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How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Command & Conquer Generals Version 2.0 UI/HUD 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

How to add Cameos to C&C RA2...

How to add Cameos to C&C RA2...

UI/HUD Tutorial 0 comments

Here's how to add cameos to RA2. If you already have a cameo made then proceed to this tutorial; if not go to my previous one.

The Long awaited tutorial-How to add Cameos to Generals
C&C Generals: Zero Hour

The Long awaited tutorial-How to add Cameos to Generals

Command & Conquer Generals Version 2.0 UI/HUD 3 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

[GEN - ZH] How do you change unit's portraits
C&C Generals: Zero Hour

[GEN - ZH] How do you change unit's portraits

ROME Textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

The War Factory Textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Command & Conquer Generals Version 2.0 Textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[Gen - ZH] How to make AI work in your custom maps

[Gen - ZH] How to make AI work in your custom maps

Mapping/Technical Tutorial 12 comments

How to make AI work in your custom maps the easy way. This tutorial will help you understand what do you need to do to make the AI work in your maps the...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

Command & Conquer Generals Version 2.0 Mapping/Technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[C&C 3] How to enable mods in Worldbuilder

[C&C 3] How to enable mods in Worldbuilder

Mapping/Technical Tutorial 26 comments

This short tutorial shows you how to enable mods in WB.

[TW] Adding Custom Textures To The Worldbuilder

[TW] Adding Custom Textures To The Worldbuilder

Mapping/Technical Tutorial 9 comments

This Tutorial will show you how to add custom textures to the C&C3 worldbuilder so you can use them in your map...

Height Mapping tutorial

Height Mapping tutorial

Mapping/Technical Tutorial 7 comments

For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...

[TW] Add sky in your favorite map

[TW] Add sky in your favorite map

Mapping/Technical Tutorial 11 comments

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

Tutorial

Tutorial

Mapping/Technical Tutorial 1 comment

Credit by Yugidominicmoto in Command and conquer

[Gmax/RenX] Basic Understanding Of Vertex Material Editing
C&C Generals: Zero Hour

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Command & Conquer Generals Version 2.0 Skinning 8 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal...

[GEN - ZH] Mech's working
C&C Generals: Zero Hour

[GEN - ZH] Mech's working

Command & Conquer Generals Version 2.0 Client Side Coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Command & Conquer Generals Version 2.0 Client Side Coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[Gen - ZH] Step By Step Guide to Building an AI
C&C Generals: Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

Command & Conquer Generals Version 2.0 Client Side Coding 4 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Command & Conquer Generals Version 2.0 Client Side Coding 10 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[GEN - ZH]Coding Tutorial for ZH
C&C Generals: Zero Hour

[GEN - ZH]Coding Tutorial for ZH

Chinese Dominance Client Side Coding 16 comments

Hello all! This tutorial was made by request, so enjoy! I was asked to do a tutorial for Generals Zero Hour modding so I’ll start with the basics:

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

C&C3: Tiberium Wars Client Side Coding 33 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

C&C3: Tiberium Wars Client Side Coding 7 comments

Beginning coder's guide #2, how to create new units.

Converting Models To and From RA3/C&C3
C&C: Red Alert 3

Converting Models To and From RA3/C&C3

The War Factory Client Side Coding 0 comments

The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.

Restoring waterimages [YR+ARES]
C&C: Yuri's Revenge

Restoring waterimages [YR+ARES]

Black Alert Client Side Coding 6 comments

How to change a tank into Amphibious Waterimage on the sea using ares dll.

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Command & Conquer Generals Version 2.0 Level Design/Theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

How to install multiple mods for C&C Generals ZH
C&C Generals: Zero Hour

How to install multiple mods for C&C Generals ZH

C&C: ShockWave Installers 24 comments

This tutorial explains how to install multiple mods independent from each other for C&C Generals: Zero Hour.

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

C&C Tiberian Dawn Redux Server Tools 1 comment

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Other Tutorial 3 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

[C&C 3]Command and Conquer 3 Batch file

[C&C 3]Command and Conquer 3 Batch file

Other Tutorial 9 comments

This is how you use a batch file to launch your CNC3 mods...

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Other Tutorial 9 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

C&C: Red Alert 3 Other 7 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

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[Gen - ZH] Step By Step Guide to Building an AI
[Gen - ZH] Step By Step Guide to Building an AI Basic Client Side Coding
[Gen - ZH] How to make AI work in your custom maps
[Gen - ZH] How to make AI work in your custom maps Intermediate Mapping/Technical
[GEN - ZH] Adding a new faction
[GEN - ZH] Adding a new faction Basic Client Side Coding
[C&C3] Beginning modder's guide (coding)
[C&C3] Beginning modder's guide (coding) Basic Client Side Coding
How to add Cameos to C&C RA2...
How to add Cameos to C&C RA2... Basic UI/HUD
How to install Mental Omega 2.0psi with Patch 2
How to install Mental Omega 2.0psi with Patch 2 Basic Starting a mod
[C&C 3] How to enable mods in Worldbuilder
[C&C 3] How to enable mods in Worldbuilder Basic Mapping/Technical
[ TW ] adding new models to the game
[ TW ] adding new models to the game Advanced Other
How to use WrathEd Mod Launcher with CNC: Online
How to use WrathEd Mod Launcher with CNC: Online Basic Starting a mod
Restoring waterimages [YR+ARES]
Restoring waterimages [YR+ARES] Basic Client Side Coding
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