Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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WarGames Zero Hour Re-Release
C&C Generals: Zero Hour

WarGames Zero Hour Re-Release

Jul 16, 2013 WarGames Zero:Hour 1 comment

Fellow fellow modders, community members and fans. This mod projects was originaly released durring a time when Windows XP was the dominant operating...

Generals Classic Re-Released
C&C Generals: Zero Hour

Generals Classic Re-Released

Jul 16, 2013 Generals Classic 0 comments

Fellow fellow modders, community members and fans. This mod projects was originaly released durring a time when Windows XP was the dominant operating...

Realistic Combat patch 1.3
C&C Generals: Zero Hour

Realistic Combat patch 1.3

Jul 15, 2013 Realistic Combat (CaC ZH modification) 2 comments

New patch brings revamped air combat psychics. Countermeasures, different AA rocket balancing and aircraft weapons. Also graphical effects added to smaller...

Su 27. Ukraine air force
C&C Generals: Zero Hour

Su 27. Ukraine air force

Jul 8, 2013 Generals: Revolution Project 1 comment

Revolution mod was updated! A great job over new army Ukraine was done. It is absolutely new army, with the style and features of war. Ukraine will receive...

 Rise of the Reds Update: Russian Hardware Redux, Part II
C&C Generals: Zero Hour

Rise of the Reds Update: Russian Hardware Redux, Part II

Jul 8, 2013 Rise of the Reds 13 comments

After the presentation of our overhauled Buratino and Msta, it is time to present you two other iconic units of the Russian Federation that have been...

Tidal Wars Update #4 - Guardian of the Seas
C&C Generals: Zero Hour

Tidal Wars Update #4 - Guardian of the Seas

Jul 3, 2013 Tidal Wars 0 comments

PLA General Staff announced the plans for the intention of strengthening the number of vessels of the navy as a straight response to the American expansion...

Summer Update
C&C Generals: Zero Hour

Summer Update

Jul 3, 2013 Contra 41 comments

This is a big Summer update, before a second 008 beta release.

Reduce Reuse Recycle
C&C Generals: Zero Hour

Reduce Reuse Recycle

Jul 2, 2013 Deep Impact 6 comments

Hello, and welcome back to another Deep Impact update! For this update, we went for a recycling theme in honor of our latest WEA building: The Recycling...

Status of the Mod
C&C Generals: Zero Hour

Status of the Mod

Jul 1, 2013 Indonesian National Revolution 5 comments

As you can see, we didn't really post any update in the last... 5 months?

O.M.E Change Log (June 29, 2013)
C&C Generals: Zero Hour

O.M.E Change Log (June 29, 2013)

Jun 29, 2013 Operation: Modern Engagements 1 comment

These are the current changes done so far with the USA faction and their vehicles, as well as changes soon to be done.

Russian Hardware Redux, Part I
C&C Generals: Zero Hour

Russian Hardware Redux, Part I

Jun 24, 2013 Rise of the Reds 23 comments

Well, Future Warfare is apparently having some technical difficulties and since we want to spare you folks an even lengthier commercial break until it...

Realistic Combat Patch 1.2
C&C Generals: Zero Hour

Realistic Combat Patch 1.2

Jun 14, 2013 Realistic Combat (CaC ZH modification) 0 comments

New patch fix bugs with infantry, so the conclusion is vastly reduced micro. (Put infantry on guard mode to allow automatic shooting from stealth). Various...

VRM 0.5 Released!
C&C Generals: Zero Hour

VRM 0.5 Released!

Jun 10, 2013 C&C Generals: Visual Reality Mod 18 comments

Head on over to the downloads and grab it while it's hot!

VRM 0.5 update 04/06/13
C&C Generals: Zero Hour

VRM 0.5 update 04/06/13

Jun 4, 2013 C&C Generals: Visual Reality Mod 13 comments

VRM0.5 right around the corner, the last VRM release by doctorheredoctor.

