Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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About S.T.A.L.K.E.R.: Call of Chernobyl with 32 comments by Alundaio on Aug 25th, 2015

Viva la Call of Chernobyl

Hello, everyone! I know, it's rare to see news! But that only means we are busy (and lazy). I thought I would give a quick news update as we near the inevitable release and so that you don't go bored out of your mind checking back here. The mod is in an overall good state. Ironing out final kinks with the task system, minor issues and even implemented a few tiny new features:

  • There is now a randomizer button in the main faction selection menu. This randomizes the player's name, faction and loadout:
  • I developed a new tool, called xrTradeEditor. It's a lua script and you can find it in the mod section of this forum. It was made for CoC but it will work with any CoP mod if the ini is configured properly. But it allowed me to quickly redo and adjust and balance the economy by altering the price conditions of all traders. Trade exploits no longer exist because the script found and appended all the missing item sections and It's a bit harder to gain money by selling junk.
  • Helicopters have been nerfed and there is now a game option to disable the helicopter engine sounds. They now have less accuracy, take more damage from normal fire_wound type damage and no longer engage enemies more then 300m. This should make them more enjoyable to engage and allow them to continue to serve their purpose which is strengthening the military and monolith factions. Helicopters are intended to create risk and suspense in some locations to force the player to make a conscious decision to either engage, avoid these areas or approach during nightfall/heavy weather.
  • The custom created level by our beloved Borovos, Trucks Cemetery, has been fully implemented with A-Life. It awaits some final tweaks and polish! See the preview, below:

  • Oh! I almost forgot. Open X-Ray engine has a new feature implemented by CoC project member AxelDominator. This feature allows you to set any consumable to use item condition. It is now possible to create consumables with infinite uses, multi-usages or equipment like weapons to not have a condition bar at all. A good example usage is pill items that allow more then a single use:

    use condition

  • While in trade menu with a stalker, you are able to right-click on an item and select "donate" to trade an item at no cost to the stalker. This can be useful to get rid of unwanted gear or to give companions equipment:


  • Through an optional engine feature by setting slot_persistent = false in system.ltx for a slot, You can now enable a new feature. With this feature you can equip different knives, binoculars or grenades via the context menu! Equipped item will be highlighted in your inventory. No new slots have been added. This means you can easily switch grenade types, too.

Don't worry, these new changes/features barely took any time to develop and is not holding back progress towards release since I have much more free time then Bangalore who does most of the Level Editor work and manages the final full build and installer.

Questions and Answers

Q: Will you be releasing the SDK assets?

A: Yes, this is planned. This will even include Borovos's Truck Cemetery level.

Q: Will you continue to develop and support the mod after release?

A: Bugfixes, definitely. New addons and features? Not so sure yet. Some of us want to either break or retire from Stalker modding. Support, advice and expertise on Open X-Ray and the Call of Chernobyl mod will still be provided on the official forums at regardless if we decide to stop or not. There is a slight possibility we may put together a new team, like MDT did post Misery 2.0 development, that would continue to work on the mod in our stead (If enough people are interested).

Q: If the mod leaked why not release it now or go to an open beta?

A: My opinion is that open betas are very disorganized. We do have a very good dedicated testing team that follows a specific guideline, knows how to fill out issues and reports and knows exactly what is expected of them in these reports. Having dozens and dozens of misplaced reports on several community forums or false reports due to mod merges will only make developing the mod more chaotic. Our development team is very small, too small to manage such a task.

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Post comment Comments  (50 - 60 of 140)
Opinionator Dec 22 2012 buried:


Worst PC gaming experience ever. In game stuttering awful graphics short gameplay compared to the first two Stalker games. Can't play it unmodded its that bad.

-15 votes     reply to comment
Opinionator Mar 11 2013 replied:

So all the dissenters play unmodded then? Oh you fibbers lol.

+1 vote     reply to comment
loner85 Mar 17 2013 replied:

No, I (as downvoter) played vanilla for about a year, and it never became boring. Then, the mods came and I love them, they are even improving vanilla. That's the actual reason of all Mods you can see here. Turning a great game into an even better game.

+5 votes     reply to comment
Opinionator Mar 23 2013 replied:

Must be all Skooma lovers? PS1 graphics ******* Morrowind looks better and that ***** a 10 years old game, plus stuttering FPS, shortened gameplay and boring **** ending compared to the epic endings in 1 & 2 yeah real good sequel? The 3rd game FUBAR the Stalker Series thats probably why they cancelled Stalker 2 which is dumb cuz how can 2 be cancelled when their has been 3 games before it like so it should be Stalker 4 WTF!?

-4 votes     reply to comment
loner85 Mar 24 2013 replied:

Dude, chill for a second. You obviously never played any STALKER game. Well, judging from your comments, I mean.

+5 votes     reply to comment
RickVic Dec 17 2012 says:

Ferrum or misery ? What should i use. I'm more into new weapons than weather tweaks etc.

+2 votes     reply to comment
[TZP]LoNer1 Dec 18 2012 replied:

Both? You can have more mods installed you know :)

+1 vote     reply to comment
STRELOK_14 Dec 4 2012 says:

can anyone tell me which mods add new locations ( soc,cs ) to stalker cop ??

+2 votes     reply to comment
[TZP]LoNer1 Dec 2 2012 says:

I like the new homepage, well done.

+1 vote     reply to comment
DOW234 Nov 13 2012 says:

I got an idea there should be an all in one mod that has the best of all mods in three forms Complete, Misery, and HELL! is that a good idea?

+1 vote     reply to comment
Isuckatmoding Nov 11 2012 says:

stalker is rpg not fps there is big difrence you know

0 votes     reply to comment
Geez21 Dec 6 2012 replied:

Its actually an FPS with RPG elements.

+6 votes     reply to comment
Foof898 Nov 10 2012 says:

GSC has closed up shop, people. They're continuing under the new name of Vostok Games, and are making an MMOFPS called "Survarium" that is said to be what they were planning with STALKER 2, but in an MMO. All we can do now, is pray.

+3 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Developer & Publisher
GSC Game World
X-Ray Engine
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Release Date
Released Feb 2010
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408 votes submitted.

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Highest Rated (16 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

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