Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Image RSS Feed Latest Screens
Call of Pripyat Screenshots Call of Pripyat Screenshots Call of Pripyat Screenshots
Blog RSS Feed Report abuse Latest News: Status of UWR

About Radium with 18 comments by jketiynu on Mar 24th, 2015

UWR is getting a new name and I want people to help me pick one. This is no longer just a weapons mod, although we have a nice selection of high quality weapons, but also a weather mod and soon a gameplay mod as well. We need a new name to reflect that. Last time I brought this up I believe there was only one suggestion.

We have another animator position now open, and even if you don't know how to animate in Xray I'll try and do a better job of teaching, because trust me: you don't want me to attempt animating things :P
Without a working animator on the team this mod is going to look screwed up. Examples being the Remington 700 not having the hands match up with the bolt when moved, or the SR-25 pulling a non-existent charger on the right side. We need your help. Looks like Comrade Bear is still on board, so all is not lost if you don't apply, but it's also not fair to make him do everything, so please apply ;)

Likewise, to extend the engine a bit, I could use ANYBODY that knows even a little C++. It's no secret that we're using the source, and with your help you can make this mod, and any other mods that end up using this engine (Call of Chernobyl, Original Weapons Renewal 3.0, and another possibly as well) better in return. The features I can't program and want added should be fairly simple for anyone with even a beginner's knowledge in C++ programming.

On that note, I want to talk about the engine we'll be using: Open Xray 1.6 :)
I won't mention authors in this post, but a lot of people have contributed to it, and will be credited in the release unless they want their names withheld. The only reason I don't credit the authors in this post is I don't know whether they want it known or not.
However, that being said, here is the current list of features for the version being used of Open Xray 1.6 engine:

  • LUA Jit 2.1 Alpha
  • First-person death
  • Working VSYNC
  • BugTrap disabled, replaced with better system
  • ECO_RENDER designed to limit FPS in menus and videos
  • AI now reacts better to stealth
  • Persistent collision with NPC's and monsters
  • Added full auto pistols in order for empty anims to correctly display (IMPORTANT: Every pistol must now have a fire_modes section, even if not full-auto!)
  • Allowed for variable rates of fire (abakan fires 1800 rpm in 2-round burst mode, while retaining normal rate of fire in other modes)
  • Added actor shadow
  • Added snd_reload_empty for pistols
  • Re-enabled zoom dof and reload dof for weapons, and added reload_empty_dof
  • Upped r__geometry_lod max to 3.0 (was 1.2)
  • Added different sounds for reloading a weapon with a partial mag vs. an empty mag
  • Added possibility of anm_reload_empty to automatic weapons
  • Added anm_reload_misfire for misfire animations
  • Tree sway amplitude configurable in weather configs
  • Skybox stretch fix
  • Sun direction is based on weather configs now
  • Smooth transition with GL attached animations
  • Added two different reload sounds for pistols
  • Grass draw distance command included as well as tweaked grass density variable
  • IsActorOutdoors() function added
  • WP_WALTHER class now is there for revolvers (6 different reload anims)
  • k_air_resistance now works. k_speed is optional variable (multiplier for bullet_speed)
  • Added k_pierce variable. It determines material piercing, while k_ap determines armor piercing (rather than k_ap doing both like before)
  • Fixed Crouch Interpolation
  • key_press, move_wheel, item_to_ruck, item_to_belt, item_to_slot bind_stalker.script callbacks
  • Various bugs and crashes fixed, optimizations added
  • "-dbg" command line variable added (besides debugging, also allows for cheat commands to work)
  • "-skiplogo" command line variable added (skips all startup videos)
  • Fixed "cannot find rank for" weapon bug
  • Actor hit detection callback
  • Other features I'm sure I forgot to mention

It's a great engine to work with and will hopefully make your experience with UWR better.

That's all for now.

UPDATE - New name has been picked: Radium

Downloads RSS Feed Latest Downloads
Slayer mod English All-in-one
S.T.A.L.K.E.R.: Call of Pripyat

Slayer mod English All-in-one

Mar 29, 2015 Translated Russian mods Full Version 11 comments

As with all the mod's on this page the Slayer mod was made by Russian modders. I had no involvement in it. What I've done is write the translation and...

Arsenal Overhaul 2.5
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5

Mar 19, 2015 Arsenal Overhaul Full Version 9 comments

Full version with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch after installing Atmosfear 3.

Arsenal Overhaul 2.5 with MSO
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 with MSO

Mar 19, 2015 Arsenal Overhaul Full Version 18 comments

Play at your own risk. MSO 1.0.1 with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch for MSO after installing Atmosfear...

