Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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About Radium with 18 comments by jketiynu on Mar 24th, 2015

UWR is getting a new name and I want people to help me pick one. This is no longer just a weapons mod, although we have a nice selection of high quality weapons, but also a weather mod and soon a gameplay mod as well. We need a new name to reflect that. Last time I brought this up I believe there was only one suggestion.

We have another animator position now open, and even if you don't know how to animate in Xray I'll try and do a better job of teaching, because trust me: you don't want me to attempt animating things :P
Without a working animator on the team this mod is going to look screwed up. Examples being the Remington 700 not having the hands match up with the bolt when moved, or the SR-25 pulling a non-existent charger on the right side. We need your help. Looks like Comrade Bear is still on board, so all is not lost if you don't apply, but it's also not fair to make him do everything, so please apply ;)

Likewise, to extend the engine a bit, I could use ANYBODY that knows even a little C++. It's no secret that we're using the source, and with your help you can make this mod, and any other mods that end up using this engine (Call of Chernobyl, Original Weapons Renewal 3.0, and another possibly as well) better in return. The features I can't program and want added should be fairly simple for anyone with even a beginner's knowledge in C++ programming.

On that note, I want to talk about the engine we'll be using: Open Xray 1.6 :)
I won't mention authors in this post, but a lot of people have contributed to it, and will be credited in the release unless they want their names withheld. The only reason I don't credit the authors in this post is I don't know whether they want it known or not.
However, that being said, here is the current list of features for the version being used of Open Xray 1.6 engine:

  • LUA Jit 2.1 Alpha
  • First-person death
  • Working VSYNC
  • BugTrap disabled, replaced with better system
  • ECO_RENDER designed to limit FPS in menus and videos
  • AI now reacts better to stealth
  • Persistent collision with NPC's and monsters
  • Added full auto pistols in order for empty anims to correctly display (IMPORTANT: Every pistol must now have a fire_modes section, even if not full-auto!)
  • Allowed for variable rates of fire (abakan fires 1800 rpm in 2-round burst mode, while retaining normal rate of fire in other modes)
  • Added actor shadow
  • Added snd_reload_empty for pistols
  • Re-enabled zoom dof and reload dof for weapons, and added reload_empty_dof
  • Upped r__geometry_lod max to 3.0 (was 1.2)
  • Added different sounds for reloading a weapon with a partial mag vs. an empty mag
  • Added possibility of anm_reload_empty to automatic weapons
  • Added anm_reload_misfire for misfire animations
  • Tree sway amplitude configurable in weather configs
  • Skybox stretch fix
  • Sun direction is based on weather configs now
  • Smooth transition with GL attached animations
  • Added two different reload sounds for pistols
  • Grass draw distance command included as well as tweaked grass density variable
  • IsActorOutdoors() function added
  • WP_WALTHER class now is there for revolvers (6 different reload anims)
  • k_air_resistance now works. k_speed is optional variable (multiplier for bullet_speed)
  • Added k_pierce variable. It determines material piercing, while k_ap determines armor piercing (rather than k_ap doing both like before)
  • Fixed Crouch Interpolation
  • key_press, move_wheel, item_to_ruck, item_to_belt, item_to_slot bind_stalker.script callbacks
  • Various bugs and crashes fixed, optimizations added
  • "-dbg" command line variable added (besides debugging, also allows for cheat commands to work)
  • "-skiplogo" command line variable added (skips all startup videos)
  • Fixed "cannot find rank for" weapon bug
  • Actor hit detection callback
  • Other features I'm sure I forgot to mention

It's a great engine to work with and will hopefully make your experience with UWR better.

That's all for now.

UPDATE - New name has been picked: Radium

Downloads RSS Feed Latest Downloads
Arsenal Overhaul 2.5
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5

Mar 19, 2015 Arsenal Overhaul Full Version 9 comments

Full version with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch after installing Atmosfear 3.

Arsenal Overhaul 2.5 with MSO
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 with MSO

Mar 19, 2015 Arsenal Overhaul Full Version 18 comments

Play at your own risk. MSO 1.0.1 with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch for MSO after installing Atmosfear...

