Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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RSS Articles

Happy Easter!

News

Hello again!

As you might have guessed by the date, one or more parts of the last news may or may not have been true;)
Joking aside, we did actually show you something last time: the new base model of the Tau'ri infantry.

Of course the Tau'ri soldiers won't be running around the map grinding down some healing herbs.
This is the kind of mortar they will be actually using:

Tau'ri Mortar - Weapon Model

And speaking of healing, let's follow this up with the new medic unit:

Tau'ri Medic - Ground Infantry Model


With this new we have more than just images to share: a new patch for the Pegasus Prelude campaign is waiting for you!
We've made great progress, especially on the Wraith campaign. It should feel much more complete and rounded up now.
If you want to learn more about Pegasus Prelude don't forget about our wiki: Stargate-eaw.de

You can download the patch and access the full changelog through the launcher (make sure it's in "OpenBeta" mode) as usual.

Icons:
- Upgrade icon for charging Goauld planetary staff cannon in space skirmish updated
- Fixed an icorrect GUI bracket size of the Dreadnought

General:
- Added/removed hyperspace capabilities of some fighter units were it was necessary
- Removed 'Spotted' SFX from faction files

Ancients/Asurans:
- Fixed an issue with the Dreadnought version of Moros not having any speech sounds
- Melia will now die 'properly' - no more hero head icon after death
- Delphi and Pride of Troy are no longer major heroes (they don't respawn after death)
- Changed tech level of the Ancient_Space_Building_Sensor_SS from 4 to 3

Goa'uld:
- Increased damage of the GTSW from 2000 to 6500 and changed the construction costs to 3500

Tau'ri:
- Increased damage of the GTSW and changed the construction costs to 3500

Wraith:
- Removed the pop cap of the Kamikaze Dart
- Removed hyperspace capability of the Exp. Dart
- Added price reduction ability to the PP Queen
- Increased damage of the GTSW to 300 per projectile and changed the construction costs to 3500

PP GC (Ancients):
- Fixed an issue which would cause convoy mission transports being stuck at the exit point
- Slightly increased performance of the script at various locations
- Fixed an issue which would cause the Tau'ri starbase to spawn if only Asuran units were on the map
- Added the Fortress for the Asurans
- Decreased the chance for the Arcturus mission still being active even after the Aurora tech already became available
- Increased the time for the player to construct the Arcturus device before the mission times out
- Increased the chance for the Asurans being friendly towards the player for a longer time making it more lucrative to invest in their research

PP GC (Wraith):
- Added debug events for the Wraith story line
- Removed the AI lock for the Vanir planet which caused the planet to have a red glow. The AI will not move there and the Vanir are allied to the Ancients anyway.
- Significantly changed the story script for the Wraith. There is now one single attack function for all attackers
- The Gonta revenge fleet list will now try to spawn at Dagan
- Tried to make the story mode service code more efficient
- The Asurans now spawn a lvl 5 starbase
- The Arcanus attack fleet and the Gonta attack fleet will now both try to spawn on Taranis to make it less likely that the fleet will arrive after the resp. mission has been accomplished
- Removed some Ancient starting forces on lower difficulties
- Fixed non-working price bonus for the Hive on Arcanus
- Significantly decreased the difficulty on lower difficulties. Especially the attacks at the beginning are much weaker now
- As soon as the Dreanought event starts some of them will be spawned on Taranis
- Fixed a potential crash in the Moros upgrade event (Sleep was set _after_ TestValid())
- The Dreadnoughts produced on Taranis will now properly attack the player
- Fixed Delphi not being registered as dead in the Gonta event making it unable to win
- Added additional fail possibility for the Gonta event in case the City Ship retreated during battle
- This also prevents the possibility of an incorrect text of the Ancients evacuating the settlement when they take the planet back even if Delphi wasn't present
- Also fixed an issue which would cause the Delphi-successfully-defeated event to trigger even after the planet was lost and the mission failed
- Increased the chance of Asuran or Dreadnought attacks compared to regular Ancient and Vanir attacks if either of them are active
- Added 'final hints' text strings to the story dialog so it would finally show up and not just show an empty log
- Fixed an issue with the finale text not being displayed due to duplicate event names
- The Athos/Orakis final missions will no longer time out after they have been played
- When the final mission is won, the player fleet will no longer retreat
- Orakis Mission:
-- Reduced the difficulty for this mission on Easy and Medium settings (Wave strength and number of defense satellites)
-- The Wave spawn entry point is now a bit further away from the area that needs to be secured
-- Added missing objective to secure the landing zone if they player killed the under construction ships before the timer was up
-- Reduced the speed of spawned capital wave ships
-- The wave ships will now properly move toward the landing zone
-- The mission is now marked as 'won' in the log after it has been completed successfully
- Atlantis Mission:
-- The transport ships will now properly move towards the descent zone
-- Fixed hero death events not working (Find_First_Object() requires capitalized input strings!)
-- Added a function to track the status (spawned, dead) of each hero that triggers player victory
-- Fixed an issue which could cause a hero not to spawn as tranport escort
-- Revealed spawn area of Melia and the first transport
-- The mission will now be lost when all Wraith ships have been defeated

