About:
Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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RSS Articles

Alright I've been putting off this Moddification for so long that at this point I'm not even sure if I'll ever finish it in a state that I'd be comfortable in releasing it. Moddification with a capital "M" since I have worked on it for so inmensely long, not just what you get to play, but especially what you will not get to play, all the cut content, constantly updated graphics and fully replaced or removed units, heroes and other content. Which makes we wonder why I still keep it on my harddrive instead of just releasing it, since it is mostly play ready. I'd say I'm sorry for focussing on my Re mod, which I honestly believe to be the more finished, higher quality and play-ready mod at this very moment, instead of finishing this, but I work on what I enjoy, and I don't think that that warrants an apology.

As of this moment, I am rewriting the (space) unit descriptions to match their updated stats (shield points, weapons, ect.). After this, I will try to fix some minor problems like a ships weapons not firing, sound files that are mixed, or perhaps that I have wanted to replace for a while but haven't done it yet.

I simpely do not know if I will ever find the motivation to finish this project. I have had a lot of fun working on it over the years. There's bad things and there's good things, the creative side of modelling paired with the pain of then having to UV your creation and making a texture for it. Writing code for a your new ship, and then see it not spawn any of its fighters ingame. And then finally seeing it work after a long evening of trying to find that one bug that was one missing line of code, that satisfaction is a great feeling.

So with that out of the way, this mod releases tomorrow.

Do not expect fully functional ground combat. Do not expect fully completed galactic conquest. Do not ask or complain or knock or my door for technical support. Those of you who've been following this for a while know what is and isn't done since I'm very transparent at what is or isn't in the media (both pictures and video).

I will most likely provide atleast 1 patch to the most blatant errors you can find, which I'd like you all to put in the downloads comments, if at all possible, in a constructive manner. Space combat is pretty much entirely finished. Thanks to EmperorNiko, who is sadly unable to mod now, ground combat exists and is mostly *playable*. Thanks to Adamsmith, a few new galactic conquest maps exist including Rakata, which doesn't have a space map yet since I haven't finished the starforge map. What is finished now or in the next day is what you get.

I will see you people tomorrow.
Jeroen

Mod Release

Mod Release

News 6 comments

Little bit of a more up to date news article. Felt that that was required after so long of no new news articles.

Galactic Conquest

Galactic Conquest

News 25 comments

A little chat about galactic conquest and the likes.

Release on the 20th

Release on the 20th

News 12 comments

A little information regarding the upcoming release.

Empire At War: Re

Empire At War: Re

News 2 comments

I'm doing a little sideproject. It now has a moddb page ;)

RSS Files
Old Republic at War V 0.85

Old Republic at War V 0.85

Demo 91 comments

Playable, unfinished, released. That is exactly what this is. If you have trouble installing the mod, read the Installation instructions in the archive...

Veragitor free release

Veragitor free release

Vehicle Model 22 comments

Someone requested the Veragitor files so here they are.

GDI Kodiak free release

GDI Kodiak free release

Vehicle Model 7 comments

Someone commissioned a Kodiak model, and we decided to free release it.

Knights of the old republic starship model pack

Knights of the old republic starship model pack

Model Pack 13 comments

Knights of the old republic starship model pack. These models and textures are extracted from the knights of the old republic game directly. The pack...

Larger Lasers

Larger Lasers

Weapon Model 3 comments

Scorch17 Sized up the laser models a bit. If you want them to look the same, drop this in the xml folder and overwrite the old file.

Laser projectiles modders resource

Laser projectiles modders resource

Model Pack 5 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Post comment Comments  (0 - 10 of 3,207)
Sar_Meister
Sar_Meister - - 65 comments

Is this mod still being worked on?

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videogamemodsarecool
videogamemodsarecool - - 178 comments

Please I beg you make a gog version of the mod or half of the people playing the game will be doomed to never enjoy this great mod! Thank you for making this mod!

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NodGuy
NodGuy - - 459 comments

Please help. I am having an issue where the map and everything is a bright green, like a green screen. I've tried redownloading the mod but the same thing happens. The vanilla game and other mods work fine. I don't know what else to do.

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kipperdog
kipperdog - - 53 comments

Delete the 'Shaders' folder in the mod.

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NodGuy
NodGuy - - 459 comments

That worked. Thank you so much.

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Guest
Guest - - 689,528 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,528 comments

i love the concept, but i don't think I like the idea of the empire having pre-clone wars tech. please let me know when you have improved on the concept.

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SSDImperium99th
SSDImperium99th - - 228 comments

If Geronimo ever returns to this mod, we need The Eternal Empire of Zakuul ASAP. Valkorion as faction leader and Vaylin aside her two brothers taking on the entire galaxy. "Zakuul is poised to be the greatest civilization the galaxy has ever seen!". For Zakuul and the Immortal Emperor!

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Guest
Guest - - 689,528 comments

I'm curious if you'll update this mod anytime soon I really enjoy the mod and would like to see it from a ground perspective maybe get some of the team members from EaW Remake and Republic at War to help you

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Guest
Guest - - 689,528 comments

the game its awesome but its there any recommendation because it crashes as soon as I move to another system. I mean, it just crashes randomly.

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Artor1us
Artor1us - - 31 comments

It may be problem with game version, my game somehow kills skirmish in most mods

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