Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...


Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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Advent calendar - Door 17 Advent calendar - Door 16 Advent calendar - Door 15
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15 comments by Klon116 on Oct 26th, 2014

Привет, Hola, Ahoj, Bonjour and Hello dear community,

We're so happy that so many people willing to help us send us applications since the last news!
With their great support we achieved several improvements for the upcoming Galactic Conquest and Ground mode but also the already released Space mode will get some additional love!

One thing which is very important to us is that we are now able to support languages other than German and English with the help of our new translators Armin, Leie Sistal, qfeoeres and stargate2010.

As of today we are able to support four new languages: Czech, French, Spanish and Russian. :)

čeština translationFrench translation
Spanish translationRussian translation

You can download them here or via our mod launcher.

French translation
French translation

Russian translation
Russian translation

Spanish translation
Spanish translation

Czech translation
Czech translation

For now these translation packs are work in progress so there might be some English texts left. They only change the text of the mod but all the dialog will remain English. If there is a localized version from the TV series we might change the speech files later if there are people who want to support us with this task.

We will release updates via our launcher for the packs until they are finalized!

Please be aware of the fact that our translations are not done by professionals but by passionate fans of the series so they might contain some mistakes. If you spot such a mistake please report it to us so we are able to fix it. ;)

We would love to release our mod in as many languages as possible so please feel free to apply as a translator for other languages!

!Please note that our support will remain English/German only!

But there is more to show today!

Our new 3D artist Leie Sistal is working on some great concepts for the Goa'uld:

Goa'uld hangar concept
Goa'uld hover tank concept

Please feel free to share your thoughts!

With the help of Nardel as a new Coder the progress of the ground mode got even more boosted...please consider the content of following video as heavily w.i.p.

Besides of the landing animation you can also see the new animation for the Wraith soldiers in the video which were done by Leie.

Apart from new internal members there are also some freelancers who help us!
The following props were done by Ivanhoe for medieval themed maps.

Medieval props
Medieval props

Do you like this little update? Please keep sharing your ideas with us! Also, we're still searching for people who want to help! So still...

Last but not least we would like to congratulate Petroglyph on their birthday!
Without you guys we wouldn't be here! Thanks for creating such awesome games like Star Wars Empire at War in the past and good luck with your current project Grey Goo! :)

Ваш, tuya, tvůj, votre, yours,

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Czech translation

Czech translation

Oct 26, 2014 Other 0 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 8 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 17 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (0 - 10 of 21,892)
Froddgy 8hours 38mins ago says:

just wane ask, you say you guys made the SOL to go up against the super hive and Anubis but I stopped even buying the ship in game cuz when i play with it its like supppeeerrr weak, I tested it and took a lone AI hive on, and the hive destroyed was it supposed to take on a super hive in game if it can't even take on a single hive ( only mod i have installed and tried this against easy,medium and hard AI) plz help

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus 7hours 22mins ago replied:

The main strength of the SOL lays in it's huge amount ob fighters and bombers it spawns and in the very useful special ability. If you act with care I'd say that the SOL can beat *any* other ship in the game in a one on one.

+1 vote   reply to comment
consule7 5hours 58mins ago replied:

just wondering, will the orion be in game as a hero?

+1 vote     reply to comment
[IBKW]Lucious Dec 12 2014, 8:26pm says:

Also forgot to ask any chance of an AI update before the end of the year perhaps a hot fix to increase its difficulty ?

+1 vote     reply to comment
Klon116 Creator
Klon116 Dec 15 2014, 2:54pm replied:

Hey! What is the problem you have with the AI exactly?
If it's inactive please have a look at FAQ section 5.8:

+2 votes   reply to comment
[IBKW]Lucious Dec 15 2014, 7:16pm replied:

It is not that it is inactive, and i already know about the different maps it acts differently according to maps, its just that the A.I on hardest difficulty is not very good attacking, like i can hold off 3 hard ais and protect my mines, they send ships all in one attack straight for my base, and only fighters ever attack my mines. My biggest concern is iv'e i put an AI with me on my team to 2 v 2 i end up with my ai attacking really well and the opposing teams ai doing very poorly like just defending there main base. i wish i could record a game i would post a vid so much easier than trying to explain lol (just read through 5.8) that was the advise i was given last time i brought it up, however it is very weak on any map i play played em all now, and it just isn;t a challenge for me now :( also it is on a clean steam foc install no other mods present.

+1 vote     reply to comment
Klon116 Creator
Klon116 Dec 16 2014, 4:01pm replied:

Well the goal of the AI is to destroy your it's acting as it should in this case.
However it's true that the AI is often focusing on one main battle and brings in ships till there are no ressources left.

There is not really a change to solve that but we're trying to code our units as close to the original ones as possible so the AI can use them at least as good as it used the FoC units.

+2 votes   reply to comment
[IBKW]Lucious Dec 16 2014, 9:02pm replied:

aye i know that's the goal im not saying that they ai should not attack the station but it kinda throws all its eggs in one basket, as you say it uses its resources to the point where they have nothing left and then there station is defencless an average game for me atm lasts around 10 mins, in foc stock game on hard the ai uses its capital ships to attack player mines / resource hubs averaging a game time of about 30 mins per match with the opportunity to take on some tier 4-5 capital ships where as in Pegasus the ai is lucky to advance to the 3rd tier before its already dead.

I understand the limitations you guys must face when it comes to coding but perhaps there is something overlooked :) all i ask is that perhaps when someone on the team has a spare moment they could take a look into it :) Thanks in advance.

P.s - If anyone has a tutorial page on ai editing for this game i would be happy to take a look myself as i have plenty of spare time:)

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus 17hours 23mins ago replied:

You can win on Doranda against three heavy AIs?
Boy, I'd like to see that video:p

There are a few AI tuts on the web (like this one: - just google) but most of them deal with the AI capabilities in GC. Unfortunately the AI is one hell of a big cheat which makes it often hard to emulate fair behaviour (like the AI not spamming ships even after it lost all its mines).
Most of the AI behaviour is a mixture of xml and lua scripts.
To get started for skimish I recommend to take a look at the OffensiveSpaceGoals.xml in ...\Source\Data\XML\AI\Goals and go from there. Note that you need to install the map editor to get the games lua files in an uncompiled state.

+2 votes   reply to comment
[IBKW]Lucious 9hours 12mins ago replied:

Thanks for the response mate, i will take a look and try and up the anty a little hehe, as for the vid if i can get my capture to work properly i'll put one together :)

+1 vote     reply to comment
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