Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Earth Conflict Project
C&C Generals: Zero Hour

Earth Conflict Project

Jan 6, 2014 Earth Conflict 7 comments

I don't think the summary part is really necessary as it doesn't really contain the real\complete news....ooh well...

Zero Hour Reborn V6.25 Released
C&C Generals: Zero Hour

Zero Hour Reborn V6.25 Released

Jan 4, 2014 Zero Hour Reborn 31 comments

A late Christmas/New Year present for you all, Reborn V6.25 is finally here!

Contra 008 Beta 2 released and changelog (part 15)
C&C Generals: Zero Hour

Contra 008 Beta 2 released and changelog (part 15)

Jan 1, 2014 Contra 51 comments

What's the situation, what are the changes? Read here.

Deep-Impact-Update-11
C&C Generals: Zero Hour

Deep-Impact-Update-11

Dec 31, 2013 Deep Impact 4 comments

There was once a year called 2013, but now it's gonna pass and the only thing left behind it will be sad memories and bad stories. Welcome 2014 for more...

Rise of the Reds Update: Supporting the War Effort
C&C Generals: Zero Hour

Rise of the Reds Update: Supporting the War Effort

Dec 28, 2013 Rise of the Reds 22 comments

We would also like to use this opportunity to thank everyone who voted for Rise Of The Reds in this year's MOTY competition on ModDB. Your support has...

Replicators are coming
C&C Generals: Zero Hour

Replicators are coming

Dec 23, 2013 C&C Stargate Universe 4 comments

A new version with the replicators is available ! The version version 2.0 B1 131223 mainly introduces the 4th playable faction.

V0.5 beta download
C&C Generals: Zero Hour

V0.5 beta download

Dec 23, 2013 Modern Warfare 19 comments

V0.5BETA download MerryChristmas Download Click EXE installation Replacing Resolution Need to restart the gamePoints once ControlBar To play the gameKeypad...

Thanks for Voting!
C&C Generals: Zero Hour

Thanks for Voting!

Dec 11, 2013 Rise of the Reds 12 comments

I would personaly like to thank everyone for voting for our mod project again this year since we again made it into the Top 100 in the mod of the year...

 Rise of the Reds Update: Heart of Darkness
C&C Generals: Zero Hour

Rise of the Reds Update: Heart of Darkness

Dec 6, 2013 Rise of the Reds 12 comments

"So...You want me to tell you what it's like in the Zone? Well then, let me put it like this: Even during my time with the Recces - that was between 2035...

Tidal Wars Update #5 - Subterfuge
C&C Generals: Zero Hour

Tidal Wars Update #5 - Subterfuge

Dec 4, 2013 Tidal Wars 1 comment

After their success at selling their invention to the Americans, The Evans Corporation makes a secret deal with China to provide them with their own SCVs...

Vote for us in MOTY 2013
C&C Generals: Zero Hour

Vote for us in MOTY 2013

Dec 2, 2013 Tiberian Sun Redux 1 comment

It's that time for the year again commanders, and we are honored to be Nominated for Mod of the year together with over 1000 other mods. So we have a...

AWAKEN
C&C Generals: Zero Hour

AWAKEN

Nov 23, 2013 Contra 40 comments

Contra is back on track... and now, with faster progress than before!!!

Rise of the Reds Update: Beasts of Steel
C&C Generals: Zero Hour

Rise of the Reds Update: Beasts of Steel

Nov 22, 2013 Rise of the Reds 33 comments

In today's update, we present you the overhauled versions of two ROTR classics as well as a new vehicle that replaces the BRDM-1 in the Russian Armour...

Tiberian sun redux update #23
C&C Generals: Zero Hour

Tiberian sun redux update #23

Nov 21, 2013 Tiberian Sun Redux 5 comments

This update is a forgotten update with a small GDI TD update, we have already announced that the forgotten will be include in the mod for mappers so of...

Tiberian sun redux update #22
C&C Generals: Zero Hour

Tiberian sun redux update #22

Nov 12, 2013 Tiberian Sun Redux 2 comments

How it's going commander, ready for the 22 news article ?

