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C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

Dec 28, 2010 Command & Conquer Tiberian Dawn Redux Basic server tools 0 comments

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

Converting Models To and From RA3/C&C3
C&C: Red Alert 3

Converting Models To and From RA3/C&C3

Nov 12, 2011 The War Factory Intermediate client side coding 0 comments

The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.

Height Mapping tutorial
Game

Height Mapping tutorial

Jun 6, 2011 Intermediate mapping/technical 7 comments

For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...

How to add Cameos to C&C RA2...
Game

How to add Cameos to C&C RA2...

Nov 24, 2010 Basic ui/hud 0 comments

Here's how to add cameos to RA2. If you already have a cameo made then proceed to this tutorial; if not go to my previous one.

How to install Mental Omega 2.0psi with Patch 2
C&C: Yuri's Revenge

How to install Mental Omega 2.0psi with Patch 2

Feb 7, 2011 Mental Omega APYR Basic starting a mod 64 comments

While MO2.0psi requires only slightly more effort than just "download mod, launch mod", some people still have problems with getting correct patches.

How to install multiple mods for C&C Generals ZH on Mac
C&C Generals: Zero Hour

How to install multiple mods for C&C Generals ZH on Mac

Oct 18, 2013 C&C: ShockWave Basic installers 17 comments

This tutorial explains how to install multiple mods independent from each other for C&C Generals: Zero Hour on Mac.

How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Nov 23, 2010 Command & Conquer Generals Version 2.0 Basic ui/hud 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

How to play Command & Conquer  3 Kane's Wrath mods in Garena or Gameranger
C&C3: Kane’s Wrath

How to play Command & Conquer 3 Kane's Wrath mods in Garena or Gameranger

Apr 20, 2014 Kane's Wrath Classic Basic other 1 comment

Since Gamespy servers will stop their service soon and EA don't show any signs that they looking for solution for C&C game's online servers I thought...

How to use WrathEd Mod Launcher with CNC: Online
C&C3: Kane’s Wrath

How to use WrathEd Mod Launcher with CNC: Online

Jul 19, 2014 Kane's Wrath Unofficial Patch 1.04 Basic starting a mod 0 comments

How to use WrathEd Mod Launcher with CNC: Online CNC: Online is out and support normal mods launchers for most C&C games But how do you use it with...

Ra3 mod sdk tutorial section 1 beginner
Game

Ra3 mod sdk tutorial section 1 beginner

Oct 2, 2010 Basic other 4 comments

Part 1 of a tutorial on how to do some of the basic things with the sdk

Ra3 mod sdk tutorial section 2 More tanks
Game

Ra3 mod sdk tutorial section 2 More tanks

Oct 3, 2010 Basic other 4 comments

Part 2 on a tutorial on how to use the RA3 mod SDK

Splat x3n model to tibwars 3
Game

Splat x3n model to tibwars 3

Jul 8, 2014 Intermediate starting a mod 1 comment

Take a model you made earlier and place it into the game using this handy guide brought to you by X3n and splat. Covered topic includes placement of shader...

The Long awaited tutorial-How to add Cameos to Generals
C&C Generals: Zero Hour

The Long awaited tutorial-How to add Cameos to Generals

Nov 25, 2010 Command & Conquer Generals Version 2.0 Intermediate ui/hud 2 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

Twisted Insurrection - Storyline
Game

Twisted Insurrection - Storyline

Aug 25, 2010 Basic other 0 comments

The official storyline behind Twisted Insurrection.

Waterimages (Ra2 Yr  ( ARES))
C&C: Yuri's Revenge

Waterimages (Ra2 Yr ( ARES))

Mar 6, 2014 War Of The World Basic client side coding 6 comments

How to change a tank into Amphibious using ares dll

[ TW ] adding new models to the game
Game

[ TW ] adding new models to the game

Aug 14, 2012 Advanced other 6 comments

In this tutorial I'll show you how to get new models in Tiberium Wars to play with.

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Jul 18, 2010 Command & Conquer Generals Version 2.0 Intermediate textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

Dec 18, 2009 C&C3: Tiberium Wars Basic client side coding 8 comments

Beginning coder's guide #2, how to create new units.

[C&C 3] How to enable mods in Worldbuilder
Game

[C&C 3] How to enable mods in Worldbuilder

Jan 6, 2010 Basic mapping/technical 23 comments

This short tutorial shows you how to enable mods in WB.

[C&C 3]Command and Conquer 3 Batch file
Game

[C&C 3]Command and Conquer 3 Batch file

Dec 23, 2009 Basic other 9 comments

This is how you use a batch file to launch your CNC3 mods...

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

Dec 16, 2009 C&C3: Tiberium Wars Basic client side coding 27 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 6 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

May 23, 2009 Command & Conquer Generals Version 2.0 Advanced mapping/technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[GEN - ZH] Game Display error fix with kvm switch
Game

[GEN - ZH] Game Display error fix with kvm switch

Mar 21, 2012 C&C Paradise Intermediate other 0 comments

KVM switch system owner tips regarding display errors with games (Direct-X in win32)

[GEN - ZH] How do you change unit's portraits
Game

[GEN - ZH] How do you change unit's portraits

Apr 19, 2010 Basic textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals
Game

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Jan 13, 2010 Intermediate other 8 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[Gen - ZH] How to make AI work in your custom maps
Game

[Gen - ZH] How to make AI work in your custom maps

Apr 19, 2009 C&C Paradise Intermediate mapping/technical 11 comments

How to make AI work in your custom maps the easy way. This tutorial will help you understand what do you need to do to make the AI work in your maps the...

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Aug 7, 2009 Command & Conquer Generals Version 2.0 Intermediate level design/theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] Mech's working
C&C Generals: Zero Hour

[GEN - ZH] Mech's working

May 23, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

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