Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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Happy Easter!

News

Hello again!

As you might have guessed by the date, one or more parts of the last news may or may not have been true;)
Joking aside, we did actually show you something last time: the new base model of the Tau'ri infantry.

Of course the Tau'ri soldiers won't be running around the map grinding down some healing herbs.
This is the kind of mortar they will be actually using:

Tau'ri Mortar - Weapon Model

And speaking of healing, let's follow this up with the new medic unit:

Tau'ri Medic - Ground Infantry Model


With this new we have more than just images to share: a new patch for the Pegasus Prelude campaign is waiting for you!
We've made great progress, especially on the Wraith campaign. It should feel much more complete and rounded up now.
If you want to learn more about Pegasus Prelude don't forget about our wiki: Stargate-eaw.de

You can download the patch and access the full changelog through the launcher (make sure it's in "OpenBeta" mode) as usual.

Icons:
- Upgrade icon for charging Goauld planetary staff cannon in space skirmish updated
- Fixed an icorrect GUI bracket size of the Dreadnought

General:
- Added/removed hyperspace capabilities of some fighter units were it was necessary
- Removed 'Spotted' SFX from faction files

Ancients/Asurans:
- Fixed an issue with the Dreadnought version of Moros not having any speech sounds
- Melia will now die 'properly' - no more hero head icon after death
- Delphi and Pride of Troy are no longer major heroes (they don't respawn after death)
- Changed tech level of the Ancient_Space_Building_Sensor_SS from 4 to 3

Goa'uld:
- Increased damage of the GTSW from 2000 to 6500 and changed the construction costs to 3500

Tau'ri:
- Increased damage of the GTSW and changed the construction costs to 3500

Wraith:
- Removed the pop cap of the Kamikaze Dart
- Removed hyperspace capability of the Exp. Dart
- Added price reduction ability to the PP Queen
- Increased damage of the GTSW to 300 per projectile and changed the construction costs to 3500

PP GC (Ancients):
- Fixed an issue which would cause convoy mission transports being stuck at the exit point
- Slightly increased performance of the script at various locations
- Fixed an issue which would cause the Tau'ri starbase to spawn if only Asuran units were on the map
- Added the Fortress for the Asurans
- Decreased the chance for the Arcturus mission still being active even after the Aurora tech already became available
- Increased the time for the player to construct the Arcturus device before the mission times out
- Increased the chance for the Asurans being friendly towards the player for a longer time making it more lucrative to invest in their research

PP GC (Wraith):
- Added debug events for the Wraith story line
- Removed the AI lock for the Vanir planet which caused the planet to have a red glow. The AI will not move there and the Vanir are allied to the Ancients anyway.
- Significantly changed the story script for the Wraith. There is now one single attack function for all attackers
- The Gonta revenge fleet list will now try to spawn at Dagan
- Tried to make the story mode service code more efficient
- The Asurans now spawn a lvl 5 starbase
- The Arcanus attack fleet and the Gonta attack fleet will now both try to spawn on Taranis to make it less likely that the fleet will arrive after the resp. mission has been accomplished
- Removed some Ancient starting forces on lower difficulties
- Fixed non-working price bonus for the Hive on Arcanus
- Significantly decreased the difficulty on lower difficulties. Especially the attacks at the beginning are much weaker now
- As soon as the Dreanought event starts some of them will be spawned on Taranis
- Fixed a potential crash in the Moros upgrade event (Sleep was set _after_ TestValid())
- The Dreadnoughts produced on Taranis will now properly attack the player
- Fixed Delphi not being registered as dead in the Gonta event making it unable to win
- Added additional fail possibility for the Gonta event in case the City Ship retreated during battle
- This also prevents the possibility of an incorrect text of the Ancients evacuating the settlement when they take the planet back even if Delphi wasn't present
- Also fixed an issue which would cause the Delphi-successfully-defeated event to trigger even after the planet was lost and the mission failed
- Increased the chance of Asuran or Dreadnought attacks compared to regular Ancient and Vanir attacks if either of them are active
- Added 'final hints' text strings to the story dialog so it would finally show up and not just show an empty log
- Fixed an issue with the finale text not being displayed due to duplicate event names
- The Athos/Orakis final missions will no longer time out after they have been played
- When the final mission is won, the player fleet will no longer retreat
- Orakis Mission:
-- Reduced the difficulty for this mission on Easy and Medium settings (Wave strength and number of defense satellites)
-- The Wave spawn entry point is now a bit further away from the area that needs to be secured
-- Added missing objective to secure the landing zone if they player killed the under construction ships before the timer was up
-- Reduced the speed of spawned capital wave ships
-- The wave ships will now properly move toward the landing zone
-- The mission is now marked as 'won' in the log after it has been completed successfully
- Atlantis Mission:
-- The transport ships will now properly move towards the descent zone
-- Fixed hero death events not working (Find_First_Object() requires capitalized input strings!)
-- Added a function to track the status (spawned, dead) of each hero that triggers player victory
-- Fixed an issue which could cause a hero not to spawn as tranport escort
-- Revealed spawn area of Melia and the first transport
-- The mission will now be lost when all Wraith ships have been defeated

Text:
- Various text and spelling improvements, especially for the English translation


Keep in mind that this is still a beta version. The campaign can be unstable so we advise you to save often!
Please do let us know about any problems or crashes you encounter. We also continue to highly appreciate any feedback or suggestions.

