Remember the good old times when Kane's Wrath was more flowing game before patch 1.01 ruin it?
the times when we cold play it without hearing "insufficient funds" every half minute and see how our units, upgrades, and support powers didn't felt so weak to the point we ask ourselves "why we even spend so much time and money on them in the first place?"

And above all having smart A.I. that don't falling apart?
Kane's Wrath Classic aiming to fix that! bringing back to most of the normal and well known C&C balances and gameplay to how it was in version 1.00 just like how any sane C&C have been

With the bugfixs, out of syncs fix, And the ability to play online again :D!

As C&C player I really like the red alert, tibirum, and generals universe, even when they all different they still had certain things that made C&C players feel at home such as the building cost,
in every C&C game till now the refinery and harvester for example cost 2000$ and 1400$
which effected the flow of the startup of the game

tibirum wars didn't was that different and so Kane's wrath that came after it ( still had the same costs),

I played Kane's wrath online when it was out for almost a year (If I recall right) and then C&C developers team which saw the game as some sort of tournament (Well in extreme way) decided to change the rules with patch 1.01, the patch fix many bugs and issues but in the cost of changing the entire balance the players knew to something else.

while they tried to stop things from being "overpowered" which didn't were in many player opinion, they made most of the strongest special abilities, units, and upgrades weak to the point that players didn't used them at all, they even tried to stop rushers by changing the refineries and harvesters building costs and time but rushers still could rush as they please... it just hurt the players and the flow of the game instead, making money to become even more rare than it was and stop players from using their favorite tactics, the patch force players to try different tactics and limit them especially when it come to funds and power

Then came patch 1.02 which fix few things and made the game again A bit more playable for players who love classic C&C gameplay but still didn't fix most of the balances that 1.01 ruin.

the issue was? that if players want to play online or want to have the out of syncs fixs they were force to use the last patch...

I agree that some changes were alright (Few players choose GDI armies before the patch since they were good but not powerful as the other factions were and you could mostly found pros or players that wanted challenge who used them)

But some changes just were failed attempt that Tried to fix things and end up forcing players to play completely different and even kill some tactics and the A.I which seem to be left untouched since version 1.00 (which is bad if you suddenly change the entire game rules) and now act way less smarter than how it should act.

Any tactic in KW had good counter and didn't was too much over powered for players who knew the rules and Kane's Wrath Classic aiming to change that to the way it was with only a bit of stuff that I may decide to left untouched (such as the GDI's armies which now can give a good fight even with new player)


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I present to you the MCV! :D

Ohh wait... we talking here about Kane's wrath... not Red Alert

Today I finally released Kane's Wrath Classic 1.00

Many thanks to Zocker4ever which without him I wasn't even able to start this mod and to Itay which helped me a lot with the mod as well!

KWC 1.00

Kane's Wrath Classic is a mod that changes most of the balance back to how it was in the good old version 1.00 while keeping the bugsfixes of the newer patches and the rest of the good stuff :)

Kane's Wrath was completely rebalanced in patch 1.01 which changed most of the game's style to be a bit different from what C&C fans are used to by increasing the refinerie's energy, cost, and build time, increasing the harvesters costs, deleting the build radius from most unit production structures, weakening some of the powerful upgrades and rising their costs, and on overall limits player's actions and force them to play the game in different ways from what they used to (not to mention that the AI also started to fall apart since it wasn't able to adopt the economics changes).

Then EA realized some of their mistakes and released patch 1.02, and made most of the upgrades cheaper but increased their build times (and left the refineries and build radius as they were in the last patch). Many players including myself didn't quite like the new game style, sure if it was a mod or some sort of handicap it was alright, but since it was a patch players weren't able to log in to the servers and play online with friends.

That why I thought about making a mod that bring the game's balance back to how it was in ver 1.00 while keeping the good stuff such as bugsfixes, unit's improvements, and anything that I consider good (include the cheaper upgrades minus their long build time)
The change log for the mod was rushed but still noted almost all what I changed, it is included with the download.

