Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...


Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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Website migration version Happy new year
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10 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here:

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages:

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!


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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 17 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (70 - 80 of 22,057)
consule7 Feb 2 2015, 10:45pm says:

Are you guys going .to put SGA 1 in the mod because I just love them . Especially with Ronan on the team.

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 3 2015, 10:45am replied:

For space? Yes, they'll be in a jumper. For ground? We'll have to see for the character models - currently it's not very far top on the priority list ... so expect them to have a jumper in ground combat as well.

+1 vote   reply to comment
ExplosiveWrath Jan 31 2015, 9:08am says:

Can anyone help me I can start up the skirmish but the AI doesnt do anything
it's just standing there I defeat the game within 15 minutes and no can anyone help me fix it.

+1 vote     reply to comment
ExplosiveWrath Jan 31 2015, 10:50am replied:

I know to change the name but to what do I change it?

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Jan 31 2015, 5:29pm replied:

Please take a look at section 5.8 of our FAQ: :)

+1 vote   reply to comment
dragonsclaw56 Jan 30 2015, 9:12am says:

Downloaded the mod through the installer, including all the updates, but whenever the game launches I get the screen locks and I get the following message:

And exception has occurred. See _logfile.txt and _except.txt for details.
Press CANCEL to exit or RETRY to debug.

Not sure what this could be, but it's happened a few times

+2 votes     reply to comment
MapperLocutus Creator
MapperLocutus Jan 31 2015, 5:28pm replied:

Can you play the default game without errors?
Have you tried re-installing the game?

If the error is mod-only reset the mod (in the launcher settings) try to install again while running the launcher as Administrator (right-click -> Run as Administrator).

+1 vote   reply to comment
killer-101 Jan 27 2015, 5:52pm says:

i have worked on the script for Empire at war for a long time now on other mods but this mod is the one im waiting for. Can you not just release the version without the land i no it can be done, and it would pass time till the rest is done

+1 vote     reply to comment
Jack_Hunter Creator
Jack_Hunter Jan 28 2015, 2:41pm replied:

That's unfortunately not so easy, because some ground buildings depending on space units and the story for some GC's needs also many ground stuff. If we would release GC's with just space part, we have to change so many things that it would need more time, which means it is time consuming and very complicated. So it is more effective to continue work. Don't worry, it will take time, but no longer so much. Be patient.

+1 vote   reply to comment
Zupanicarr Jan 28 2015, 12:51pm replied:

But the space skirmish has already been released... Like two years ago.
It's been continually updated since.

+1 vote     reply to comment
Zupanicarr Jan 26 2015, 11:20pm says:

Are you folk planning on adding more to the sound of the mod?
I'm guessing this is a low priority, for obvious reasons, but I'm wondering if at some point you guys are going to deal with how some units don't have movement sounds, or how some of the weapons are so quiet.

Not a big issue, I know, I just want to ask questions about some of the smaller, yet still important stuff.

+1 vote     reply to comment
ImperiaI Jan 27 2015, 11:45am replied:

Oh the mod gets some new sonds once in a while, when ever we need them for something important. I guess there arnt going to be too many of the silent units.

+1 vote     reply to comment
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