The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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This release shows off the beauty that is the Earth Federation UC forces in the Xenoforce Reborn mod as well as fixes many bugs from the NOD and Scrin faction sides. To give a bit of history of what this release means in the game -

After the Firestorm Crisis there were a sub-faction inside of GDI that were upset over the outcome. These political leaders of the sub-faction were upset over the need to partner with NOD as well as the direction GDI's military leaders were heading in. GDI's original purpose had been abandoned in favor of global rule, and the nation leaders of this sub-faction had come to realize they had given the keys to their countries away willingly on the promise that GDI could stop global terrorism and destroy the Tiberium Threat. The simple fact that GDI had started to team with the same terrorists that they were built to destroy was the last straw.

However only one nation in the sub-faction had the funding, the power, and the ability to build a new army, a hidden army, and the political clout to break away from GDI and not worry about direct reprisal from GDI. This was the beginning of the Earth Federation, and that nation was the United States of America.

A few days after the end of the CABAL Crisis, with both GDI and NOD forces weakened from the war, the United States launched a large fleet of capitol ships from a secret base in California. These ships flew directly to Australia, a continent that was largely still under the control of NOD. The United States threw everything they had built at NOD. As the ships landed on Australia the forces of NOD attacked, using their Tick Tanks to produce mobile defensive turrets, Stealth Tanks making hit and run attacks, and Mobile Artillery raining shells down upon the ships as they tried to land.

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But all of that did not matter. As these ships landed they opened their bay doors and a new technology never seen before on Earth walked onto the battlefield. This technology was called the Mobile Suit, and the most powerful of this tech was called the Gundam. These suits made quick work of NOD. The Gundams were made from a type of metal which made the artillery and tick tanks attacks virtually worthless, and many of the suits were equipped with stealth detection technology allowing them to see and allow other suits to see the Stealth Tanks and wipe them out. The first skirmish between NOD and the US was a slaughter that lasted only 15 minutes, with only a dozen Mobile Suits falling to the forces of NOD.

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Over the next week the ships and suits crossed Australia wiping NOD out as they went. During this time the US stood up and publicly delivered their message, that they were no longer a part of GDI and that if any nation which wanted to also leave and follow the original purpose of GDI, to destroy terrorist threats across the globe and rid the earth of Tiberium would be accepted into the new Earth Federation they were able to also offer something of value in return, be it resources, strategic location, or anything else that the EF may need. In the end NOD surrendered Australia to the new Earth Federation and escaped to Russia, the only other country in the world that was large enough and strong enough to not only accept the fleeing forces of NOD but also motivated enough to stand up to the United States. Even under GDI neither Russia or the United States got along very well so Russia was the perfect location to escape to.

After NOD left Australia the US left a large protective force behind and began the task of giving Australia back to its original governmental body and in turn the new Australia Government became the first new member of the Earth Federation.

This brings us to the release. The EF forces in this release are the UC side of the EF and a bit of DOME. You will get access to GM's, Gundams, and more. The AI is fully functional, with many different tactics reprogrammed in. And I do suggest you try your hand against the new NOD AI that I have programmed in, EXPERIMENTAL XENO AI, it is a lot tougher than I expected.

Xenoforce Podcast Episode 1

Xenoforce Podcast Episode 1

News

To go with our new release schedule for the mod we have decided to start a news system to help communicate more with you, our fans. The Xenoforce Podcast

Xenoforce:03 - Bug Hunt Release

Xenoforce:03 - Bug Hunt Release

News 2 comments

Its been 4 years, but has it been worth it? New about the new update to the mod!

Xenoforce Original 3 V2 Release

Xenoforce Original 3 V2 Release

News 15 comments

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Xenoforce 9E Released!

Xenoforce 9E Released!

News 24 comments

Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts...

RSS Files
xenoforce FOOWW 011B

xenoforce FOOWW 011B

Full Version 9 comments

This is a full release, but also an update to 0.11A that fixes quite a few issues.

Xenoforce Reborn : Forces of the One Week War

Xenoforce Reborn : Forces of the One Week War

Full Version 11 comments

This is the latest release for the Xenoforce Reborn mod. This mod adds the Earth Federation back into the MOD.

