Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...


Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map
Blog RSS Feed Report abuse Latest News: Patch 1.3

16 comments by Klon116 on Jul 11th, 2015

Hello Community,

it's been a while, but now, patch 1.3 is ready for download! :)

As usual, the update is available via the launcher, or as a separate download in our downloads section. It's full of new content and various bugfixes.
For example, capital ships won't fly into each other any more, and Tau'ri fighters will auto-attack enemies in range again. Also, some special abilities like SG-1's capture-ability were reworked and some new ones were added. Wraith hives can now spawn darts, that launch a kamikaze attack on enemy ships. Also, the correct map names will now be displayed in skirmish battles.

The heart of this update is the new skirmish map "The Might of the Asgard". It will take you to the Asgard homeworld Othala, where you'll be fighting for the shipyard above the roofs of the city.

The Might of the Asgard - new skirmish map

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map

This map contains some very cool and unique features. For example, here (and only here) you won't get your resources from asteroid mines, but from special Asgard solar furnaces..

Asgard solar furnaces

Asgard solar furnacesAsgard solar furnaces

The most exciting, however, will be the Sleipnir, the ship we showed you last christmas. To be able to build it you'll have to take control of four stations around the map, research an upgrade in each one whilst keeping your opponent at bay.

Sleipnir - The ship of Odin

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map

Fitting this Asgard-themed update, we have another improvement for you. Our very talented 3D artist Leie Sistal, who also created the solar furnace, made a new model for the Beliskner class. We hope that you'll love it as much as we do!

New model for the Beliskner!

Asgard Fleet - Size comparison

Of course there will be some more improvements and changes, that haven't been mentioned here. For a full list please view the changelog in our launcher.
Share your thoughts about the changes, suggestions or bug reports in our forums, on ModDB, or on our social media sites - or arrange some multiplayer battles on the new map ;)

Now as you probably noticed, this is 'only' another space skirmish update. Rest assured, we're still working hard on the ground part and the galactic conquest mode. We assembled this patch for you to sweeten the waiting time.

Unfortunately, it doesn't always go as fast as we would like. Especially our lack of (ground) unit modellers is slowing the next big release down. So if you happen to be one, or know one who might want to help us out, feel free to send us an application. If you don't have much time, that's no problem - you can support us as freelancer without binding yourself to the project.

Along with the patch, we also released the launcher version 1.3.7. It comes with an improved compatibility check and some other optimizations.
Also, the mod can now be played in italian. After the launcher update, you'll find the new language in the options. Maestro_Luca worked really hard, he didn't only translate the whole mod, but also the launcher. That makes italian (next to german and english) the first completely supported text language current/smile

Have fun playing, and we'll see you next time!


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SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Jul 11, 2015 Full Version 62 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

Jul 11, 2015 Patch 7 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 10 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 5 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Post comment Comments  (0 - 10 of 22,165)
Guest Jul 26 2015, 6:02pm says:

This comment is currently awaiting admin approval, join now to view.

MapperLocutus Creator
MapperLocutus Jul 27 2015, 5:50am replied:

try downloading from here:

+1 vote   reply to comment
MassDownloader Jul 26 2015, 7:16am says:

Mod keeps crashing mid-battle, Me as Tau'ri vs Goa'uld. Tau'ri vs Wraith also had the problem. Wraith vs Goa'uld went without any trouble what so ever.(aside from noticing the Wraith Hive Ship's warp signature is slightly off center)

Wraith vs Goa'uld was definitely fun though, loved this mod some few years ago, still do now :D

The error log tells me:
Exception in thread 858 - Main Thread
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 000007E0

Exception occurred at 007C3EDF - Unknown code pointer

Stack walk:
00628DA0 : Unknown

Register dump:
Eip:007C3EDF Esp:0018F978 Ebp:0000A411
Eax:23599201 Ebx:00000001 Ecx:246E6D08
Edx:00000004 Esi:00000000 Edi:246E6B10
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (007C3EDF): 83 BE E0 07 00 00 00 53 7E 21 8D 4C 24 10 51 8B 4C 24 20 8D 54 24 28 52 57 56 E8 E2 EE FF FF 5F 5E 5B 81 C4 D4 00 00 00 C2 0C 00 8D 44 24 10 50 8D 4C 24 28 51 8B 4C 24 24 57 56 E8 A1 F2 FF FF

+1 vote     reply to comment
Jack_Hunter Creator
Jack_Hunter Jul 26 2015, 3:34pm replied:

We think we entcountered the problem. It seems it is the upgrade of the Tau'ri "Additional Garrison" which causes the problem. A hotfix with some other bugfixes will be made soon. Till that please don't use this upgrade.

