The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Its been 4 years since the last major release and update to the mod. Has it been worth it? We say YES! And today we are happy to announce the release of the new xenoforce:03 - Bug Hunt!

This has been a complete remake of the original factions. GDI has many new weapons to play with, NOD is a completly new faction with new units, new weapons, new powers, and new gameplay, and the Scrin are NOT the same faction they used to be. When fighting the Scrin the bigget thing to remember, these bugs are not human. They are fast, they die quickly, and their deaths make them stronger.

So enjoy the new release. Any bugs found please let us know in the forums. If this release go's well we hope to have another in a few months with the bug fixes in and possibly even a surprise!

Xenoforce Original 3 V2 Release

Xenoforce Original 3 V2 Release

News 15 comments

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Xenoforce 9E Released!

Xenoforce 9E Released!

News 24 comments

Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts...

Xenoforce 1.1 Update

Xenoforce 1.1 Update

News 0 comments

There has been an update to Xenoforce : The Original 3. This update slightly modifies GDI and NOD, but drastically changes the Scrin.

Xenoforce : The Original 3 Released

Xenoforce : The Original 3 Released

News 15 comments

Greetings everyone! After quite a few months of hard work we have released Xenoforce : The Original 3 for Command and Conquer 3. This MOD is a total rebalancing...

RSS feed Files
Xenoforce:03-Bug Hunt

Xenoforce:03-Bug Hunt

Full Version 6 comments

Here is the release for Xenoforce:03 - Bug Hunt This is a final release version of the mod, but more importantly its a bug hunt for the mod. If ANY bugs...

Xenoforce Original 3 V2.1

Xenoforce Original 3 V2.1

Full Version 29 comments

This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...

Xenoforce Reborn 9E

Xenoforce Reborn 9E

Full Version 51 comments

In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions...

Xenoforce The Original 3 Version 1.1

Xenoforce The Original 3 Version 1.1

Full Version 12 comments

This is the release of Xenoforce : The Original 3 version 1.1. It contains a totally rebalanced and retooled workup of the original 3 factions. This is...

Xenoforce Alpha 9D

Xenoforce Alpha 9D

Full Version 5 comments

The long awaited Xenoforce Mod Alpha 9D is here! This update includes a totally rebalanced system for all of the major forces, along with the AI for the...

New Faction AI Code

New Faction AI Code

Source Code 13 comments

I just wanted to put my source code for adding a new faction with a new AI on here so others who are interested in moding could take a look at it and...

Comments  (0 - 10 of 1,501)
Dougbendo Creator
Dougbendo Reply Good karma+1 vote
azuza001
azuza001

App.box.com

Here is the temp location for the release of the Mod. This is the Bug Release version of the Mod. What that means is we are trying to make sure that all the bugs are out before we release the next copy of the Mod.

For example, we seem to have some sort of memory leak / bug when playing either with or against the Scrin. The temp solution is to lower the graphical settings, I went from everything maxed to medium-high settings and that fixed the issue. I know there is a patch out there to enable 4 gig useable for the game, that may fix the issue as well.

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azuza001
azuza001

We are looking good for a release on or just after August 17th.

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elflord262
elflord262

HYPE

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Guest
Guest

Hi there,I want to know if its possible,that some of special units can have a reedemer triple laser Canon for both hand slots, thank you.

Reply Good karma Bad karma-1 votes
azuza001
azuza001

They could, but why would you want that?

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GhostTillDawn
GhostTillDawn

That guest responded to like 7 different mods asking for the same thing. Just ignore his request now lol

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azuza001
azuza001

Lol I figured as much. Random questions normally don't get responses but I was board. :)

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azuza001
azuza001

Due to serious family personal issues mod work has been delayed. It's probably going to be at least 2 weeks, so you can expect the release around d mid August. Sorry for the delay.

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Highest Rated (6 agree) 10/10

ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…

Jan 23 2011 by mangakaninja

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