Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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So it's been a while guys. We're still working on Radium though, and it's shaping up great :)

As per the usual, the rest of the team is waiting on me while I get my act together. This time I have a good reason though: I'm reshaping the engine, sounds, weapons, weather, and scripts from scratch.

shadows grenade

In terms of the engine, I went way back in time to an early commit on Open Xray to free us from any un-needed code, and began to optimize. I received two great books on Programming for the holidays, and I'm doing a whole lot better with getting things shaped together. The key word is optimized, I want people to be able to run this on a wide variety of hardware. To that effect, Nitrocaster and the rest of the people involved in the development of Open Xray have made great strides to make Open Xray multi-platform compatible, and have made many great changes. The only reason I'm not using the most up to date repo is because my computer is throwing a fit related to my Visual Studio 2015 installation, but I'll get it sorted out.

In terms of programming, we welcome aboard landofcake. He's a professional programmer interested in tackling the memory and CPU issues the engine has. Currently he hasn't begun work, but I have yet to provide the code and he's been very busy.

fog 1

In terms of weather, we have abandoned the idea of using the Lost Alpha weather. Instead, we have adopted Vincent Vega's glorious and highly underrated SWTC:COP for use in Radium. It's a fantastic weather mod, which I personally feel looks a lot better. It doesn't offer new blowouts, but we may borrow a modified version of Atmosfear 3's blowout system for use in Radium, or perhaps invent a new one. There will be other unique weather types as well, but for now that will remain secret.

Sound design is another big one. I won't bore people with too many details, but I'm starting from scratch, but already making a great deal of progress. Something I hope to add soon is the FMOD sound system, replacing OpenAL entirely. What this means is that it will be usable on multiple platforms, it has a wide variety of DSP effects to be used, and if my implementation is successful I will be directly contributing it to the official Open Xray repository.

As for weapons, they've hardly been neglected, in fact their attributes are being supped up and polished. The great Gaz1k of STCOP fame has provided a very solid base to work off of, so don't be surprised if you find our two mods sharing some of the same weapons.
With weapons in mind, Comrade Bear is currently working on creating brand new animations for the PP-19-01 Vityaz that Aytabag made.

I would also like to welcome the very talented lafugix to the team! I'm sure many of you have heard of him. Right now he is creating a new Aek-918G model for us, and then an AMD-65 :)

svt40 mtindle

In addition to all this, Burguois wrote up a wonderful design document detailing the story of Radium, which we will delve into in a future news post. I think you guys will be happy.

That's all for now. Stay tuned, and don't forget to subscribe :)

Last feature + release!

Last feature + release!

RoKkO's mod pack 2.1 7 comments

Advising our fellow stalkers of the upcoming release, illustrating how it will work and the last, ambitious feature to be included in the modification.

Announcing the 'Wormwood Prologue'

Announcing the 'Wormwood Prologue'

S.T.A.L.K.E.R.: Wormwood 14 comments

Discover how Major Degtyarev entered the Zone in search of answers to the failure of Operation Fairway, and fight your way deeper towards the Centre...

GUNSLINGER mod: PDA v2.0

GUNSLINGER mod: PDA v2.0

GUNSLINGER mod 12 comments

No more vanilla full-screen overlay after drawing your PDA. Fully animated PDA interaction.

Introducing Zer0ktober and the Wormwood OST

Introducing Zer0ktober and the Wormwood OST

S.T.A.L.K.E.R.: Wormwood 12 comments

Let's meet the newest member of the Wormwood team, and see what he's been working on!

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CoC 1.2.26 to 1.2.38

CoC 1.2.26 to 1.2.38

S.T.A.L.K.E.R.: Call of Chernobyl Patch 6 comments

Patches CoC 1.2.26 to 1.2.38 and between. Do not need this if you use CoCdater.exe. Does not require a new game for save games on versions 1.2.24 and...

1.2.26 Manual Patch

1.2.26 Manual Patch

S.T.A.L.K.E.R.: Call of Chernobyl Patch 8 comments

1.2.26 patch for Call of Chernobyl. This will patch all versions published after 1.2.0. If you use the CoCdater.exe you do not need this at all! If you...

