Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Rise of the Reds Update #75: Eisenfresser
C&C Generals: Zero Hour

Rise of the Reds Update #75: Eisenfresser

Nov 14, 2012 Rise of the Reds 31 comments

Greetings commander, the following information is considered top secret by the European Continental Army, under no circumstances will you reveal the following...

Rise of the Reds Update #74: First to Fight
C&C Generals: Zero Hour

Rise of the Reds Update #74: First to Fight

Nov 9, 2012 Rise of the Reds 17 comments

Greetings Commander. Hope you hadn't gotten too comfortable in your barracks, as you're all being sent to the front. The invaders approach, and we've...

Rise of the Reds Update #73: The Huntsman Returns
C&C Generals: Zero Hour

Rise of the Reds Update #73: The Huntsman Returns

Nov 4, 2012 Rise of the Reds 23 comments

Greetings Comrades, today we introduce you to primary European armor you will be fight in the battlefield. Obviously they are not nearly as deadly as...

 Rise of the Reds Update #72: It Came from Outer Space
C&C Generals: Zero Hour

Rise of the Reds Update #72: It Came from Outer Space

Nov 1, 2012 Rise of the Reds 38 comments

Look general, What's that light in the sky? Turns out this time it's not the Particle Cannon

 Rise of the Reds Update #71: Second Sun
C&C Generals: Zero Hour

Rise of the Reds Update #71: Second Sun

Oct 23, 2012 Rise of the Reds 15 comments

Good Evening ladies and gentlemen. This is ECAN news network, bringing you the ceremonious activation of the world's first solar fusion reactor. This...

Deep Impact Update 2
Game

Deep Impact Update 2

Oct 22, 2012 12 comments

Europe divided and terrorized. GLA defeated and crippled. The events that followed ZH, and eventually lead to the creation of WEA.

INR Future plans
C&C Generals: Zero Hour

INR Future plans

Oct 20, 2012 Indonesian National Revolution 3 comments

Some information about our future plans for the Indonesia National Revolution mod.

What we have been doing at the "cease"
C&C Generals: Zero Hour

What we have been doing at the "cease"

Oct 16, 2012 Indonesian National Revolution 3 comments

Some examples and explanation of what we have done during our "ceased development"

 Rise of the Reds Update #70: Vengeance Unleashed
C&C Generals: Zero Hour

Rise of the Reds Update #70: Vengeance Unleashed

Oct 16, 2012 Rise of the Reds 18 comments

Surprise! Another update for all you fans out there! Today, we've got puppies! Deadly puppies! Also, another fairly interesting vehicle for all you guys...

Tidal Wars Update #2 - Prologue To War
C&C Generals: Zero Hour

Tidal Wars Update #2 - Prologue To War

Oct 15, 2012 Tidal Wars 4 comments

The US Navy had difficulties in giving naval support in The War Against Global Terrorism, thus they cannot fully get in the combat as depicted in the...

 Rise of the Reds Update #69: Risen from Ruins
C&C Generals: Zero Hour

Rise of the Reds Update #69: Risen from Ruins

Oct 13, 2012 Rise of the Reds 22 comments

Greetings Comrades, in todays' update, we introduce you to the basic ECA infantry you will encounter in your conquest of Europe. The FELIN and Panzerfaust...

Rise of the Reds Update #68: Countdown to Zero Hour
C&C Generals: Zero Hour

Rise of the Reds Update #68: Countdown to Zero Hour

Oct 8, 2012 Rise of the Reds 15 comments

Good evening, ROTR fans. After the release of 1.72, we are proud to present you the first update in a series of weekly updates that will showcase the...

 Rise of the Reds Release: Version 1.72
C&C Generals: Zero Hour

Rise of the Reds Release: Version 1.72

Oct 1, 2012 Rise of the Reds 20 comments

Hello Reds fans! It's been a while since our last update but the wait is finally over: The new version is here!

October Mini-Update
C&C Generals: Zero Hour

October Mini-Update

Oct 1, 2012 Command & Conquer: ReichsMarsch 3 comments

Mini-update. Faction Logos, Unit renders and new artwork.

NAval YArd US Navy Revolution mod
C&C Generals: Zero Hour

NAval YArd US Navy Revolution mod

Sep 28, 2012 Generals: Revolution Project 4 comments

NAval YArd US Navy Revolution mod. Builds ships and technical ships.