+2 votes   reply to comment
MassDownloader Jul 27 2015, 10:01am replied:

Played 2 rounds vs Goa'uld as Tau'ri, 1 crash, 1 went fine. Both played without the squadron upgrade. Not using that upgrade helps for sure, but doesn't seem to be a complete workaround. Or the crash was for another reason.

+1 vote     reply to comment
Leie_Sistal Creator
Leie_Sistal Jul 27 2015, 4:54pm replied:

On what map did you play?

+1 vote   reply to comment
MassDownloader Jul 27 2015, 5:34pm replied:

The one that still crashed was "The blue giant of Talthus", What I saw on my screen when it crashed was my Beliskner class ship(5 weapons/5 armor upgrades) getting destroyed by the asteroid field, having only the shield generator hardpoint alive after passing through it, I wanted to sent it back into the field to have it destroyed because it was useless to me, however the ship was unresponsive to the move command and the game crashed a second later.
What I saw on my screen might have been completely irrelevant however xD

+1 vote     reply to comment
Leie_Sistal Creator
Leie_Sistal Jul 27 2015, 7:11pm replied:

well I will try to reproduce your bug.
And what you saw on your screen can be very relevant, depending on the origin of the bug ^^.

+1 vote   reply to comment
MassDownloader Jul 27 2015, 8:39am replied:

Awesome, thanks for the response! Will try it out and see if that indeed fixes the issue and will respond back in a few hours.

+1 vote     reply to comment
Over9000 Jul 23 2015, 3:18pm says:

You guys (and gals?) have made one fantastic mod! This is the Stargate game that should have been. I literally bought the game just to play this mod.

I have no idea if this is possible as I've not worked with this game engine, but it'd be so cool if ships with shields could actually have shields be visible, rather than just the blue bar.

As much as I'd love to see more factions I realise that that's a tonne of work, and I have no idea if the 3 factions is a hardcoded limit or not. Is there a way to make it clearer which maps have access to the smaller factions?

For the Tau'ri, I'd love to see the Asgard Beam Weapons from "Unending" onwards - it'd give them some extra punch, and possibly fill in the long-range role that the Manta ray ship and Experimental Ha'tak fill.

I'd like to see more Supergate maps! =D these are my favourite.

Thanks for making this amazing mod! I can't wait to see more!

+1 vote     reply to comment
Over9000 Jul 23 2015, 3:56pm replied:

I've just realised that shields actually do appear, they're just very subtle. Ignore me =P

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Jul 27 2015, 5:48am replied:

Thanks, we are doing our best!:)

RE: Shields
The visibility of the shield impact effects is also influenced by your graphic settings - make sure they are set to high.

RE: Faction
The faction limit is not hardcorded (there are in fact other FoC mods with more than 3 playable factions) but it's not that easy to implement and comes with a bunch of ugly setbacks when it comes to GUI and AI integration. Also, a fourth faction would need to have all the stuff the current factions have (ships for each tech level, 5 starbase levels, satellites, resource mines, turrets, ground units etc) and currently we don't have the time for that.

As for the availability of "off-faction" ships take a look at the FAQ in section 5.7:

RE: Asgard Weapon
The problem with those weapons is that they overpower the Tau'ri faction which is not really what we want in a competitive strategy game so (for now) Asgard beams are limited to the Odyssey (accessible any Milkyway Supergate) and the Sleipnir (accessible on the Might of the Asgard map).

+3 votes   reply to comment
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Jul 18 2015, 9:25am

lortwarCECH captured some "The Might of the Asgard" footage. How do you like the new map from patch 1.3?

Jul 16 2015, 12:02pm

The old model of the Beliskner was in use since the old beta versions of #StargateEaW. Isn't the new one sexy?

Jul 14 2015, 12:00pm

@DammsLee we*re glad you like our work! :)

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RT @DammsLee: @StargateEaW I cannot wait to try this

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Jul 12 2015, 12:10pm

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Jul 12 2015, 12:10pm

Ready for some in atmosphere space ship combat? Join the battle with patch 1.3 for #StargateEaW!

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Jul 12 2015, 11:01am

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