Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

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Merry Christmas dear community!

Merry Christmas

It's been a while since we published the last update for the open beta and the stable version of our mod.
Now the wait is over! We listened closely to your feedback, fixed several reported issues and also prepared a Christmas present that we hope you will enjoy.

We re-introduced one of the greatest enemies of the Stargate universe in our last news: Replicators.
After that we of course frequently got the question by when you would be able to face them in battle.
The answer is: Today!

While the team is still working on getting the GCs and the ground part done we wanted to deliver some parts of the Replicators to you sooner.
Therefore we created a new map for our already well know wave mode which is included in the latest patch: Attack of the Replicators.
On this map you will play as the Goa'uld and try to defend Dakara against several waves of Replicators.

Attack of the Replicators
Furthermore this patch includes some obligatory fixes (including a fix for missing Asgard props on the Othala skirmish map) and balancing updates, especially for the fighter heroes.
It also fixes some issues in the Pegasus Prelude campaign which can be played in the open beta, such as the Empire level 5 space station and a too passive AI.

Please find the detailed changelog below.
As always all changes are available both via Steam and our Launcher!

Art

Models:
- Added the Replicator Beliskner
- Added the Replicator Hatak

Icons:
- Various minor icon updates

Level Design:
- Fixed several spelling mistakes
- Minor adjustments

Code

General:
- Fixed Asgard support station missing on the Othala space map
- Fixed an issue with a marker refering to an non-existing model
- Deleted duplicate Othala skydome
- Deleted AlamoEngine.fxh and BumpColorize.fxh because there was no difference to the vanilla file
- Added Grass.fxo, Meshshadowvolume.fxo, and Rskinheat.fxo from Petro's patch so non-Steam users benefit from the updates as well
- Various updates, fixes and improvements

Goa'uld:
- Fixed Herak incorrect armor type
- Slightly increased health of Osiris
- Changed Goauld_Hero_Anubis_Space to Home_One
- Reduced PopCap of Baal

Ori:
- Fixed select box scale of the Ori ship

Replicators:
- Added the Replicator Beliskner
- Added the Replicator Hatak

Tau'ri:
- Fixed an issue with SG-1 not being buildable
- Increased recharge time of Mitchells lucky shot
- Fixed an issue with a duplicate entry for Weapon_Heavy_Missile_Tauri
- Slightly decreased X-303 damage
- Fixed Odin using an outdated hyperspace script

Wraith:
- Increased power of the Wraith Hunter's stun ability
- Increased damage of the Wraith Hunter
- Increased health of the Commando Wraith
- The Wraith scout is no longer visible on enemy radar

Scripting:
- Added Get_Game_Mode() checks to all scripts where they were missing to prevent them from triggering when not needed

Sound:
- Added Deathglider engine sound and added it to all to Goa'uld fighters
- Added Goa'uld Alkesh engine sounds
- Fixed Herak not having speech sounds
- Added new small missile sound
- Added F302 engine sounds and added that sound to all Tau'ri fighters
- Fixed non working engine sound of the Wraith Scout

Text:
- Adjusted encyclopedia class strings for satellites to better clarify their role
- Updated various texts to fit gameplay changes
- Fixed several spelling mistakes
- Minor adjustments

Art

Models:
- Added the Replicator Beliskner
- Added the Replicator Hatak

Icons:
- Various minor icon updates

Level Design:
- Fixed several spelling mistakes
- Minor adjustments

Code

General:
- Fixed Asgard support station missing on the Othala space map
- Fixed an issue with a marker refering to an non-existing model
- Deleted duplicate Othala skydome
- Deleted AlamoEngine.fxh and BumpColorize.fxh because there was no difference to the vanilla file
- Added Grass.fxo, Meshshadowvolume.fxo, and Rskinheat.fxo from Petro's patch so non-Steam users benefit from the updates as well
- Various updates, fixes and improvements

Pegasus Prelude GC:
- Attempt to make the AI more agressive
- Fixed an issue which could cause the Ancients to flee mid-misison in the Orakis mission
- Fixed Wraith level 5 space station incorrectly being replaced by an Imperial station in the campaign
- Fixed asteroid mission being marked as lost in the log even if it has been won
- Fixed Hives deploying Kami Darts out of playbale map area as apparent in some tactical missions

Goa'uld:
- Fixed Herak incorrect armor type
- Slightly increased health of Osiris
- Changed Goauld_Hero_Anubis_Space to Home_One
- Reduced PopCap of Baal

Ori:
- Fixed select box scale of the Ori ship

Replicators:
- Added the Replicator Beliskner
- Added the Replicator Hatak

Tau'ri:
- Fixed an issue with SG-1 not being buildable
- Increased recharge time of Mitchells lucky shot
- Fixed an issue with a duplicate entry for Weapon_Heavy_Missile_Tauri
- Slightly decreased X-303 damage
- Fixed Odin using an outdated hyperspace script

