Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Posted | Game Title | Author
Hold the line!
C&C Generals: Zero Hour

Hold the line!

Apr 16, 2013 Deep Impact 11 comments

"How is everything?" RA3 Bullfrog It's been a while, but we've finally managed to make an update! YAAY!

NProject Mod 10-4 Update
C&C Generals: Zero Hour

NProject Mod 10-4 Update

Apr 10, 2013 NProject Mod 2 comments

NProject Mod 2.8.1 Patch Lives! Unleash the horde!

 Rise of the Reds Update: The Reboot
C&C Generals: Zero Hour

Rise of the Reds Update: The Reboot

Mar 31, 2013 Rise of the Reds 95 comments

Today's update marks a milestone in the history of our project and we're coming to you with an announcement that's going to rock your world. After many...

Crazy Mod Revived: The Doomsday Device
C&C Generals: Zero Hour

Crazy Mod Revived: The Doomsday Device

Mar 29, 2013 C&C Crazy Mod: Revived 12 comments

Behold, The Powerful Unit, The: USA Superweapons General's Doomsday Device. Now RUN!

NProject Mod Snakes on Cargo Planes Update
C&C Generals: Zero Hour

NProject Mod Snakes on Cargo Planes Update

Mar 21, 2013 NProject Mod 0 comments

No worries, no snakes here. Just the planes. New renders for all factions Cargo Planes.

Informations about the Replicators
C&C Generals: Zero Hour

Informations about the Replicators

Mar 16, 2013 C&C Stargate Universe 1 comment

It is time to post some informations about the next faction in line : The Replicators.

Getting Started
C&C Generals: Zero Hour

Getting Started

Mar 13, 2013 Miracle of the Lightningstorm 0 comments

Now that i work activly on the Mod it is time to post some getting Started News. It will contain informations about a Beta and the Beta Features.

Update for version 1.5 Beta 1 130114
C&C Generals: Zero Hour

Update for version 1.5 Beta 1 130114

Mar 12, 2013 C&C Stargate Universe 0 comments

We today upload a new patch for the 130114 version.

Rise of the Reds Update: New World Order
C&C Generals: Zero Hour

Rise of the Reds Update: New World Order

Mar 10, 2013 Rise of the Reds 44 comments

United States of America, 2033 This is SNN. My name is Gene Wallace and I'm bringing you up to speed on today's most important events.

Updates: NATO Assembled
C&C Generals: Zero Hour

Updates: NATO Assembled

Mar 10, 2013 C&C Generals Zero Hour : Enhanced 6 comments

This update is about new arsenals, units and more. This is only a preview of the progression and where the mod stands. Also, what I'm up to.

Crazy Mod Revived
C&C Generals: Zero Hour

Crazy Mod Revived

Mar 7, 2013 C&C Crazy Mod: Revived 11 comments

Hello Everyone! I am now Focusing on other models needs to be revived.

VRM 0.5 update 04/03/13
C&C Generals: Zero Hour

VRM 0.5 update 04/03/13

Mar 3, 2013 C&C Generals: Visual Reality Mod 23 comments

Screenshots and what's next. Keeping this update short because I just accidentally closed the tab I was working in and set me back a good 20 minutes :)

 Rise of the Reds Release: Patch 1.802
C&C Generals: Zero Hour

Rise of the Reds Release: Patch 1.802

Feb 27, 2013 Rise of the Reds 51 comments

After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs. In order to gather these helpful information...

Rise of the Reds Update: The Stories of Others, Part III
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part III

Feb 23, 2013 Rise of the Reds 26 comments

Ever since the armistice of 1953, the social, economic and political divide between the two Koreas had become more and more extreme. While the South evolved...

Classified Design Document
C&C Generals: Zero Hour

Classified Design Document

Feb 22, 2013 Contra 36 comments

Contra Classified Document. Top Secret.