 Foxtrot Code Alpha has been relised
C&C Generals: Zero Hour

Foxtrot Code Alpha has been relised

Sep 27, 2012 Project Raptor: The Foxtrot Code 9 comments

Alpha version was loaded. Released some details about mod and about the future.

Deep Impact Update 1
Game

Deep Impact Update 1

Sep 27, 2012 35 comments

2020, the world's economic crisis went even deeper. With natural resources slowly depleting, a huge energy crisis was on the horizon. 2033, An asteroid...

September 2012 Update & Logo/Style change
C&C Generals: Zero Hour

September 2012 Update & Logo/Style change

Sep 22, 2012 Command & Conquer: Untitled 4 comments

Ahoy C&C Untitled fans! In this September 2012 update, we'll give you guys some awesome tidbits on the recent development status of the mod! Now to...

Vortex September update
C&C Generals: Zero Hour

Vortex September update

Sep 20, 2012 C&C THE VORTEX 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

Hamachi for Generals Zero Hour +Mods
C&C: Generals

Hamachi for Generals Zero Hour +Mods

Sep 12, 2012 CnC: An Act of War 4 comments

EA wants no servers for Generals Zero Hour?? SO BE IT! We got one of our own! Need an Hamachi network for mods of Generals ZH? We got them too!

The Reich is on the March!
C&C Generals: Zero Hour

The Reich is on the March!

Sep 12, 2012 Command & Conquer: ReichsMarsch 1 comment

September Progress Update. The Reich's Infantry march into battle!

 Rise of the Reds Update #67: The Suspense - It's Killing You!
C&C Generals: Zero Hour

Rise of the Reds Update #67: The Suspense - It's Killing You!

Sep 9, 2012 Rise of the Reds 42 comments

Hello there RotR fans. Sorry to announce that 1.72 is gonna be delayed a bit due to the AI not being finished yet and we're pretty much out of updates...

GenX September Update
C&C Generals: Zero Hour

GenX September Update

Sep 4, 2012 Generation X 5 comments

Yaay! New update. First some renders, then perhaps something special!

The Last Battlefields Update #2 : The Uprising
C&C Generals: Zero Hour

The Last Battlefields Update #2 : The Uprising

Sep 1, 2012 C&C Generals : The Last Battlefields Mod 8 comments

Commander, we have gained a new report from the battlefield, please read it.

Tiberian Sun Redux Update #14
C&C Generals: Zero Hour

Tiberian Sun Redux Update #14

Aug 27, 2012 Tiberian Sun Redux 5 comments

Tiberian Sun Redux Update #14 To read the full article please continue reading.

 Rise of the Reds Update #66: Casus Belli
C&C Generals: Zero Hour

Rise of the Reds Update #66: Casus Belli

Aug 27, 2012 Rise of the Reds 22 comments

The Sentinel is the super-heavy tank of the Russian Federation. It has gone through several upgrades, always sporting the latest in technology the Motherland...

Return of the Lost Generals Update 3: USA Covert Ops General
C&C Generals: Zero Hour

Return of the Lost Generals Update 3: USA Covert Ops General

Aug 23, 2012 Return of the Lost Generals 3 comments

More than one freaking year after the previous update... so sorry guys

 Rise of the Reds Update #65: The Eyes of the Dragon
C&C Generals: Zero Hour

Rise of the Reds Update #65: The Eyes of the Dragon

Aug 19, 2012 Rise of the Reds 8 comments

Good evening comrade. Today, you will observe more instruments that our glorious nation will use to observe. Today we introduce an recon upgrade for our...

 Rise of the Reds Update #64: Strategic Air Assets
C&C Generals: Zero Hour

Rise of the Reds Update #64: Strategic Air Assets

Aug 14, 2012 Rise of the Reds 13 comments

Lots of new airplanes coming your way, dropping all sorts of surprises.

Revolution beta 1.0 (coming soon)
C&C Generals: Zero Hour

Revolution beta 1.0 (coming soon)

Aug 6, 2012 Generals: Revolution Project 7 comments

The beta the version coming soon. We are glad to report that new units both new effects and ways of conducting fight are ready. All units of the Zero...

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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