Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...
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Space Skirmish: Released 16th December, 2012
Pegasus Prelude GC: Open Beta since 7th November, 2016

SG EaW: TPC-Patch 1.1.0 [Launcher]



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Hello dear community,

Thanks a ton for your vital feedback on patch 2.1.0! You helped us to identify some more issues which we're fixing today with patch 2.1.1. This includes:

- Wave mode maps are working again
- Hostile objects on space maps are working again
- Herak was missing from skirmish battles
- Save games for Pegasus Prelude are now working properly
- The shield HP of the Asuran fortress was hardly targetable
- The Asurans stations Superlaser was still active after the station was destroyed
- They Pride of Troy defend ability was slowing down shield generation instead of improving it
- English texts have been improved. Thanks to Boriss for that!

The full changelog can be found here (soon): changelog page

The Pegasus Prelude Balancing survey is still going! Please keep sharing your feedback with us. :)

Please see details of the survey results as of today below

So far the feedback we got implies that we got the balancing quite right already from an overall perspective...but let's have a look at some more detailed aspects.

Ancients

For both easy and medium difficulty we apparently already hit the sweet spot in regards to the balancing.

One repeating point raised for this two difficult settings was:

"On easy and medium settings the AI is mainly using starting forces"
-> This was an intended change with the last patch to decrease the difficutly on those settings. We checked if we went to far with that and identified that the AI only used about 20% of its budget for new units on medium. We adjusted that to around 50%.

Hard seems to a bit too hard for some. Therefore we tweaked the AI a bit by decreasing its advantages (reduced the multiplier for the amount of money gained and increased the buildtime multiplier). This will also balances the change of the spend budget as mentioned above.
We still belive that the overall balancing is alright as it should be one of the toughest galactic conquest cenarios ever created.

Wraith

The feedback on the Wraith difficulty is a bit different. While a majority agrees with the existing settings there are more people having a different view.

We think that this might be due to the fact that the beginning of the story is rather hard. However overall the GC performs well from what we saw in our internal tests.

We have a few changes in mind to help players at the beginning but would love to have some direct feedback on it before implementing anything that could affect the overall good performance.

Due to that we're currently looking for GC testers that will get access to an internal version to help us out.
Please get in touch with klon@stargate-eaw.de

Besides we asked about possible improvements and other issues unrelated to the balancing of Pegasus Prelude and would like to talk about some of your feedback:

- "A open end version of Pegasus Prelude"
-> A less story driven version of Pegasus Prelude is indeed planned and will be developed at some point.

- "English texts need improvements"
-> We're very aware of that and working on it with several people of the community. If you would like to help as well get in touch with klon@stargate-eaw.de

- "The AI is not doing anything in skirmish"
-> Please make sure you use a clean installation of the latest mod version. Please let us know in our forums in more detail about the issue if it persists.

Also we would like to answer to a few queries raised in the "Is there anything else you want to let us know? :)" section of the survey:

- "Atlantis for skirmish battles"
-> As we belive that Atlantis was never designed as a battleship we will not add it for skrimish battles however you can play with some of it's sisterships like the "Pride of Troy" in Pegasus Prelude

- "Skrimish map with the ancients"
-> Ancients are currently not planned to be a fully functional faction. However you can get some of their units on specific skirmish maps like "Fight for Aurora".

- "Where have you been the last few month?"
-> After releasing several much needed fixes for Pegasus Prelude, updates for our launcher and the re-launch of our website the team needed a small break to focus on other business (and probably some of us also enjoyed some sunny days). We're sorry that we went dark for the entire time without annoucement!

- "More GCs with Tau'ri, Goa'uld, Wraith, Ori, etc."
-> Those are of course planned and will be released once we finish the ground part as pre-requirement.

- "Playable Ori and Ancient ships"
-> This is already included. Try to capture the supergate or the ancient sensor on some of the skirmish maps.

- "Asgard weapons for the BC-304s"
-> In order to guarantee a competitive multiplayer balance it was decided to limit Asgard lasers to specific heroes.

- "Switch the Anubis and Apophis ship abilities"
-> We will have a look into that but we're quite happy with the current balancing. Also...you might want to check those bite marks. We sense a Goa'uld influence here. ;)

- "Can you translate the mod to language X?"
-> Currently the team can only support German and English but if you're willing to help us with a translation feel free to get in touch with klon@stargate-eaw.de

If you want to let us know more ideas or questions feel free to get in touch via our forums, social media, discord or by putting more to the "Is there anything else you want to let us know? :)" section of the survey!

Lastly thanks a lot for all the kind words! It was quite encouraging to read how much you appreciate our project. :)

Yours,
SGMG

Summer is over... time for modding!

Summer is over... time for modding!

News

While having some time away from code, models, etc. we still had a close eye on your feedback especially on Pegasus Prelude. The team is very happy about...

Our Website is Back and Launcher Update!

Our Website is Back and Launcher Update!

News 1 comment

After a long time, we would like to welcome you on our new website!