Deep Impact Update 10
C&C Generals: Zero Hour

Deep Impact Update 10

Nov 12, 2013 Deep Impact 10 comments

This is the update's summary. The only reason there is text here is because this is a required field with a minimum limit of 100 characters.

Rise of the Reds Update: Robot Wars, Part II
C&C Generals: Zero Hour

Rise of the Reds Update: Robot Wars, Part II

Nov 11, 2013 Rise of the Reds 34 comments

"Now, here's an interesting factoid for you: In statistical terms, the US military has expended 250.000 bullets on every insurgent killed during our campaigns...

 Rise of the Reds Update: Birds of Prey
C&C Generals: Zero Hour

Rise of the Reds Update: Birds of Prey

Nov 5, 2013 Rise of the Reds 25 comments

Originally introduced in 1977, the A-10 Thunderbolt II, more commonly known as the Warthog, is among the oldest aircraft in service of the United States...

 Rise of the Reds Update: Red Aviation, Russian Airfield, Hunchback & Halo
C&C Generals: Zero Hour

Rise of the Reds Update: Red Aviation, Russian Airfield, Hunchback & Halo

Oct 22, 2013 Rise of the Reds 18 comments

In today's little update, we want to show you some more model and texture revisions. This time, you'll get a look at the new Russian Airfield, the Mi-40...

The Last Battlefields  #3 Monday Big Updates 2
C&C Generals: Zero Hour

The Last Battlefields #3 Monday Big Updates 2

Oct 13, 2013 C&C Generals : The Last Battlefields Mod 2 comments

The Last Battlefields Mod will be updated every weeks on Monday, which named "Monday Big Updates".This is the second updates :)

Rise of the Reds Update: Direct Action
C&C Generals: Zero Hour

Rise of the Reds Update: Direct Action

Oct 8, 2013 Rise of the Reds 15 comments

After the success of the RQ-16 Targeteer vehicle support drone, the US military has recently introduced the RQ-32, a more advanced model with an all-new...

The Last Battlefields  #2 Monday Big Updates 1
C&C Generals: Zero Hour

The Last Battlefields #2 Monday Big Updates 1

Oct 6, 2013 C&C Generals : The Last Battlefields Mod 3 comments

Start from today, The Last Battlefields Mod will be updated every weeks on Monday, which named "Monday Big Updates".

Lab Rats
C&C Generals: Zero Hour

Lab Rats

Oct 6, 2013 Deep Impact 9 comments

Time once again for another DI update. This one is a bit late, but better late then never, right?

New version 1.5 Beta 2 130923
C&C Generals: Zero Hour

New version 1.5 Beta 2 130923

Oct 1, 2013 C&C Stargate Universe 3 comments

A new version is available. It brings many changes to the previous one. New units and abilities appear in the ranks of the three factions Tau'ri, Goa'uld...

Tiberian sun redux update #21
C&C Generals: Zero Hour

Tiberian sun redux update #21

Sep 30, 2013 Tiberian Sun Redux 6 comments

In update number 21 we really need your help to finish the development for Tiberian Sun Redux 0.75.

Nod the way it works
C&C Generals: Zero Hour

Nod the way it works

Sep 20, 2013 C&C THE VORTEX 12 comments

A small updata about nod mechanics in vortex modand a few note about mod progress.

Rise of the Reds Update: Whistleblower
C&C Generals: Zero Hour

Rise of the Reds Update: Whistleblower

Sep 7, 2013 Rise of the Reds 38 comments

"When I majored in computer science at the university of Shanghai in 2044, I was approached by a recruitment officer. My very own professor had recommended...

Knights of Saint Peter
C&C Generals: Zero Hour

Knights of Saint Peter

Sep 3, 2013 Deep Impact 12 comments

Oh look, another update! Welcome once again to another DI update. We have a lot of renders to show, so let's get to it!

Tiberian sun redux update #20
C&C Generals: Zero Hour

Tiberian sun redux update #20

Aug 21, 2013 Tiberian Sun Redux 4 comments

In today's update, we will present you another batch of overhauled GDI vehicles and dont forget Nod: The MCV and Disruptor.

Working, working, working
C&C Generals: Zero Hour

Working, working, working

Aug 18, 2013 Wichomania 0 comments

Models and Maps.

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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