Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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Website migration gog.com version Happy new year
Blog RSS Feed Report abuse Latest News: Project Progress

12 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

Media RSS Feed Latest Video
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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 17 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (30 - 40 of 22,068)
Klon116 Creator
Klon116 Feb 23 2015, 5:29pm says:

Our website is now down for the migration to our new host.
This effects all services including the forums, e-mail communication and our update server for the mod launcher.

+2 votes   reply to comment
mikey1871 Feb 22 2015, 11:42pm says:

so sorry for having to ask this, but i would like some instructions for how to install and run the Stargate mod for EAW, please. I'd like to have that mod for the gog.com gold pack to play with.

I forget if you guys ever got around to incorporating all the mini-mods into one total mod for the EAW mod. thanks for any assistance in this.

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 23 2015, 6:43am replied:

Simply follow this video for step-by-step instructions:
Youtube.com

You can find the old final 1.3 and all mod-mods that were ever released in the download area on Stargate-eaw.de
It's a little less clustered than the downloads here.
There is no "total mod" from the mod-mods as some would overwrite each other and change different elements of the core mod.

+1 vote   reply to comment
mikey1871 Feb 23 2015, 10:05am replied:

i noticed that gog changed the names of the folders for eaw & foc. so i'm not sure where to place the "game data" in the english .zip into the gog version to run the final 1.3 eaw stargate mod.

also, if we already have the eaw stargate installed, will that mod interfere with the PC mod?

sorry for asking anything that sounds dumb today. i recently had shoulder surgery and i think the pain meds are making it really hard to think. i just wanted to play the old mod on gog while i finish my recovery from my surgery.

the Utube video doesn't match the files u see and the english .zip doesn't have a "setup.exe". i don't mean to be difficult about this.

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 23 2015, 1:41pm replied:

I don't have the gog version but I assume the path should look similar to this: ...\Star Wars Empire at War\GameData\Mods\Stargate
To get started extract the 1.3 archive. Once extracted you should find a folder called "Stargate" which contains a folder called Data. Move the Stargate folder according to the path posted above.

If you don't have a Mods folder in GameData simply create one. The 1.3 should come with a ReadMe explaining this in more detail.

You can install the old mod and TPC simultaneously - there is no problem at all.
Hope your shoulder gets better soon:)

+1 vote   reply to comment
mikey1871 Feb 23 2015, 1:44pm replied:

ok cool. thanks :)

+1 vote     reply to comment
LPJGPR
LPJGPR Feb 22 2015, 8:36am says:

Hi there, not sure if this is the right place but I figured I'd ask anyway; I'm currently trying to figure out how to give individual ships names/monikers in the original Stargate at War mod, and I can't seem to do it. Is there a certain guide or way to do it?

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 22 2015, 11:20am replied:

In GameConstants.xml search for <ShipNameTextFiles> and add the path/name of your textfile with the ship names there.

+2 votes   reply to comment
LPJGPR
LPJGPR Feb 22 2015, 11:43am replied:

Just double-checking since I'm looking at the old SG mod and another one; if I have the mods and name files placed into a mod folder, like say Mods/Modname/Data, would I have to put that in the GameConstants like 'Mods\Modname\Data\BC-304.txt'?

I'm asking because according to this Ori ships and Grace ships (using the Data\Ori_Kriegsschiff.txt format) would seem to have individual names but whenever I see one in the game, they're always nameless.

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 22 2015, 12:12pm replied:

Not quite,the actual path should be sth. like:
Interceptor4_Frigate, Data\BC_304.txt,

I don't think there is more to do.
Make sure each of your names is in a separate line in your text file.

+2 votes   reply to comment
LPJGPR
LPJGPR Feb 23 2015, 1:14pm replied:

Brilliant! It took some doing but I finally worked it out. Turns out I'd mislabelled one ship as 'cruiser' when it was supposed to be 'destroyer' in GameConstants.XML.

Cheers!

+1 vote     reply to comment
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