Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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BetaSteam min

Hello dear community,

Today we have good news for everyone asking about to have the Open Beta on Steam Workshop!
The team worked hard to improve our release pipeline to make this happen and to make sure not to draw too much attention away from the actual development.
It took us some weeks but now we feel confortable to support this version on Steam as well.

You can access the Open Beta here: Steamcommunity.com

For now the open beta contains the content of the stable public release and the “feature ready” version of the Pegasus Prelude GC.

Pegasus Prelude is a story-driven space-only galactic conquest that takes place during the ancient war between the Wraith and Ancient. Please note that this version of the GC in the open beta is of course still work in progress and that other bugs are still present including the following:

- The GC is prone to crashes. Save often!
- The Tau'ri tactical dashboard, GC space station and some other Tau'ri specific logos are still visible.

Pegasus Prelude is in Open Beta state for quite a while now as we got numerous reports of stability issues. We believe that we made quite some improvements but we would need your feedback on it! Therefore we would like to ask you to report every issue that you experience.

Please find the detailed changelog below.
As always all changes are available both via Steam and our Launcher!

Fixes:

- Fixed a bug where SG1 wasn't buildable any more.
- Fixed Wraith Hunter damage type
- Fixed Ori Mothership selection circle being too small
- Fixed engine sounds for:

  • Wraith Scout
  • Selmak
  • SG-1
  • Mitchell
  • X-301
  • HB-302
  • B-302
  • F-302
  • Osiris
  • Aris Boch
  • Needle Threader
  • Various Satellites

- Fixed weapon sounds for:

  • ESF SOL
  • Prometheus
  • Odyssey
  • Mitchell
  • Daedalus
  • X-303
  • HB-302
  • B-302
  • F-302
  • BC-304
  • Teltak
  • Deathglider
  • Anubisglider
  • Needle Threader
  • Alkesh
  • Ancient Cityship
  • Tauri starbase
  • Various Satellites

Changes:

- AI should be much more aggressive on all difficulty settings
- Wraith Hunter: increased projectile damage from 100 to 150
- Wraith commando: increased tactical health from 100 to 130
- Mitchell: Reduced tactical health from 120 to 110
- Mitchell: Increased ability cooldown from 40 to 45 seconds
- X-303: slightly reduced railgun projectile damage from 4.0 to 3.8
- Osiris: increased both tactical health and shield points from 400 to 450
- Tauri Starbase: Increased health of shield generator hardpoint from 400 to 800
- Goauld Starbase: Increased health of shield generator hardpoint from 375 to 750

If you have the Steam version of Star Wars Empire at War but didn't download our mod yet...it's available here: Ow.ly

Fixes:

- Fixed a bug where SG1 wasn't buildable any more.
- Fixed Wraith Hunter damage type
- Fixed Ori Mothership selection circle being too small
- Fixed engine sounds for:

  • Wraith Scout
  • Selmak
  • SG-1
  • Mitchell
  • X-301
  • HB-302
  • B-302
  • F-302
  • Osiris
  • Aris Boch
  • Needle Threader
  • Puddle Jumper (asuran)
  • Various Satellites

- Fixed weapon sounds for:

  • ESF SOL
  • Prometheus
  • Odyssey
  • Mitchell
  • Daedalus
  • X-303
  • HB-302
  • B-302
  • F-302
  • BC-304
  • Teltak
  • Deathglider
  • Anubisglider
  • Needle Threader
  • Alkesh
  • All Asuran units
  • Wallus
  • Janus
  • Ancient Cityship
  • Tauri starbase
  • Ancient starbase
  • Various Satellites

Changes:

- AI should be much more aggressive on all difficulty settings
- Wraith Hunter: increased projectile damage from 100 to 150
- Wraith commando: increased tactical health from 100 to 130
- Mitchell: Reduced tactical health from 120 to 110
- Mitchell: Increased ability cooldown from 40 to 45 seconds
- X-303: slightly reduced railgun projectile damage from 4.0 to 3.8
- Osiris: increased both tactical health and shield points from 400 to 450
- Tauri Starbase: Increased health of shield generator hardpoint from 400 to 800
- Goauld Starbase: Increased health of shield generator hardpoint from 375 to 750


- Added OpenBate Workshop support

Get our launcher here: Mediafire.com

We would advice those of you who got issues launching our mod on Steam to download our launcher as it has proven to be a solution for quite a lot of people already.

We would love to get some feedback from you about the GC and the latest changes!
Feel free to join our Discord to get in touch: Discord.gg

Yours,

sgmg logo min

Ground part News - Wraith

Ground part News - Wraith

News 2 comments

As you remember, the previous news was mainly about Anubis and his faction. So with Tau´ri and Goa´uld behind us, the only ones remaining are our white-haired...

Balancing and bug fixing patch

Balancing and bug fixing patch

News

This patch adds several balancing changes to skirmish. Overall, the Tau'ri are now less overpowered. Fighters and bombers have significantly decreased...

Multiplayer is back! StargateEaW is now also on Steam Workshop!

Multiplayer is back! StargateEaW is now also on Steam Workshop!

News 2 comments

Hello dear community, yesterday an unexpected but awesome news hit the Star Wars Empire at War community: Multiplayer is now possible again for users...

Ground part News - Goa´uld

Ground part News - Goa´uld

News 4 comments

Today we will continue in the previously mentioned streak of news regarding the ground part of the mod. In the last news, we were talking about Tau'ri...

