Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Updates: Enhanced OST
C&C Generals: Zero Hour

Updates: Enhanced OST

Dec 8, 2012 C&C Generals Zero Hour : Enhanced 13 comments

This update is about the new original sound tracks. This is only a preview of the progression of a demo version of the songs.

Tiberian Sun Redux Update #16
C&C Generals: Zero Hour

Tiberian Sun Redux Update #16

Dec 8, 2012 Tiberian Sun Redux 4 comments

Its that time of the year again isnt it ? To read the full article please continue reading.

First release of Lethal Tanks now available
C&C Generals: Zero Hour

First release of Lethal Tanks now available

Dec 7, 2012 Lethal Tanks 1 comment

Lethal tanks expands on Zero Hour, to create a intense tank-battle focused gameplay. Artillery and aircraft are limited in number and capabilities. The...

NProject Mod 12/12 Update
C&C Generals: Zero Hour

NProject Mod 12/12 Update

Dec 7, 2012 NProject Mod 3 comments

This is the last update in 2012 about the upcoming v2.8.1 patch. Including the new Infantry General stage for Generals Challenge.

 Rise of the Reds Update #79: There'll always be an England
C&C Generals: Zero Hour

Rise of the Reds Update #79: There'll always be an England

Dec 5, 2012 Rise of the Reds 42 comments

Ramsgate, United Kingdom 8 September 2047, 05:12 A grey morning at the coast of England. A mild fog hung above the Channel while a lone group of four...

 Rise of the Reds Update #78: Swamped
C&C Generals: Zero Hour

Rise of the Reds Update #78: Swamped

Dec 2, 2012 Rise of the Reds 15 comments

"When we went into the Netherlands in August '46; I'd say that was the point where things got really messy for us. The Poles held their ground quite well...

 Rise of the Reds Update #77: The Fourth Estate
C&C Generals: Zero Hour

Rise of the Reds Update #77: The Fourth Estate

Nov 29, 2012 Rise of the Reds 22 comments

Hello European citizens under Russian occupation. All is well. Do not attempt a pointless struggle, we are simply here to restore your democracy and spread...

 Rise of the Reds Update #76: Downfall
C&C Generals: Zero Hour

Rise of the Reds Update #76: Downfall

Nov 24, 2012 Rise of the Reds 37 comments

Mayday, Mayday. The Black Eagle has fallen, I repeat the Black Eagle has fallen.

November Update
C&C Generals: Zero Hour

November Update

Nov 18, 2012 Command & Conquer: ReichsMarsch 6 comments

China Marches into Battle! Conscript, AT Rifleman, Bloodhound.

Updates: A Fire Will Rise
C&C Generals: Zero Hour

Updates: A Fire Will Rise

Nov 17, 2012 C&C Generals Zero Hour : Enhanced 19 comments

This update is about new PLA arsenals, units and more. This is only a preview of the progression and where the mod stands. Also, what I'm up to.

The Last Battlefields Update #3 : The War
C&C Generals: Zero Hour

The Last Battlefields Update #3 : The War

Nov 14, 2012 C&C Generals : The Last Battlefields Mod 6 comments

Commander, we have gained a new report from the battlefield, please read it.

Rise of the Reds Update #75: Eisenfresser
C&C Generals: Zero Hour

Rise of the Reds Update #75: Eisenfresser

Nov 14, 2012 Rise of the Reds 31 comments

Greetings commander, the following information is considered top secret by the European Continental Army, under no circumstances will you reveal the following...

Rise of the Reds Update #74: First to Fight
C&C Generals: Zero Hour

Rise of the Reds Update #74: First to Fight

Nov 9, 2012 Rise of the Reds 17 comments

Greetings Commander. Hope you hadn't gotten too comfortable in your barracks, as you're all being sent to the front. The invaders approach, and we've...

Rise of the Reds Update #73: The Huntsman Returns
C&C Generals: Zero Hour

Rise of the Reds Update #73: The Huntsman Returns

Nov 4, 2012 Rise of the Reds 23 comments

Greetings Comrades, today we introduce you to primary European armor you will be fight in the battlefield. Obviously they are not nearly as deadly as...

