The Tiberian Sun Client is a complete, stand-alone Tiberian Sun package for both players and modders. It fixes all known (fixable) bugs in Tiberian Sun and offers a ton of new functionality, including a new easier-to-mod file structure, new game options and pre-defined starting locations and teams. With the Client's bugfixes and enhancements, Tiberian Sun players get a significantly enhanced experience compared to the original game, while enjoying gameplay exactly identical to the original game.

For modders starting a new Tiberian Sun mod, it is not required, but highly recommended that you begin with installing the TS Client. The new file structure directly exposes the most critical INI and MIX files of the game, meaning that you don't need to download any special tools for most basic modding.

Features of the Tiberian Sun Client:

  • Full Tiberian Sun and Firestorm campaigns included, with optionally downloadable movies (about 1.3 GB in size)
  • Skirmish and CnCNet multiplayer support with pre-defined starting locations and teams
  • Dynamic map preview showing starting locations and teams on the map
  • Full CnCNet multiplayer support, including automatic transfer of custom maps, passworded games and private messages*
  • Support for spectators
  • Allows modding similar to Dawn of the Tiberium Age and Twisted Insurrection
  • All TS INI bugs fixed - includes fixes from Aro's Tiberian Sun: UMP
  • Compatibility with the latest operating systems, including Windows 7, 8.1 and 10
  • Saves statistics from all games of your commander career
  • Automatic updates (you can opt out) for delivery of bugfixes and possible additional content like multiplayer maps
  • FinalSun Map Editor included
  • Extra game options including Build Off Ally, Harder AI, Disabled Super Weapons and Disabled Refinery/Silo Storage
  • Includes some of the best and most beautiful multiplayer maps created for TS by the community (selectable in the "Fan-made" gamemode)
  • Enhances the game with convenient features like displaying health of units and structures when you hover over them

List of bugs fixed from original Tiberian Sun and Firestorm:

  • Fixed Nod War Factory anmation
  • Fixed Silo animation
  • Fixed Secondary Hand of Nod animation (Flashing pixels on the antenna)
  • Fixed Secondary GDI Barracks animation (Flashing pixels on the antenna)
  • Fixed several animations on the Civilian Array
  • Fixed several Uplink Center animations
  • Partially fixed Dam animations (Not completely fixed)
  • Fixed Proton projectile animation
  • Fixed Disc grenade animation
  • Fixed Harvesting animation
  • Fixed CANISTER palette issue
  • Fixed Harvester Dumping animation
  • Fixed Animation errors on GDI Tech Center
  • Fixed Animation errors on Nod Tech Center
  • Fixed GDI Radar damage Animations
  • Fixed Nod Stealth Generator damage Animations
  • Fixed Armor Upgrade Crate, now increases Strength instead of decreasing it
  • Fixed waterfall animations
  • Fixed RPG Turret Frames
  • Fixed Component Tower animation
  • Fixed Nod Power Plant animation issues (overlapping)
  • Fixed Obelisk charging animation for Tiberian Sun (Already fixed in Firestorm)
  • Fixed Silo damage fill animation
  • Added Entries to some Unused items in the mix files
  • Removed Cyborg Reaper Death Animation due-to multiple kill point bug
  • Firestorm Wall animation no longer shows through buildings
  • Laser Fence Post animation no longer shows through buildings
  • Nod Pyramid animation no longer shows through buildings
  • GDI Kodiak animation no longer shows through buildings
  • Tiberium Waste Facility animation no longer shows through buildings
  • Nod Montauk animation no longer shows through buildings
  • ICBM PowerUp value fixed
  • Fixed firing Animations on Mutants
  • Removed TargetLaser=yes from Titan
  • Titan FLH value fixed

* This client is not compatible with the official CnCNet client hosted on cncnet.org, but you can play with other players that also use this client.

To install the Tiberian Sun Client, simply extract the files contained in the download into a new, unique directory. This Tiberian Sun package is stand-alone and does not require the base game to function.