RSS Files
SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Full Version 226 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

Stargate - Dark Jump, German Campaign by Selmak

Stargate - Dark Jump, German Campaign by Selmak

Patch 8 comments

Stargate - Dark Jump For classic Stargate - EAW 1.0, 1.1, 1.2 CAUTION: This is NOT for FOC or The Pegaus Chronicles! German FanFic, a space campaign ModMod...

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds another...

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

Patch 8 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds the new...

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

Patch 4 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the non-working...

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

Patch 2 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the the critical...

Comments  (0 - 10 of 23,410)
Deathborn2048
Deathborn2048

I recently started testing this mod and I have to say, it looks really good! Glad that this is still being worked on, so many projects died back in the days. Currently recording a Let's Play of the prelude campaign and I will give some feedback when I'm finished (in German tho).
Btw I used the steam workshop version and it works perfectly fine, didn't have any crashes yet and already did a massive skirmish battle.

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ImperiaI
ImperiaI

Nice to hear Deathborn2048, please post a link of your clips here so I know where to find ^^

The increase of stability we owe to Petroglyph, they siginificatly patched eaw instability

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Deathborn2048
Deathborn2048

I will, I'm not done recording yet though ^^

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consule7
consule7

I'm not sure what it did but when I tried to install, it sent me steam. I have already had trouble with the steam workshop in the past and was a bit nervous about it as my computer does not respond well to it.I am not sure if it was supposed to take me to steam workshop or not so I thought the Manuel install would be a safer option until I knew more. Thanks.

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ImperiaI
ImperiaI

Yep,
That's exactly the reason why we prefere providing the mod as automated installer instead of leaving it to the user to install manually without knowing where it is supposed to be placed.

You can try to bypass the steam workshop, extracting this directory: StargateOpenBeta or just dropping the extracted "Data" directoy into a new Folder with that name.

Then please try to drop that directory into:
\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\

This was the old Steam path before they placed it into Steam Workshop directory and it might still work, please also not forget to add the right steam start options to Forces of Corruption:

MODPATH=Mods/StargateOpenBeta

Please let me know whether it works.

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consule7
consule7

Are you going to make the mod have a manuel install folders again? The steam download didnt work for me but I still want to try the mod.

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ImperiaI
ImperiaI

Hello consule7

The Launcher works for 99.9 percent of our users and we like to prevent manual downloaders from installing into the wrong directory (which is a common mistake) and asking unneccessary questions,
thus I guess we won't upload any manual installation.

But I just sent you a PM with the download links for our mod, you can use them to manually download and install.

Also any info about what the Launcher says and why it won't install would be appreciated.

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jsamueledwards
jsamueledwards

I love this mod so far, only had it for like a day though :D

I am curious why you've only made 3 factions (for single player) when your files seem to have a few additional factions that are more or less flushed out. It looks like you have a lot for the Aschen and the Asurans but that they aren't used.
I'd really love the option to experiment with other factions, are there plans to expand in that regard?

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ImperiaI
ImperiaI

There are some plans.
The team thinks adding a new faction only makes sense if it is a full faction with 100% the same amount of Units/Buildings as the other Factions, thus we did not made any new faction by now.

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Deathborn2048
Deathborn2048

I don't think you need every faction to have the same amount of units, if there is enough variety in unit types to react to different enemy fleets/armies, they should be playable. For example the ancients are a good candidate for a stand alone faction, just like in the prelude campaign. Other factions with less different unit types could be ai-only factions used in other campaigns.

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jsamueledwards
jsamueledwards

Ok cool, I'm glad there are some plans :) - having new factions at some point would be absolutely fantastic!
I totally understand the need to keep them balanced with each other though, I just hope I don't have to wait years to find out what you have lol! :)

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Velrog
Velrog

The Asurans? Probably not gonna be years. But if you want Milky Way replicators... we may not be alive to see it happen. lol xD

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jsamueledwards
jsamueledwards

The Asurans would be a really cool faction to play! Personally I'd love to see the Asgard separate from the Tau'ri too lol. Haha, I imagine those Replicator spider ships are insane to model!

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Jack_Hunter Creator
Jack_Hunter

We already has the spider ship along with some other replicator ships in the Final 1.3 for the original EAW. ;)

Reply Good karma+2 votes
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Highest Rated (3 agree) 10/10

I dont Even find words to describe it, every stargate fan will Love this.

;)

Jul 18 2016 by GhostTaker

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Latest tweets from @stargateeaw

Community screenshot: Approaching the Supergate! Thanks to Pentagon T.co

Nov 20 2017

Community screenshot: Follow the command of your god! Thanks to Big AI der Allo What are your plans for the weeke… T.co

Nov 17 2017

Community screenshot: Time for a new perspective! Thanks to Jarnbjorn Looking for a place to discuss about Starga… T.co

Nov 13 2017

Guess the Wraith like it warm... Hunting for community screenshots! With Steam you can press "F12" to create some Steamcommunity.com

Oct 27 2017

Are you a fan of the fighting cityships in Pegasus Prelude or do you think they shouldn't be involved? Steamcommunity.com

Oct 23 2017

Who of you has built the Ancient Dreadnought in Pegasus Prelude to defend Atlantis against the Wraith? Steamcommunity.com

Oct 16 2017

This the Wraith vehicle factory. Vehicles for the Wraith...think about it. ;) T.co

Oct 10 2017

Late night notification from the #StargateEaW team for everyone with issues installing the latest 1.9.6 patch for t… T.co

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