Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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About Radium with 22 comments by Swartzy on Jun 14th, 2015

As usual, everyone is hard at work and we have a lot to share.

First of all, we have our first programmer, Heiker! Please welcome him. He's still trying to get used to X-Ray at the moment as he has never programmed for a game engine before, and I don't think he's very familiar with Stalker either, but he is a C++ and HLSL programmer who prefers to do things visual in nature. I'm sure once he gets settled in he'll make some nice contributions, especially if he uses some of the graphical/shader goodies I sent him :)

Internal testing is underway right now with good feedback and a few bug fixes. Testing just started though the other day so we haven't gotten far with it yet.

news upload 1

Burguois is making daily updates and most recently he has added a very special artefact that spawns in gas/acid anomalies, added a few achievements, implemented a Stalker network/news system, implemented a script-based night vision system, implemented a very unique way to loot money from Stalkers (starts a quest), and some features I want to remain secret for now. He has also made a ton of radio mixes you'll hear on radios throughout the Zone. They are not just traditional Russian music but a nice variety of good and fun music to listen to. Plenty of other mods have added authentic Russian and Ukrainian music so it's nice to have something different (and you can always overwrite the radio files with ones from another mod if you don't like this).

Comrade Bear is getting the hang of animating in X-Ray and is currently working on new animations for a Mac-10. Hopefully all goes well, and after that he may go back and animate the Smith & Wesson M19 that's been sitting around in the files without any use.

*Edit* I forgot to welcome [TZP]LoNer1 to the team! I'm sure many of you are familiar with him due to his work with his many mods as well as Misery :) He recently made some new scope for us.

In terms of new weapons, that's no longer much of a focus. Maybe a handful more, but I'm pretty happy with what we currently have. It adds variety without going overboard. Next step for weapons is re-doing their upgrade system :)

Misc. other features that I've worked on is I added mutated bear to the game (don't know the original author, they're Russian I'm sure) whose new effects have yet to be done. I added bugs that circle around lights and then go away when the light turns off/is shot out. I fixed loadscreen tips to be truly random instead of only differing between a handful like the current system does. Also changed hand models to the one's used in STCoP as the vanilla hand models are ugly.

I also added a new anomaly to the game that I guess the Lost Alpha team never got around to implementing but had written a basic script for: Rusty fog. When you walk through it your helmet, outfit, and guns will be slowly have their condition degrade until you move out of it. I may expand this to have it affect items in your backpack as well as making a new variable for outfits and gear that will help to protect against the corrosion. Haven't decided where to place them yet.


In terms of the engine, with some help I recently made a big update.

Here is a list of all the features:

  • Re-working of sun cascades and shadowing in DX10 as well as several visibility rendering bugs fixed.
  • All renderers have more prominent shadows now (noticed no drain on performance personally).
  • Added cloud shadows (called sun mask internally) as a console command that was also added to Advanced Video options along with many other new options Burguois has brought to the various menus.
  • Replaced OpenAL32 with OpenAL Soft. It adds software based HRTF for headphones, as well as 5.1 and 7.1 surround sound capabilities. I have not yet implemented those three things into xrSound, but will soon. Currently it has a small bug where it won't let you pick your sound card device if you have one instead of OpenAL Soft, but that will be fixed long before this mod is ready ;)
  • Added g_spawn_antifreeze as a new command line option. This allows for staggered spawning instead of all at once, which decreases stuttering. On some systems it can cause rare crashes which is why it's disabled by default. System invented by Alpet and then ported and tweaked by avotishin. All I did was add it as a command line option with help from Alundaio.
  • Tweaked AI by Alundaio.
  • Consumable items with icons greater than 1x1 dimensions will no longer crash the game when dragged onto a quick slot (thanks for this Alundaio).
  • And miscellaneous other goodies :)

Future plans by Burguois and myself:

  • Giving Nimble a new purpose in life beyond selling special weapons. Burguois has a couple good ideas on what we can do with him.
  • Implement a new Fallout system that works randomly through weather configs during appropriate weather cycles.
  • Add more properties to PDA.
  • Add weapon hud collision like in Lost Alpha.
  • Add bloodmarks to bodies (not promising this as it's a lot of work).
  • Create new ambient sound system where all sounds come from a source. Crickets will have a specific place where they are, a monster growl will be from that monster, etc. (don't worry burguois, I'll be doing this myself, lol). Got this idea from the recent Ray of Hope update, so thanks to them!
  • Maybe make it so that NPC's wearing normal exo suits can't sprint? That or maybe it's random, some can some can't? Seems like not everyone should have bought the sprint ability yet.
  • Add HRTF, 5.1, 7.1 functions in xrSound.
  • Increase amount of multi-threading used in COP (it does use 2 threads, it just doesn't add much to the second thread).

    upload me2

Now for some important information.

Due to some changes, this mod will not work on Windows XP. I'm sorry for Windows XP owners, but that OS is now 13 years old, time to update (and sorry for those that can't, I know what it's like to be poor).

Also, I had to remove the static lighting renderer. It was making changes too complicated and quite frankly I believe DX8 is even older than Windows XP. I know a lot of laptop users use Static Lighting, but the DX9 "Objects Dynamic Lighting" option is still available. Try using that and messing with the settings to get it to play well for you.

