Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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About Radium with 18 comments by jketiynu on Mar 24th, 2015

UWR is getting a new name and I want people to help me pick one. This is no longer just a weapons mod, although we have a nice selection of high quality weapons, but also a weather mod and soon a gameplay mod as well. We need a new name to reflect that. Last time I brought this up I believe there was only one suggestion.

We have another animator position now open, and even if you don't know how to animate in Xray I'll try and do a better job of teaching, because trust me: you don't want me to attempt animating things :P
Without a working animator on the team this mod is going to look screwed up. Examples being the Remington 700 not having the hands match up with the bolt when moved, or the SR-25 pulling a non-existent charger on the right side. We need your help. Looks like Comrade Bear is still on board, so all is not lost if you don't apply, but it's also not fair to make him do everything, so please apply ;)

Likewise, to extend the engine a bit, I could use ANYBODY that knows even a little C++. It's no secret that we're using the source, and with your help you can make this mod, and any other mods that end up using this engine (Call of Chernobyl, Original Weapons Renewal 3.0, and another possibly as well) better in return. The features I can't program and want added should be fairly simple for anyone with even a beginner's knowledge in C++ programming.

On that note, I want to talk about the engine we'll be using: Open Xray 1.6 :)
I won't mention authors in this post, but a lot of people have contributed to it, and will be credited in the release unless they want their names withheld. The only reason I don't credit the authors in this post is I don't know whether they want it known or not.
However, that being said, here is the current list of features for the version being used of Open Xray 1.6 engine:

  • LUA Jit 2.1 Alpha
  • First-person death
  • Working VSYNC
  • BugTrap disabled, replaced with better system
  • ECO_RENDER designed to limit FPS in menus and videos
  • AI now reacts better to stealth
  • Persistent collision with NPC's and monsters
  • Added full auto pistols in order for empty anims to correctly display (IMPORTANT: Every pistol must now have a fire_modes section, even if not full-auto!)
  • Allowed for variable rates of fire (abakan fires 1800 rpm in 2-round burst mode, while retaining normal rate of fire in other modes)
  • Added actor shadow
  • Added snd_reload_empty for pistols
  • Re-enabled zoom dof and reload dof for weapons, and added reload_empty_dof
  • Upped r__geometry_lod max to 3.0 (was 1.2)
  • Added different sounds for reloading a weapon with a partial mag vs. an empty mag
  • Added possibility of anm_reload_empty to automatic weapons
  • Added anm_reload_misfire for misfire animations
  • Tree sway amplitude configurable in weather configs
  • Skybox stretch fix
  • Sun direction is based on weather configs now
  • Smooth transition with GL attached animations
  • Added two different reload sounds for pistols
  • Grass draw distance command included as well as tweaked grass density variable
  • IsActorOutdoors() function added
  • WP_WALTHER class now is there for revolvers (6 different reload anims)
  • k_air_resistance now works. k_speed is optional variable (multiplier for bullet_speed)
  • Added k_pierce variable. It determines material piercing, while k_ap determines armor piercing (rather than k_ap doing both like before)
  • Fixed Crouch Interpolation
  • key_press, move_wheel, item_to_ruck, item_to_belt, item_to_slot bind_stalker.script callbacks
  • Various bugs and crashes fixed, optimizations added
  • "-dbg" command line variable added (besides debugging, also allows for cheat commands to work)
  • "-skiplogo" command line variable added (skips all startup videos)
  • Fixed "cannot find rank for" weapon bug
  • Actor hit detection callback
  • Other features I'm sure I forgot to mention

It's a great engine to work with and will hopefully make your experience with UWR better.

That's all for now.

UPDATE - New name has been picked: Radium

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Slayer mod English All-in-one
S.T.A.L.K.E.R.: Call of Pripyat

Slayer mod English All-in-one

Mar 29, 2015 Translated Russian mods Full Version 2 comments

As with all the mod's on this page the Slayer mod was made by Russian modders. I had no involvement in it. What I've done is write the translation and...

Arsenal Overhaul 2.5
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5

Mar 19, 2015 Arsenal Overhaul Full Version 9 comments

Full version with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch after installing Atmosfear 3.

