ModDb home for C&C Fans.

This group is mainly for the C&C Games, Mods and Fans and a place to share,

discuss and have fun with C&C Games.




Command and Conquer games:

Command & Conquer (1995)

Command & Conquer: The Covert Operations (1996)

Command & Conquer: Sole Survivor (1997)

Command & Conquer: Red Alert 1 (1996)

Command & Conquer: Counterstrike (1997)

Command & Conquer: The Aftermath (1997)

Command & Conquer: Retaliation (1998)

Command & Conquer: Tiberian Sun (1999)

Command & Conquer: Tiberian Sun: Firestorm (2000)

Command & Conquer: Renegade (2002)

Command & Conquer: Red Alert 2 (2000)

Command & Conquer: Yuri's Revenge (2001)

Command & Conquer: Generals (2003)

Command & Conquer: Zero Hour (2003)

Command & Conquer 3: Tiberium Wars (2007)

Command & Conquer 3: Kane's Wrath (2008)

Command & Conquer: Red Alert 3 (2008)

Command & Conquer: Red Alert 3 Uprising (2009)

Command & Conquer 4: Tiberian Twilight (2010)

Canceled C&C Games:

C&C Incursion/Tiberian Twilight (westwood)
C&C Renegade 2
C&C Continuum
Tiberium
Command & Conquer: (Generals 2)

Future C&C Games: None :'(




-Your very welcome to post stuff (that's what we want everyone to do!).

-Non-C&C related content will not be acceptable.

-Positive communication is a must!

-No "EA SUX" bulls**t, please...

-Respect other fans and their work.

-No content shall be posted against the will of its respective developer.




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DI Ogre Update Part 1
C&C: Generals Zero Hour

DI Ogre Update Part 1

Deep Impact 9 comments

Salutations everyone. We are still alive, all thanks to our new member: MP. He's been working hard, quickly learning the arts of modeling and texturing...

Operation Firestorm Beta 02 released!
C&C: Generals Zero Hour

Operation Firestorm Beta 02 released!

Operation: Firestorm 4 comments

Operation Firstorm Beta 02 is out now! Featuring China Secret Weapons General, a reworked AI and lots of new stuff to play with. Available in English...

COMING SOON: New Cursors
C&C3: Tiberium Wars

COMING SOON: New Cursors

Command & Conquer 5 Return of the Scrin (MOD)...

We are happy to announce that we are working on the MOD as fast as we can, testing it along the way.

Frontline Chaos - July 2017 Update
C&C: Generals Zero Hour

Frontline Chaos - July 2017 Update

Frontline Chaos 2 comments

In this month's update, a showcase of the structures Revenant commanders can use to keep the bad guys out of their base.

Tiberian Dawn Redux Campaigns Nearing Completion!
C&C: Generals Zero Hour

Tiberian Dawn Redux Campaigns Nearing Completion!

C&C Tiberian Dawn Redux 15 comments

The final campaign missions will be releasing this fall! After 10 years of tedious work, the C&C Tiberian Dawn Redux Mod is finally nearing completion...

Comments  (0 - 10 of 3,940)
sgtmyers88
sgtmyers88

The crickets are deafening. :( Anyhoo C&C Tiberian Dawn Redux will have the final set of campaign missions included in the next and possibly final release with a few other fixes and rebalancing work done. Shooting for a release to coincide with C&C's original release date if things go smoothly with beta testing. (end of August)

Reply Good karma Bad karma+2 votes
IamInnocent
IamInnocent

Early Access will be up 30-31st January.

Moddb.com

Moddb.com

Reply Good karma Bad karma+1 vote
IamInnocent
IamInnocent

Sorry for the false promise. I'll get it done when it's done.

Reply Good karma Bad karma+1 vote
WitchingSnake
WitchingSnake

If someone here is knowledgeable about Final Alert 2 map maker by all means PM me.
Damn thing can only show half of my mod vehicles for some bogus reason...

Getting the feeling Final Sun was much better.

I'll make it worth your effort if the help is helpful.

Reply Good karma Bad karma+1 vote
GEN.ZOOL
GEN.ZOOL

My first question: You do have the latest version of FA2 don't you?

Reply Good karma Bad karma+1 vote
GEN.ZOOL
GEN.ZOOL

OK,
This is to do with the Directory detection from In-Editor INI and Rulesmd.INI and Artmd.INI, or cause the Normal RA2 versions of these files may apply also.

Try to import both Rules and Art INI files.

Reply Good karma Bad karma+1 vote
WitchingSnake
WitchingSnake

I might not have been clear enough. The units (its just voxel units like tanks) are listed in the list of FA and I can place them and they work fine. But they don't show when I place them.

I'm placing invisible vehicles. But some new and all the old ones work perfectly fine.

How do I import them? All I see is the setting for the game directory and the checkbox for loading mods content.

Could the unit list in rules.ini cause this somehow maybe?
GEN.ZOOL

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GEN.ZOOL
GEN.ZOOL

Edit/INI Editing

The rest is self-explanatory.

Reply Good karma Bad karma0 votes
WitchingSnake
WitchingSnake

thats not helping at all sadly.

Reply Good karma Bad karma+1 vote
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