Version 3.0 with Atmosfear 3 patch and allspawn fix for Absolute Nature 3. Copy the gamedata, bin and fov_switch.cmd to your main CoP folder, run fov_switch.cmd...
Hello, everyone! I know, it's rare to see news! But that only means we are busy (and lazy). I thought I would give a quick news update as we near the inevitable release and so that you don't go bored out of your mind checking back here. The mod is in an overall good state. Ironing out final kinks with the task system, minor issues and even implemented a few tiny new features:
Don't worry, these new changes/features barely took any time to develop and is not holding back progress towards release since I have much more free time then Bangalore who does most of the Level Editor work and manages the final full build and installer.
Q: Will you be releasing the SDK assets?
A: Yes, this is planned. This will even include Borovos's Truck Cemetery level.
Q: Will you continue to develop and support the mod after release?
A: Bugfixes, definitely. New addons and features? Not so sure yet. Some of us want to either break or retire from Stalker modding. Support, advice and expertise on Open X-Ray and the Call of Chernobyl mod will still be provided on the official forums at www.epicstalker.com regardless if we decide to stop or not. There is a slight possibility we may put together a new team, like MDT did post Misery 2.0 development, that would continue to work on the mod in our stead (If enough people are interested).
Q: If the mod leaked why not release it now or go to an open beta?
A: My opinion is that open betas are very disorganized. We do have a very good dedicated testing team that follows a specific guideline, knows how to fill out issues and reports and knows exactly what is expected of them in these reports. Having dozens and dozens of misplaced reports on several community forums or false reports due to mod merges will only make developing the mod more chaotic. Our development team is very small, too small to manage such a task.
Highest Rated (16 agree) 10/10
Awesome final installment with the potential for modding greatness.
The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.
May 31 2012 by nashathedog