Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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BetaSteam min

Hello dear community,

Today we have good news for everyone asking about to have the Open Beta on Steam Workshop!
The team worked hard to improve our release pipeline to make this happen and to make sure not to draw too much attention away from the actual development.
It took us some weeks but now we feel confortable to support this version on Steam as well.

You can access the Open Beta here: Steamcommunity.com

For now the open beta contains the content of the stable public release and the “feature ready” version of the Pegasus Prelude GC.

Pegasus Prelude is a story-driven space-only galactic conquest that takes place during the ancient war between the Wraith and Ancient. Please note that this version of the GC in the open beta is of course still work in progress and that other bugs are still present including the following:

- The GC is prone to crashes. Save often!
- The Tau'ri tactical dashboard, GC space station and some other Tau'ri specific logos are still visible.

Pegasus Prelude is in Open Beta state for quite a while now as we got numerous reports of stability issues. We believe that we made quite some improvements but we would need your feedback on it! Therefore we would like to ask you to report every issue that you experience.

Please find the detailed changelog below.
As always all changes are available both via Steam and our Launcher!

Fixes:

- Fixed a bug where SG1 wasn't buildable any more.
- Fixed Wraith Hunter damage type
- Fixed Ori Mothership selection circle being too small
- Fixed engine sounds for:

  • Wraith Scout
  • Selmak
  • SG-1
  • Mitchell
  • X-301
  • HB-302
  • B-302
  • F-302
  • Osiris
  • Aris Boch
  • Needle Threader
  • Various Satellites

- Fixed weapon sounds for:

  • ESF SOL
  • Prometheus
  • Odyssey
  • Mitchell
  • Daedalus
  • X-303
  • HB-302
  • B-302
  • F-302
  • BC-304
  • Teltak
  • Deathglider
  • Anubisglider
  • Needle Threader
  • Alkesh
  • Ancient Cityship
  • Tauri starbase
  • Various Satellites

Changes:

- AI should be much more aggressive on all difficulty settings
- Wraith Hunter: increased projectile damage from 100 to 150
- Wraith commando: increased tactical health from 100 to 130
- Mitchell: Reduced tactical health from 120 to 110
- Mitchell: Increased ability cooldown from 40 to 45 seconds
- X-303: slightly reduced railgun projectile damage from 4.0 to 3.8
- Osiris: increased both tactical health and shield points from 400 to 450
- Tauri Starbase: Increased health of shield generator hardpoint from 400 to 800
- Goauld Starbase: Increased health of shield generator hardpoint from 375 to 750

If you have the Steam version of Star Wars Empire at War but didn't download our mod yet...it's available here: Ow.ly

Fixes:

- Fixed a bug where SG1 wasn't buildable any more.
- Fixed Wraith Hunter damage type
- Fixed Ori Mothership selection circle being too small
- Fixed engine sounds for:

  • Wraith Scout
  • Selmak
  • SG-1
  • Mitchell
  • X-301
  • HB-302
  • B-302
  • F-302
  • Osiris
  • Aris Boch
  • Needle Threader
  • Puddle Jumper (asuran)
  • Various Satellites

- Fixed weapon sounds for:

  • ESF SOL
  • Prometheus
  • Odyssey
  • Mitchell
  • Daedalus
  • X-303
  • HB-302
  • B-302
  • F-302
  • BC-304
  • Teltak
  • Deathglider
  • Anubisglider
  • Needle Threader
  • Alkesh
  • All Asuran units
  • Wallus
  • Janus
  • Ancient Cityship
  • Tauri starbase
  • Ancient starbase
  • Various Satellites

Changes:

- AI should be much more aggressive on all difficulty settings
- Wraith Hunter: increased projectile damage from 100 to 150
- Wraith commando: increased tactical health from 100 to 130
- Mitchell: Reduced tactical health from 120 to 110
- Mitchell: Increased ability cooldown from 40 to 45 seconds
- X-303: slightly reduced railgun projectile damage from 4.0 to 3.8
- Osiris: increased both tactical health and shield points from 400 to 450
- Tauri Starbase: Increased health of shield generator hardpoint from 400 to 800
- Goauld Starbase: Increased health of shield generator hardpoint from 375 to 750


- Added OpenBate Workshop support

Get our launcher here: Mediafire.com

We would advice those of you who got issues launching our mod on Steam to download our launcher as it has proven to be a solution for quite a lot of people already.

We would love to get some feedback from you about the GC and the latest changes!
Feel free to join our Discord to get in touch: Discord.gg

Yours,

sgmg logo min

Ground part News - Wraith

Ground part News - Wraith

News 2 comments

As you remember, the previous news was mainly about Anubis and his faction. So with Tau´ri and Goa´uld behind us, the only ones remaining are our white-haired...

Balancing and bug fixing patch

Balancing and bug fixing patch

News

This patch adds several balancing changes to skirmish. Overall, the Tau'ri are now less overpowered. Fighters and bombers have significantly decreased...

Multiplayer is back! StargateEaW is now also on Steam Workshop!

Multiplayer is back! StargateEaW is now also on Steam Workshop!

News 2 comments

Hello dear community, yesterday an unexpected but awesome news hit the Star Wars Empire at War community: Multiplayer is now possible again for users...

Ground part News - Goa´uld

Ground part News - Goa´uld

News 4 comments

Today we will continue in the previously mentioned streak of news regarding the ground part of the mod. In the last news, we were talking about Tau'ri...

