The X-ray engine uses GSC Gameworld's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.
The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking Stalkers and other monsters, resting, eating, sleeping). These monsters will migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing Stalkers from danger, destroying Stalker renegades, protecting or attacking Stalker camps or searching for treasure. The AI characters travel around the entire zone as they see fit.
Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping. The NPCs will react in a different way to each of them. S.T.A.L.K.E.R.'s NPCs plan ahead by "Goal-Oriented Action Planning" in order to achieve this.
Bullet physics
S.T.A.L.K.E.R. uses "realistic" bullet physics, similar in nature to tactical shooters such as Ghost Recon Advanced Warfighter or Operation Flashpoint. Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming. To score consistent hits at medium or long range, players must aim using the iron sights
on their guns. Additionally, hit damage is pseudo-realistic, and the player can die after only being shot a few times (although later in the game various armor suits and artifacts can be acquired that increase the player's resistance to damage). Late-game depends heavily on scoped weaponry due to the well-armed and powerful enemies that keep their distance from the player.
Physics
S.T.A.L.K.E.R. uses a heavily modified version of the ODE physics engine, supporting hundreds of physics objects on different levels. Ragdoll physics, destructible objects, realistic bullet ballistics and skeletal animation can all be found in the game.
Weather
A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers. The weapons available, behavior of the AI, game tactics and ranking systems will depend on the weather.
For more direct specifications, check the engine's homepage.
After a few weeks of work and minimal trouble, it's all done. Most of the game's original music has been discarded, since a lot of it was borrowed from Shadow of Chernobyl. Limansk, The Hospital and CNPP remain untouched, but everywhere else gets a bunch of new music. About 59 minutes of music were composed, and (perhaps hypocritically) I borrowed some music from my Shadow of Chernobyl mod as well.
Borne not out of an apparent need for new sounds, but purely out of creative boredom, this mod replaces the most commonly heard anomaly sounds in the game. It gives the game a fresh feel without ruining the intended atmosphere. Also, if you are a mod developer and wish to include these in your mod, please do so, and let me know of course.
I never intended to release this, initially. It started out as a lot of different things I was changing for myself, and ended up being a culmination of these things in a neat little package. The idea of the visual aspect of this mod was to eliminate most of the clutter on-screen, and remove superfluous or immersion-breaking information. On the gameplay screen you can see your health, stamina, current ammo and fire-mode; no, there's no map. That's how I like it (try not to feel tempted to check your Contacts for nearby enemies... I swear I don't do it).
You're given several options here; 2 health bars, 3 cursors, 4 PDAs, and 3 sets of PDA sounds. Don't be overwhelmed though, defaults are installed.
Thanks for reading. Please enjoy my work! Your thoughts are appreciated.
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Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated...
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Quote:x-ray is a great engine and probably the most capable engine I have ever seen.
Sadly though it is hard on the proccesor and RAM.
This mod/addon/whatever will bring updated engine with multicore support and fixed freezes: Moddb.com
The developers got X-RAY source code...
Their_FA wrote:Q: What kind of patch will be needed?
A: Lost Alpha is based on a beta patch, called 1.0007. This was never released to the public, but we had the opportunity to get it, and fix it up. The engine is now totally upgraded, runs better than ever. This means, you don't need any SoC patches for LA, since now it became a standalone (but still free) game.
You sir, are a major douche. Judging from all the bad ratings you give to top notch games and engines, I'd say it's safe to say that you are not capable of modding anything but Id tech.
stalker is the best game series ever :) i even like it more then Half Life series.
Sadly though it is hard on the proccesor and RAM.
This mod/addon/whatever will bring updated engine with multicore support and fixed freezes: Moddb.com
The developers got X-RAY source code...
A: Lost Alpha is based on a beta patch, called 1.0007. This was never released to the public, but we had the opportunity to get it, and fix it up. The engine is now totally upgraded, runs better than ever. This means, you don't need any SoC patches for LA, since now it became a standalone (but still free) game.
Moddb.com
Best game engine on the PC.
This is great game engine.
You sir, are a major douche. Judging from all the bad ratings you give to top notch games and engines, I'd say it's safe to say that you are not capable of modding anything but Id tech.
Yeah brolee!?... get a better machine, ***!
your word just mean your PC is ****
I bought the game "Shadow of Chernobyl" and "Call of pripyat" bundle on steam, and gues what.
No more lag, stuttering, freezing.
x-ray is a great engine and probably the most capable engine I have ever seen.
Sadly though it is hard on the proccesor and RAM.
If you're not Stalker modder then you can't understand all awesomeness of X-RAY...