Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Rise of the Reds Update #63: Death from Above
C&C Generals: Zero Hour

Rise of the Reds Update #63: Death from Above

Aug 6, 2012 Rise of the Reds 20 comments

Evening General! Today we're gonna git you familiarized with some good ol' American Shock n' Awe. We've got our brand new Spectre III, which can dish...

New version 1.5 available with the Asgard
C&C Generals: Zero Hour

New version 1.5 available with the Asgard

Aug 4, 2012 C&C Stargate Universe 3 comments

In this 1.5 Alpha version, you will finally be able to play as the Asgard civilization, and serve as a protector of the free people.

Release: The 0.8.3 is Released!
C&C Generals: Zero Hour

Release: The 0.8.3 is Released!

Aug 3, 2012 C&C Generals Zero Hour : Enhanced 0 comments

This news is about beta release details. The details are in the news which moddb asks me to put on 50 characters here so I have to.

Rise of the Reds Update #62: Under New Management
C&C Generals: Zero Hour

Rise of the Reds Update #62: Under New Management

Jul 30, 2012 Rise of the Reds 14 comments

Greetings Comrade! Today we will discuss two special infantry types for the People's Republic of China: The Pyro Technician and the Nukeneer. Indeed...

Comic Con' 2012 and Version 2 release date
C&C Generals: Zero Hour

Comic Con' 2012 and Version 2 release date

Jul 28, 2012 C&C Stargate Universe 3 comments

Some juicy informations concerning Comic Con' Paris 2012 and the next version of the mod.

july update
C&C Generals: Zero Hour

july update

Jul 26, 2012 C&C THE VORTEX 16 comments

wellcome back in a new update ,sorry we were late for it but it truely worth its time ,have a nice watch ;)

NProject Mod 24/7 Update - Version 2.8 Released!
C&C Generals: Zero Hour

NProject Mod 24/7 Update - Version 2.8 Released!

Jul 24, 2012 NProject Mod 18 comments

Generals, after one and half years worth of development time since the last update, the third installment of NProject Mod is ready for the release. This...

Rise of the Reds Update #61: High Mobility Multipurpose Wheeled Vehicle
C&C Generals: Zero Hour

Rise of the Reds Update #61: High Mobility Multipurpose Wheeled Vehicle

Jul 24, 2012 Rise of the Reds 17 comments

General, I think we all know what we our armed foreces needs more of and that's Hummers! Yes, the workhorse of the American military for half a century...

Rise of the Reds Update #60:  Leave them in the Dust
C&C Generals: Zero Hour

Rise of the Reds Update #60: Leave them in the Dust

Jul 18, 2012 Rise of the Reds 7 comments

Greetings brother. Today we introduce a bit of GLA ingenuity that will help us defeat the infidels! As well as introduce one of our faithful and brilliant...

Rise of the Reds Update # 59: The only Easy Day was Yesterday
C&C Generals: Zero Hour

Rise of the Reds Update # 59: The only Easy Day was Yesterday

Jul 11, 2012 Rise of the Reds 26 comments

Good Evening General! Today we've got some updated equipment from the US arsenal and well as some spec OPs guys you don't want to mess with. This marks...

Rise of the Reds Update #58: Demons from the Past
C&C Generals: Zero Hour

Rise of the Reds Update #58: Demons from the Past

Jul 3, 2012 Rise of the Reds 17 comments

Evening Comrade! Today we reveal a brand new versatile and formidable chopper for the Russian forces available for the upcoming 1.72 patch!

News #7
C&C Generals: Zero Hour

News #7

Jul 2, 2012 C&C Generals Zero Hour : Enhanced 2 comments

This news is regarding the current situation in my life which is affecting the development of this mod.

State of CnC Blast Out
C&C Generals: Zero Hour

State of CnC Blast Out

Jun 26, 2012 CnC Blast Out 8 comments

Hello Fans of this wicked mod CnC Blast Out. Since the beginning this mod was a one man Project by Crazy..Tira and now there is a Second guy ... Me! So...

 C&C Untitled June 2012 Update
C&C Generals: Zero Hour

C&C Untitled June 2012 Update

Jun 24, 2012 Command & Conquer: Untitled 10 comments

Wazzup C&C Untitled fans! Despite the slow down in the development (real life etc,.) we'd present to you the June 2012 updates for C&C Untitled to tell...

Rise of the Reds Update #57: As the War Approaches
C&C Generals: Zero Hour

Rise of the Reds Update #57: As the War Approaches

Jun 22, 2012 Rise of the Reds 18 comments

Good evening General! Today, we'll be be showing off how quantity has a quality of it's own. You guessed it, we're finally having a Chinese update, in...