Field of View Switcher 1.7
S.T.A.L.K.E.R.: Call of Pripyat

Field of View Switcher 1.7

Feb 24, 2015 Arsenal Overhaul Patch 5 comments

Use to switch your in game FOV to 75. Extract the contents to your main CoP folder, run fov_switch.cmd, type 55 and press enter. Made by MacroN

Arsenal Overhaul 2.5 Beta with Pripyat Reborn
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 Beta with Pripyat Reborn

Feb 21, 2015 Arsenal Overhaul Demo 39 comments

Mutant hunting, AI enhancements and improvements by Alundaio. Atmosfear 3 and Absolute Nature 3 built in. DX11 is recommended. Copy/drag to your main...

Static light fix "fort and 545.dds related CTD"
S.T.A.L.K.E.R.: Call of Pripyat

Static light fix "fort and 545.dds related CTD"

Feb 4, 2015 Misery : The Armed Zone Patch 3 comments

A quick fix for a CTD that occurs for static light users, so only this type of users need to download this fix. You just need to extract and replace the...

STALKER COP trainer
Game

STALKER COP trainer

Jan 27, 2015 Other 10 comments

Here is the trainer for COP just download & play. i don't know if it works like this download way but you can always go download it through the site NOTE...

Post comment Comments  (60 - 70 of 130)
VigoVonHomburg
VigoVonHomburg Apr 25 2012, 7:29pm says:

Guys, STALKER is officially dead, GSC no longer owns the rights to STALKER, so the game cannot be made, it is a sad day indeed and I hope this series brought as much joy to you as it did to me, let's raise a glass of vodka in honor of our friends at GSC!

+10 votes     reply to comment
MemoHK
MemoHK Sep 5 2012, 8:19am replied:

Who says GSC is dead? Have you seen any official announcement? GSC only fired some people... GSC is not dead!

+1 vote     reply to comment
lex33
lex33 Apr 20 2012, 9:15am says:

never mind russian patch works!

+2 votes     reply to comment
lex33
lex33 Apr 19 2012, 10:21pm says:

where can i find 1.6.02 eng patches?

+2 votes     reply to comment
Opinionator
Opinionator Apr 16 2012, 3:14pm says:

Does anyone know how to edit grenades in and out of SOC?

+2 votes     reply to comment
Saq
Saq Mar 14 2012, 3:59am says:

Hi can anyone please tell me how do you get rid of the umbrella status? The medic in the ship has disappeared and I have no way to get rid of this status effect now.

+2 votes     reply to comment
nashathedog Online
nashathedog Apr 7 2012, 12:11pm replied:

Are you sure you do not mean the helmet pic in the hud. If so repair your helmet and it will disappear. The Medic disappears in the storyline of a side quest.

+2 votes     reply to comment
Opinionator
Opinionator Feb 20 2012, 1:54pm says:

Looking for goods mods that improve visuals & gameplay, but do not amp the difficulties to insanes levels.

+3 votes     reply to comment
FestiveLuna
FestiveLuna Feb 19 2012, 11:08pm says:

So many mods for this, which one should I try?

+2 votes     reply to comment
Opinionator
Opinionator Feb 20 2012, 2:16pm replied:

Tried Reloaded mod for COP and finished it. Very stable and no crashes. If there has been a change in the difficulty levels I havn't noticed. It has better sound, textures, music plus less in game stuttering. Plus the new version 0.8 now got Atmosphere added so its really worth a try, and I would recomended it for your first major mod.

+2 votes     reply to comment
GabbaGabber59
GabbaGabber59 Feb 7 2012, 3:11pm says:

For Me This Is The Best Game Of S.T.A.L.K.E.R. Saga... Nice HUD And Gameplay... Shame That It's Too Short :C

+4 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
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Cop.stalker-game.com
Release Date
Released Feb 4, 2010
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Highest Rated (14 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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First Person Shooter
Theme
Sci-Fi
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Single Player
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AAA
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Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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