Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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VRM 0.5 Released!
C&C Generals: Zero Hour

VRM 0.5 Released!

Jun 10, 2013 C&C Generals: Visual Reality Mod 18 comments

Head on over to the downloads and grab it while it's hot!

VRM 0.5 update 04/06/13
C&C Generals: Zero Hour

VRM 0.5 update 04/06/13

Jun 4, 2013 C&C Generals: Visual Reality Mod 13 comments

VRM0.5 right around the corner, the last VRM release by doctorheredoctor.

C&C UNTITLED JUNE 2013 UPDATE
C&C Generals: Zero Hour

C&C UNTITLED JUNE 2013 UPDATE

Jun 4, 2013 Command & Conquer: Untitled 15 comments

Hello there C&C Untitled fans! It's been 6 months since the release of the 2.0 version and i'm sure you guys are wondering what are we up to as of late...

WEA Logistics
C&C Generals: Zero Hour

WEA Logistics

Jun 4, 2013 Deep Impact 8 comments

Greetings! Last time we offered you some serious insight into our mod idea and background. Now it's time for a less serious update, have fun!

VRM 0.5 update 15/05/13
C&C Generals: Zero Hour

VRM 0.5 update 15/05/13

May 15, 2013 C&C Generals: Visual Reality Mod 21 comments

It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again...

Tidal Wars Update #3 - The Contract
C&C Generals: Zero Hour

Tidal Wars Update #3 - The Contract

May 8, 2013 Tidal Wars 5 comments

In the previous updates we showed you all USA ships which will appear in first release, now we are showing the last addition to US arsenal, the SCV.

Urban Carnage
C&C Generals: Zero Hour

Urban Carnage

May 8, 2013 Deep Impact 5 comments

OMG, another update!? Nope, your not dreaming. It's time for another DI update YAAY!

We are searching for GLA voice actors
C&C Generals: Zero Hour

We are searching for GLA voice actors

Apr 30, 2013 Contra 14 comments

We are searching for GLA voice actors who are willing to help. We are not satisfied with the current GLA voices. New voices are needed for all GLA units.

Rise of the Reds Update: Robot Wars, Part I
C&C Generals: Zero Hour

Rise of the Reds Update: Robot Wars, Part I

Apr 25, 2013 Rise of the Reds 51 comments

"Hi! I'm Steve Dawson and on today's episode of Future Warfare, I'll be giving you an exclusive look at some of the most cutting edge combat robots of...

Vortex April Update - Back to The Bases
C&C Generals: Zero Hour

Vortex April Update - Back to The Bases

Apr 17, 2013 C&C THE VORTEX 11 comments

a small brief update all about concepts and mod's future.

Hold the line!
C&C Generals: Zero Hour

Hold the line!

Apr 16, 2013 Deep Impact 13 comments

"How is everything?" RA3 Bullfrog It's been a while, but we've finally managed to make an update! YAAY!

NProject Mod 10-4 Update
C&C Generals: Zero Hour

NProject Mod 10-4 Update

Apr 10, 2013 NProject Mod 2 comments

NProject Mod 2.8.1 Patch Lives! Unleash the horde!

 Rise of the Reds Update: The Reboot
C&C Generals: Zero Hour

Rise of the Reds Update: The Reboot

Mar 31, 2013 Rise of the Reds 90 comments

Today's update marks a milestone in the history of our project and we're coming to you with an announcement that's going to rock your world. After many...

Crazy Mod Revived: The Doomsday Device
C&C Generals: Zero Hour

Crazy Mod Revived: The Doomsday Device

Mar 29, 2013 C&C Crazy Mod: Revived 12 comments

Behold, The Powerful Unit, The: USA Superweapons General's Doomsday Device. Now RUN!

NProject Mod Snakes on Cargo Planes Update
C&C Generals: Zero Hour

NProject Mod Snakes on Cargo Planes Update

Mar 21, 2013 NProject Mod 0 comments

No worries, no snakes here. Just the planes. New renders for all factions Cargo Planes.

