for the updated Worldbuilder map editing tool. Also note that a hidden feature was also enabled which is the addition of the classic random bonus crates that will appear on skirmish maps during matches.


Updated Nuke Generals Challenge Intro - Mod DB


The Mod Project is also available on GenLauncher

GenLauncher


To Install:

Simply download, extract and copy all the files and folders into your stock C&C Generals Zero Hour game data folder. If asked to replace files, select "Yes To All" and proceed to copy the files into it.

Troubleshooting In-Game:

If the game appears too bright, its due to the new shaders. Simply omit using the "Shaders" file by deleting it or renaming its extension to something other than .big or turn down your game brightness in the options menu.

Credits:

Special thanks goes to Kamuix and VectorIV, who also helped/contributed over the years. Thanks to EA for the game and other assets.


©2022 sgtmyers88

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Skinning Tutorial 11 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal notes...

The Long awaited tutorial-How to add Cameos to Generals

The Long awaited tutorial-How to add Cameos to Generals

UI/HUD Tutorial 6 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

How to Make Cameos

How to Make Cameos

UI/HUD Tutorial 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

[ALL] Texturing Tutorial

[ALL] Texturing Tutorial

Textures Tutorial 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

RSS Files
New Road Striping For Mappers

New Road Striping For Mappers

Decal 3 comments

This was something I was working on for a mod project but I decided to release it separately for the ZH mapping and modding community to use. Contains...

C&C Generals v2.0.3 [PATCH]

C&C Generals v2.0.3 [PATCH]

Patch 11 comments

BE SURE TO DOWNLOAD THE MAIN MOD FIRST! Basically this project is a playable graphics SDK for the base game with new visuals that the player can re-experience...

C&C Generals ZH Main Menu Shell Map Remastered

C&C Generals ZH Main Menu Shell Map Remastered

GUI

C&C Generals Zero Hour Main Menu Shell Map Remastered. Simply download, extract and copy all the files and folders into your stock C&C Generals Zero Hour...

C&C Generals v2.0 [FULL VERSION]

C&C Generals v2.0 [FULL VERSION]

Full Version 13 comments

BE SURE TO INSTALL THE LATEST PATCH! Basically this project is a playable graphics SDK for the base game with new visuals that the player can re-experience...

Command & Conquer Generals Mod SDK v1.0

Command & Conquer Generals Mod SDK v1.0

GUI 4 comments

The Command & Conquer Generals Mod SDK is a massive collection of old tools and assets saved over the past 20 years of modding C&C Generals Zero Hour...

[OUTDATED] Realistic Weapon Mod v3.2 (Zero Hour)

[OUTDATED] Realistic Weapon Mod v3.2 (Zero Hour)

Full Version 5 comments

OUTDATED! MOD HAS A EASY TO USE INSTALL/UNINSTALL PROGRAM BUT NO LAUNCHER! This is my first mod that I dug out of my archives which I made MANY years...

Post comment Comments  (0 - 10 of 89)
sgtmyers88 Creator
sgtmyers88 - - 2,829 comments

I do plan to revisit this eventually and post an asset update. Other projects and real life have taken priority as of late.

Reply Good karma+1 vote
rohdenmagnus139
rohdenmagnus139 - - 78 comments

Sgt I think it would be really cool if you updated the w3d files and building textures so buildings and units had more detail! Kinda like how contra has that updated usa war factory

Reply Good karma Bad karma+1 vote
slamminuk
slamminuk - - 17 comments

I do not see it on the Genlauncher. Is it under a different name on there?

Reply Good karma Bad karma+1 vote
sgtmyers88 Creator
sgtmyers88 - - 2,829 comments

Nope its there under the ZH Mod list. (C&C Generals Version 2.0)

Reply Good karma+1 vote
marko.kara
marko.kara - - 13 comments

One of my favorite mods for ZH. Love this remaster mods

Reply Good karma Bad karma+2 votes
eYese
eYese - - 1 comments

This works on other mods too?

Reply Good karma Bad karma0 votes
Guest
Guest - - 689,605 comments

This comment is currently awaiting admin approval, join now to view.

ns-mars
ns-mars - - 556 comments

Amazing visuals

Reply Good karma Bad karma+2 votes
MIHAN_DE_NOOB
MIHAN_DE_NOOB - - 2 comments

China mission 7 on hard is impossible, army getting destroyed in the begining after mig scene by gla rpgs.

Reply Good karma Bad karma0 votes
DarthRedbeard
DarthRedbeard - - 74 comments

If you're talking about the original China mission 7, it's not. I was able to beat it.

Reply Good karma Bad karma+2 votes
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