Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Posted | Game Title | Author
Progress Atlast
C&C Generals: Zero Hour

Progress Atlast

Aug 18, 2010 Project Raptor 14 comments

Well I've begun to make real progress on the Militia's new units, will most likely be removing the Boss General as well to make way for a... I've said...

All Stars v1.2 Released!
C&C Generals: Zero Hour

All Stars v1.2 Released!

Jan 7, 2008 CnC: All Stars 0 comments

The CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2. This release includes several bug fixes that add more...

No we are not dead i tell ya!
C&C Generals: Zero Hour

No we are not dead i tell ya!

Sep 14, 2010 C&C: ShockWave 19 comments

Small update on what's going on with ShockWave development right now.

The changelog is here!
C&C Generals: Zero Hour

The changelog is here!

Oct 19, 2010 C&C: ShockWave 18 comments

As promised in the previous update this update will include the changelog for our release although i ask you all to keep in mind that this is still a...

Classic Cameo Update.
C&C Generals: Zero Hour

Classic Cameo Update.

Oct 29, 2010 C&C: ShockWave 22 comments

Once again a small status report on our development. We're almost done with testing the new release and are making the finishing touches as well as implementing...

ShockWave 1.0 Released
C&C Generals: Zero Hour

ShockWave 1.0 Released

Nov 24, 2010 C&C: ShockWave 33 comments

After about five years of working on this project, I am proud to announce that ShockWave has finally matured to a stage where it is no longer considered...

1.1 Annnounced
C&C Generals: Zero Hour

1.1 Annnounced

Dec 25, 2010 C&C: ShockWave 56 comments

Hello all,First i would like to thank everyone who voted us during the ModDB awards because we came out 7th out of all 100 mods with the players choice...

1.1 Visual Update
C&C Generals: Zero Hour

1.1 Visual Update

Feb 23, 2011 C&C: ShockWave 23 comments

Hello everyone! Today we have a small vissual update on some new graphics and designs for existing units aswell as a few (partialy) new ones.

The Storm is Here!
C&C Generals: Zero Hour

The Storm is Here!

Mar 16, 2011 C&C: ShockWave 111 comments

I'm not a man of alot of words but i'll keep it short and simple: Today is my birthday and i will celebrate that with one final releaseof ShockWave before...

Welcome Back General!
C&C Generals: Zero Hour

Welcome Back General!

Jan 8, 2012 Rise of the Reds 24 comments

Hello everyone, It's been a long time you heard from us but we're going to break the long silence for abit now. First of all i'd like to apologize for...

 Rise of the Reds Update #55: Built to Last
C&C Generals: Zero Hour

Rise of the Reds Update #55: Built to Last

May 25, 2012 Rise of the Reds 22 comments

Much has changed in Europe since the infamous GLA attacks of 2028: To ensure the safety of their continent, the recently established ECA has surrounded...

 Rise of the Reds Release: A New Beginning
C&C Generals: Zero Hour

Rise of the Reds Release: A New Beginning

May 27, 2012 Rise of the Reds 39 comments

Hello Comrades! You have all waited for this for a long time and perhaps longer than we should have let you wait but all of that won't matter right now...

 Rise of the Reds Update #66: Casus Belli
C&C Generals: Zero Hour

Rise of the Reds Update #66: Casus Belli

Aug 27, 2012 Rise of the Reds 22 comments

The Sentinel is the super-heavy tank of the Russian Federation. It has gone through several upgrades, always sporting the latest in technology the Motherland...

 Rise of the Reds Release: Version 1.72
C&C Generals: Zero Hour

Rise of the Reds Release: Version 1.72

Oct 1, 2012 Rise of the Reds 20 comments

Hello Reds fans! It's been a while since our last update but the wait is finally over: The new version is here!

 Rise of the Reds Update #78: Swamped
C&C Generals: Zero Hour

Rise of the Reds Update #78: Swamped

Dec 2, 2012 Rise of the Reds 15 comments

"When we went into the Netherlands in August '46; I'd say that was the point where things got really messy for us. The Poles held their ground quite well...

