Campaign Mod by Aslena
Apr 28, 2012 Patch 23 commentsThis mod is based on Njkz's mod of 1.3 Install Instructions: Install Stargate Empire at War 1.3 Install Njkz's mod Extract this into Star Wars Empire...
Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.
Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.
Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.
Contrary to our first full version for the normal Empire at War, the Final 1.1, the next release contains finished Galactic Conquest maps, in which you can play through the known Stargate storylines.
Many new missions and adventures in the Stargate universe are waiting for you...
6 comments by Klon116 on Apr 28th, 2012
Dear Community,
Welcome to the April News of 2012.
To be able to release before the estimated end of the world we are trying to finish the last things necessary, such as making the last models, fixing the last bugs and the final balancing together with our beta testers.
We cannot give you a more precise release date because a lot of the developers are writing exams these days which inevitably slows us down.
For now, we believe sometime between summer amd autumn are realistic release dates.
The focus of this month's news is units' special abilities: Some are completely new and others have new effects.
Here are some examples:
Shield Overload of the Beliskner class:
The shields of the Beliskner class are depleted, to shortly thereafter generate a powerful circular flare, expanding outwards. Surrounding vessels are damaged depending on how strong the shields are when the ability is activated.
Wraith Corvette Flak Ability:
The ship releases deadly anti-fighter flak fire in all directions.
Herak's Stun bomb:
Herak's ship drops a bomb, stunning nearby hostile units with an electromagnetic pulse.
Please note that the Hatak you see here is not Herak. In skirmish, he commands a squadron of Anubis Gliders.
Again we got a little addition for you:
A Campaign Mod by Aslena for our Stargate EaW Version 1.3:
When the above mentioned exams are done and we have more time there will be more information for you, and probably a new video.
So long for this time!
Yours,
SGMG
This mod is based on Njkz's mod of 1.3 Install Instructions: Install Stargate Empire at War 1.3 Install Njkz's mod Extract this into Star Wars Empire...
This is a patch for the SGMGs mod, called Stargate: Empire At War V1.3. It has a lot of changes, and one very big surprise...
This is the secound mod patch from our campaign "Mods for the Mod". Please read the details for install instructions and more information. Patch by: njkz...
This is the first mod from our campaign "Mods for the mod". Please read the details for install instructions and more information.
This mod contains all yet published patches, including the current Patch 1.3. Please read the details for install instructions and more infos.
Diese Mod enthält alle bisher veröffentlichten Patches, inklusive des aktuellen Patch 1.3. Bitte lest die Details für die Installationsanweisung und weitere...
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Hello people.
I haven't been reading these forums so i don't know if this bug has been mentioned. Drones pass through shields. They are ment to. The new superwraith vessel in 1.3 has a shield bar representing not shields but hull density. The drones bypass the shield bar on this ship, it shouldn't. I hope this is fixed in this mod, but it might have already been mentioned. Hope this was helpful though.
Orrila
well thats the thing. Thats unfixable. Because its using shields ,and there is only one type of shield codeing, so for drones to pass through normal shield, and not that, it just cant be done, sorry
Ok then.
I wonder still though when the release date is. Could you give a rough idea.
Thanks for the reply to drone thing post
Orrila
rough idea, some time this year, based off the work ive seen done (as part of the beta) my guess (And its only a guess THIS IT NOT OFFICIAL) is a couple of months. Theres still a lot to do for space...
Klon will kill me for saying that i know it, but every now and again u guys deserve to know the truth
So.. how many times a day do you (the rest of the most loyal trackers) check that red sign at the bottom of the summary screen of this mod to check if it has changed??
Honestly, I check 5-9 times a day because I'm just so impatient :D
Twice a day at the least. Have been watching for two years now.
i check back to see if theres random comments to attend to lol
yea well its either this or someone suggesting to implement new ships into the mod :D
don't know which one is better :D (atleast for me that is)
Plus not to mention most other mods of stargate are for other games and not Starwars so there for I couldn't really use it unless it had the same xml format and such. But no I wasn't saying take a copy of something already made, I mean come up with something of your own.
I don't believe you understood what I said, I never said anything about using something created by another modding team, I asked if you could design. Meaning make a new one from scratch... You seem to of added more goa'old ships it doesn't seem rite not to design a couple whole new tauri ones aswell to balance it out.