 Rise of the Reds Update: The Stories of Others, Part II
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part II

Feb 18, 2013 Rise of the Reds 32 comments

Ever since the battle lines of the Global War on Terror had shifted from Central Asia to the Middle East in the mid-2020s, long-brewing conflicts in the...

NProject Mod Lovecopter Update
C&C Generals: Zero Hour

NProject Mod Lovecopter Update

Feb 16, 2013 NProject Mod 6 comments

The opening of the water snake year were flooded by renders of the updated models of all choppers.

 Rise of the Reds Update: The Stories of Others, Part I
C&C Generals: Zero Hour

Rise of the Reds Update: The Stories of Others, Part I

Feb 10, 2013 Rise of the Reds 51 comments

The Swiss Confederation maintained a strict policy of neutrality since the end of the Napoleonic Wars in 1815. Despite its central location in the very...

Revolution DOWNLOAD!
C&C Generals: Zero Hour

Revolution DOWNLOAD!

Feb 7, 2013 Generals: Revolution Project 9 comments

Today, on February 8, in birthday of Jules Gabriel Verne also there began Russian-Japanese war-Fist part Mod Revolution-is available for downloading!

Modding :D
Game

Modding :D

Jan 22, 2013 4 comments

I wanted to start modding either CNC Generals, or maybe Supreme Commander 2 (But I understand that SC2 is much harder to do so), but I don't know how...

New version 1.5 Beta 1 130114
C&C Generals: Zero Hour

New version 1.5 Beta 1 130114

Jan 14, 2013 C&C Stargate Universe 4 comments

To start this year in beauty, the Syton Entertainment team presents to you a new version of the CnC SGU mod.

From Dawn Rise The Sun
C&C Generals: Zero Hour

From Dawn Rise The Sun

Jan 13, 2013 Tiberian Sun Redux 9 comments

Version 0.5 out now what ur waiting for download it!

VRM 0.5 update 02/01/13
C&C Generals: Zero Hour

VRM 0.5 update 02/01/13

Jan 2, 2013 C&C Generals: Visual Reality Mod 4 comments

First update of the new year, the new version, the new post-apocalyptic world.

"Have a snack"
C&C Generals: Zero Hour

"Have a snack"

Jan 1, 2013 Contra 96 comments

A short insight into latest work... because we want to show you that serious work has been done. But plans didn't went well as scheduled.

Updates: Eagle's Retreat
C&C Generals: Zero Hour

Updates: Eagle's Retreat

Jan 1, 2013 C&C Generals Zero Hour : Enhanced 5 comments

This update is about new USA arsenals, units and more. This is only a preview of the progression and where the mod stands. Also, what I'm up to.

ROTR Patch Release 1.801
C&C Generals: Zero Hour

ROTR Patch Release 1.801

Dec 31, 2012 Rise of the Reds 17 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

C&C Untitled 2.0 - 'It begins'
C&C Generals: Zero Hour

C&C Untitled 2.0 - 'It begins'

Dec 30, 2012 Command & Conquer: Untitled 10 comments

Happy 2013 to all Command & Conquer: Untitled fans! To celebrate this new year, we have a very special update for you this new year! After two years...

Rise of the Reds Version 1.8 Released
C&C Generals: Zero Hour

Rise of the Reds Version 1.8 Released

Dec 25, 2012 Rise of the Reds 41 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Rise of the Reds Update #88: The Update Before Christmas
C&C Generals: Zero Hour

Rise of the Reds Update #88: The Update Before Christmas

Dec 24, 2012 Rise of the Reds 20 comments

Today, it's time to open up your fourth and penultimate present.

Rise of the Reds Update #87: A Change of Heart
C&C Generals: Zero Hour

Rise of the Reds Update #87: A Change of Heart

Dec 23, 2012 Rise of the Reds 39 comments

"The President; is he here?" Russian Prime Minister Valentina Baranova asked a dark-suited FSO agent at the entrance of the iconic cathedral. "He is attending...