The two only things I wasn't able to changes were the mothership's catalyst effect,
and the Tiberium Spikes in official maps since the current SDK version doesn't let me to mess a lot with global structures, I was able to change all Tiberium Spikes in unofficial maps so if you wish you can download my map packs that I added on the add-ons section, it will give you all official maps as custom maps and it will fix the issue.

Last note
I'm aware that it may made the game a bit unbalanced but I still think it mostly was meant to be played this way, For those of you that think only on balance Don't worry, I released other versions which just changed the refineries, harvesters, and build radius. And to those of you who still not convinced I'm working on unofficial patch 1.04 (which will also going to be a mod) which I can make from your advises!

How play:

First before anything else you will need to download the last version of WrathEd Mod Launcher
(it can be found in MODDB)
And make sure that you set it to be opened as administer


you will also need to make new folder in "C:\Users\username\Documents\Command & Conquer 3 Kane's Wrath
and named it as "Mods"
example: C:\Users\username\Documents\Command & Conquer 3 Kane's Wrath\Mods
and put the mod you want to play in it (in the mods folder)

After that just open the WrathED Mod Launcher (as administer) and select Kane's Wrath Classic 1.00 , Press on the "play" button and that it!

Have fun!

Inside look and status report, this time on Scrin factions

Inside look and status report, this time on Scrin factions

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Kane's Wrath Unofficial Patch 1.04 BETA 0.2 Change log -Frequently Update-

Kane's Wrath Unofficial Patch 1.04 BETA 0.2 Change log -Frequently Update-

News 4 comments

Here's my Command & Conquer 3 Kane's Wrath Unofficial Patch 1.04 BETA 0.2 change log so far

Added tutorial

Added tutorial

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Added tutorial that show how you can play Kane's Wrath mods in Garena or Gameranger

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Kane's wrath Classic 1.00 v2

Kane's wrath Classic 1.00 v2

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Kane's wrath Classic v2 Version 1.00 Small fixs had been made: Veteran Pitbulls that been called via Bloodhood with GDI/ST/ZOCOM Will now have the same...

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Kane's Wrath No Limit For Epic Edition

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Requested by xHAFx (so the credit should go to him) Kane's Wrath "No Limit For Epic Edition" Shows what would've happened if EA allowed to build more...

Kane's Wrath Classic Harvesters and Spikes Edition

Kane's Wrath Classic Harvesters and Spikes Edition

Demo 2 comments

I present to you the "Kane's wrath Classic Harvesters and Spikes Edition" Harvesters and Spikes Edition basically only change the Harvesters, Tiberium...

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Kane's Wrath Classic 1.00

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Kane's Wrath Classic changes most of the balance back to how it was in good old version 1.00 while keeping the bugsfixs of the newer patches and keep...

Kane's wrath Classic Money and Radius Edition

Kane's wrath Classic Money and Radius Edition

Demo

I present to you the "Money and Radius Edition" this Edition only change the refineries and harvesters and the building Radius to how it was in ver 1.00...

Kane's wrath Classic Refineries and Harvesters Edi

Kane's wrath Classic Refineries and Harvesters Edi

Demo

For now here the Refineries and Harvesters Edition which only move the cost, build time, and refund value to how they were in ver 1.00 without touching...

Comments  (0 - 10 of 25)
leinrubin
leinrubin

my friend, please, think in the possibility of merge your mod with the mod One Vision, that would be fabulous

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egozi44 Creator
egozi44

Of KWC or the Unofficial Patch mod? (Other mod I working on)

Zack4ever and I are friends but if I recall correctly he didn't wanted to use ver 1.00 balance, I don't mind giving him the mod's files if he will want them but I don't think he interested (plus he probably can do all of these changes alone.... but it ganna take him some time maybe even weeks xD )

Anyway, it up to Zack in this point, his mod have different balance for 25 factions so I don't see how it will work together though

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Каратель-777
Каратель-777

Hi guys, I have problem with Mod Launcher 1.9. When I enable launcher and choose mod, game hasn't effects (mod doesn't work). I was reading posts about this problem...I've deleted WrathEd folder, but nothing happens. Also I run launcher as Administrator, but no reaction...(I have Windows 7, Framework 4 and russian version of C&C3 KW). If somebody knows, please help me. Thanks.