 Rise of the Reds Update #79: There'll always be an England
C&C Generals: Zero Hour

Rise of the Reds Update #79: There'll always be an England

Dec 5, 2012 Rise of the Reds 42 comments

Ramsgate, United Kingdom 8 September 2047, 05:12 A grey morning at the coast of England. A mild fog hung above the Channel while a lone group of four...

Rise of the Reds Update #81: End Game
C&C Generals: Zero Hour

Rise of the Reds Update #81: End Game

Dec 12, 2012 Rise of the Reds 19 comments

"Forward, comrades, we must cleanse this foul country! General Aleksandr protects us!", Storm Squad Leader Viktor Grigoryev, a former convict otherwise...

Rise of the Reds Version 1.8 Released
C&C Generals: Zero Hour

Rise of the Reds Version 1.8 Released

Dec 25, 2012 Rise of the Reds 41 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR Patch Release 1.801
C&C Generals: Zero Hour

ROTR Patch Release 1.801

Dec 31, 2012 Rise of the Reds 17 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

 Rise of the Reds Update: The Stories of Others, Part I
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part I

Feb 10, 2013 Rise of the Reds 51 comments

The Swiss Confederation maintained a strict policy of neutrality since the end of the Napoleonic Wars in 1815. Despite its central location in the very...

 Rise of the Reds Update: The Stories of Others, Part II
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part II

Feb 18, 2013 Rise of the Reds 32 comments

Ever since the battle lines of the Global War on Terror had shifted from Central Asia to the Middle East in the mid-2020s, long-brewing conflicts in the...

Rise of the Reds Update: The Stories of Others, Part III
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part III

Feb 23, 2013 Rise of the Reds 26 comments

Ever since the armistice of 1953, the social, economic and political divide between the two Koreas had become more and more extreme. While the South evolved...

 Rise of the Reds Release: Patch 1.802
C&C Generals: Zero Hour

Rise of the Reds Release: Patch 1.802

Feb 27, 2013 Rise of the Reds 54 comments

After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs. In order to gather these helpful information...

Rise of the Reds Update: New World Order
C&C Generals: Zero Hour

Rise of the Reds Update: New World Order

Mar 10, 2013 Rise of the Reds 44 comments

United States of America, 2033 This is SNN. My name is Gene Wallace and I'm bringing you up to speed on today's most important events.

 Rise of the Reds Update: The Reboot
C&C Generals: Zero Hour

Rise of the Reds Update: The Reboot

Mar 31, 2013 Rise of the Reds 90 comments

Today's update marks a milestone in the history of our project and we're coming to you with an announcement that's going to rock your world. After many...

Rise of the Reds Update: Robot Wars, Part I
C&C Generals: Zero Hour

Rise of the Reds Update: Robot Wars, Part I

Apr 25, 2013 Rise of the Reds 51 comments

"Hi! I'm Steve Dawson and on today's episode of Future Warfare, I'll be giving you an exclusive look at some of the most cutting edge combat robots of...

Russian Hardware Redux, Part I
C&C Generals: Zero Hour

Russian Hardware Redux, Part I

Jun 24, 2013 Rise of the Reds 23 comments

Well, Future Warfare is apparently having some technical difficulties and since we want to spare you folks an even lengthier commercial break until it...

Generals Classic Re-Released
C&C Generals: Zero Hour

Generals Classic Re-Released

Jul 16, 2013 Generals Classic 0 comments

Fellow fellow modders, community members and fans. This mod projects was originaly released durring a time when Windows XP was the dominant operating...

WarGames Zero Hour Re-Release
C&C Generals: Zero Hour

WarGames Zero Hour Re-Release

Jul 16, 2013 WarGames Zero:Hour 1 comment

Fellow fellow modders, community members and fans. This mod projects was originaly released durring a time when Windows XP was the dominant operating...

 Rise of the Reds Update: Russian Hardware Redux, Part III
C&C Generals: Zero Hour

Rise of the Reds Update: Russian Hardware Redux, Part III

Jul 22, 2013 Rise of the Reds 9 comments

In today's update, we'd like to show you the new versions of the Kashtan CIWS and the Tremor AGAS, complete with sharper textures and more detail.

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
Contact
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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