The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Its been 4 years since the last major release and update to the mod. Has it been worth it? We say YES! And today we are happy to announce the release of the new xenoforce:03 - Bug Hunt!
This has been a complete remake of the original factions. GDI has many new weapons to play with, NOD is a completly new faction with new units, new weapons, new powers, and new gameplay, and the Scrin are NOT the same faction they used to be. When fighting the Scrin the bigget thing to remember, these bugs are not human. They are fast, they die quickly, and their deaths make them stronger.
So enjoy the new release. Any bugs found please let us know in the forums. If this release go's well we hope to have another in a few months with the bug fixes in and possibly even a surprise!
There has been an update to Xenoforce : The Original 3. This update slightly modifies GDI and NOD, but drastically changes the Scrin.
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Highest Rated (6 agree) 10/10
ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…
Jan 23 2011 by mangakaninja