Here is the full version for the mod. This version contains few fixes and corrections for V1, and more weapons and stuff. This is the full version, therefore...
To begin with, we've got some breaking news as our team was officially joined by Spectrum Project - Path In The Mist 2. For some time we have been working together on ISOTD3, while PITM2 was cancelled.
The good news is that locations, models, textures, plot ideas and other shades of PITM2 are going to be used in ISOTD3, so the Spectrum Project is no way dead! It's absolutely alive as a part of In Spite Of The Death.
So, these people of Spectrum joined ISOTD3:
To continue, some other great guys joined the team
Other team changes:
Altogether, this is how our team looks now:
Vintorez94 - level designer, SDK, sound, video
FaLcon - level designer, SDK, modeller
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
mwesten1 - modeller
FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting
Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator
Macblack - animator, NPC models
Hakim - NPC models
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Skat - NPC models.
Huge thanks go to che707 for his technical support!
More team changes are coming soon.
Thanks to Hakim and Macblack, we now have a new model CoP's Uncle Yar, who used to be a Freedom sniper. Consider it aa a small spoiler :)
And the last but not the least. A new cutscene by Den Stash, this time showing a silent elimination of the enemy:
Highest Rated (13 agree) 10/10
Awesome final installment with the potential for modding greatness.
The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.
May 31 2012, 3:57pm by nashathedog
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