Kane's Wrath Unofficial big bang Patch 1.04
is actually a mod that run with biber's and asuka's mod lancher,


it started with the aim of just balance changes and bug fixes, make stuff that people rarely used to be more noticeable, useful, and add more options for team play like RA3 and BFME had,
But since a lot of people requested from me to add a few stuff that in their opinions were supposed to be in the original KW I end up adding some new stuff (but I have red line and didn't added ton of useless stuff to the mixer as the mod don't aim to add too many new units to the point the factions will be unbalance and the units will be useless)


So this "Unofficial Patch" is now big bang patch that rather from just focusing on balance and bug fixes also add new stuff in order to make the more than half decade KW feel more refreshing,

I had many ideas how to add new stuff to game's gameplay, some worked and some didn't (and been removed)


This is project that is up on moddb for around two years and half by now and is still in work,


One of the main ideas of this project was to work with the community in order to create the mod for the community, however as I mentioned before the mod have red lines,


This project can be changed by your commits However I can't promise that I change anything you want, Please note that this mod also try to make things balances while also try to add uniqueness,


Uniqueness + balance in RTS is really hard to achieve but if they were added in the right way they can keep the most import ingredient in bay: the "Fun".



Here short list of what been changed so far:



*More bug fixed


*New units


*New features (More Upgrades/Abilities/Special Powers)


*Some game changes


*More features for team work


*Improved Balance (many things like support powers, units, abilities, upgrades, are more useful)


*Improved map pack (Optional)


*Economic system moved back to how it was in ver 1.00




You can see more info about the project here:

Gamereplays.org


Don't forgot that a lot of stuff will be depend on the players commits, if you have ideas please say them here!


If it will be in my ability and I will see that many players are happy with it, I will add that idea :)


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XV4LvLc

It was fun ride~

After almost 3 years of slow work the Patch/mod been released \(*0*)/ !

I want to thank to anyone who help me in these years in one way or another, The mod still going to get update ofc but I want to take small rest form modding while thinking on what to add next, you can see Here the list of things I consider do in next update as well as What I failed adding/changing And What didn't made it to the first release

You can download the Patch here:

(v0.2)

Unofficial Big Bang Patch 1.04 (0.2) Open Beta


(v0.1)

Unofficial Big Bang Patch 1.04 (0.1) Open Beta


Be sure to look on "How to play and FAQs" folder in order to know what you need to do in order to run it.

Few things I would like to note though:

*The patch/mod have Music version which is the same mod but with different soundtracks I used in my close beta, I most likly won't release it to the public though since it may rise possible issues

*I will recommand use the mod with the Fixed Map Pack I made And the 4 GB ram tool which I didn't for better experince :P

*For online players who intersted in revive the KW community I would recommand to ditch apps such as Hamachi, Gameranger, and etc. And start to use C&C Online Or for Chinese players to use the other Chinese tool the communty made till C&C online will hopefully support their country,

C&C online is good tool that do almost the excat thing the Official servers done and FREE, It work with mods and even cracked versions of the game (for stingy people/people who have the game on original version and can't stand the stores versions)

If you will ever want to revive the divided c&c commnuty, it's your chance by dropping your lan based app and join to the C&C online servers, The servers been upgraded almost year ago and don't have speed issue so far~


*For any idea and issue you run into Please open thread in the Mod's Forum

*please remember to wash your hands and eat properly before playing ;)

Enjoy~

Extreme Units~

Extreme Units~

News 6 comments

I promised some small explanation in regard to the Extreme Units didn't I?

Inside look and status report, this time on Scrin factions

Inside look and status report, this time on Scrin factions

News 2 comments

Inside look and status report, this time on Scrin factions Scrin's sub factions had potential to be more extreme in their styles of power and speed, With...

Status report

Status report

News 7 comments

Status report about current situation and Presentation of new unit.

Some updates and new poll (Need your opinion #11)

Some updates and new poll (Need your opinion #11)

News 12 comments

Some updates and new poll. (Need your opinion #11) *New forum feature was added. *Need your help in decide something in regard the Reaper.

