The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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This release shows off the beauty that is the Earth Federation UC forces in the Xenoforce Reborn mod as well as fixes many bugs from the NOD and Scrin faction sides. To give a bit of history of what this release means in the game -

After the Firestorm Crisis there were a sub-faction inside of GDI that were upset over the outcome. These political leaders of the sub-faction were upset over the need to partner with NOD as well as the direction GDI's military leaders were heading in. GDI's original purpose had been abandoned in favor of global rule, and the nation leaders of this sub-faction had come to realize they had given the keys to their countries away willingly on the promise that GDI could stop global terrorism and destroy the Tiberium Threat. The simple fact that GDI had started to team with the same terrorists that they were built to destroy was the last straw.

However only one nation in the sub-faction had the funding, the power, and the ability to build a new army, a hidden army, and the political clout to break away from GDI and not worry about direct reprisal from GDI. This was the beginning of the Earth Federation, and that nation was the United States of America.

A few days after the end of the CABAL Crisis, with both GDI and NOD forces weakened from the war, the United States launched a large fleet of capitol ships from a secret base in California. These ships flew directly to Australia, a continent that was largely still under the control of NOD. The United States threw everything they had built at NOD. As the ships landed on Australia the forces of NOD attacked, using their Tick Tanks to produce mobile defensive turrets, Stealth Tanks making hit and run attacks, and Mobile Artillery raining shells down upon the ships as they tried to land.

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But all of that did not matter. As these ships landed they opened their bay doors and a new technology never seen before on Earth walked onto the battlefield. This technology was called the Mobile Suit, and the most powerful of this tech was called the Gundam. These suits made quick work of NOD. The Gundams were made from a type of metal which made the artillery and tick tanks attacks virtually worthless, and many of the suits were equipped with stealth detection technology allowing them to see and allow other suits to see the Stealth Tanks and wipe them out. The first skirmish between NOD and the US was a slaughter that lasted only 15 minutes, with only a dozen Mobile Suits falling to the forces of NOD.

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Over the next week the ships and suits crossed Australia wiping NOD out as they went. During this time the US stood up and publicly delivered their message, that they were no longer a part of GDI and that if any nation which wanted to also leave and follow the original purpose of GDI, to destroy terrorist threats across the globe and rid the earth of Tiberium would be accepted into the new Earth Federation they were able to also offer something of value in return, be it resources, strategic location, or anything else that the EF may need. In the end NOD surrendered Australia to the new Earth Federation and escaped to Russia, the only other country in the world that was large enough and strong enough to not only accept the fleeing forces of NOD but also motivated enough to stand up to the United States. Even under GDI neither Russia or the United States got along very well so Russia was the perfect location to escape to.

After NOD left Australia the US left a large protective force behind and began the task of giving Australia back to its original governmental body and in turn the new Australia Government became the first new member of the Earth Federation.

This brings us to the release. The EF forces in this release are the UC side of the EF and a bit of DOME. You will get access to GM's, Gundams, and more. The AI is fully functional, with many different tactics reprogrammed in. And I do suggest you try your hand against the new NOD AI that I have programmed in, EXPERIMENTAL XENO AI, it is a lot tougher than I expected.

Xenoforce Podcast Episode 1

Xenoforce Podcast Episode 1

News

To go with our new release schedule for the mod we have decided to start a news system to help communicate more with you, our fans. The Xenoforce Podcast

Xenoforce:03 - Bug Hunt Release

Xenoforce:03 - Bug Hunt Release

News 2 comments

Its been 4 years, but has it been worth it? New about the new update to the mod!

Xenoforce Original 3 V2 Release

Xenoforce Original 3 V2 Release

News 15 comments

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Xenoforce 9E Released!

Xenoforce 9E Released!

News 24 comments

Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts...

RSS Files
xenoforce FOOWW 011B

xenoforce FOOWW 011B

Full Version 10 comments

This is a full release, but also an update to 0.11A that fixes quite a few issues.

Xenoforce Reborn : Forces of the One Week War

Xenoforce Reborn : Forces of the One Week War

Full Version 11 comments

This is the latest release for the Xenoforce Reborn mod. This mod adds the Earth Federation back into the MOD.

XenoPod001

XenoPod001

Audio 3 comments

First episode of the Xenoforce Podcast, hosted by Dougbendo!

Xenoforce:03-Bug Hunt

Xenoforce:03-Bug Hunt

Full Version 18 comments

Here is the release for Xenoforce:03 - Bug Hunt This is a final release version of the mod, but more importantly its a bug hunt for the mod. If ANY bugs...

Xenoforce Original 3 V2.1

Xenoforce Original 3 V2.1

Full Version 29 comments

This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...

Xenoforce Reborn 9E

Xenoforce Reborn 9E

Full Version 51 comments

In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions...

Comments  (0 - 10 of 1,820)
Valherran
Valherran

Sooo, how goes the Scrin rework?

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azuza001
azuza001

I have not gotten to scrin yet. Honestly if you guys want scrin redone it wont happen by christmas. So at this rate its either ef/gdi/nod and xmas release or gdi/ef/nod/scrin next year.

Unfortunatly work has slowed me way down, xmas time in retail. Tomorrow for example i have to work 9:30am to 8:30pm becausw there is no coverage for the departments. That does not leave a lot of free time to do mod work.

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alexyoung31586
alexyoung31586

Whatever floats your boat, man.

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azuza001
azuza001

Well I am hard at work on the EF swap over. I'm probably going to skip Scrin for the next release, I want to get the full EF experience out there so that we can get some real feedback.

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alexyoung31586
alexyoung31586

Took me long enough to reply, but good for you, man. Like I said, I'd much rather have a working xenoforce reborn faction than a broken one, bar none.

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azuza001
azuza001

Lol i hear you. Ef is almost done converting, then we will work on tests while slimming gdi down

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Valherran
Valherran

I wouldn't mind a beta release without Scrin. But that's totally up to you though.

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alexyoung31586
alexyoung31586

It's funny because I was about to ask that question myself.

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azuza001
azuza001

We are expecting to have to take scrin out of the next release, the memory bug related to their design is too big an issue atm, which means we will have to completly redo them. Not looking forward to that, wanted to move on to... zeon? Robotech? Heck, gdi would have been more fun.

Oh well. Back to the drawing board.

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Guest
Guest

pity, I don't even that work load. unrelated, doug or you ever going to host the mod on github? I ask as i currently get updates to the sins of a solar empire SGI mod via the github desktop app. i set up the local copy directly to the corresponding mod folder so it basically auto updates everytime i open the desktop app. seems like an easy way to distrubute the mod presuming it's easy to upload/sync/work on via github

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alexyoung31586
alexyoung31586

Github would be a rather clever proposition if you ask me. So as to see this mod get more exposure.

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frozenparagon
frozenparagon

mother*ucker... i just reinstalled OS after latest gametrainer virus and forgot i have to log in again (but just the once between installs usually)

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azuza001
azuza001

Gametrailer virus? Sounds nasty.

As for gethub, its something to look into when we get further in. Ef's balancing is almost done on paper, have about a half dozen structures and support units to do, then we will be able to see if i have wasted all this time with the new balance / cost system.

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Highest Rated (6 agree) 10/10

ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…

Jan 23 2011 by mangakaninja

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