Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

Logo

Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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Website migration gog.com version Happy new year
Blog RSS Feed Report abuse Latest News: Project Progress

14 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 5 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 19 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (0 - 10 of 22,112)
TitanOrganic
TitanOrganic 12hours 15mins ago says:

Do you guys have any plans of further developing the Ori? The map with the mother ship was a small let down. For example ther only instance of the Ori is the mother ship and the Ori mothership can be taken down with a handfull of Deadalus Class ships, which goes against it's description and actual Strength.

+1 vote     reply to comment
Jack_Hunter Creator
Jack_Hunter 8hours 56mins ago replied:

Don't know what you mean exactly with "further plans for the Ori", but the mothership is really strong, you can test it by building it in the Supergate as Anubis. That it stay where it is and do not move is caused in the inactive AI. It is unprovided for Skirmish to have a non-playable AI. Believe me, that the Ori mothership would kill you within a few minutes when it could move and autonomously act.^^

+1 vote   reply to comment
vuurkaart
vuurkaart Jul 4 2015, 3:15pm says:

i cant update the game, i just bought it on steam

this is what i get for error :

the update server cannot be reached at the moment

+1 vote     reply to comment
kingofkings0809
kingofkings0809 Jul 3 2015, 5:29am says:

i have a few things to say about this mod and this group but not to worry its all good stuff :)

1. i love this mod alot and your hard work on it.
2. out of the many stargate mods i have played for different games and by different groups and by far you guys are the best when it comes to helping with issues and how fast you respond.
3.out of the groups you guys are the only ones who will help explain how to modify files for personal use in the mod, you guys know what i mean because i always asked for your help in that field and i learned from you help and i thank you.
4.for all who read this these guys are the best at what they do and may take time to post things but they try to make it better for us so we dont have a lot of issues and i thank you guys so Keep Up The Good Work!!!!

+1 vote     reply to comment
Leie_Sistal Creator
Leie_Sistal Jul 4 2015, 6:34pm replied:

yeah like Imperial said, thanks :D

+1 vote   reply to comment
ImperiaI
ImperiaI Jul 4 2015, 6:08pm replied:

Thank you for the kind words, kingofkings0809

+1 vote     reply to comment
kingofkings0809
kingofkings0809 20hours 36mins ago replied:

always,you guys dont get enough thanks and praise for your hard work. this mods land part will be just as amazing as the space part :D

+1 vote     reply to comment
TitanOrganic
TitanOrganic Jul 3 2015, 3:39am says:

Since Star Wars Empire at war used Game Spy for the Multiplayer, do you have any plans, or know of work around so we can play this great mod with our friends?

+1 vote     reply to comment
kingofkings0809
kingofkings0809 Jul 3 2015, 5:30am replied:

they use a program callet tunngle for multiplayer, its useful for many games as well.

+1 vote     reply to comment
dazza1422745673
dazza1422745673 Jul 1 2015, 3:23am says:

Does this work ? also is it still being worked on because the last release was a long long long time ago by the looks of it another stargate mod half done and abandoned

+1 vote     reply to comment
Leie_Sistal Creator
Leie_Sistal Jul 1 2015, 4:02am replied:

Of course it works ^^, the last version is for the expension force of corruption, however the last version is only skirmish,
And yes we are still working hard on the mods, soon a news should come out, (we are hard at work on it)

+2 votes   reply to comment
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RT @xnxi94: @StargateEaW I played you mod today and this is fucking #awesome I love the mod, I can play as a Wraith and kill Anubis or the …

Apr 5 2015, 10:37am

Played some #StargateEaW this weekend? Share your experience! Note: Prepare for a downtime of T.co tomorrow. ;)

Mar 9 2015, 12:30pm

Wanna play #StargateEaW this weekend? Got trouble installing it? Check out our installation videos! T.co

Mar 6 2015, 11:01am

A Let's play video for our German fans. ;) T.co Enjoy!

Mar 3 2015, 11:30am

#StargateEaW website T.co is back online! :) T.co

Mar 1 2015, 10:00am

Good news: Our website made to newour hosts. There are some issues left to fix but there is progress. :) T.co

Feb 28 2015, 11:00am

Have a good read about the current #StargateEaW project status from Locutus point of view. :) T.co T.co

Feb 24 2015, 12:00pm

Migration of our website T.co to the new host is in progress. Uploading the backups now... T.co

Feb 24 2015, 3:00am

Website is down for migration. This effects forums, e-mail communication and our update server for the mod launcher. T.co

Feb 23 2015, 5:28pm

#StargateEaW news time! English: T.co German: T.co T.co

Feb 22 2015, 12:00pm

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Stargate - Empire at War: Pegasus Chronicles
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