 Rise of the Reds Update #72: It Came from Outer Space
C&C Generals: Zero Hour

Rise of the Reds Update #72: It Came from Outer Space

Nov 1, 2012 Rise of the Reds 38 comments

Look general, What's that light in the sky? Turns out this time it's not the Particle Cannon

 Rise of the Reds Update #71: Second Sun
C&C Generals: Zero Hour

Rise of the Reds Update #71: Second Sun

Oct 23, 2012 Rise of the Reds 15 comments

Good Evening ladies and gentlemen. This is ECAN news network, bringing you the ceremonious activation of the world's first solar fusion reactor. This...

Deep Impact Update 2
Game

Deep Impact Update 2

Oct 22, 2012 12 comments

Europe divided and terrorized. GLA defeated and crippled. The events that followed ZH, and eventually lead to the creation of WEA.

INR Future plans
C&C Generals: Zero Hour

INR Future plans

Oct 20, 2012 Indonesian National Revolution 3 comments

Some information about our future plans for the Indonesia National Revolution mod.

What we have been doing at the "cease"
C&C Generals: Zero Hour

What we have been doing at the "cease"

Oct 16, 2012 Indonesian National Revolution 3 comments

Some examples and explanation of what we have done during our "ceased development"

 Rise of the Reds Update #70: Vengeance Unleashed
C&C Generals: Zero Hour

Rise of the Reds Update #70: Vengeance Unleashed

Oct 16, 2012 Rise of the Reds 18 comments

Surprise! Another update for all you fans out there! Today, we've got puppies! Deadly puppies! Also, another fairly interesting vehicle for all you guys...

Tidal Wars Update #2 - Prologue To War
C&C Generals: Zero Hour

Tidal Wars Update #2 - Prologue To War

Oct 15, 2012 Tidal Wars 4 comments

The US Navy had difficulties in giving naval support in The War Against Global Terrorism, thus they cannot fully get in the combat as depicted in the...

 Rise of the Reds Update #69: Risen from Ruins
C&C Generals: Zero Hour

Rise of the Reds Update #69: Risen from Ruins

Oct 13, 2012 Rise of the Reds 22 comments

Greetings Comrades, in todays' update, we introduce you to the basic ECA infantry you will encounter in your conquest of Europe. The FELIN and Panzerfaust...

Rise of the Reds Update #68: Countdown to Zero Hour
C&C Generals: Zero Hour

Rise of the Reds Update #68: Countdown to Zero Hour

Oct 8, 2012 Rise of the Reds 15 comments

Good evening, ROTR fans. After the release of 1.72, we are proud to present you the first update in a series of weekly updates that will showcase the...

 Rise of the Reds Release: Version 1.72
C&C Generals: Zero Hour

Rise of the Reds Release: Version 1.72

Oct 1, 2012 Rise of the Reds 20 comments

Hello Reds fans! It's been a while since our last update but the wait is finally over: The new version is here!

October Mini-Update
C&C Generals: Zero Hour

October Mini-Update

Oct 1, 2012 Command & Conquer: ReichsMarsch 3 comments

Mini-update. Faction Logos, Unit renders and new artwork.

NAval YArd US Navy Revolution mod
C&C Generals: Zero Hour

NAval YArd US Navy Revolution mod

Sep 28, 2012 Generals: Revolution Project 4 comments

NAval YArd US Navy Revolution mod. Builds ships and technical ships.

 Foxtrot Code Alpha has been relised
C&C Generals: Zero Hour

Foxtrot Code Alpha has been relised

Sep 27, 2012 Project Raptor: The Foxtrot Code 9 comments

Alpha version was loaded. Released some details about mod and about the future.

Deep Impact Update 1
Game

Deep Impact Update 1

Sep 27, 2012 35 comments

2020, the world's economic crisis went even deeper. With natural resources slowly depleting, a huge energy crisis was on the horizon. 2033, An asteroid...

September 2012 Update & Logo/Style change
C&C Generals: Zero Hour

September 2012 Update & Logo/Style change

Sep 22, 2012 Command & Conquer: Untitled 4 comments

Ahoy C&C Untitled fans! In this September 2012 update, we'll give you guys some awesome tidbits on the recent development status of the mod! Now to...

Vortex September update
C&C Generals: Zero Hour

Vortex September update

Sep 20, 2012 C&C THE VORTEX 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
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Release Date
Released Sep 25, 2003
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