C&C UNTITLED JUNE 2013 UPDATE
C&C Generals: Zero Hour

C&C UNTITLED JUNE 2013 UPDATE

Jun 4, 2013 Command & Conquer: Untitled 15 comments

Hello there C&C Untitled fans! It's been 6 months since the release of the 2.0 version and i'm sure you guys are wondering what are we up to as of late...

WEA Logistics
C&C Generals: Zero Hour

WEA Logistics

Jun 4, 2013 Deep Impact 8 comments

Greetings! Last time we offered you some serious insight into our mod idea and background. Now it's time for a less serious update, have fun!

VRM 0.5 update 15/05/13
C&C Generals: Zero Hour

VRM 0.5 update 15/05/13

May 15, 2013 C&C Generals: Visual Reality Mod 21 comments

It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again...

Tidal Wars Update #3 - The Contract
C&C Generals: Zero Hour

Tidal Wars Update #3 - The Contract

May 8, 2013 Tidal Wars 5 comments

In the previous updates we showed you all USA ships which will appear in first release, now we are showing the last addition to US arsenal, the SCV.

Urban Carnage
C&C Generals: Zero Hour

Urban Carnage

May 8, 2013 Deep Impact 5 comments

OMG, another update!? Nope, your not dreaming. It's time for another DI update YAAY!

We are searching for GLA voice actors
C&C Generals: Zero Hour

We are searching for GLA voice actors

Apr 30, 2013 Contra 14 comments

We are searching for GLA voice actors who are willing to help. We are not satisfied with the current GLA voices. New voices are needed for all GLA units.

Rise of the Reds Update: Robot Wars, Part I
C&C Generals: Zero Hour

Rise of the Reds Update: Robot Wars, Part I

Apr 25, 2013 Rise of the Reds 51 comments

"Hi! I'm Steve Dawson and on today's episode of Future Warfare, I'll be giving you an exclusive look at some of the most cutting edge combat robots of...

Vortex April Update - Back to The Bases
C&C Generals: Zero Hour

Vortex April Update - Back to The Bases

Apr 17, 2013 C&C THE VORTEX 11 comments

a small brief update all about concepts and mod's future.

Hold the line!
C&C Generals: Zero Hour

Hold the line!

Apr 16, 2013 Deep Impact 13 comments

"How is everything?" RA3 Bullfrog It's been a while, but we've finally managed to make an update! YAAY!

NProject Mod 10-4 Update
C&C Generals: Zero Hour

NProject Mod 10-4 Update

Apr 10, 2013 NProject Mod 2 comments

NProject Mod 2.8.1 Patch Lives! Unleash the horde!

 Rise of the Reds Update: The Reboot
C&C Generals: Zero Hour

Rise of the Reds Update: The Reboot

Mar 31, 2013 Rise of the Reds 90 comments

Today's update marks a milestone in the history of our project and we're coming to you with an announcement that's going to rock your world. After many...

Crazy Mod Revived: The Doomsday Device
C&C Generals: Zero Hour

Crazy Mod Revived: The Doomsday Device

Mar 29, 2013 C&C Crazy Mod: Revived 12 comments

Behold, The Powerful Unit, The: USA Superweapons General's Doomsday Device. Now RUN!

NProject Mod Snakes on Cargo Planes Update
C&C Generals: Zero Hour

NProject Mod Snakes on Cargo Planes Update

Mar 21, 2013 NProject Mod 0 comments

No worries, no snakes here. Just the planes. New renders for all factions Cargo Planes.

Informations about the Replicators
C&C Generals: Zero Hour

Informations about the Replicators

Mar 16, 2013 C&C Stargate Universe 1 comment

It is time to post some informations about the next faction in line : The Replicators.

Getting Started
C&C Generals: Zero Hour

Getting Started

Mar 13, 2013 Miracle of the Lightningstorm 0 comments

Now that i work activly on the Mod it is time to post some getting Started News. It will contain informations about a Beta and the Beta Features.

Update for version 1.5 Beta 1 130114
C&C Generals: Zero Hour

Update for version 1.5 Beta 1 130114

Mar 12, 2013 C&C Stargate Universe 0 comments

We today upload a new patch for the 130114 version.

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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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