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How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Nov 23, 2010 Command & Conquer Generals Version 2.0 Basic ui/hud 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

How to add Cameos to C&C RA2...
Game

How to add Cameos to C&C RA2...

Nov 24, 2010 Basic ui/hud 0 comments

Here's how to add cameos to RA2. If you already have a cameo made then proceed to this tutorial; if not go to my previous one.

The Long awaited tutorial-How to add Cameos to Generals
C&C Generals: Zero Hour

The Long awaited tutorial-How to add Cameos to Generals

Nov 25, 2010 Command & Conquer Generals Version 2.0 Intermediate ui/hud 2 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

[GEN - ZH] How do you change unit's portraits
Game

[GEN - ZH] How do you change unit's portraits

Apr 19, 2010 Basic textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

May 29, 2010 The War Factory Intermediate textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Jul 18, 2010 Command & Conquer Generals Version 2.0 Intermediate textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[Gen - ZH] How to make AI work in your custom maps
Game

[Gen - ZH] How to make AI work in your custom maps

Apr 19, 2009 C&C Paradise Intermediate mapping/technical 11 comments

How to make AI work in your custom maps the easy way. This tutorial will help you understand what do you need to do to make the AI work in your maps the...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

May 23, 2009 Command & Conquer Generals Version 2.0 Advanced mapping/technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[C&C 3] How to enable mods in Worldbuilder
Game

[C&C 3] How to enable mods in Worldbuilder

Jan 6, 2010 Basic mapping/technical 24 comments

This short tutorial shows you how to enable mods in WB.

[TW] Adding Custom Textures To The Worldbuilder
Game

[TW] Adding Custom Textures To The Worldbuilder

Mar 6, 2011 Intermediate mapping/technical 9 comments

This Tutorial will show you how to add custom textures to the C&C3 worldbuilder so you can use them in your map...

Height Mapping tutorial
Game

Height Mapping tutorial

Jun 6, 2011 Intermediate mapping/technical 7 comments

For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...

[TW] Add sky in your favorite map
Game

[TW] Add sky in your favorite map

Feb 6, 2012 Intermediate mapping/technical 12 comments

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

[Gmax/RenX] Basic Understanding Of Vertex Material Editing
C&C Generals: Zero Hour

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Jan 18, 2011 Command & Conquer Generals Version 2.0 Advanced skinning 8 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal...

[GEN - ZH] Mech's working
C&C Generals: Zero Hour

[GEN - ZH] Mech's working

May 23, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[Gen - ZH] Step By Step Guide to Building an AI
C&C Generals: Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 4 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 9 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[GEN - ZH]Coding Tutorial for ZH
C&C Generals: Zero Hour

[GEN - ZH]Coding Tutorial for ZH

Oct 11, 2009 Chinese Dominance Basic client side coding 16 comments

Hello all! This tutorial was made by request, so enjoy! I was asked to do a tutorial for Generals Zero Hour modding so I’ll start with the basics:

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

Dec 16, 2009 C&C3: Tiberium Wars Basic client side coding 28 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

Dec 18, 2009 C&C3: Tiberium Wars Basic client side coding 8 comments

Beginning coder's guide #2, how to create new units.

Converting Models To and From RA3/C&C3
C&C: Red Alert 3

Converting Models To and From RA3/C&C3

Nov 12, 2011 The War Factory Intermediate client side coding 0 comments

The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.

Waterimages (Ra2 Yr  ( ARES))
C&C: Yuri's Revenge

Waterimages (Ra2 Yr ( ARES))

Mar 6, 2014 War Of The World Basic client side coding 6 comments

How to change a tank into Amphibious using ares dll

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Aug 7, 2009 Command & Conquer Generals Version 2.0 Intermediate level design/theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

How to install multiple mods for C&C Generals ZH on Mac
C&C Generals: Zero Hour

How to install multiple mods for C&C Generals ZH on Mac

Oct 18, 2013 C&C: ShockWave Basic installers 17 comments

This tutorial explains how to install multiple mods independent from each other for C&C Generals: Zero Hour on Mac.

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

Dec 28, 2010 Command & Conquer Tiberian Dawn Redux Basic server tools 0 comments

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jun 18, 2009 C&C Paradise Basic other 3 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

[C&C 3]Command and Conquer 3 Batch file
Game

[C&C 3]Command and Conquer 3 Batch file

Dec 23, 2009 Basic other 9 comments

This is how you use a batch file to launch your CNC3 mods...

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals
Game

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Jan 13, 2010 Intermediate other 8 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

Apr 17, 2010 C&C: Red Alert 3 Basic other 7 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

Twisted Insurrection - Storyline
Game

Twisted Insurrection - Storyline

Aug 25, 2010 Basic other 1 comment

The official storyline behind Twisted Insurrection.

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Tutorial Categories
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9
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6
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