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CoC xrEngine.exe for WIN XP/VISTA

S.T.A.L.K.E.R.: Call of Chernobyl Patch 8 comments

If you cannot run Call of Chernobyl on Windows XP or Vista, you need this. Place into your CoC\_bin directory. Credits to cat-modera and ap-pro.ru. Obviously...

SGM 1.7 Repack 2016

SGM 1.7 Repack 2016

SIGEROUS (SGM) Full Version 27 comments

The 2016 Repack contains no texture or weather mods, What it does include is the New Artifacts addon, A new translation, Additional outfits and weapons...

Arsenal Overhaul 3.1 with Pripyat Reborn 1.01b

Arsenal Overhaul 3.1 with Pripyat Reborn 1.01b

Arsenal Overhaul 3 Full Version 2 comments

Arsenal Overhaul 3.1 with Pripyat Reborn. Copy the gamedata folder to your main CoP folder. Install any addons and start a new game.

Arsenal Overhaul 3.1

Arsenal Overhaul 3.1

Arsenal Overhaul 3 Full Version 0 comments

For S.T.A.L.K.E.R Call of Pripyat. Copy the gamedata folder to your main CoP folder. Install any addons and start a new game.

Post comment Comments  (10 - 20 of 152)
redeyelaroux
redeyelaroux

how do u use the mods? like

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TrustFundKid
TrustFundKid

Install to your main CoP main folder.

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Slavek_pc
Slavek_pc

Hi Guys. With Gamespy being shut down, is it possible to play multiplayer of this game in any way ? Mods maybe ? :(
Thx in advance.

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Khimicheskiy_Ali
Khimicheskiy_Ali

GSC created their own multiplayer patch for all three games:

Multi-Patch
STEAM users will get the patch automatically.

This patch can be applied only to the latest version of each S.T.A.L.K.E.R. game:

Shadow of Chernobyl - 1.0006
Clear Sky - 1.5.10 (1.0010)
Call of Pripyat - 1.6.02

Changes:

1. Switching multiplayer game to GSC server
Because of the declared closure of GameSpy multiplayer game services, we made our own server intended to replace GameSpy
This update is required for S.T.A.L.K.E.R. game clients (and servers) to enable establishing connection to a new server.
All CD-Keys issued before are still valid on a new server.
New players' profiles should be created in "Call of Pripyat". Game statistics is not maintained.

2. Enforcing vertical synchronization for rendering engines
Patch can enforce vertical synchronization in a render loop to prevent negative artifacts on high-end graphic cards caused by very high FPS.

Stalker-game.com

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HunterKiller1
HunterKiller1

They done an update a few months back on Steam that enabled for it to be played in multiplayer and the ability to create your own server.

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Veshter
Veshter

Hey fellas.I have a problem I don't know what to do anymore.I spent 6 hours today trying to get AO mod working and trying to play the game with DX11.
Imagizer.imageshack.us
This is my problem.I have a GTX 760 and I have DX11 and I have reinstalled the game about 6 times today trying different mods,AO twice didn't work.Only 3 small mods worked so far,english translation,spawn mod,and a helmet mod.All the posts I found on google dated 5 years back with people using graphics card that didn't support directx 11.As for AO I just get a crash everytime I start a new game.Any help would be appreciated.
Edit:gamedata is true in the ltx file.

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TrustFundKid
TrustFundKid

Install the official AO 3.1, it was just released three days ago.

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EliteHunter39
EliteHunter39

Are there any logs?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

EZEILL
EZEILL

Also how would I go about just adding weapons into the game when using other mods?

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EZEILL
EZEILL

Can anyone direct me to someone that is still doing arsenal mods for cop? I dont care about most of the other mods aside from the one that adds the old areas of the zone to cop, but I want a massive arsenal mod which would contain all imported weapons across all of the different mods, also I want the dang honey badger that was not actually included in the swartz mod(complete waste of time running a new game for that waste of a mod.)

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (16 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

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