Wraith:
- Increased power of the Wraith Hunter's stun ability
- Increased damage of the Wraith Hunter
- Increased health of the Commando Wraith
- The Wraith scout is no longer visible on enemy radar

Scripting:
- Added Get_Game_Mode() checks to all scripts where they were missing to prevent them from triggering when not needed

Sound:
- Added Deathglider engine sound and added it to all to Goa'uld fighters
- Added Goa'uld Alkesh engine sounds
- Fixed Herak not having speech sounds
- Added new small missile sound
- Added F302 engine sounds and added that sound to all Tau'ri fighters
- Fixed non working engine sound of the Wraith Scout

Text:
- Adjusted encyclopedia class strings for satellites to better clarify their role
- Updated various texts to fit gameplay changes
- Fixed several spelling mistakes
- Minor adjustments


We would love to get some feedback from you about the GC and the latest changes!
Feel free to join our Discord to get in touch: Discord.gg

Yours,

sgmg logo min
Replicators!

Replicators!

News 2 comments

In this news we provide the first insights on the reworked Replicator faction presenting a new ship and, for the first time, ground units!

Open Beta on Steam and new fixes

Open Beta on Steam and new fixes

News

Today we have good news for everyone asking about to have the Open Beta on Steam Workshop! The team worked hard to improve our release pipeline to make...

Ground part News - Wraith

Ground part News - Wraith

News 2 comments

As you remember, the previous news was mainly about Anubis and his faction. So with Tau´ri and Goa´uld behind us, the only ones remaining are our white-haired...

Balancing and bug fixing patch

Balancing and bug fixing patch

News

This patch adds several balancing changes to skirmish. Overall, the Tau'ri are now less overpowered. Fighters and bombers have significantly decreased...

RSS Files
SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Full Version 229 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

Stargate - Dark Jump, German Campaign by Selmak

Stargate - Dark Jump, German Campaign by Selmak

Patch 8 comments

Stargate - Dark Jump For classic Stargate - EAW 1.0, 1.1, 1.2 CAUTION: This is NOT for FOC or The Pegaus Chronicles! German FanFic, a space campaign ModMod...

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds another...

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

Patch 8 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds the new...

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

Patch 4 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the non-working...

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

Patch 2 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the the critical...

Comments  (0 - 10 of 23,440)
megaquark
megaquark

An idea for replicators in future understand if no ability to capture enemy ship s

Reply Good karma Bad karma+1 vote
ImperiaI
ImperiaI

I wish all of you a happy new year.
*virtually pooring the champaign and sipping in a glass for you*

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megaquark
megaquark

Thank you

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Callahad
Callahad

Merry Christmas guys. I've been busy these past few days so sorry for being there during the launch of the new patch but now that it's here I'm gonna play the heck of it.

Not with the Wraith though of course I mean I like a challenge but i'm not masochist.... at least not competently XD

Happy Holidays and advanced Happy New year.

To the GC and beyond!

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ImperiaI
ImperiaI

Happy holidays and new year Callahad.
I'm amazed to hear from you, mate ^^

Reply Good karma Bad karma+1 vote
StShoot
StShoot

Wow that new wave mod is awsome but. thank you

but somehow the replicator ships have no marker on the map ^^ i play on the steam beta version

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MapperLocutus Creator
MapperLocutus

That's caused by the change of the starbase affiliation due to an engine limitation. Simply upgrade your starbase and the radar icons will be back.

Reply Good karma+1 vote
Klon116 Creator
Klon116

Thanks for the hint! We will look into it. :)

Reply Good karma+1 vote
Klon116 Creator
Klon116

Merry Christmas everyone!
Enjoy our little present and let us know what you think of it. :)

Reply Good karma+2 votes
MuchTooLearnUSH
MuchTooLearnUSH

Hello, I'm a GC single player type; can any of the developers tell me which file or files to download; I like to manually add mod files, don't like installers. Thanks!

Reply Good karma Bad karma+1 vote
StShoot
StShoot

Galactic Conquest is only avaible in the open beta and as far as i know you need the steam version or the launcher for it

Reply Good karma Bad karma+1 vote
ImperiaI
ImperiaI

You can install it only using our launcher, otherwise I can send you links for manual installation if you wish via PM.
No our Mod needd to be set in Launcher/Game Mode to Beta and works for all; Steam, Gog and CD versions.

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I dont Even find words to describe it, every stargate fan will Love this.

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Who is up for a #StargateEaW Christmas present?! We got several fixes and the new wave mode map Attack of the Repli… T.co

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