Hope you have some pancakes, because Lousã's Trailer is out, and I'm feeling couzy!
You read that right! Let's talk about all the animal types that can be found on Lousã!
There are multiple parts in a game, and some stand out from each other. With this said, let's look at key features!
Everyone loves a good videogame, and everyone loves a good piece of art. So let's look at promotional art for Lousã!
This week we'll answer some important questions: Why does Lousã exist? Why was it made? Why taking photographs?
This week we'll answer some important questions: Why does Lousã exist? Why was it made? Why taking photographs?
The chapter suffered some changes, including its final. Now it's emotional!
We introduced movement to Lousã, which was now complemented with some UI to direct the players!
The team decided to change... not change. Let's call it, update the game's name!
Progress, progress, progress! Seems repetitive? I'll make it short. Let's talk about the progress.
Our baby boy is all grown up now, and can walk across the level!
This week we focus on talking about the end goal of Louzan!
It's time to look at some general Concept Art for Louzan!
Now let’s go through an in-depth explanation of Louzan’s Second Chapter narrative!
Let’s go through an in-depth explanation of Louzan’s First Chapter narrative!
Live the emotional experiences of a father and son in the Louzan forests.
You still got some popcorn left from last time? 'Cause the trailer's a whole lot better now!
In with the new. let's take it easy this week. We showed level design progress of the office before, let's do the same with the city.
Today we're gonna talk about some of the new animations we made for helena.
Let's talk about screen transitions. Helena could do with some new cutscenes.
Let's make these collectibles worth grabbing, shall we?
Go grab some popcorn and come watch Helena's gameplay trailer!
Salutations my friends. Let's explore the place we based our level design on.
Rather around my friends! Today we are talking about our Logo and UI.
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