Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Release: Beta 0.9.1 is Released!
C&C Generals: Zero Hour

Release: Beta 0.9.1 is Released!

Jul 27, 2014 C&C Generals Zero Hour : Enhanced 4 comments

This news is about beta release details. The details are in the news which moddb asks me to put on 50 characters here so I have to.

Support units: Airships
C&C Generals: Zero Hour

Support units: Airships

Jul 23, 2014 Earth Conflict 6 comments

So, remember when I talked about support units? Well, let's call this the "next level" of support units...

Rise of the Reds Blog Update 14
C&C Generals: Zero Hour

Rise of the Reds Blog Update 14

Jul 19, 2014 Rise of the Reds 3 comments

The history of the GLA's technical achievements has always been one of trial and error: The lack of advanced technology and an actual industrial basis...

 Rise of the Reds Blog Update 13
C&C Generals: Zero Hour

Rise of the Reds Blog Update 13

Jul 6, 2014 Rise of the Reds 18 comments

As of Version 1.85, ECA Supply Tracks can be individually refitted into Munitions Tracks at Tier 1. Doing so will permanently remove their gathering ability...

 Rise of the Reds Update: Operation Charlemagne
C&C Generals: Zero Hour

Rise of the Reds Update: Operation Charlemagne

Jun 28, 2014 Rise of the Reds 39 comments

Good morning. This is General Willem van der Meer, acting supreme commander of the European Continental Army, calling all citizens and soldiers of Europe...

"Catch the General!" game mode
C&C Generals: Zero Hour

"Catch the General!" game mode

Jun 25, 2014 Earth Conflict 6 comments

Details on the "Catch the General!" game mode....and apparently "The summary field must be at least 50 characters in length."

 Rise of the Reds Update: Arena Mode Explained
C&C Generals: Zero Hour

Rise of the Reds Update: Arena Mode Explained

Jun 22, 2014 Rise of the Reds 11 comments

Greetings again! In today's update I'm going to reveal a bit more details about the mechanics of gameplay as well as two renders of exclusive units that...

 Rise of the Reds Blog Update 12
C&C Generals: Zero Hour

Rise of the Reds Blog Update 12

May 31, 2014 Rise of the Reds 10 comments

Hello Rise of the Reds Fans! In today's blog update we have one revamp render for you and one for a small gameplay tweak.

50 more EA games soon to lose support for multiplayer online
Game

50 more EA games soon to lose support for multiplayer online

May 15, 2014 148 comments

EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.

Rise of the Reds Blog Update 11
C&C Generals: Zero Hour

Rise of the Reds Blog Update 11

May 10, 2014 Rise of the Reds 12 comments

Hello Everyone! In this weeks update will show you all 2 vissual updates to both Tesla and RPG component towers:

 Rise of the Reds Blog Update 10
C&C Generals: Zero Hour

Rise of the Reds Blog Update 10

May 3, 2014 Rise of the Reds 15 comments

The NH40 Pegasus utility helicopter is the flying workhorse of the European Continental Army, as well as many of its member nation's armed forces. It...

Updates: Enhanced OST Part II
C&C Generals: Zero Hour

Updates: Enhanced OST Part II

May 2, 2014 C&C Generals Zero Hour : Enhanced 6 comments

This update is about the new original sound tracks. This is only a preview of the progression of a demo version of the songs. Also, something worth mentioning...

2 New Concept Arts!
C&C Generals: Zero Hour

2 New Concept Arts!

Apr 30, 2014 C&C Crazy Mod: Revived 4 comments

We have new Concept arts, and it looks AMAZING! We have new Concept artist, and they are Awesome!

Rise of the Reds Update: Preserving Freedom
C&C Generals: Zero Hour

Rise of the Reds Update: Preserving Freedom

Apr 27, 2014 Rise of the Reds 34 comments

The sea trembled and thousands cheered along the coastline as the USS Spirit of Independence Mobile Offshore Base, the Pacific sister ship of the Atlantic-based...

Rise of the Reds Blog Update 9
C&C Generals: Zero Hour

Rise of the Reds Blog Update 9

Apr 19, 2014 Rise of the Reds 20 comments

While the United States Air Force and Marine Corps began to introduce the V-22 Osprey in the early 2000s, the Army largely missed out on the advent of...