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For modders with programming experience

If you're a programmer and wish to modify the client, the C# code is open-source at Github.com. Feel free to fork it and do whatever changes you want. We only have a request that if you release a public mod that uses the client, you credit Rampastring of Dawn of the Tiberium Age (the mod that the client software was originally made for).

The hacks and bugfixes written in x86 ASM and C for the Tiberian Sun game executable (Game.exe) are also open-source at Github.com

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RSS Articles

As most of you have surely noticed, Dawn of the Tiberium Age and Twisted Insurrection got large updates last autumn that also included an entirely new client. However, this side-project of ours was left with the old, by-now horribly outdated client for a long time. Some of you have even been asking for an update in the comment sections. Today the situation has finally changed; the Tiberian Sun Client package has been updated to use the latest, same technology that DTA and TI use.

TS Client Main Menu

The update servers for the old version of the client went offline almost a year ago. Because of that, the old version (4.xx) of the client unfortunately won't be automatically updated to the latest version. So, you'll have to download the whole package again. But it should be worth it!

If you want singleplayer campaign videos and want to save yourself some bandwidth, you can keep the video MIX files (MIX\Expand01/02/03.mix) from the old version, download the video-less version of the new client, and then move the video MIX files from the old version to the MIX\ directory that resides inside of the new version's directory. You'll also have to rename the files from Expand01/02/03.mix to Movies01/02/03.mix, respectively.

TS Client Skirmish Lobby

A lot has changed since the old 4.08 version of the client. We don't have a detailed change-log available, however. The development of the new client, that has been re-written from scratch, started roughly a year ago and so all other changes have also accumulated over the year, and in the process we didn't keep track of every single small change that has been done. I did list some of the more important changes in the changelog, but that's only a fairly small sub-set of what a real changelog would look like. Despite the lack of a changelog the project's aim has stayed consistent though; we've only fixed bugs and extended Tiberian Sun. The original gameplay, including campaigns, remains unchanged from Tiberian Sun with the exception of bug-fixes.

With this release I'll also take the opportunity to announce that the client was made open-source a while ago. You can find its C# source code on GitHub at Github.com

In addition to the client, the bug-fixes and feature extensions to the original Tiberian Sun Game.exe file by the CnCNet team have been made open source. The code is available at Github.com. Unless you're very skilled in x86 Assembly language, C/C++ and reverse-engineering, the code is probably not going to be much of use for you however. The repository also currently lacks a few changes that I made for this package's Game.exe; I'll push the changes to the repository within the next few weeks.

With the new spawner and client, it's unlikely that there's all that much to fix or improve in this project anymore. But if something that can be fixed or improved with a reasonably low amount of work is found, we'll update the build as usual. Until then, have fun, commanders!

Work on Version 0.7 Begins

Work on Version 0.7 Begins

News 24 comments

Lots of work has been done since the release of Version 0.6.5 and we are already nearing our next polished version. Check out the update for more information...

Killing Fields [Frank Klepacki Remix]

Killing Fields [Frank Klepacki Remix]

News 15 comments

We are thrilled to announce that the man himself, Frank Klepacki, has once again contributed to our original soundtrack. Check it out!

Twisted Insurrection: Version 0.6.5 Released

Twisted Insurrection: Version 0.6.5 Released

News 12 comments

Since the release of 0.6, we've had some major improvements done to the mod and engine overall, check out the update for more information!

Post DTA 1.15 progress and a peek at a few things to come

Post DTA 1.15 progress and a peek at a few things to come

News 20 comments

Several updates have been released since the release of version 1.15 of DTA and we're still going strong. Out of the large number of additions, changes...

RSS Files
Tiberian Sun + Client 5.30 (Full)

Tiberian Sun + Client 5.30 (Full)

Full Version 18 comments

The full version of Tiberian Sun + Client version 5.30, including single-player campaign videos. To install, simply extract the ZIP file into an empty...

Tiberian Sun + Client 5.30 (No Videos)

Tiberian Sun + Client 5.30 (No Videos)

Full Version

Tiberian Sun + Client version 5.30, WITHOUT single-player campaign videos. Otherwise includes all functionality of the full version. To install, simply...