Have fun with the new update - and Happy Easter!

Yours,
SGMG


sgmg logo min

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it has been a little quiet around here lately, but that is about to change...

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The entire SGMG team would like to welcome you to the year 2017!

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This one is for our bilingual fans! Help us to translate our project.

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Based on your feedback we release the first real patch for the open beta today!

RSS Files
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SG EaW: TPC Launcher [Installer/Auto-Updater]

Full Version 208 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

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Stargate - Dark Jump, German Campaign by Selmak

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SG EaW: TPC-Patch 1.4.1 [Manual Installation]

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds another...

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

Patch 8 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds the new...

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

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IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the non-working...

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

Patch 2 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the the critical...

Comments  (0 - 10 of 23,130)
Guest
Guest

How can i play galactic conquest with this mod?

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ImperiaI
ImperiaI

Please have a look at my post 2 post under this one.
You really did not saw it?

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Guest
Guest

don't talk about pegsus compaign but standart compagne like vanilla not just with wraith and ancient

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TheSuperPlayer Creator
TheSuperPlayer

Those are not yet released. But we are working hard to get them done as soon as possible.

Reply Good karma+2 votes
collinmichaeltuck
collinmichaeltuck

add me on tuungle if you want to play a game. my username is iwasmuted4

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collinmichaeltuck
collinmichaeltuck

Is skirmish mode the only way to play? No Conquest or campaign?

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ImperiaI
ImperiaI

To access the campaign please set launcher/settings/general/user mode to "OpenBeta"
Then you can download the beta Campaign Pegasus Prelude.

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Michal6
Michal6

Hello, how can I add to the game "Galaxy" as it engagement I'm tired...
(I know it can be done. But I do not know how)
Please reply.. Thank..

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ImperiaI
ImperiaI

You mean you like to know how to add a galactic conquest map to the Mod?

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Michal6
Michal6

Yes,galactic conquest ! So how do I add ?

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ImperiaI
ImperiaI

You can
- Temporary move
Gamedir\Mods\StargateOpenBeta\Data\Xml\CampaignFiles.xml to your Desktop or anywhere so the game can't find it.
Then it will mount the maps from the Vanilla game instead. (that may contain Starwars stuff)

Or you could Copy Campaign_Singleplayer.xml from other mods into Data\Xml (or files with similar name) and register these files inside of CampaignFiles.xml

Also there is Traderoutes.xml which contains connections between some planets, if you use Planets/galaxies from other mods you need to concider also replacing that file
- You also need to search for the Planets.xml or similarly named xmls which contain the planetes inside of the <planets> tag in the added Campaign file.

It is a hack and the text will be in capital letters sometimes as the real text string don't exist for the mod.

Also Campaings that share the same Name strings tend to overwrite eachother if they use the same namestring (this is a sidenote to a common bug).

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Michal6
Michal6

CampaignFiles.xml not there

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ImperiaI
ImperiaI

Did you search in Forces of Corruption/Mods/StargateOpenBeta instead of Forced of Corruption/Mods/Stargate

I forgot to mention you'd also need to temporary remove Planets.xml and Traderoutes.xml in order to get Vanilla Campaigns working.

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Highest Rated (3 agree) 10/10

I dont Even find words to describe it, every stargate fan will Love this.

;)

Jul 18 2016 by GhostTaker

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Apr 15 2017

Happy easter! Our true mortar, the medic, Pegasus Prelude open beta patch! ENG: Ow.ly GER:… T.co

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Long time no news...new mortar unit and our new hero Dr. Jay Felger! ENG: Ow.ly GER:… T.co

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The entire SGMG team would like to welcome you to the year 2017! ENG: Ow.ly GER:… T.co

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Thanks to everyone who have voted for us so far! You got a few hours left to spread the word. :) T.co

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Thanks to your support we made it to the Top 100 of the Mod of the Year @ModDB! Vote for the next round here: Ow.ly

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Round 1 of the Mod of the year voting on @ModDB will close in 11 hours. Last chance to support us ;)… T.co

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This one is for our bilingual fans! Help us to translate our project. ENG: Ow.ly GER:… T.co

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