Back in the Game
C&C Generals: Zero Hour

Back in the Game

Apr 16, 2014 Deep Impact 10 comments

Greetings everyone, and welcome to the first actual update of this year... month... time... whatever! The thesis monster has been vanquished and the start...

 Rise of the Reds Blog Update 8
C&C Generals: Zero Hour

Rise of the Reds Blog Update 8

Apr 13, 2014 Rise of the Reds 18 comments

This one is more of a technical change, so I'll keep this factual to get the point across. It has come to our attention that the VDV General Power causes...

Rise of the Reds Blog Update 7
C&C Generals: Zero Hour

Rise of the Reds Blog Update 7

Apr 6, 2014 Rise of the Reds 11 comments

Heres an other blog update for you all to look at!

Tidal Wars Update - The Rising Sun (April Fools)
C&C Generals: Zero Hour

Tidal Wars Update - The Rising Sun (April Fools)

Apr 1, 2014 Tidal Wars 14 comments

The Chinese taking control the South East Asia. The Japanese are surely not taking this lightly. Within days after the Chinese departed to Philippines...

Rise of the Reds Update: Defiance
C&C Generals: Zero Hour

Rise of the Reds Update: Defiance

Mar 29, 2014 Rise of the Reds 33 comments

Netherlands, January 2049 20th Guards Army HQ, Enschede "You wanted to talk to me, Nikita?", General Leonid Zhukov got straight to the point after the...

Earth Conflict - Beta v0.1.65
C&C Generals: Zero Hour

Earth Conflict - Beta v0.1.65

Mar 25, 2014 Earth Conflict 15 comments

Earth Conflict's next beta features and ESTIMATED release date.

 Rise of the Reds Blog Update 6
C&C Generals: Zero Hour

Rise of the Reds Blog Update 6

Mar 22, 2014 Rise of the Reds 10 comments

Greetings erveryone here is an other blog update for you all! As of recently we have decided to reorganize a few of the russian generals powers by doing...

C&C Untitled - March Update 2014
C&C Generals: Zero Hour

C&C Untitled - March Update 2014

Mar 22, 2014 Command & Conquer: Untitled 9 comments

Ahoy there C&C Untitled fans! It's been a month since we've announced our news about getting hosted in SWR forums and with that, we'd like to present...

Tidal Wars Update #6 - Prelude to Zero Hour
C&C Generals: Zero Hour

Tidal Wars Update #6 - Prelude to Zero Hour

Mar 21, 2014 Tidal Wars 2 comments

After finding clues about a GLA splinter cell hiding in the Philippines, and evident lack of resolve from the local garrisons of the United States, the...

Rise of the Reds Blog Update 5
C&C Generals: Zero Hour

Rise of the Reds Blog Update 5

Mar 15, 2014 Rise of the Reds 9 comments

The Bloodhound is the newest modernisation of the venerable Westland Lynx, a multi-purpose helicopter of British design that serves in a variety of different...

The German Empire: a Decade of Turnarounds
C&C Generals: Zero Hour

The German Empire: a Decade of Turnarounds

Mar 10, 2014 Command & Conquer: ReichsMarsch 5 comments

Apologies for lack of updates! The team, especially CoLT, has been very busy these past months.

Rise of the Reds Blog Update 4
C&C Generals: Zero Hour

Rise of the Reds Blog Update 4

Mar 8, 2014 Rise of the Reds 12 comments

Greetings! Since last week alot of you were asking about salvage upgrades for the tanks we have showed off we decided to present you with renders of the...

Rise of the Reds Blog Update 3
C&C Generals: Zero Hour

Rise of the Reds Blog Update 3

Mar 2, 2014 Rise of the Reds 15 comments

Our efforts to overhaul the models of various GLA vehicles continues. Since the in-game GLA faction does not represent the standardised armed forces of...

 Rise of the Reds Blog Update 2
C&C Generals: Zero Hour

Rise of the Reds Blog Update 2

Feb 23, 2014 Rise of the Reds 13 comments

In today's Blog Update, we would like to show you some more visual improvements we have applied to the GLA. This time, the Technicals, which are now based...

Rise of the Reds Blog Update 1
C&C Generals: Zero Hour

Rise of the Reds Blog Update 1

Feb 16, 2014 Rise of the Reds 13 comments

Greetings. Our team is making good progress towards the completion of version 1.85, but there are many small changes or additions during development that...