Chernobyl, 2017. Two unknown forces clash in the vacated ruins towards the western reaches of the Zone, simultaneously trading gunfire and braving the harsh winter temperatures. S.T.A.L.K.E.R.: Eisenkrieg throws the player right into the heat of battle, with up to four classes from each side to choose from. Take on your enemies and fuel the fires of war, or strike out alone and fend for yourself. As part of an evolving story, S.T.A.L.K.E.R.: Eisenkrieg makes use of light plot elements and is heavily based on S.T.A.L.K.E.R.: Call of Chernobyl, the award-winning modification made by the talented minds of TeamEPIC. The demo release was made available on the 20/06/2023, followed by the full release on the 20/07/2023 and the "Battle of Yanov" expansion on the 30/04/2024.

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Stalkers!

Life has given you a wonderful opportunity to make new friends on the battlefield! Everything from snowball fights to Christmas carols are on the cards for this season of fun festivities! A buffet of great food will be available to cater to any and all tastes, so you'll only have to bring a bottle of booze and a smile if you want to join in for the celebrations!

Stalker? Stalker?! Is everything okay? Great! Now that I have your attention, let's get to the meat and potatoes (yummy) of what I have to offer. Enter the "Battle of Yanov" expansion for S.T.A.L.K.E.R.: Eisenkrieg. For those who are yet to be brought up to speed, check out my previous article here for more info.


The fate of Yanov Station has now been unwillingly placed in the hands of both Duty and Freedom. A few Mercenary groups are due to be caught up in the fighting. Death and destruction is abound. What remains of these strong, fighting men may only be left strewn about on the frozen battlefield in less than a matter of hours. Negotiation is off the table. Both sides blame the opposition and now the whole place has turned into this large, icy tinderbox. Even the mutants have made themselves scarce.

Unless something is done about it, the destruction of this Zone-renowned trading hub is almost inevitable.

Before you pick up your weapon and venture off into the frozen wasteland, allow me to give you a few tips that I've learned from my time surviving out in the cold. Listen and listen well. My advice could perhaps buy you some extra time to stay alive on the battlefield, even if it's only a few minutes. Well, here it goes.

GATHERING INTEL:


Survey your enemies from afar. Take note of their positions. Can you see what outfits they are wearing? What weapons do they have equipped? Heavy units exclusively wear exoskeletons and pack some powerful weaponry. Specialists are prone to sporting SEVA suits while Sniper units and Assault units usually sport Sunrise suits and hooded leather jackets.

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How many of them are there? Is the risk worth the reward? What outpost do they occupy at the moment? Ask yourself these things before going in for the kill. Sniper units would especially have the advantage in this regard, though they might struggle if an enemy was to home in on their position without them knowing.

One useful tactic involves waiting for an enemy squad to approach your target, then gunning them down from afar while they're both distracted with each other. Another tactic that I have experience of involves taking a shot from a concealed position, then moving from cover to cover to take the next shot; while the enemy is distracted with where the first shot came from, you'll be given the opportunity to waste a few more of your enemies before they catch wind of you. It may seem like one of the oldest tricks in the book, but it works.

Not all intel may have a focus around your enemies and what firepower they're packing. Sometimes, you might feel the need to operate from the shadows. Looking for intel elsewhere, so to speak. If you really want to know what's been going on, my guess would be to search the Jupiter factory for clues. Who knows? Maybe you'll find a cool gun in there. Maybe you'll find some useful info. I haven't been there in a good while. Just don't get yourself shot, you hear?

LOOT, LOOT AND LOOT:


Loot, loot, then loot some more. When you're done looting, loot again, and don't look back. Jokes aside, if you find something better than what you already have equipped, take it. If you don't, someone else surely will. Heavy units and Specialist units may sometimes have repair kits, if needed.

Word is that various supply caches have been dotted around Jupiter. Keep a keen eye out for them. They might have some extra ammo, though you might score yourself a cool weapon, too. You might even find something that's worth keeping, something that the grunts from both Duty and Freedom haven't already been issued with at this time. Collect all of these supply caches and the Zone might even bless you with a gift. Ooooohhhh! Spooky! Well, that most likely isn't true, but only time will tell.

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Reports say that these supply caches are nicely tucked away in these small, yellow boxes. These reports aren't always accurate, especially as we're talking about Duty and Freedom here, but it's still something to go off, right?

Always set boundaries for yourself. Don't try to carry too much equipment around with you. An over-encumbered may soon become a dead one, and you'll be no good to us dead. At least, not yet.

KEEP YOURSELF WARM:


Always keep your armor on. That is not a joke. Really, always keep it on. It won't make you invincible, but it might save you from getting a fatal bullet wound, or worse.