XenoPod001

XenoPod001

Audio 3 comments

First episode of the Xenoforce Podcast, hosted by Dougbendo!

Xenoforce:03-Bug Hunt

Xenoforce:03-Bug Hunt

Full Version 18 comments

Here is the release for Xenoforce:03 - Bug Hunt This is a final release version of the mod, but more importantly its a bug hunt for the mod. If ANY bugs...

Xenoforce Original 3 V2.1

Xenoforce Original 3 V2.1

Full Version 29 comments

This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...

Xenoforce Reborn 9E

Xenoforce Reborn 9E

Full Version 51 comments

In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions...

Comments  (0 - 10 of 1,637)
azuza001
azuza001

Xenoforce.blogspot.in

The latezt episode of xenoforce live is avalible for download now!

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Dougbendo Creator
Dougbendo

Live pod cast at 9:30pm on tonight Free Conference Call.

Room ID is Dougbendo

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alexyoung31586
alexyoung31586

Thanks. Where to exactly?

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alexyoung31586
alexyoung31586

Hey, Azuza. I've been thinking. Maybe the Earth Federation should be indirectly responsible for the formation of two other factions: Robotech and ZEON. The Robotech faction's formation, as well as that of their veritech fighters, would be looked at as a knee-jerk reaction as opposed to a seriously though out plan. Robotech's founder, Mack Hunter, was locking horns with ZEON's founder and fellow commander Atraxia Aznable back in the EF. Mack Hunter believed that mobile weapons exist solely for the protection of mankind rather than for profit, and as such, the EF's higher ups had sympathized with him, yet as the situation had become so volatile, they had no choice but to dismiss both. On the other hand, Atraxia had witnessed first hand the sudden spike in demand for mobile weapons technology since the EF's attack on Australia, and as such, she scorned the naivety of both the EF in ignoring the profitability of this technology, and wound up clashing viciously with fellow commander Mack Hunter. She left the EF, and relocated to China, outlining plans to Zodiac industries for a host of mobile suits called the Zaku series so that the EF's dominance would not remain uncontested. Perhaps once you're done with the EF.

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azuza001
azuza001

Community input time.

Gundam wing does not use capitol ships in its anime like other gundam series do. But our ef design is based around different capitol ships being dedicated to these other sides of the faction. So for gundam wing we hit an issue. Should we....

A. Just use another ship from uc timeline for wings home base ship
B. Take the pegasus class and change its texture like the difference between the archangel and dominion? So we would have pegasus / nightmare?
C. Just use the pegasus class again?
D. Another option?

Let us know what you think and why and lets see if we can get wing into the game by next week in some fashion!

(Wing units atm look to be leos, talgeese, and serpants)

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alexyoung31586
alexyoung31586

I'm not sure about you Azusa, but I would suggest that the wing units be built from a blockade runner type ship; very fast, with unbelievable amounts of hp, and maybe capable of deploying a bunker or two capable of soaking up a lot of damage and housing at least 5 infantry squads. Although they should be costly and take a while to build for the sake of balance.

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alexyoung31586
alexyoung31586

As in the bunkers should be costly and take a while to build, and the blockade runner is to come with no weapons on itself.

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Valherran
Valherran

For Gundam Wing, it would have to change gameplay style compared to the other ones available if you want to keep it as accurate to the anime as possible. That being said, lose the capitol ship method for that faction entirely. I think the best way to go about this believe it or not is traditional C&C gameplay with some added twists.

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alexyoung31586
alexyoung31586

Alright, Azusa. Keep me posted.

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azuza001
azuza001

We should have a few pics for everyone posted up later tonight.

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alexyoung31586
alexyoung31586

Good, thanks.

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frozenparagon
frozenparagon

were the pics posted? if so i don't seem to see them and/or know where to look

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Valherran
Valherran

Right here, sir:
Moddb.com

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azuza001
azuza001

Yeah, sorry its only one pic, i have been getting easily distracted by my family lately and not had as much time to work on the mod. I plan on spending a good chunck of time tomorrow working on the mod, should have defenses in line and maybe get started on wing.

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alexyoung31586
alexyoung31586

Try to get as much of the mod done as possible before you're needed by your family again.

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Highest Rated (6 agree) 10/10

ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…

Jan 23 2011 by mangakaninja

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