Field of View Switcher 1.7
S.T.A.L.K.E.R.: Call of Pripyat

Field of View Switcher 1.7

Feb 24, 2015 Arsenal Overhaul Patch 5 comments

Use to switch your in game FOV to 75. Extract the contents to your main CoP folder, run fov_switch.cmd, type 55 and press enter. Made by MacroN

Arsenal Overhaul 2.5 Beta with Pripyat Reborn
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 Beta with Pripyat Reborn

Feb 21, 2015 Arsenal Overhaul Demo 39 comments

Mutant hunting, AI enhancements and improvements by Alundaio. Atmosfear 3 and Absolute Nature 3 built in. DX11 is recommended. Copy/drag to your main...

Static light fix "fort and 545.dds related CTD"
S.T.A.L.K.E.R.: Call of Pripyat

Static light fix "fort and 545.dds related CTD"

Feb 4, 2015 Misery : The Armed Zone Patch 3 comments

A quick fix for a CTD that occurs for static light users, so only this type of users need to download this fix. You just need to extract and replace the...

Post comment Comments  (50 - 60 of 130)
Anarcieath
Anarcieath Sep 14 2012, 11:41pm says:

Any body hear of Winter of Death Mod?? I just downloaded it and what not, when I played it the menu was menu was in English but pretty much everything else was in Russian, not much description for items but those were in English. My question is, does anybody know of a patch or a way to change languages to English?? I can't speak Russian let alone read it so translating it is outta the question.

+2 votes     reply to comment
2C.LiryC
2C.LiryC Sep 18 2012, 10:55am replied:

Hi,
English translation : Mediafire.com

Check David.m.e on Moddb, lots of Mods/Fixes/Translations/etc.

+2 votes     reply to comment
Anarcieath
Anarcieath Sep 19 2012, 9:37am replied:

Cool, I'll check it out, thanks

+2 votes     reply to comment
Cossack-HD
Cossack-HD Aug 16 2012, 9:20am says:

The storyline in CoP has some elements from Priboi Story mod for SoC. Priboi Story was relased in early 2008.
Moddb.com

Same things:
1. You play by a military guy.
2. You play after SoC's story.
3. You search documents.
4. You search helicopters.
5. You have to find a military squad in ChNPP/Pripyat.
6. At the end you fly away on a helicopter.

+4 votes     reply to comment
JackRabbitSlim
JackRabbitSlim Aug 7 2012, 10:33am says:

Where the heck did all the mods go, the mods page is blank.

+3 votes     reply to comment
Psynamo
Psynamo Aug 14 2012, 9:56am replied:

The same has happened to me. Although I can still access pages through my bookmarks. Hmm, strange.

+2 votes     reply to comment
JackRabbitSlim
JackRabbitSlim Aug 14 2012, 10:00am replied:

Yeah and i can still get to most through downloads, but all the under development mods are just gone if i didnt bookmark them or track them, so i guess nothing new can be discoverer

+2 votes     reply to comment
AoXo
AoXo Jun 26 2012, 11:48pm says:

Hi could someone point me a guide that descibes the walking/running/crouch/fatigue speeds? I want to mess a around with these a bit, I assume in actor.ltx but I'm not sure what the values actually represent.

+2 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Apr 28 2012, 2:39am says:

Stalker has finally gotten out of here :(

+6 votes     reply to comment
VigoVonHomburg
VigoVonHomburg Apr 25 2012, 7:29pm says:

Guys, STALKER is officially dead, GSC no longer owns the rights to STALKER, so the game cannot be made, it is a sad day indeed and I hope this series brought as much joy to you as it did to me, let's raise a glass of vodka in honor of our friends at GSC!

+10 votes     reply to comment
MemoHK
MemoHK Sep 5 2012, 8:19am replied:

Who says GSC is dead? Have you seen any official announcement? GSC only fired some people... GSC is not dead!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
Contact
Send Message
Official Page
Cop.stalker-game.com
Release Date
Released Feb 4, 2010
Game Watch
Track this game
Share
Community Rating

Average

9.5

383 votes submitted.

You Say

-

Ratings closed.

Highest Rated (14 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
AAA
Boxshot
Boxshot
Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
Logo
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
Logo
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
Logo
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
Logo
Embed Buttons

Promote S.T.A.L.K.E.R.: Call of Pripyat on your homepage or blog by selecting a button and using the embed code provided (more).

S.T.A.L.K.E.R.: Call of Pripyat S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat
Statistics
Last Update
1 month ago
Watchers
520 members
Mods
72
Addons
23
Files
196
News
116
Features
21
Tutorials
9
Reviews
72