Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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Website migration gog.com version Happy new year
Blog RSS Feed Report abuse Latest News: Project Progress

12 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

Media RSS Feed Latest Video
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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 18 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (0 - 10 of 22,084)
Seronax
Seronax 14hours 6mins ago says:

This new asgard ship Odin is awesome :D ! Still old beliskner need a better model :D

+1 vote     reply to comment
Jack_Hunter Creator
Jack_Hunter 5hours 36mins ago replied:

This is yet to come... anytime.^^

+1 vote   reply to comment
RDAisGod
RDAisGod May 20 2015, 1:21pm says:

Having an installation issue since I got a new PC.

I have completely reinstalled the Gold Pack as well as the newest SGTPC launcher (1.3.6) and downloaded/extracted all patches up to 1.2.2 but the game fails to launch. Well, it launches, but it crashes after the splash screens just as it goes to the main menu.

Running the Compatability checker, I get two issues I can't seem to go away. Firstly, the official ram fix that I get from the launcher doesn't work, despite me extracting it to the preset directories in the archives. Edit: Nevermind. Fixed this issue by downloading the actual fix after googling it.

The second issue is that it keeps saying Mod directory is not clean, and I'm not sure why. Can I confirm that the directory I extract to should be C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Stargate and not somethign else?

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus May 20 2015, 2:26pm replied:

Thanks for giving such a detailed explanation of the issue! :D

Because we had to change our hoster a few months ago it seems that launcher defaults to the wrong file when trying to download the ram fix.
If you installed what the launcher asked you to download this might have screwed up the TPC mod directory (We're very sorry!). Go in the launcher's setting menu and click on 'reset mod'. It should reinstall rather quickly as it doesn't download again.
Make sure that you can still run vanilla FoC without issues. We will try to fix that issue asap. (Thanks for reporting!)

As for the mod folder not being clean, well, that's our fault again. With the last patch we forgot to update the hash value of the mod - making the launcher think it's not clean while that's actually the case. Please ignore that result until the patch is released.

+2 votes   reply to comment
RDAisGod
RDAisGod May 20 2015, 3:46pm replied:

Yep, it's working. Thank you very much for the quick reply.

+1 vote     reply to comment
Id4316joechris
Id4316joechris May 11 2015, 11:53pm says:

I have a question about the old 1.3 mod for EAW. What does the ark of truth do in the game and the Atlantis expedition you can build on earth??

+1 vote     reply to comment
EvilAngel
EvilAngel May 8 2015, 12:48pm says:

The launcher doesn't download the mod

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus May 8 2015, 2:27pm replied:

I just tested the launcher's functionality - it downloads the mod perfectly fine.
Make sure you run the launcher as admin (right-click on the SGTPCLauncher.exe-> Run as Administrator), then hit the update button.

+1 vote   reply to comment
EvilAngel
EvilAngel May 21 2015, 12:59pm replied:

It is running as admin Gyazo.com still nothing
Turned my firewall off to.

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus 7hours 11mins ago replied:

The launcher offers the possibility to generate an error log (see launcher settings). If you post that content here that might help us identifying the problem.
Alternatively try the manual installation which you can find here: Stargate-eaw.de

+1 vote   reply to comment
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Latest tweets from @stargateeaw

RT @xnxi94: @StargateEaW I played you mod today and this is fucking #awesome I love the mod, I can play as a Wraith and kill Anubis or the …

Apr 5 2015, 10:37am

Played some #StargateEaW this weekend? Share your experience! Note: Prepare for a downtime of T.co tomorrow. ;)

Mar 9 2015, 12:30pm

Wanna play #StargateEaW this weekend? Got trouble installing it? Check out our installation videos! T.co

Mar 6 2015, 11:01am

A Let's play video for our German fans. ;) T.co Enjoy!

Mar 3 2015, 11:30am

#StargateEaW website T.co is back online! :) T.co

Mar 1 2015, 10:00am

Good news: Our website made to newour hosts. There are some issues left to fix but there is progress. :) T.co

Feb 28 2015, 11:00am

Have a good read about the current #StargateEaW project status from Locutus point of view. :) T.co T.co

Feb 24 2015, 12:00pm

Migration of our website T.co to the new host is in progress. Uploading the backups now... T.co

Feb 24 2015, 3:00am

Website is down for migration. This effects forums, e-mail communication and our update server for the mod launcher. T.co

Feb 23 2015, 5:28pm

#StargateEaW news time! English: T.co German: T.co T.co

Feb 22 2015, 12:00pm

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