This group contains a lot of stuff of the C&C community. Mod news, game screen shots and C&C humor(funny c&c moments). Join us if your a great fan of C&C!

Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 42) (view related)
[GEN - ZH] Mech's working
C&C Generals: Zero Hour

[GEN - ZH] Mech's working

May 23, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[Gen - ZH] Step By Step Guide to Building an AI
C&C Generals: Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 4 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 9 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jun 18, 2009 C&C Paradise Basic other 3 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

[GEN - ZH]Coding Tutorial for ZH
C&C Generals: Zero Hour

[GEN - ZH]Coding Tutorial for ZH

Oct 11, 2009 Chinese Dominance Basic client side coding 16 comments

Hello all! This tutorial was made by request, so enjoy! I was asked to do a tutorial for Generals Zero Hour modding so I’ll start with the basics:

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

Dec 16, 2009 C&C3: Tiberium Wars Basic client side coding 30 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

Dec 18, 2009 C&C3: Tiberium Wars Basic client side coding 8 comments

Beginning coder's guide #2, how to create new units.

[C&C 3]Command and Conquer 3 Batch file
Game

[C&C 3]Command and Conquer 3 Batch file

Dec 23, 2009 Basic other 9 comments

This is how you use a batch file to launch your CNC3 mods...

[C&C 3] How to enable mods in Worldbuilder
Game

[C&C 3] How to enable mods in Worldbuilder

Jan 6, 2010 Basic mapping/technical 24 comments

This short tutorial shows you how to enable mods in WB.

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

Apr 17, 2010 C&C: Red Alert 3 Basic other 7 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

[GEN - ZH] How do you change unit's portraits
Game

[GEN - ZH] How do you change unit's portraits

Apr 19, 2010 Basic textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[TW] CNC3 Modding: Initial Guide  >Part 1<  (Tools Required).
Game

[TW] CNC3 Modding: Initial Guide >Part 1< (Tools Required).

Aug 23, 2010 Basic starting a mod 6 comments

Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple...

[TW] CNC3 Modding: Initial Guide >Part 2< (Basics).
Game

[TW] CNC3 Modding: Initial Guide >Part 2< (Basics).

Aug 24, 2010 Basic starting a mod 2 comments

Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple...

[TW] CNC3 Modding: Basic Tutorial ( Creating your first MOD).
Game

[TW] CNC3 Modding: Basic Tutorial ( Creating your first MOD).

Aug 24, 2010 Basic starting a mod 2 comments

In this first tutorial we will learn basic steps to follow in our first modification to the code of the game. Our goal will be to modify the tank "Predator...

Twisted Insurrection - Storyline
Game

Twisted Insurrection - Storyline

Aug 25, 2010 Basic other 1 comment

The official storyline behind Twisted Insurrection.

Ra3 mod sdk tutorial section 1 beginner
Game

Ra3 mod sdk tutorial section 1 beginner

Oct 2, 2010 Basic other 4 comments

Part 1 of a tutorial on how to do some of the basic things with the sdk

Ra3 mod sdk tutorial section 2 More tanks
Game

Ra3 mod sdk tutorial section 2 More tanks

Oct 3, 2010 Basic other 4 comments

Part 2 on a tutorial on how to use the RA3 mod SDK

How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Nov 23, 2010 Command & Conquer Generals Version 2.0 Basic ui/hud 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

How to add Cameos to C&C RA2...
Game

How to add Cameos to C&C RA2...

Nov 24, 2010 Basic ui/hud 0 comments

Here's how to add cameos to RA2. If you already have a cameo made then proceed to this tutorial; if not go to my previous one.

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

Dec 28, 2010 Command & Conquer Tiberian Dawn Redux Basic server tools 1 comment

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

How to install Mental Omega 2.0psi with Patch 2
C&C: Yuri's Revenge

How to install Mental Omega 2.0psi with Patch 2

Feb 7, 2011 Mental Omega APYR Basic starting a mod 65 comments

While MO2.0psi requires only slightly more effort than just "download mod, launch mod", some people still have problems with getting correct patches.

How to install multiple mods for C&C Generals ZH on Mac
C&C Generals: Zero Hour

How to install multiple mods for C&C Generals ZH on Mac

Oct 18, 2013 C&C: ShockWave Basic installers 17 comments

This tutorial explains how to install multiple mods independent from each other for C&C Generals: Zero Hour on Mac.

Waterimages (Ra2 Yr  ( ARES))
C&C: Yuri's Revenge

Waterimages (Ra2 Yr ( ARES))

Mar 6, 2014 War Of The World Basic client side coding 6 comments

How to change a tank into Amphibious using ares dll

How to play Command & Conquer  3 Kane's Wrath mods in Garena or Gameranger
C&C3: Kane’s Wrath

How to play Command & Conquer 3 Kane's Wrath mods in Garena or Gameranger

Apr 20, 2014 Kane's Wrath Classic Basic other 1 comment

Since Gamespy servers will stop their service soon and EA don't show any signs that they looking for solution for C&C game's online servers I thought...

How to use WrathEd Mod Launcher with CNC: Online
C&C3: Kane’s Wrath

How to use WrathEd Mod Launcher with CNC: Online

Jul 19, 2014 Kane's Wrath Unofficial Patch 1.04 Basic starting a mod 0 comments

How to use WrathEd Mod Launcher with CNC: Online CNC: Online is out and support normal mods launchers for most C&C games But how do you use it with...

[Gen - ZH] How to make AI work in your custom maps
Game

[Gen - ZH] How to make AI work in your custom maps

Apr 19, 2009 C&C Paradise Intermediate mapping/technical 12 comments

How to make AI work in your custom maps the easy way. This tutorial will help you understand what do you need to do to make the AI work in your maps the...

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Aug 7, 2009 Command & Conquer Generals Version 2.0 Intermediate level design/theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals
Game

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Jan 13, 2010 Intermediate other 8 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

May 29, 2010 The War Factory Intermediate textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

Established
Oct 1, 2008
Privacy
Public
Subscription
Open to all members
Homepage
Moddb.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Tutorial Statistics
Articles
42
Views
186,394
Views Today
150
Tutorial Categories
 - Client Side Coding
9
 - UI/HUD
3
 - Textures
3
 - Mapping/Technical
6
 - Level Design/Theory
1
 - Skinning
1
 - Starting a mod
6
 - Installers
1
 - Server Tools
1
 - Other
11