Informations about the Replicators
C&C Generals: Zero Hour

Informations about the Replicators

Mar 16, 2013 C&C Stargate Universe 1 comment

It is time to post some informations about the next faction in line : The Replicators.

Getting Started
C&C Generals: Zero Hour

Getting Started

Mar 13, 2013 Miracle of the Lightningstorm 0 comments

Now that i work activly on the Mod it is time to post some getting Started News. It will contain informations about a Beta and the Beta Features.

Update for version 1.5 Beta 1 130114
C&C Generals: Zero Hour

Update for version 1.5 Beta 1 130114

Mar 12, 2013 C&C Stargate Universe 0 comments

We today upload a new patch for the 130114 version.

Rise of the Reds Update: New World Order
C&C Generals: Zero Hour

Rise of the Reds Update: New World Order

Mar 10, 2013 Rise of the Reds 44 comments

United States of America, 2033 This is SNN. My name is Gene Wallace and I'm bringing you up to speed on today's most important events.

Updates: NATO Assembled
C&C Generals: Zero Hour

Updates: NATO Assembled

Mar 10, 2013 C&C Generals Zero Hour : Enhanced 6 comments

This update is about new arsenals, units and more. This is only a preview of the progression and where the mod stands. Also, what I'm up to.

Crazy Mod Revived
C&C Generals: Zero Hour

Crazy Mod Revived

Mar 7, 2013 C&C Crazy Mod: Revived 11 comments

Hello Everyone! I am now Focusing on other models needs to be revived.

VRM 0.5 update 04/03/13
C&C Generals: Zero Hour

VRM 0.5 update 04/03/13

Mar 3, 2013 C&C Generals: Visual Reality Mod 23 comments

Screenshots and what's next. Keeping this update short because I just accidentally closed the tab I was working in and set me back a good 20 minutes :)

 Rise of the Reds Release: Patch 1.802
C&C Generals: Zero Hour

Rise of the Reds Release: Patch 1.802

Feb 27, 2013 Rise of the Reds 54 comments

After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs. In order to gather these helpful information...

Rise of the Reds Update: The Stories of Others, Part III
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part III

Feb 23, 2013 Rise of the Reds 26 comments

Ever since the armistice of 1953, the social, economic and political divide between the two Koreas had become more and more extreme. While the South evolved...

Classified Design Document
C&C Generals: Zero Hour

Classified Design Document

Feb 22, 2013 Contra 36 comments

Contra Classified Document. Top Secret.

 Rise of the Reds Update: The Stories of Others, Part II
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part II

Feb 18, 2013 Rise of the Reds 32 comments

Ever since the battle lines of the Global War on Terror had shifted from Central Asia to the Middle East in the mid-2020s, long-brewing conflicts in the...

NProject Mod Lovecopter Update
C&C Generals: Zero Hour

NProject Mod Lovecopter Update

Feb 16, 2013 NProject Mod 6 comments

The opening of the water snake year were flooded by renders of the updated models of all choppers.

 Rise of the Reds Update: The Stories of Others, Part I
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part I

Feb 10, 2013 Rise of the Reds 51 comments

The Swiss Confederation maintained a strict policy of neutrality since the end of the Napoleonic Wars in 1815. Despite its central location in the very...

Revolution DOWNLOAD!
C&C Generals: Zero Hour

Revolution DOWNLOAD!

Feb 7, 2013 Generals: Revolution Project 9 comments

Today, on February 8, in birthday of Jules Gabriel Verne also there began Russian-Japanese war-Fist part Mod Revolution-is available for downloading!

Modding :D
Game

Modding :D

Jan 22, 2013 4 comments

I wanted to start modding either CNC Generals, or maybe Supreme Commander 2 (But I understand that SC2 is much harder to do so), but I don't know how...

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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