The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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This release shows off the beauty that is the Earth Federation UC forces in the Xenoforce Reborn mod as well as fixes many bugs from the NOD and Scrin faction sides. To give a bit of history of what this release means in the game -

After the Firestorm Crisis there were a sub-faction inside of GDI that were upset over the outcome. These political leaders of the sub-faction were upset over the need to partner with NOD as well as the direction GDI's military leaders were heading in. GDI's original purpose had been abandoned in favor of global rule, and the nation leaders of this sub-faction had come to realize they had given the keys to their countries away willingly on the promise that GDI could stop global terrorism and destroy the Tiberium Threat. The simple fact that GDI had started to team with the same terrorists that they were built to destroy was the last straw.

However only one nation in the sub-faction had the funding, the power, and the ability to build a new army, a hidden army, and the political clout to break away from GDI and not worry about direct reprisal from GDI. This was the beginning of the Earth Federation, and that nation was the United States of America.

A few days after the end of the CABAL Crisis, with both GDI and NOD forces weakened from the war, the United States launched a large fleet of capitol ships from a secret base in California. These ships flew directly to Australia, a continent that was largely still under the control of NOD. The United States threw everything they had built at NOD. As the ships landed on Australia the forces of NOD attacked, using their Tick Tanks to produce mobile defensive turrets, Stealth Tanks making hit and run attacks, and Mobile Artillery raining shells down upon the ships as they tried to land.

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But all of that did not matter. As these ships landed they opened their bay doors and a new technology never seen before on Earth walked onto the battlefield. This technology was called the Mobile Suit, and the most powerful of this tech was called the Gundam. These suits made quick work of NOD. The Gundams were made from a type of metal which made the artillery and tick tanks attacks virtually worthless, and many of the suits were equipped with stealth detection technology allowing them to see and allow other suits to see the Stealth Tanks and wipe them out. The first skirmish between NOD and the US was a slaughter that lasted only 15 minutes, with only a dozen Mobile Suits falling to the forces of NOD.

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Over the next week the ships and suits crossed Australia wiping NOD out as they went. During this time the US stood up and publicly delivered their message, that they were no longer a part of GDI and that if any nation which wanted to also leave and follow the original purpose of GDI, to destroy terrorist threats across the globe and rid the earth of Tiberium would be accepted into the new Earth Federation they were able to also offer something of value in return, be it resources, strategic location, or anything else that the EF may need. In the end NOD surrendered Australia to the new Earth Federation and escaped to Russia, the only other country in the world that was large enough and strong enough to not only accept the fleeing forces of NOD but also motivated enough to stand up to the United States. Even under GDI neither Russia or the United States got along very well so Russia was the perfect location to escape to.

After NOD left Australia the US left a large protective force behind and began the task of giving Australia back to its original governmental body and in turn the new Australia Government became the first new member of the Earth Federation.

This brings us to the release. The EF forces in this release are the UC side of the EF and a bit of DOME. You will get access to GM's, Gundams, and more. The AI is fully functional, with many different tactics reprogrammed in. And I do suggest you try your hand against the new NOD AI that I have programmed in, EXPERIMENTAL XENO AI, it is a lot tougher than I expected.

Xenoforce Podcast Episode 1

Xenoforce Podcast Episode 1

News

To go with our new release schedule for the mod we have decided to start a news system to help communicate more with you, our fans. The Xenoforce Podcast

Xenoforce:03 - Bug Hunt Release

Xenoforce:03 - Bug Hunt Release

News 2 comments

Its been 4 years, but has it been worth it? New about the new update to the mod!

Xenoforce Original 3 V2 Release

Xenoforce Original 3 V2 Release

News 15 comments

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Xenoforce 9E Released!

Xenoforce 9E Released!

News 24 comments

Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts...

RSS Files
Xenoforce Reborn : Forces of the One Week War

Xenoforce Reborn : Forces of the One Week War

Full Version 10 comments

This is the latest release for the Xenoforce Reborn mod. This mod adds the Earth Federation back into the MOD.

XenoPod001

XenoPod001

Audio 3 comments

First episode of the Xenoforce Podcast, hosted by Dougbendo!

Xenoforce:03-Bug Hunt

Xenoforce:03-Bug Hunt

Full Version 18 comments

Here is the release for Xenoforce:03 - Bug Hunt This is a final release version of the mod, but more importantly its a bug hunt for the mod. If ANY bugs...

Xenoforce Original 3 V2.1

Xenoforce Original 3 V2.1

Full Version 29 comments

This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...

Xenoforce Reborn 9E

Xenoforce Reborn 9E

Full Version 51 comments

In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions...

Xenoforce The Original 3 Version 1.1

Xenoforce The Original 3 Version 1.1

Full Version 12 comments

This is the release of Xenoforce : The Original 3 version 1.1. It contains a totally rebalanced and retooled workup of the original 3 factions. This is...

