Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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About Radium with 18 comments by jketiynu on Mar 24th, 2015

UWR is getting a new name and I want people to help me pick one. This is no longer just a weapons mod, although we have a nice selection of high quality weapons, but also a weather mod and soon a gameplay mod as well. We need a new name to reflect that. Last time I brought this up I believe there was only one suggestion.

We have another animator position now open, and even if you don't know how to animate in Xray I'll try and do a better job of teaching, because trust me: you don't want me to attempt animating things :P
Without a working animator on the team this mod is going to look screwed up. Examples being the Remington 700 not having the hands match up with the bolt when moved, or the SR-25 pulling a non-existent charger on the right side. We need your help. Looks like Comrade Bear is still on board, so all is not lost if you don't apply, but it's also not fair to make him do everything, so please apply ;)

Likewise, to extend the engine a bit, I could use ANYBODY that knows even a little C++. It's no secret that we're using the source, and with your help you can make this mod, and any other mods that end up using this engine (Call of Chernobyl, Original Weapons Renewal 3.0, and another possibly as well) better in return. The features I can't program and want added should be fairly simple for anyone with even a beginner's knowledge in C++ programming.

On that note, I want to talk about the engine we'll be using: Open Xray 1.6 :)
I won't mention authors in this post, but a lot of people have contributed to it, and will be credited in the release unless they want their names withheld. The only reason I don't credit the authors in this post is I don't know whether they want it known or not.
However, that being said, here is the current list of features for the version being used of Open Xray 1.6 engine:

  • LUA Jit 2.1 Alpha
  • First-person death
  • Working VSYNC
  • BugTrap disabled, replaced with better system
  • ECO_RENDER designed to limit FPS in menus and videos
  • AI now reacts better to stealth
  • Persistent collision with NPC's and monsters
  • Added full auto pistols in order for empty anims to correctly display (IMPORTANT: Every pistol must now have a fire_modes section, even if not full-auto!)
  • Allowed for variable rates of fire (abakan fires 1800 rpm in 2-round burst mode, while retaining normal rate of fire in other modes)
  • Added actor shadow
  • Added snd_reload_empty for pistols
  • Re-enabled zoom dof and reload dof for weapons, and added reload_empty_dof
  • Upped r__geometry_lod max to 3.0 (was 1.2)
  • Added different sounds for reloading a weapon with a partial mag vs. an empty mag
  • Added possibility of anm_reload_empty to automatic weapons
  • Added anm_reload_misfire for misfire animations
  • Tree sway amplitude configurable in weather configs
  • Skybox stretch fix
  • Sun direction is based on weather configs now
  • Smooth transition with GL attached animations
  • Added two different reload sounds for pistols
  • Grass draw distance command included as well as tweaked grass density variable
  • IsActorOutdoors() function added
  • WP_WALTHER class now is there for revolvers (6 different reload anims)
  • k_air_resistance now works. k_speed is optional variable (multiplier for bullet_speed)
  • Added k_pierce variable. It determines material piercing, while k_ap determines armor piercing (rather than k_ap doing both like before)
  • Fixed Crouch Interpolation
  • key_press, move_wheel, item_to_ruck, item_to_belt, item_to_slot bind_stalker.script callbacks
  • Various bugs and crashes fixed, optimizations added
  • "-dbg" command line variable added (besides debugging, also allows for cheat commands to work)
  • "-skiplogo" command line variable added (skips all startup videos)
  • Fixed "cannot find rank for" weapon bug
  • Actor hit detection callback
  • Other features I'm sure I forgot to mention

It's a great engine to work with and will hopefully make your experience with UWR better.

That's all for now.

UPDATE - New name has been picked: Radium

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Slayer mod English All-in-one
S.T.A.L.K.E.R.: Call of Pripyat

Slayer mod English All-in-one

Mar 29, 2015 Translated Russian mods Full Version 9 comments

As with all the mod's on this page the Slayer mod was made by Russian modders. I had no involvement in it. What I've done is write the translation and...

Arsenal Overhaul 2.5
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5

Mar 19, 2015 Arsenal Overhaul Full Version 9 comments

Full version with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch after installing Atmosfear 3.