Twisted Insurrection OST [Volume 6]

Twisted Insurrection OST [Volume 6]

Music 11 comments

The complete Twisted Insurrection Original Soundtrack in MP3 format.

Twisted Insurrection 0.6

Twisted Insurrection 0.6

Full Version 51 comments

Instructions: Download ZIP, Extract containing folder anywhere on your computer, run TI_Launcher.exe with Administrator privileges to set up and play.

Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

Full Version 7 comments

This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1562: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 162)
Guest
Guest

Hi there, thanks for the Client!
Is there any chance that it works corectly in Win10 (creator fall update)?
I have GTX 970 and latest drivers, but there are some bugs when I enter in game menu. Sometimes the game stops, sometimes there's an error, sometimes the menu is invisible.
I tried all of the renderers in full screen, window borderles and window, also tried the Back buffer in video memory option...all the same, except some renderers works perfect, while some are choppy.
Both compatibility fixes are enabled.
Is there anything else I can do to make it work normaly?

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Guest
Guest

OK, I found a sort of solution.
I set the resolution form 1920x1080 to 1280x1024 and in windowed mode the game now works. Too bad I can't play in 1080p.
But if there is a way, can someone tell me how to play it in 1080p
Thanks!

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Rampastring Creator
Rampastring

What happens if you just run 1920x1080 in borderless windowed mode, with the other settings being the same as right now? If it works at 1280x1024 it should also work at 1080p, although possibly less smoothly since 1080p is more demanding.

Reply Good karma+1 vote
Guest
Guest

No, it doesn't work.
The game menu is invisible and/or game crashes with the ''gamename.exe stop responding'' error.
This is the onyl way it works as it should for me under W10.
Under 32bit W7 (i have another HDD with W7 installed) it works normal in 1080p fullscreen.

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Rampastring Creator
Rampastring

I don't really have ideas then. ¯\_(ツ)_/¯

Reply Good karma+1 vote
Threestepsfromhell
Threestepsfromhell

Is it possible for you guys to make this client for Red Alert 2:yuris Revenge?

The mods for Yuris revenge are either completely bad or very good.
And there are no mods out there that allow one to play the campaign with mods.

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Rampastring Creator
Rampastring

You might be interested in CnCNet's Yuri's Revenge client, which has been built using my TS client as a base: Cncnet.org

It is multiplayer/skirmish only though, no campaign.

Multiple Yuri's Revenge mods have adopted the client recently however, so you'll see the client shipped with more YR mods in the future. Mental Omega's public version already uses the client, while Project Phantom and YR Red-Resurrection will use it in their next public versions.

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Q-Out
Q-Out

I just found this recently and I can't get downloaded maps to work. Is there anything else to be done other than pasting the .mpr files into the /maps/custom/ folder?
(I can't find the "Custom Map" game mode either, is it the "Standard" selection in the drop down menu where you select Fan-made maps in Skirmish mode?)
Thanks for the amazing work on this!

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Rampastring Creator
Rampastring

The maps need a .map extension, the client doesn't read .mpr files. You can just change .mpr to .map in the filenames and they should work fine.

Some custom maps made with older FinalSun versions are indeed shown under the "Standard" game mode rather than "Custom Map".

Reply Good karma+1 vote
Q-Out
Q-Out

I changed the extensions but only about 25 of 125 are working and under Custom mode, the rest are all in Standard mode, have a black preview, and tell me I can't have more than 0 players in them.

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Rampastring Creator
Rampastring

Could you give me a link to one of the problematic maps?

Reply Good karma+1 vote
Q-Out
Q-Out

These maps by A3H Hitman worked
Forums.cncnet.org

And the maps from these mappacks didn't
Forums.cncnz.com
Forums.cncnet.org

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Rampastring Creator
Rampastring

Thanks, I'll check them out when I can. (Probably not very soon though)

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C&C: Tiberian Sun
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Highest Rated (7 agree) 9/10

Rated 9/10 because it is a simple yet flawless project that everyone new to the field of modding should look at. I kept it one point out of 10 because it's, unfortunatelly, still quite incomplete.

Dec 13 2011 by Crimsonum

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