Rise of the Reds Update #56: Static on all Channels
C&C Generals: Zero Hour

Rise of the Reds Update #56: Static on all Channels

Jun 14, 2012 Rise of the Reds 23 comments

First post-1.7 update! Today's update is light on lore and heavy on news, specifically news on the upcoming patch: version 1.72! We'll be discussing upcoming...

 Rise of the Reds Release: A New Beginning
C&C Generals: Zero Hour

Rise of the Reds Release: A New Beginning

May 27, 2012 Rise of the Reds 39 comments

Hello Comrades! You have all waited for this for a long time and perhaps longer than we should have let you wait but all of that won't matter right now...

 Rise of the Reds Update #55: Built to Last
C&C Generals: Zero Hour

Rise of the Reds Update #55: Built to Last

May 25, 2012 Rise of the Reds 22 comments

Much has changed in Europe since the infamous GLA attacks of 2028: To ensure the safety of their continent, the recently established ECA has surrounded...

Rise of the Reds Update #54: The East is Red
C&C Generals: Zero Hour

Rise of the Reds Update #54: The East is Red

May 22, 2012 Rise of the Reds 14 comments

Greetings Comrades! Welcome to our glorious update, today we shall be introducing one of our glorious comrade-general Bao Jin, as well as some special...

Rise of the Reds Update #53: Old Dogs of War
C&C Generals: Zero Hour

Rise of the Reds Update #53: Old Dogs of War

May 18, 2012 Rise of the Reds 13 comments

Greetings general. Today we have an update for an old stable of the US forces, the Bradley IFV as well as the general that wields these versatile and...

 Rise of the Reds Update #52: Operational Assets
C&C Generals: Zero Hour

Rise of the Reds Update #52: Operational Assets

May 12, 2012 Rise of the Reds 6 comments

Greetings general. Here's a list of civilian assets that you may encounter in the field that will help you fight off them Ruskies, Chinese, or whatever...

Rise of the Reds Update #51: Below the Thunder
C&C Generals: Zero Hour

Rise of the Reds Update #51: Below the Thunder

May 4, 2012 Rise of the Reds 9 comments

Good evening general, as the African campaign draws to a close, we'd like to introduce you to a new piece of equipment that our

Tidal Wars Update #1 - The First To Set Sail
C&C Generals: Zero Hour

Tidal Wars Update #1 - The First To Set Sail

May 1, 2012 Tidal Wars 5 comments

After the long hiatus, we decided to change our direction and restate our objectives. Under the new leadership, the mod previously known as Project Evans...

 Rise of the Reds Update #50: Lightning from a Cloudless Sky
C&C Generals: Zero Hour

Rise of the Reds Update #50: Lightning from a Cloudless Sky

Apr 28, 2012 Rise of the Reds 17 comments

Evenin' General. Seems like crazy Hassan got 'imself some wings. These silly terrorists think flying will somehow aide them in their fight against freedom...

 Rise of the Reds Update #49: Farewell to Foreign Shores
C&C Generals: Zero Hour

Rise of the Reds Update #49: Farewell to Foreign Shores

Apr 21, 2012 Rise of the Reds 21 comments

Good Evening Admiral! Why, we the jolly ol' chaps at SWR were just about to set sail on some nautical skirmishes. Welcome aboard! Come on into the cabin...

 Rise of the Reds Update #48: Engines of Terror
C&C Generals: Zero Hour

Rise of the Reds Update #48: Engines of Terror

Apr 15, 2012 Rise of the Reds 9 comments

Greetings General, we have new intel on some GLA machines of war. Take a seat and pay attention to this report, as the next conflict draws ever closer.

 Rise of the Reds Update #47: The Gathering Storm
C&C Generals: Zero Hour

Rise of the Reds Update #47: The Gathering Storm

Apr 8, 2012 Rise of the Reds 11 comments

Greetings and salutations, dear fans. Well, technically it hasn't been a full week since our last update but since it's Easter today, so here is the official...

Rise of the Reds Update #46: Dirty Business
C&C Generals: Zero Hour

Rise of the Reds Update #46: Dirty Business

Apr 2, 2012 Rise of the Reds 13 comments

Greetings Comrades, today we have a special report on some new information of some of the rarer GLA structures we've encountered in our operations. It...

Rise of the Reds Update #45: Fighting for the Cause
C&C Generals: Zero Hour

Rise of the Reds Update #45: Fighting for the Cause

Mar 24, 2012 Rise of the Reds 26 comments

Greetings general. Another week another update, how exciting. Today we bring to you the backbone to the GLA an infantry update. We have updated models...

NProject Mod 193 Update
C&C Generals: Zero Hour

NProject Mod 193 Update

Mar 18, 2012 NProject Mod 15 comments

Greetings general! This is the NProject Mod 193 Update. This time we got several new things for the next release soon.

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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