Comments  (0 - 10 of 1,573)
Dougbendo Creator
Dougbendo

Xenoforce Reborn live
Start Time (EDT): 02/25/17 10:30 PM EST
Duration (minutes): 90

Online meeting ID: dougbendo

Free Conference Call
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Play.google.com

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azuza001
azuza001

New podcasts are avalible on the blog - Xenoforce.blogspot.in

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frozenparagon
frozenparagon

for cannon and plausibility's sake i think you should delve further into the reactor/particle technology/discoveries that power the gundam UC-verse. minovski particle if i recall. considering the vast majority of voices and cast, the US makes much less sense as the breakaway. going classic japan which their heavily automatic robots factories and one manned super tanks robots as well as their notion of always being very much an island nation philisophically ties everything together. also they're closer to austrailia. it just makes sense to me.

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azuza001
azuza001

Japan would not fit for our story for a few reasons. The biggest would probably be just look at orb from gundam seed. Its too small of a country that if it tried to break away from gdi it would be easy for gdi to bring them back into the fold. Japan simply does not have the land mass to hide development of new tech and build it up to the required size to stand on its own. It would be earth alliance vs orb but replace ea with gdi and orb with ef. They could hold out but not for long.

Also i believe we have other plans for japan.

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frozenparagon
frozenparagon

cool cool. plausibly their own secret tiberium harvesting program featuring subterrainian tib processing plants or undersea. ideas go well with many an anime, but if ya got plans, ya got plans. US departure just doesn't flow well with All of the campaign. I know this mod isn't designed for campaign play, but I frequently do it anyway. just kinda breaks cannon for me. An experimental secret space colony on the moon or collective of countries in breakaway coalition I can see. I swear i'm not trying to be a selfish **** here. the US just isn't the "rebel" in any story i can think of.

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azuza001
azuza001

Lol i understand what you mean. What we are doing is taking it from the original pov. I mean originally gdi was a global swat team formed by what, 7 major nations from the united nations? Their job was to fight terrorism. Then they become the de facto world government? They start developing this crazy walker tech (cnc 2) that someone has to foot the bill. What we are saying is some of these original 7 start to see gdi as a failed attempt at global peace. They are not stopping terrorists, they are not having any effect on tiberium, and they are wasting billions of dollars on tech that is over-complicated and under-performing. This feeling of betrayal started well before the firestorm crisis (we will say during cnc2) but the crisis was the straw that broke the camels back. So some of these countries lead by the us break away not for the greater good (as they are trying to sell to the people) but for pure political greed. They simply want control because they dont like the way its going. And they have been developing mobile suit tech (thanks in part from the rdf) to be able to do so. Us is breaking away because they want to go back to the political landscape of the 90's when they were the ones everyone looked to for direction instead of them just being a single voice in gdis buracratic machine.

Trust me, the us are not the good guys here. If anything they are the blue orb of the earth alliance from gundam seed.

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frozenparagon
frozenparagon

yeah alright, that czechs out. i can buy that lore. semi-related; keeping up with iron blooded orphans at all?

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Dougbendo Creator
Dougbendo

Title: EPISODE10 - Xenoforce Reborn live
Start Time (EDT): 02/11/17 11:30 PM EST
Duration (minutes): 120

Free Conference Call
---Google Play Store app:---
Play.google.com

---Kindle app:---
Apkforkindle.com

---Apple I Tunes app:---
Itunes.apple.com

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Valherran
Valherran

Me and a few friends of mine were having trouble fighting against the EF in that latest version you put out. If we let them live to long, they cause the game to lock up. Also, EF have a major problem dealing with infantry, especially Nod's infantry. Once they get into a certain range of the mobile suits, some mobile suits will use the head vulcans but they take forever to kill the infantry. Using infantry to back up the mobile suits is nearly pointless against Nod because they get alpha-targeted by the enemy and are killed instantly. In conclusion, head vulcans need to deal more damage vs cyborgs. Those are 60mm guns in those heads, it should deal quite a bit of damage to a cyborg.

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Dougbendo Creator
Dougbendo

REPLAY PLEASE!!!

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azuza001
azuza001

Could you give more information in the forum about what happens. What os are you on? What map? Are you using the 4 gig patch? Did you clear out the replay folder before playung the new update?

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frozenparagon
frozenparagon

If it's freezing up it may be when you .. er the computer tries to launch the shipbase while it has other production in que. when i do it as the EF it freezes the game, which is the only time i've ever seen the game actually freeze. crashes happen even with the retarded mod (using the tiberium bomb) but only time the game has ever frozen on me. maybe the power for the ships to take off should be a build option instead of an upgrade?

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Highest Rated (6 agree) 10/10

ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…

Jan 23 2011 by mangakaninja

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