Never be caught running around without your armor, especially in these temperatures. You will start to freeze to death if you don't keep your armor on. Frostbite will not help you one bit. Even if the plates on your armor are damaged, at least keep something over your carcass so we're not tasked with thawing you out in the morning.

LEARN THE BASICS:


Want to start off from the beginning? Sure you do! Why else would you be giving this a read? Even the vets from Duty and Freedom like to refresh their combat knowledge every once in a while. It gives them an excuse to blow off some steam and shoot at some stuff. Tin cans, mutants, even enemy stalkers. You name it, they'll shoot it.

With the release of the v1.2 version of the base modification of S.T.A.L.K.E.R.: Eisenkrieg, complete with various fixes and even the mod's ability to take your temperature (though it doesn't fare well if you're feeling sick), one can give themselves a fresh start in Dead City. The versatility of this small, urban combat environment knows no bounds. Grab your gun, download v1.2 for this base modification here, and take on the role of a soldier who has seen the horrors of the Second World War with his very own eyes!

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On a final note, I'd like to thank you so much for giving this article a read. I hope this modification breathes a bit more life into your escapades into the Zone. Do get in touch if you have any questions!

As for those who wish to stay updated on what I'm working on, I've left links down below to my YouTube channel and Twitter account. Feel free to stop by for a chat or ask me any questions that you guys may have. I have so much more planned over the coming months.

- Modder's Playground YouTube: youtube.com/@moddersplayground

- Modder's Playground Twitter: twitter.com/ModdersPlaygro1

On that note, thank you all so much for stopping by. I'll be sure to see you all soon.

Much love, Jacob_MP.

"The Station is yet to fall,
The hills, the trees bear witness to the fighting,
Men of young and old give it their all,
Only to yearn for control and die trying.

The battlefield is yet to be marked,
Like the one who lay almost-dead in the fetcher's bunker,
On their last trip, these men shall embark,
And be greeted not by warmth, but a permanent frozen slumber.

Do keep it in mind,
For their sacrifice and what they've died for,
Should their efforts and mistakes do keep you in line,
Then you'll learn not to glorify war."

- "One Should Not Glorify War", author unknown (2024).

[Update] S.T.A.L.K.E.R.: Eisenkrieg - "Battle of Yanov" Mod Expansion Details (+ 1.2 Update)

[Update] S.T.A.L.K.E.R.: Eisenkrieg - "Battle of Yanov" Mod Expansion Details (+ 1.2 Update)

News

Announcing the "Battle of Yanov" expansion for S.T.A.L.K.E.R.: Eisenkrieg. Includes the release date of this expansion and the 1.2 update for the base...

[Release] S.T.A.L.K.E.R.: Eisenkrieg full release is now available!

[Release] S.T.A.L.K.E.R.: Eisenkrieg full release is now available!

News 2 comments

The full release of S.T.A.L.K.E.R.: Eisenkrieg is now available for everyone to download! Includes a couple of extra details.

[Release] S.T.A.L.K.E.R.: Eisenkrieg demo is now available!

[Release] S.T.A.L.K.E.R.: Eisenkrieg demo is now available!

News 1 comment

The S.T.A.L.K.E.R.: Eisenkrieg demo is now available, packed with additional content that can be used inside and outside of the mod!

[Update] S.T.A.L.K.E.R.: Eisenkrieg - Mod Release Date + Extra Details

[Update] S.T.A.L.K.E.R.: Eisenkrieg - Mod Release Date + Extra Details

News 4 comments

Announcing the mod's release date and discussing other fascinating details about S.T.A.L.K.E.R.: Eisenkrieg.

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[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.2)

[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.2)

Full Version 1 comment

Full release of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this modification, updated to v1.2.

[Expansion] S.T.A.L.K.E.R.: Eisenkrieg - Battle of Yanov Expansion (v1.0)

[Expansion] S.T.A.L.K.E.R.: Eisenkrieg - Battle of Yanov Expansion (v1.0)

Full Version

The "Battle of Yanov" expansion of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this expansion without any patches applied.

[Patch] S.T.A.L.K.E.R.: Eisenkrieg (v1.1)

[Patch] S.T.A.L.K.E.R.: Eisenkrieg (v1.1)

Patch

Patch v1.1 for the base installation of S.T.A.L.K.E.R.: Eisenkrieg.

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Additional Content

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Additional Content

Other

Promotional materials for S.T.A.L.K.E.R.: Eisenkrieg (non-official). Does not include the demo release.

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Soundtrack

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Soundtrack

Other

All three variations of the S.T.A.L.K.E.R.: Eisenkrieg soundtrack. Also includes options to use them as main menu music.

[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.0)

[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.0)

Full Version 10 comments

Full release of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this modification without any patches applied.