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egozi44 Creator
egozi44

I think it may be the game version you have

Do you have by any chance steam or origin version?

Or a pirate version? (since I'm aware that there's some sort of pirate russian versions of KW that are either rips or have different files in them)

If you have the normal version of the game (original or even pirate) it should work

Try to put the Mod Launcher 1.9 in your KW main folder and run as Administrator, it may do the trick :o

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Каратель-777
Каратель-777

I have origin version of KW. I did everything as you say, but it doesn't work...

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Guest
Guest

For the origin version u need bibbers WrathED and his exe fixes, ALSO for all ppl still suffering issue, YOU MUST disable your 3rd party antivirus programs, if you don't they will not work, also getting the registry fix also helps, if all of this doesn't help you, then I don't know what to say.

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egozi44 Creator
egozi44

Wait you meant that you have origin version such as EA's origin version?

Because this is probably why you have the issue

There are some ways to play it in origin but I need to look into it

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egozi44 Creator
egozi44

Umm maybe it more simple issue then what we think...

Did you install the last patch by any chance? (ver 1.02)

because the Mod Launcher 1.9 not works without it

And there's also a small chance that you didn't notice any in game changes since they just a balance changes?

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Каратель-777
Каратель-777

Yes, I have patch 1.02. I've tested your mod, (for ex: I've built NOD barracks, but radius didn't icrease) don't know where is problem, also I tested KWWalls Mod, but there was same result.

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egozi44 Creator
egozi44

Hay 777

you can try the "C&C The Ultimate Collection Fixed Launchers" that Biber made, it may solve your origion launcher issue but I can't promise anything since I didn't tried it myself

origion and Steam versions are known for mess up old game's launchers... well at least in C&C case

Bibber.eu

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Каратель-777
Каратель-777

Hi, I wasn't here... C:\Users\Георгий\Мои документы\ In my opinion directory must be english,yes?

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egozi44 Creator
egozi44

Hello again
Каратель-777

I don't sure it the case, you said you have EA's Origin version of KW, Origin and Steam version mess up the registries and the launcher of some old EA games,

KW and TW had normal version that have the original regs and launcher (the Unsteam and Unorigin version), and the mod launcher 1.09 seem to be made to work with the normal version Only :o

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Каратель-777
Каратель-777

Mm so...Yes I have Origin version of KW, but Unorigin of TW (cracked). Can this interfere playing KW with mods?
P.S. Can you give me fixed link of download "C&C The Ultimate Collection Fixed Launchers", because this archive is corrupted.

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egozi44 Creator
egozi44

I don't think so, as far as I know KW is actually a fake expansion pack to begin with and can stand alone without TW as long as you have TW's registries (some people made a dat file that give you only TW's reg and KW work for them like a charm).

As for the link, I tested it right now and it work fine :o

try to go to Bibber's site and download it manually:

Bibber.eu


I don't sure if it will fix it for you though, the only option that left is either getting other KW version (even with "other" means since ha... well you already bought the game and Gamespy will be down soon anyway, and I assume you can still use your original serial on that "other" version as well)

or you can try and ask Zack4ever since he may found a way to pass the origin and steam issue (I never ask him though so I don't sure if he did, I just saw that he knew more about it than I do)

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egozi44 Creator
egozi44

Umm in the final version of my mod I didn't included radius to barracks and power plant, just to the other building.

Instead the very first thing that you can notice in the very start will be that the refineries are not cost 2000$ instead of 3000$.

But as you said this may not be the issue since you also tested other mods.

it seem to be issue from either the mod launcher or the game version (of courses it may be other issue as well)

Maybe the mod launcher you use is corrupted or not support the russian language (which sound weird for me)

or maybe the game is in bad directory such as in folder with russian latters that don't let the launcher to detect it?

Maybe reinstall to KW and putting it either on C:\Program Files (x86)\Electronic Arts\Command & Conquer 3 Kane's Wrath

or in C:\Electronic Arts\Command & Conquer 3 Kane's Wrath

Will solve it?

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