AI


The X-ray engine uses GSC Gameworld's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.

The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking Stalkers and other monsters, resting, eating, sleeping). These monsters will migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing Stalkers from danger, destroying Stalker renegades, protecting or attacking Stalker camps or searching for treasure. The AI characters travel around the entire zone as they see fit.

Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping. The NPCs will react in a different way to each of them. S.T.A.L.K.E.R.'s NPCs plan ahead by "Goal-Oriented Action Planning" in order to achieve this.

Bullet physics


S.T.A.L.K.E.R. uses "realistic" bullet physics, similar in nature to tactical shooters such as Ghost Recon Advanced Warfighter or Operation Flashpoint. Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming. To score consistent hits at medium or long range, players must aim using the iron sights
on their guns. Additionally, hit damage is pseudo-realistic, and the player can die after only being shot a few times (although later in the game various armor suits and artifacts can be acquired that increase the player's resistance to damage). Late-game depends heavily on scoped weaponry due to the well-armed and powerful enemies that keep their distance from the player.

Physics


S.T.A.L.K.E.R. uses a heavily modified version of the ODE physics engine, supporting hundreds of physics objects on different levels. Ragdoll physics, destructible objects, realistic bullet ballistics and skeletal animation can all be found in the game.

Weather


A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers. The weapons available, behavior of the AI, game tactics and ranking systems will depend on the weather.

For more direct specifications, check the engine's homepage.

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WIP Ambient Addon - Promo Mainphoto

Hello everybody! It has been sometime, I guess.

tl;dr starts here

While perhaps people who know me would likely want this to be an article about HESK: Hyugaren (my mod for ZDoom), this isn't the case. Even though that mod has a lot of progress (no, I'm not talking about more meaningless code this time... I'm talking about some new fully implemented weapons, enemies and a very enhanced gameplay -final version for most of the coding part-), I intend to keep the work on said mod in low light, in silence. I don't want to play with people's enthusiasm further.

This time, I'll present to you with a new concept I'm working on for my favourite game for the past 5 years: S.T.A.L.K.E.R.

After some months of highs and lows in life, I've come to crave for some projection. While S.T.A.L.K.E.R. (along with Silent Hill) was always my inspiration backbone for atmosphere in videogames, I wanted to do the opposite thing this time: Be me who influenced the game.

tl;dr ends here


So, after a very much needed GPU upgrade (I could play games with the onboard card, but at low resolution, and I still wanted to experiment with Reshade, ENB and other things), and after a full upgrade of my Call of Chernobyl version with new mods, I decided to not install Hexagonsphere and make a full new Reshade preset instead.

However, I've come to the idea that if I would play with the atmosphere of the game, I could do it not only with new graphics, but also with new sounds and music. So that's essentially what I'm doing right now: Making new music and adding (new and modified) sounds to S.T.A.L.K.E.R. Call of Chernobyl, to cater with the new game's appareance.

The main idea is that, while this based series has a very impressive and deep atmosphere by default (vanilla), it is thought to be enjoyed. Perhaps you'll think that it is obvious, because a game is meant to be enjoyed. Well, what I want is to give the S.T.A.L.K.E.R. Zone a more realistic approach: That you won't feel entertained by the landscape, excited by the battles, or amused by the monsters. I want the player to feel despaired, hopeless, even worn out by the dead surroundings; resigned to and hurt by the battle; feel a pitiful and even empathic sentiment for the monsters, the zombies.

And I think that is possible to achieve such goal, exposing the right influence through graphics, musics and sounds.

So, as this new preset is in a very good path (I won't say it is finished, but it's in a very advanced stage), and as I don't think I'll mess with native shaders at all (I can't promise anything), I wanted to share some screenshots with you.

With nothing more to add, I hope you enjoy the gloomy captures, and if you would like to say something, you're very welcome to leave some comments.

All the best!

- Alex

S.T.A.L.K.E.R Optimizer Release 1.0
S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R Optimizer Release 1.0

S.T.A.L.K.E.R.: Clear Sky 6 comments

Information on the next release of the S.T.A.L.K.E.R. Optimizer, list of features and news.

STALKER Clear Sky music... and more.
S.T.A.L.K.E.R.: Clear Sky

STALKER Clear Sky music... and more.