Unofficial Big Bang Patch 1.04 (0.2) Open Beta

Unofficial Big Bang Patch 1.04 (0.2) Open Beta

Full Version 5 comments

Unofficial Big Bang Patch 1.04 v0.2 Is out! V0.2 is more of a hotfix than anything else though~

Unofficial Big Bang Patch 1.04 (0.1) Open Beta

Unofficial Big Bang Patch 1.04 (0.1) Open Beta

Full Version 37 comments

Unofficial Big Bang Patch 1.04 (0.1) Open Beta! After almost 3 years of work the Patch/mod been released \(*0*)/ !

Kane's Wrath Fixed Map Pack

Kane's Wrath Fixed Map Pack

Multiplayer Map 2 comments

Probably not what you was looking for... But it took me some hours of work so I hope you will enjoy it xD

4 GB tool for KW

4 GB tool for KW

HUDs 10 comments

Want to play KW without the 2 GB ram limit? Want to be able to spawn more units without get lags? That the tool for you!

Extracted and edited official maps pack (Undated)

Extracted and edited official maps pack (Undated)

Multiplayer Map 2 comments

Since WrathED still don't have option to change global objects in official maps I made a temporary solution by extracting all the official maps of KW...

Comments  (0 - 10 of 233)
irfanati Online
irfanati

Hello egozi44, first i would like thanks to you. the patch is really helpful. i have some questions regarding mod. May you please give me some information regarding modding tutorial and how did you obtained icon for predator tank missile pod ? may you please send me link ? So i can download it for me. I really got myself inspired by your working. Thank you.

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egozi44 Creator
egozi44

Sorry for the delay, the predator tank missile pod icon was obtained from TWA's modder Stygs (though it seem to come originally from TW's beta files as the predator had missile pod there that was eventually removed for balance reasons since back in TW days there was no sub factions like zocom that don't possess railguns ;) )

I can give you the files only if Stygs will allow it (you need to ask for his permission or ask him to send it to you... though I did made few modifications for the files when I used them in my mod)

The files may be from the TW's beta but it not change the fact that I have no clue who got their hands on them first and have no clue who need to get the proper credit for them (aside EA?), and since Stygs seem to be the one who hold the credit for them We need his permission

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irfanati Online
irfanati

Thank you so much mr.egozi44.I was waiting for your reply. Yes then i will contact him.But how i would like contact him ? Please tell me. And i did not not get one answer that is tutorial about modding that how i should start modding on command & conquer 3:TW ? Thank You Again.

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Guest
Guest

Still not far into the mod but loving a lot the steel troopers (¿why not use the enforcer model? fits better weapon wise), they and the Ironbacks make a great jumping party, so much fun, the ironbacks in animations and sounds are so far the best compared to other mods.

The mutant comando looks awesome, i like that you use the marauder style apperance instead the human with tiberium crystals in their face.

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Sithis44
Sithis44

Will you make the atomic blast from nods super weapon look more realistic? And I also like the radiation effect it's a good touch to the weapon. Oh and I found the units I was looking for, you sly devil. :3

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egozi44 Creator
egozi44

To add new blast I will need something to import it from since I dk how to make such effect from zero, I can however try to improve it in the future

P.S You found the liquid devil? :P Guess my delayed explanation is not needed then xD

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Sithis44
Sithis44

Would you mind telling us on how to get the liquid tiberium tank?! :3

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egozi44 Creator
egozi44

For the liquid tiberium tank Or the prototype flame tank (basically the same unit with different skin and ammo) you need the Reinforcement bay + MOK's command center.

Since they just easter egg atm they don't have anything special aside their HP and armor (which a bit higher than the normal flame tank) and their ability to crash tier 2 units.

If I will ever add them as actual unit I will need to shrink them and reduce their HP/armor and take the crash ability away though

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Maaz88
Maaz88

I used the given mod launcher 1.11 to start the mod, but, When I ran the mod it started as the normal game nothing new in it. Please help.

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Sithis44
Sithis44

If you didn't install the modification files in the right place then it would cause problems but other than that I don't know. Make sure you read the readme file correctly.

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Maaz88
Maaz88

The new update solved the problem. thanks

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Sithis44
Sithis44

Okay nevermind what I said then sorry. :)

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egozi44 Creator
egozi44

Sorry for the delay, the new update actually had nothing to do with the launcher issue you had, but as long as it solve it I just as happy as you are :)

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