Post comment Comments  (0 - 10 of 13)
undead32
undead32 - - 46 comments

anyone know where to find nil in merc faction mode?(press "z", zombie faction In original CoC). I cant find him

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Jacob_MP Creator
Jacob_MP - - 167 comments

Hi, undead.

If you're running the demo version of this mod, then pressing Z in the faction selection screen will not do anything. However, playing the full version of the base modification, and then pressing Z in the faction selection screen, will let you play as a Merc as opposed to a Zombified Stalker, if that's what you're asking.

I hope this helps.

Jacob.

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undead32
undead32 - - 46 comments

yeah, i'm playing merc in full version. and in PDA it looks like main story mission. So I think "nil" is a person who supposed to exist. But i cant find him. I am asking for exact location of him. Could you tell me where he is? If this quest is not finished and he is not exist yet, tell me either.

Thanks for your reply.

undead32

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Jacob_MP Creator
Jacob_MP - - 167 comments

Hmmm, that's odd. There isn't a character that goes by that name in this mod, though the term "nil" does come up when the game doesn't read certain text strings, namely with PDA tasks. I'll load up the mod now and take a look to see where I can fix this. Which version of Eisenkrieg were you running when you encountered this (i.e. v1.0, v1.1, etc.)? At the bottom of the screen in the pause menu and the main menu is where you can find which patch of the mod you have loaded.

The "nil" thing looks like a bug where a text string hasn't popped up in the PDA or on the screen when it was supposed to.

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undead32
undead32 - - 46 comments

1.1 version. and play in merc faction. It shows from the start in PDA.

So you mean there is no task in merc faction, cuz they take place from zombified. Right?

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Jacob_MP Creator
Jacob_MP - - 167 comments

I've fixed the issue. It hasn't been updated in v1.1 as it's an older version, but I saw what you were referring to in-game (the text string saying "nil" instead of "Eliminate any hostile targets") and I've fixed it after finding out that it was also present in v1.2. I'd encourage you to start off with v1.2 of the base modification as it includes all of the fixes of v1.1 as well as some additional ones. It's the same mod, but with a lot more polish to it (just released yesterday, 30th April, as well as the expansion). I gave you a special mention in the comments on the download page of v1.2 for pointing this bug out to me, too.

v1.2: Moddb.com

As for the Mercs themselves, they have no connection with Zombified Stalkers in Eisenkrieg. In fact, Zombified Stalkers aren't featured at all in this mod. The Merc faction overwriting the Zombified faction in-game was done as more of a secret for players to discover. Once you select the Mercenary faction, or any other faction in-game, the game immediately changes your faction to the one you've selected on the faction selection screen the moment you first spawn in. For instance, if you pick the default option, Loners, then you'll spawn as a Partisan. It might make more sense if you've played CoC previously as Eisenkrieg reuses a lot of different parts from CoC.

All in all, the "nil" thing popping up was just a bug in the mod, but it's now been fixed in v1.2.

I hope you enjoy the mod, stalker. Happy hunting! :)

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User8072608761578
User8072608761578 - - 30 comments

Pretty good. I don't recall the demo having mercenaries or hidden corpses with rare weapons, it's a nice addition and adds some replay value. The biggest thing I'd say the freeplay mode lacks is a way to restore stamina quicker. Though, maybe that's intentional to mask enemy spawns.
For the story mode, I liked the Forester secret and being able to make it to the Hospital with a skill jump even if it doesn't change anything in the end. The story itself is nice too.
If this ever gets another update, something should be done with the armoury in the sports hall, In the demo, I broke the door open with the weapon exploit but it was the same as it was in CoC to no surprise.

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raiser92
raiser92 - - 5 comments

this mod maybe has the most interesting story i have ever seen so far , do you have a full story bro because i really want to know what will happen after the mc got captured by the monolith ... i guess the story will be the journey of the mc to get his memory back after being brainwashed by the monolith , maybe after doing some tasks for the monolith , the mc will start to remember and will be rescued by strider's group maybe...
I hope to see the full story of this mod soon !!!

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Guest
Guest - - 690,246 comments

Dear mates, i have a question about other maps in the game. In the pics i can see Limansk for example - how can i travel there ? I have tryed every thing to come to Limansk...

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Jacob_MP Creator
Jacob_MP - - 167 comments

Hello there. My apologies for the very late reply, oddly my notifications on here don't seem to pick up some of the comments on here.

To gain access to Limansk, one should select the story mode option on the character creation screen when starting a new game (it's the grey iron cross in the middle rather than one of the red ones; their colours only pop up when you select them).

I hope this helps you out. Once again, sorry that I didn't get back to you sooner. Happy hunting, stalker!

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