Arsenal Overhaul 2.5 with MSO
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 with MSO

Mar 19, 2015 Arsenal Overhaul Full Version 18 comments

Play at your own risk. MSO 1.0.1 with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch for MSO after installing Atmosfear...

Field of View Switcher 1.7
S.T.A.L.K.E.R.: Call of Pripyat

Field of View Switcher 1.7

Feb 24, 2015 Arsenal Overhaul Patch 5 comments

Use to switch your in game FOV to 75. Extract the contents to your main CoP folder, run fov_switch.cmd, type 55 and press enter. Made by MacroN

Arsenal Overhaul 2.5 Beta with Pripyat Reborn
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 Beta with Pripyat Reborn

Feb 21, 2015 Arsenal Overhaul Demo 39 comments

Mutant hunting, AI enhancements and improvements by Alundaio. Atmosfear 3 and Absolute Nature 3 built in. DX11 is recommended. Copy/drag to your main...

Static light fix "fort and 545.dds related CTD"
S.T.A.L.K.E.R.: Call of Pripyat

Static light fix "fort and 545.dds related CTD"

Feb 4, 2015 Misery : The Armed Zone Patch 3 comments

A quick fix for a CTD that occurs for static light users, so only this type of users need to download this fix. You just need to extract and replace the...

Post comment Comments  (40 - 50 of 130)
Opinionator
Opinionator Dec 22 2012, 4:46pm buried:

(buried)

Worst PC gaming experience ever. In game stuttering awful graphics short gameplay compared to the first two Stalker games. Can't play it unmodded its that bad.

-15 votes     reply to comment
Opinionator
Opinionator Mar 11 2013, 1:19am replied:

So all the dissenters play unmodded then? Oh you fibbers lol.

+1 vote     reply to comment
loner85
loner85 Mar 17 2013, 1:52pm replied:

No, I (as downvoter) played vanilla for about a year, and it never became boring. Then, the mods came and I love them, they are even improving vanilla. That's the actual reason of all Mods you can see here. Turning a great game into an even better game.

+5 votes     reply to comment
Opinionator
Opinionator Mar 23 2013, 9:59pm replied:

Must be all Skooma lovers? PS1 graphics ******* Morrowind looks better and that ***** a 10 years old game, plus stuttering FPS, shortened gameplay and boring **** ending compared to the epic endings in 1 & 2 yeah real good sequel? The 3rd game FUBAR the Stalker Series thats probably why they cancelled Stalker 2 which is dumb cuz how can 2 be cancelled when their has been 3 games before it like so it should be Stalker 4 WTF!?

-4 votes     reply to comment
loner85
loner85 Mar 24 2013, 7:56am replied:

Dude, chill for a second. You obviously never played any STALKER game. Well, judging from your comments, I mean.

+5 votes     reply to comment
RickVic
RickVic Dec 17 2012, 3:20pm says:

Ferrum or misery ? What should i use. I'm more into new weapons than weather tweaks etc.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 18 2012, 10:26am replied:

Both? You can have more mods installed you know :)

+1 vote     reply to comment
STRELOK_14
STRELOK_14 Dec 4 2012, 10:54am says:

can anyone tell me which mods add new locations ( soc,cs ) to stalker cop ??

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 2 2012, 8:39am says:

I like the new homepage, well done.

+1 vote     reply to comment
DOW234
DOW234 Nov 13 2012, 9:37pm says:

I got an idea there should be an all in one mod that has the best of all mods in three forms Complete, Misery, and HELL! is that a good idea?

+1 vote     reply to comment
Isuckatmoding
Isuckatmoding Nov 11 2012, 3:30pm says:

stalker is rpg not fps there is big difrence you know

0 votes     reply to comment
Geez21
Geez21 Dec 6 2012, 10:19am replied:

Its actually an FPS with RPG elements.

+6 votes     reply to comment
Foof898
Foof898 Nov 10 2012, 4:01pm says:

GSC has closed up shop, people. They're continuing under the new name of Vostok Games, and are making an MMOFPS called "Survarium" that is said to be what they were planning with STALKER 2, but in an MMO. All we can do now, is pray.

+3 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
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X-Ray Engine
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Cop.stalker-game.com
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Released Feb 4, 2010
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Highest Rated (14 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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