The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Welcome to the new year of the Xenoforce Reborn mod! Starting this year we are re-dedicating ourselves to a faster release schedule, new ways of communicating with you the fans, and hopefully surprise you the fans with more to do!
We begin this new year with the beginning of the new Xenoforce Reborn Podcast. Episode one will be available to download from this site shortly as well as us posting a link in the comments section for anyone that either can not or does not wish to get the audio from MOD-DB.
I hope you guys enjoy the new systems we are putting in place to make sure you get the Mod in a faster time frame than last year (what, 2 releases in the entire year? Bah!). So go listen to Dougbendo ramble a bit and let us know what you think and what you want to see going forward.
Podcast Links -
There has been an update to Xenoforce : The Original 3. This update slightly modifies GDI and NOD, but drastically changes the Scrin.
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Highest Rated (6 agree) 10/10
ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…
Jan 23 2011 by mangakaninja