Text:
- Various text and spelling improvements, especially for the English translation


Keep in mind that this is still a beta version. The campaign can be unstable so we advise you to save often!
Please do let us know about any problems or crashes you encounter. We also continue to highly appreciate any feedback or suggestions.

Have fun with the new update - and Happy Easter!

Yours,
SGMG


sgmg logo min

Long Time No News.

Long Time No News.

News 4 comments

it has been a little quiet around here lately, but that is about to change...

Goodbye 2016, Hello 2017

Goodbye 2016, Hello 2017

News 9 comments

The entire SGMG team would like to welcome you to the year 2017!

Pegasus Prelude: Translations

Pegasus Prelude: Translations

News 9 comments

This one is for our bilingual fans! Help us to translate our project.

Patch 1.9.2 + Launcher Update

Patch 1.9.2 + Launcher Update

News 28 comments

Based on your feedback we release the first real patch for the open beta today!

RSS Files
SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Full Version 208 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

Stargate - Dark Jump, German Campaign by Selmak

Stargate - Dark Jump, German Campaign by Selmak

Patch 6 comments

Stargate - Dark Jump For classic Stargate - EAW 1.0, 1.1, 1.2 CAUTION: This is NOT for FOC or The Pegaus Chronicles! German FanFic, a space campaign ModMod...

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

SG EaW: TPC-Patch 1.4.1 [Manual Installation]

Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds another...

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

SG EaW: TPC-Patch 1.4.0 [Manual Installation]

Patch 8 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch adds the new...

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.2 [Manual Installation]

Patch 4 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the non-working...

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.3.1 [Manual Installation]

Patch 2 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the the critical...

Comments  (0 - 10 of 23,175)
RandomAsianPro
RandomAsianPro

Hello,
Its been a while since I touched on this Mod and I was curious as to whether the Galactic Conquest is a private thing right now. I updated using the launcher but it is not available. So I'm assuming GC is private for now testing for now?
Thank you,
Random Asian Productions

*Edit*
Nevermind, I didn't realize I had to set the beta thing in Launcher Settings.

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099Jayson
099Jayson

Hey Was just wondering which of the mods for the SGEAW Original are compatible with each other? I have NjKZ's, Odyesses mod and Spino's reality Mod

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ImperiaI
ImperiaI

Hello 099 Jayson,
I just sent you a PM here on Moddb that is supposed to help answering your question and even more.