Arsenal Overhaul 2.5 with MSO
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 with MSO

Mar 19, 2015 Arsenal Overhaul Full Version 18 comments

Play at your own risk. MSO 1.0.1 with optional addons for Atmosfear 3 and Absolute Nature 3. Install the Atmosfear 3 patch for MSO after installing Atmosfear...

Field of View Switcher 1.7
S.T.A.L.K.E.R.: Call of Pripyat

Field of View Switcher 1.7

Feb 24, 2015 Arsenal Overhaul Patch 5 comments

Use to switch your in game FOV to 75. Extract the contents to your main CoP folder, run fov_switch.cmd, type 55 and press enter. Made by MacroN

Arsenal Overhaul 2.5 Beta with Pripyat Reborn
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.5 Beta with Pripyat Reborn

Feb 21, 2015 Arsenal Overhaul Demo 39 comments

Mutant hunting, AI enhancements and improvements by Alundaio. Atmosfear 3 and Absolute Nature 3 built in. DX11 is recommended. Copy/drag to your main...

Static light fix "fort and 545.dds related CTD"
S.T.A.L.K.E.R.: Call of Pripyat

Static light fix "fort and 545.dds related CTD"

Feb 4, 2015 Misery : The Armed Zone Patch 3 comments

A quick fix for a CTD that occurs for static light users, so only this type of users need to download this fix. You just need to extract and replace the...

Post comment Comments  (20 - 30 of 130)
Rads27
Rads27 Aug 25 2013, 9:01pm says:

Am I the only one here who believes that a "Jurassic Park" or something with dinosaurs would be totally awesome on this engine, graphics, atmosphere?! :D

+1 vote     reply to comment
Willow.
Willow. Apr 27 2014, 1:30am replied:

Yeah I agree, a mod that adds dinosaurs would go great with that tropical environment mod! :D

+1 vote     reply to comment
AudioGhostX
AudioGhostX Dec 1 2013, 2:34am buried:

(buried)

Lololol, no.

-5 votes     reply to comment
loner85
loner85 Feb 6 2014, 2:37pm replied:

Why always so negative, AudioGhost?

+2 votes     reply to comment
nashathedog
nashathedog Aug 31 2013, 9:05pm replied:

Something like that would be great on any suitable game engine if that's what you like, The Zaton and Jupiter land maps would fit in well, If you had the buildings removed it would create a great area with good vegetation etc.

+4 votes     reply to comment
Sp34k
Sp34k May 3 2013, 9:49am says:

Quest help needed:
I'm currently located at the Cement Factory - the quest involves finding a personalized weapon of some sort?
Can anyone direct me in the right path towards the item/objective?

Thanks in advance!

+2 votes     reply to comment
Guest
Guest Aug 16 2013, 9:24am replied:

its by the building with rats in the basement, outside in something that looks like the bend in the pipeline sort of thing from a ventilation complex, you know, big square tube in a 90 degree bend, sits right outside of the main entrance, facing the river and barb wire side of the game area.

+1 vote     reply to comment
drusus
drusus May 8 2013, 11:30am replied:

edit: not Yantar, its Jupiter quarry

+2 votes     reply to comment
drusus
drusus May 8 2013, 11:14am replied:

Spoiler Alert!

Might be Strelok's Sig 552. You need 3 documents. One is underneath the Cement Factory at water level, the second could be in the earthmover in Yantar and the third is at Jupiter Facility in a pipe near an excavator were you have to step down in a chemically contaminated pit. Strelok's Sig 552 should be there also..

Good hunting, Stalker!

+2 votes     reply to comment
Major_Degtyarev
Major_Degtyarev Jul 4 2014, 4:32pm replied:

Ah,so that is where he left that accursed rifle! Major Degtayrev approves. :)

+2 votes     reply to comment
nashathedog
nashathedog May 9 2013, 1:13pm replied:

It think he's playing the SGM mod not vanilla. It's the Vintorez bomber he's looking for.

+4 votes     reply to comment
chafeto21
chafeto21 Apr 18 2013, 6:26am says:

Does anyone know how to enable infinite ammo without using trainers? I think I saw some videos where there is a dash instead of the ammo count in the hud.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 1 2013, 2:48pm replied:

That's prolly in multiplayer, except if it were L.A. than they're using a script :)

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
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Cop.stalker-game.com
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Released Feb 4, 2010
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Highest Rated (14 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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