Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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About Original Weapons Renewal by r_populik with 8 comments by jketiynu on Sep 19th, 2014

OWR 2.1 Full
OWR 2.1 Full

OWR 2.1 Lite
OWR 2.1 Lite

I am making good progress on my weapons addon for r_populik's OWR 2.1 Full.

So it's been a while since a proper news update. As you can see by all the images and video uploads lately, we're all hard at work adding content to the OWR addon/revision we're making we're calling "Ultimate Weapon Renewal".

Here is a list of changes since the last update:

1) Added "Borz", IMI Uzi, Remington 870WP, and AA-12
2) Animations created by fart_blad for Mini-14, MP-153, and IMI Uzi
3) aytabag created models/skins of Remington 870WP and AA-12
4) aytabag has started work on redesigning this page and has started working on the Vityaz
5) Added replacement models for AKM, FN FAL, and hopefully soon the Browning Hi-Power
6) I've begun work on porting changes from CS engine revisions to COP engine revisions

aa12 & more

About the COP engine revisions, we will be modifying the COP engine it as a base for changes that cannot be done any other way (aside from Gunslinger and Shoker, which both have ways of adding content through injection processes).

Here are some of the features already done and just need to be ported from CS:
1) Different reload sounds for reloading empty vs full for pistols
2) Full-auto pistol class so they display proper empty animations
3) Possibility for misfire animations (depends on whether fart_blad wants to do them, as it would be a LOT of work)
4) Possibility for empty reload animations on guns other than pistols (again, it's up to fart_blad)
5) Re-enabled grass shadows for DX9/10/11 (r2_sun_details)
6) Actor casts a shadow in DX9/10/11 (can be turned off in the console)
7) Re-enabled fov console command as well as god mode and unlimited ammo for you cheaters out there ;)
8) Grass draw distance console command

As you can see, not all features are related to guns. The reason for this is we are considering making this more of a full-fledged mod and not an addon. This may include all sorts of new features like new armors, new types of equipment, and other things.


Here are some ideas we'd like to implement but haven't yet (we still need a good programmer, PM me if interested):

1) Ability for Abakan to fire it's 2-round burst mode at 1800RPM, while retaining it's normal rate of fire in other modes
2) 3D scopes (different than in Shoker and STCOP; I mean a scope model that takes up the screen with a texture underlay of the crosshair)
3) 3D shell casings (done in Shoker, but we won't be using the same injection process that allows that)
4) Ability to swap out different scope models and eotech's/kobra's without having to swap models like in Shoker
5) Bayonet and underslung shotgun attachments
6) Add a Jagged Alliance 2 style system where you can buy new load bearing equipment, armor addons, etc.
7) Add a DirectX12 renderer once it becomes available
8) Allow .seq files to be given a stop frame/point (animated blood puddles underneath bodies anyone?)
9) Convert to 64-bit executable
10) Multi-thread engine for up to 4 cores

There are many other ideas, but you get the picture. I am currently working with a team of people consisting of a few programmers who will help implement some of these things, but we still need another, especially for something such as adding a DX12 renderer (so DirectX/shader experience is preferred).

That's all for now. We will keep you updated as things progress.

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2.3 Hotfix
S.T.A.L.K.E.R.: Call of Pripyat

2.3 Hotfix

Sep 15, 2014 Arsenal Overhaul Patch 1 comment

Fixes bm16, mossberg590, veprk crash, FN FAL icon, RPK-74 attachments, weapon names/descriptions, missing 7.62x51_7h1 ammo and the majors titanium foot.

Main mod
S.T.A.L.K.E.R.: Call of Pripyat

Main mod

Sep 15, 2014 Remake Full Version 0 comments

Modified AtmosFear 3 and Absolute Nature 3.Photo realistic water.Ultra high resolution textures.Unique models for characters,monsters,arms,weapons and...

Misery : The Armed zone V.1.5 "Full version"
S.T.A.L.K.E.R.: Call of Pripyat

Misery : The Armed zone V.1.5 "Full version"

Sep 2, 2014 Misery : The Armed zone Full Version 38 comments

Here is the full version for the mod. This version contains few fixes and corrections for V1, and more weapons and stuff. This is the full version, therefore...

Arsenal Overhaul 2.3 - Pripyat Reborn Addon
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.3 - Pripyat Reborn Addon

Aug 30, 2014 Arsenal Overhaul Patch 13 comments

This is an addon for the full or lite versions of Arsenal Overhaul 2.3. Pripyat reborn is a compilation of A.I. improvements, additions, mutant hunting...

Arsenal Overhaul 2.3 - Lite
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.3 - Lite

Aug 29, 2014 Arsenal Overhaul Full Version 12 comments

Lite version with only the weapon and suit conversion.

Merge mod +
S.T.A.L.K.E.R.: Call of Pripyat

Merge mod +

Aug 25, 2014 Merge mod Full Version 6 comments

The final version of the Merge mod on the vanilla maps, The read me contain's a list of the mod's used and there developers.

Post comment Comments  (10 - 20 of 122)
Rads27
Rads27 Aug 25 2013, 9:01pm says:

Am I the only one here who believes that a "Jurassic Park" or something with dinosaurs would be totally awesome on this engine, graphics, atmosphere?! :D

+1 vote     reply to comment
Sp34k
Sp34k May 3 2013, 9:49am says:

Quest help needed:
I'm currently located at the Cement Factory - the quest involves finding a personalized weapon of some sort?
Can anyone direct me in the right path towards the item/objective?

Thanks in advance!

+2 votes     reply to comment
Guest
Guest Aug 16 2013, 9:24am replied:

its by the building with rats in the basement, outside in something that looks like the bend in the pipeline sort of thing from a ventilation complex, you know, big square tube in a 90 degree bend, sits right outside of the main entrance, facing the river and barb wire side of the game area.

+1 vote     reply to comment
drusus
drusus May 8 2013, 11:30am replied:

edit: not Yantar, its Jupiter quarry

+2 votes     reply to comment
drusus
drusus May 8 2013, 11:14am replied:

Spoiler Alert!

Might be Strelok's Sig 552. You need 3 documents. One is underneath the Cement Factory at water level, the second could be in the earthmover in Yantar and the third is at Jupiter Facility in a pipe near an excavator were you have to step down in a chemically contaminated pit. Strelok's Sig 552 should be there also..

Good hunting, Stalker!

+2 votes     reply to comment
Major_Degtyarev
Major_Degtyarev Jul 4 2014, 4:32pm replied:

Ah,so that is where he left that accursed rifle! Major Degtayrev approves. :)

+1 vote     reply to comment
nashathedog
nashathedog May 9 2013, 1:13pm replied:

It think he's playing the SGM mod not vanilla. It's the Vintorez bomber he's looking for.

+4 votes     reply to comment
chafeto21
chafeto21 Apr 18 2013, 6:26am says:

Does anyone know how to enable infinite ammo without using trainers? I think I saw some videos where there is a dash instead of the ammo count in the hud.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 1 2013, 2:48pm replied:

That's prolly in multiplayer, except if it were L.A. than they're using a script :)

+2 votes     reply to comment
nashathedog
nashathedog Mar 2 2013, 6:30pm replied:

Very weird I've tried killing him in the fridge before (I got bored) and couldn't. What version of the game are you using? Is it 1.6.02 or older. Also is it a pirate copy as I suppose it could have missing files if it is. It is a weird one as I've found him to be immortal before the final evac mission.

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
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Cop.stalker-game.com
Release Date
Released Feb 4, 2010
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Highest Rated (12 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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