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099Jayson
099Jayson

That is awesome, thank you for that info Imperial I will have to try this! I have seen a couple mod managers like this and have turned out to be an great idea. First, I must prep all versions of my mod to my specifications then I can attempt to try this out :D. I use to have the CD version of the game
but over the years the copy was lost so I decided enough with hard copies on dics, easily lost or destroyed. SO I bought the steam version.

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ImperiaI
ImperiaI

You're welcome.

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Guest
Guest

love the mod one problem though there continues to be an error just after tyrannis is attacked for me at least i have no idea about others, after furter research it appears to be time based

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ImperiaI
ImperiaI

Yes, additionally to the many layers of mod code we have the game itself is pretty weird and buggy.
Is probably a minir timing issue that happens sometimes.
Anyways, thank you for the info and the feedback!

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CrimsonTip
CrimsonTip

A formidable and excellent mod. I have one question and one suggestion. first the question.
For Ground maps when they are being finalized, is it possible that the Udajeets (the open-cockpit one-man Goa'uld atmospheric-only gliders from the original movie)can be a unit? It says that some Goa'uld had those as options when they couldn't garrison the standard death gliders. (Ra had two in his Pyramid Ship.) my suggestion is that a few of the units in the space skirmish don't have voice files. For example the Artillery Ha'tak doesn't have a voice. I believe that the Aschen ships do not have voices as well. (those guys creeped me out; to quote O'Neill "I don't trust anyone who doesn't have a sense of humor.") I'm grateful for everything so far.

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ImperiaI
ImperiaI

Nice idea with the Udajeet units, hmm can't tell I think we currently have no models of them.
Thank you very much for your lovely feedback ^^

Yeah the Ashen indeed lack some voice.

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CrimsonTip
CrimsonTip

IF you give me your email I can send pics of one of the movie props for ideas. It took me years to track them down on the internet. Most likely it was due to one of them being completely destroyed and the other prop barely intact. Some guy was nice enough in 2011 to restore the barely intact one. I wish they had incorporated the same terror tactic of having the pilots' voice amplified and screaming at the enemies for demoralization when they gunned them down in the series on the death gliders when in an atmosphere. Only Udajeets had that tech. but it is hinted in the wiki for Sg-1 that the death gliders had them too. They just never used it.

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ImperiaI
ImperiaI

Hey I sent you a Moddb PM with my email adress.
Interesting details ^^

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CrimsonTip
CrimsonTip

I sent you an email with info and pics of the Udajeet.

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ImperiaI
ImperiaI

Thank you very much, I replied to your email

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hairboy
hairboy

So when you pause it on the campaign map and you are still gaining money is that a glitch? Or is the AI gaining money too?

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ImperiaI
ImperiaI

No money for the AI, the money flow is a control feature to check whether the lua scripts are still running while in Beta state.

When we go to stable version that is going to be removed.

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hairboy
hairboy

All crap, now I feel like I cheated hahahaha which I basically did now that I know that. I basically got the game just to play this mod. lol

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ImperiaI
ImperiaI

That honores us

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (3 agree) 10/10

I dont Even find words to describe it, every stargate fan will Love this.

;)

Jul 18 2016 by GhostTaker

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May 12 2017

Great new video from @CaptainJackYT! Check it out. :) T.co

May 10 2017

Enjoy! :) T.co

May 9 2017

We would love to see a vid from you! :) T.co

Apr 15 2017

Happy easter! Our true mortar, the medic, Pegasus Prelude open beta patch! ENG: Ow.ly GER:… T.co

Apr 15 2017

Long time no news...new mortar unit and our new hero Dr. Jay Felger! ENG: Ow.ly GER:… T.co

Apr 1 2017

The entire SGMG team would like to welcome you to the year 2017! ENG: Ow.ly GER:… T.co

Jan 1 2017

Thanks to everyone who have voted for us so far! You got a few hours left to spread the word. :) T.co

Dec 20 2016

Thanks to your support we made it to the Top 100 of the Mod of the Year @ModDB! Vote for the next round here: Ow.ly

Dec 12 2016

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