Another thing you should know is that provided I can find 64-bit versions of code for all the 3rd party extensions Stalker uses, I'd like to convert to 64-bit. What I will do is release both 32-bit and 64-bit versions with the installer so you can choose what works for you.



That's it for now. Before I go though I want to ask more people to vote in the poll I left in our forum, as well as provide some feedback. You can find said poll here: Moddb.com

I'd also like to give special thanks to burguois, Alundaio, and avotishin, without which this would just be a simple weapons mod instead of the monster this is becoming :D

Monday Edit: We lost a tester and could use another one. PM to apply giving your full system specs including OS, how much time you have available for testing, and anything else we need to know. It's important that you try and squeeze in time to test at least a couple times a week as we're always adding new features that need testing!

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Enhanced Environment
S.T.A.L.K.E.R.: Call of Pripyat

Enhanced Environment

May 25, 2015 Remake Full Version 47 comments

Modified AtmosFear 3 and Absolute Nature 3.1. Photo realistic water. Enhanced shaders, particles and effects. Ultra high resolution textures. Unique models...

Mini Mod Zone! 2015™ Readme 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme 1.0

May 12, 2015 Zone Revolution ™ Full Version 0 comments

This file is updated, with some instructions to change these folder names. Because I received a comment that there is something wrong with them.

Mini Mod Zone!  2015 ™ V 3.0 + Patch 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015 ™ V 3.0 + Patch 1.0

Apr 29, 2015 Zone Revolution ™ Full Version 3 comments

Current version of the mod, download this file, all updates are available here.

Mini Mod Zone! 2015™ V 3.0 ( Outdated )
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ V 3.0 ( Outdated )

Apr 26, 2015 Zone Revolution ™ Full Version 2 comments

Mod launch, have fun, and be careful not to take too much damage.

Mini Mod Zone! 2015™  Readme_OLD_OLD_OLD
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme_OLD_OLD_OLD

Apr 26, 2015 Zone Revolution ™ Guides 0 comments

Readme file, forgot to drop the readme file with the mod, then I will download the two apart.

AMK Devolution
S.T.A.L.K.E.R.: Call of Pripyat

AMK Devolution

Apr 19, 2015 Translated Russian mods Full Version 11 comments

AMK Devolution is built on the Russian made AMK COP Mod which was released unfinished a couple of years ago. Please read the read me as it contains important...

Post comment Comments  (70 - 80 of 136)
Saq
Saq Mar 14 2012, 3:59am says:

Hi can anyone please tell me how do you get rid of the umbrella status? The medic in the ship has disappeared and I have no way to get rid of this status effect now.

+2 votes     reply to comment
nashathedog
nashathedog Apr 7 2012, 12:11pm replied:

Are you sure you do not mean the helmet pic in the hud. If so repair your helmet and it will disappear. The Medic disappears in the storyline of a side quest.

+2 votes     reply to comment
Opinionator
Opinionator Feb 20 2012, 1:54pm says:

Looking for goods mods that improve visuals & gameplay, but do not amp the difficulties to insanes levels.

+3 votes     reply to comment
FestiveLuna
FestiveLuna Feb 19 2012, 11:08pm says:

So many mods for this, which one should I try?

+2 votes     reply to comment
Opinionator
Opinionator Feb 20 2012, 2:16pm replied:

Tried Reloaded mod for COP and finished it. Very stable and no crashes. If there has been a change in the difficulty levels I havn't noticed. It has better sound, textures, music plus less in game stuttering. Plus the new version 0.8 now got Atmosphere added so its really worth a try, and I would recomended it for your first major mod.

+2 votes     reply to comment
GabbaGabber59
GabbaGabber59 Feb 7 2012, 3:11pm says:

For Me This Is The Best Game Of S.T.A.L.K.E.R. Saga... Nice HUD And Gameplay... Shame That It's Too Short :C

+4 votes     reply to comment
nakha
nakha Jan 17 2012, 12:57pm says:

Hello community I just have problem and I sent post in Reloaded page, but here is maybe someone who can help too.. so I use Reloaded mod.. but I have one big problem.. I traveled from Yanov to Zaton and now I want travel back to Yanov, but I can't cuz it crashes everytime after loading screen.. I tried lowest video settings, reinstal mod and game, save in Yanov but it doesn't work too now.. I don't really know what happened with the game.. playing in Zaton works fine, in Yanov before I played many hours but now, Yanov is "enemy" for my game.. any advice? :) I tried search this problem on the internet, but I didn't find anything useful.. thank you :)

+2 votes     reply to comment
Opinionator
Opinionator Feb 20 2012, 2:18pm replied:

Its a problem with the game not really the mod, use basic no-prefetch it solved the issue for me. Forums.steampowered.com

+2 votes     reply to comment
nashathedog
nashathedog Apr 7 2012, 12:07pm replied:

A problem with the game? Crashes when changing area's? Rubbish. That's not the game. Who gets this when playing unmodded?

+2 votes     reply to comment
purplepinkflame
purplepinkflame Jan 15 2012, 2:54pm says:

Hey guys, I seem to be having a problem with the game.

I've reinstalled the game many times, and the mods to go along with it, but not matter what mod it is I'm playing, my game will always crash during the mission in the beginning where you find the wheel artifact in the old ship...

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
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X-Ray Engine
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Cop.stalker-game.com
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Released Feb 2010
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Highest Rated (15 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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