S.T.A.L.K.E.R.: Clear Sky 3 comments

I have completed the music overhaul for Clear Sky, as well as a couple of other things I have been working on.

Absolute Nature 2 for S.T.A.L.K.E.R. Clear Sky
S.T.A.L.K.E.R.: Clear Sky

Absolute Nature 2 for S.T.A.L.K.E.R. Clear Sky

S.T.A.L.K.E.R.: Clear Sky 9 comments

Tired roaming all the same looking Zone? Choose from 5 different styles. Each area can have unique ground and foliage textures.

Call of Pripyat music expansion released
S.T.A.L.K.E.R.: Call of Pripyat

Call of Pripyat music expansion released

S.T.A.L.K.E.R.: Call of Pripyat

That happened quickly; 53 minutes of new music to aid your immersion in the zone.

Add game Games
S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

First Person Shooter

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of...

S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R. Shadow of Chernobyl

First Person Shooter

In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this...

S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

First Person Shooter

Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated...

S.T.A.L.K.E.R. Build 1935

S.T.A.L.K.E.R. Build 1935

First Person Shooter

This is build 1935 of S.T.A.L.K.E.R. Shadow of Chernobyl, formally called S.T.A.L.K.E.R. Oblivion Lost. This was made by GSC Game World before they remade...

S.T.A.L.K.E.R: Oblivion Lost

S.T.A.L.K.E.R: Oblivion Lost

First Person Shooter

Ones of the first concepts of S.T.A.L.K.E.R Shadow of Chernobyl.

Comments  (0 - 10 of 65)
nerdenfromsweden
nerdenfromsweden

stalker is the best game series ever :) i even like it more then Half Life series.

Reply Good karma Bad karma+6 votes
tonzai8446
tonzai8446

I missed Stalker 2 :( I want stalker 2 why did it has to been cancelled
can like someone make stalker 2 as mod or game cause i have to play survarium that Ex-stalker 2 dev make now

Reply Good karma Bad karma+3 votes
healLV
healLV

S.T.A.L.K.E.R. is confirmed. Here are their new homepage Gsc-game.com .

Reply Good karma Bad karma+2 votes
tonzai8446
tonzai8446

thx for information

Reply Good karma Bad karma+2 votes
Cossack-HD
Cossack-HD

x-ray is a great engine and probably the most capable engine I have ever seen.
Sadly though it is hard on the proccesor and RAM.

This mod/addon/whatever will bring updated engine with multicore support and fixed freezes: Moddb.com
The developers got X-RAY source code...

Their_FA wrote: Q: What kind of patch will be needed?
A: Lost Alpha is based on a beta patch, called 1.0007. This was never released to the public, but we had the opportunity to get it, and fix it up. The engine is now totally upgraded, runs better than ever. This means, you don't need any SoC patches for LA, since now it became a standalone (but still free) game.

Moddb.com

Reply Good karma Bad karma+4 votes
Halcyon777
Halcyon777

Best game engine on the PC.

Reply Good karma Bad karma+5 votes
tonzai8446
tonzai8446

IT BETTER THEN METRO 2033 OR LAST LIGHT **** ALL OF THEM STALKER IS THE BEST

Reply Good karma Bad karma+1 vote
Estavos
Estavos

This is great game engine.

Reply Good karma Bad karma+2 votes
Metal-Payne
Metal-Payne

You sir, are a major douche. Judging from all the bad ratings you give to top notch games and engines, I'd say it's safe to say that you are not capable of modding anything but Id tech.

Reply Good karma Bad karma+4 votes
Stealth-Killer
Stealth-Killer

Yeah brolee!?... get a better machine, ***!

Reply Good karma Bad karma+1 vote
Opinionator
Opinionator

How old is SOC/CS/COP how many gamers have had and still have major issues with these games no matter the high or low their hardware specs. X-ray its a bag of broken unoptimized **** and always has been and always will be, get real and eat some H pie.

Reply Good karma Bad karma-4 votes
DeliRoxeD
DeliRoxeD

stalker SoC came out in 2007 and CoP in 2010 i think

Reply Good karma Bad karma+1 vote
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Mar 23 2011 by .sverek

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