RSS Files
SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Full Version 226 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

Stargate - Dark Jump, German Campaign by Selmak

Stargate - Dark Jump, German Campaign by Selmak

Patch 8 comments

Stargate - Dark Jump For classic Stargate - EAW 1.0, 1.1, 1.2 CAUTION: This is NOT for FOC or The Pegaus Chronicles! German FanFic, a space campaign ModMod...

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds another...

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

Patch 8 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds the new...

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

Patch 4 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the non-working...

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

Patch 2 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the the critical...

Comments  (0 - 10 of 23,396)
Velrog
Velrog

So it was little more than a year ago when i first downloaded the mod. Everything was amazing except for 1 - the GC was crashing like hell. So now i wonder, why does it still crash? And more over, why have you removed the Ancient space stations and replaced them with the Tau'ri ones? it totally bothers me and doesn't make any sense... The old space stations were better looking, the only down-side to them was that they were too compact. Even with upgrades their size barely changed. So can you please bring the old stations back for the GC? And maybe give them slightly different layout, maybe each level giving it an extra part of a City-ship... when fully upgraded it could look like a City-station or something... That would be amazing and bring a lot of joy to many fans. :)

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ImperiaI
ImperiaI

"So now i wonder, why does it still crash?"
-> We simply did not managed to fix it by now, but I won't give up.
Also, if you happen to use the steam version with the new update the mod runs more stable in general.

"And more over, why have you removed the Ancient space stations and replaced them with the Tau'ri ones?"
-> No that's a bug, happens because the Ancient station is not really assigned to the Tauri (pseudo ancient) player; It will justreplace the Tauri Starbase by script, that script sometimes fails to replace the starbase and thus the wrong one stays on the field. I guess on your download something broke the script.

"And maybe give them slightly different layout, maybe each level giving it an extra part of a City-ship... "
-> The Ancient Starbase is an very complicated thing, it took me half a year to design it and to export everything working quite good (model wise), so I ineed could improve it code wise but it would be terrific exportation work (6 Stages + 6 Deathclones) to reexport all of them for each new change. I'm sure I'll never touch the model structure again.

"when fully upgraded it could look like a City-station or something..."
-> Technically there is a "Asteroid Station" and Station LV6 already in the Mod, but was never used by now.

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Velrog
Velrog

1 more question - when i start the GC i always find an opening and turn on the offensive. Is it possible that this is the reason for the crashes?

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ImperiaI
ImperiaI

There are different reasonS for the crashes,
- one of them bei the Cityship having too many polys
- Ancient Starbase might have too many polys and also shoot too many drones
- Wraith might have too many fighters, they drain a lot of performance.

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StShoot
StShoot

Mal eine andere Frage es gibt Karten für 9 Spieler. Allerdings gibt es nur einstellbare plätze für 8 (7+Eigene Fraktion). Da das im Grundspiel genau so ist nehme ich an das es entweder ein Problem von meiner Seite ist oder die EaW Entwickler gepennt haben. Aber ist es möglich einen neunten Spieler Slot hinzuzufügen.

Sorry wegen den vielen Fragen aber seid dem ich die Bilder für den Boden part entdeckt habe bin ich einfach gehyped.
Sie sehen Großartig aus großes Lob and die 3D artists ;D

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ImperiaI
ImperiaI

So weit ich weiß ist das schon aus den Vanilla Game so, damit haben wir nichts am Hut.

"seid dem ich die Bilder für den Boden part entdeckt habe bin ich einfach gehyped."

Hören wir gerne :)

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Guest
Guest

Hey guys, when will we be able to play the ground portion of Pegasus chronicles? Also I see you have the serpent, anubis and Horris guards done (they look awaesome)

Do you guys have any intentions In the future of possibly adding Sokars devil Jaffa from the show?

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ImperiaI
ImperiaI

We can't tell any date as the time we can spend for modding is varying from "not much" to "seriously all free time I have".

There were periods of half a year with almost 0 progress, then within two weeks we get like +10% of the content when the whole team works intensively AND MOTIVATED.

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StShoot
StShoot

Hopefully soon but since they are working on the gc too it will took a while i think.

Hopefully it will be released for open beta as soon as it comes out. It was teasing too see the youtuber only release the gc in parts =S xD

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megaquark
megaquark

I agree and I am not sure if I should fill in details but it will take a while

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megaquark
megaquark

Or Ninja jaffa idea in future ?

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Star Wars: Empire at War: Forces of Corruption
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I dont Even find words to describe it, every stargate fan will Love this.

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Jul 18 2016 by GhostTaker

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Latest tweets from @stargateeaw

Who of you has built the Ancient Dreadnought in Pegasus Prelude to defend Atlantis against the Wraith? Steamcommunity.com

Oct 16 2017

This the Wraith vehicle factory. Vehicles for the Wraith...think about it. ;) T.co

Oct 10 2017

Late night notification from the #StargateEaW team for everyone with issues installing the latest 1.9.6 patch for t… T.co

Oct 8 2017

We're hunting for community screenshots! :) If you're using the Steam version you can press "F12" to create some. Steamcommunity.com

Oct 4 2017

The wraith research center is done! What do you think? T.co

Oct 2 2017

#StargateEaW Open Beta now available on Steam Workshop! Ow.ly ENG: Ow.ly GER… T.co

Sep 29 2017

Earth is save! Do you plan to use the Sol in multiplayer this weekend? Steamcommunity.com T.co

Sep 29 2017

Looks like a few of you have noticed the absence of SG-1. In the next patch they returned with a reworked capture… T.co

Sep 29 2017

We created the build-up animation for the Wraith to made it look like the building is growing. What do you think? Youtu.be

Sep 27 2017

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