Livestream

Livestream

News 2 comments

We are currently live streaming on our Youtube Channel!

Pegasus Prelude crash on start up fixed!

Pegasus Prelude crash on start up fixed!

News

It took us two days to hunt down the issue causing the Pegasus Prelude GC to crash on start up but today we're happy to release patch 2.0.0 for the open...

RSS Files
SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Full Version 236 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

Stargate - Dark Jump, German Campaign by Selmak

Stargate - Dark Jump, German Campaign by Selmak

Patch 8 comments

Stargate - Dark Jump For classic Stargate - EAW 1.0, 1.1, 1.2 CAUTION: This is NOT for FOC or The Pegaus Chronicles! German FanFic, a space campaign ModMod...

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds another...

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

Patch 8 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds the new...

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

Patch 4 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the non-working...

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

Patch 2 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the the critical...

Comments  (0 - 10 of 23,620)
Guest
Guest

Hope you did well with your summer. You guys are awesome! Keep up the great ork and to the ground CG and beyond! ^_^

Edit: This is Callahad by the way. I forgot to log in when I made this comment

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ImperiaI
ImperiaI

Hey Callahad, nice to hear from you.
Motivates me to boost my work on the mod.
How are you doing mate?

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TheSuperPlayer Creator
TheSuperPlayer

Thank you for your kind words!

Reply Good karma+1 vote
Guest
Guest

why did you remove herak?

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TheSuperPlayer Creator
TheSuperPlayer

This is a bug, thank you for your report. We will resolve this as soon as possible

Reply Good karma+1 vote
Killer9169
Killer9169

Hi any solutions to the script error for GC yet because no matter what i do the AI remains inactive they never attack me and non of the events work properly when playing as the ancients since last update the Hiperferalcus is now spawning but once i get it to the planets it needs to go to for the mission nothing happens and the mission remains incomplete also the city ship is still not appearing when it gives me the notice saying it has

i have tried removing the mod fully and giving it a clean install
i have tried removing the mod and Empires at war full game then clean installing them both however no matter what i try noting seams to fix the issues i am having

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MapperLocutus Creator
MapperLocutus

Hello,

since we cannot re-create the error we need as much information as possible:
- Which version of the game do you use? (Steam/Gog/DVD)
- How did you install the mod? (Launcher/manually)
- When you open the launcher, which launcher and mod version do you have? (Settings -> Advanced)
- How do you start the mod? (Launcher/bat/ingame button/shortcut)
- When you run the launcher's compatibility check, which results do you get?

Reply Good karma+1 vote
Sebby217
Sebby217

after playing Awakening of the rebellion....could there be a future for scripted rescue missions if you lose SG1 or certain other heroes in the GC ?

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[SGMG]Commander_Cody Creator
[SGMG]Commander_Cody

Well, we don't have any plans in that direction so far. Since we don't use perma-death for heroes, it wouldn't really make sense for us to do the same thing and we don't want to copy features of other mods. However, there is definitely potential for something similar later on as part of a story GC.

Reply Good karma+2 votes
Guest
Guest

there will still be some stream?

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Leie_Sistal Creator
Leie_Sistal

Like SuperPlayer said none is planned yet, but there will be some :)

Reply Good karma+1 vote
TheSuperPlayer Creator
TheSuperPlayer

Currently there is no stream planned

Reply Good karma+1 vote
MapperLocutus Creator
MapperLocutus

Actually...

Reply Good karma+1 vote
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Highest Rated (6 agree) 10/10

I dont Even find words to describe it, every stargate fan will Love this.

;)

Jul 18 2016 by Goschty

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Latest tweets from @stargateeaw

The Pegasus Prelude Balancing survey is still going! Please keep sharing your feedback with us. :) Docs.google.com

Oct 17 2018

Lost your galaxy background in Pegasus Prelude? There are no more fleets moving around? Sorry...that's on us! We'r… T.co

Oct 15 2018

Patch 2.1.1 released! - Save games for Pegasus Prelude are now working properly - Wave mode maps are working again… T.co

Oct 13 2018

We enabled shadows for all Tau'ri units except fighter/bombers (to ensure performance). See the O'Neill class as a… T.co

Oct 9 2018

After the Empire at War: Re team published information about a bump issue we updated all of our Tau'ri space units… T.co

Oct 4 2018

The team is very happy about the results of the Pegasus Prelude in the open beta! Let us know your experience with… T.co

Sep 30 2018

RT @ModDB: Pegasus Chronicles is a Stargate total conversion for Star Wars: Empire at War - Forces of Corruption, and its late… T.co

Sep 28 2018

Patch 2.1.0 brought many changes to our mod. You can get a complete overview on our new changelog page:… T.co

Sep 28 2018

Summer is over...time for modding! ENG: Ow.ly GER: Ow.ly T.co

Sep 26 2018

The STAR WARS™ Empire at War - Gold Pack is currently available for less then 7€ on Steam. Guess time won't get muc… T.co

Jun 26 2018

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