About:
Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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RSS Articles

Alright I've been putting off this Moddification for so long that at this point I'm not even sure if I'll ever finish it in a state that I'd be comfortable in releasing it. Moddification with a capital "M" since I have worked on it for so inmensely long, not just what you get to play, but especially what you will not get to play, all the cut content, constantly updated graphics and fully replaced or removed units, heroes and other content. Which makes we wonder why I still keep it on my harddrive instead of just releasing it, since it is mostly play ready. I'd say I'm sorry for focussing on my Re mod, which I honestly believe to be the more finished, higher quality and play-ready mod at this very moment, instead of finishing this, but I work on what I enjoy, and I don't think that that warrants an apology.

As of this moment, I am rewriting the (space) unit descriptions to match their updated stats (shield points, weapons, ect.). After this, I will try to fix some minor problems like a ships weapons not firing, sound files that are mixed, or perhaps that I have wanted to replace for a while but haven't done it yet.

I simpely do not know if I will ever find the motivation to finish this project. I have had a lot of fun working on it over the years. There's bad things and there's good things, the creative side of modelling paired with the pain of then having to UV your creation and making a texture for it. Writing code for a your new ship, and then see it not spawn any of its fighters ingame. And then finally seeing it work after a long evening of trying to find that one bug that was one missing line of code, that satisfaction is a great feeling.

So with that out of the way, this mod releases tomorrow.

Do not expect fully functional ground combat. Do not expect fully completed galactic conquest. Do not ask or complain or knock or my door for technical support. Those of you who've been following this for a while know what is and isn't done since I'm very transparent at what is or isn't in the media (both pictures and video).

I will most likely provide atleast 1 patch to the most blatant errors you can find, which I'd like you all to put in the downloads comments, if at all possible, in a constructive manner. Space combat is pretty much entirely finished. Thanks to EmperorNiko, who is sadly unable to mod now, ground combat exists and is mostly *playable*. Thanks to Adamsmith, a few new galactic conquest maps exist including Rakata, which doesn't have a space map yet since I haven't finished the starforge map. What is finished now or in the next day is what you get.

I will see you people tomorrow.
Jeroen

Mod Release

Mod Release

News 6 comments

Little bit of a more up to date news article. Felt that that was required after so long of no new news articles.

Galactic Conquest

Galactic Conquest

News 25 comments

A little chat about galactic conquest and the likes.

Release on the 20th

Release on the 20th

News 12 comments

A little information regarding the upcoming release.

Empire At War: Re

Empire At War: Re

News 2 comments

I'm doing a little sideproject. It now has a moddb page ;)

RSS Files
Larger Lasers

Larger Lasers

Weapons Model 2 comments

Scorch17 Sized up the laser models a bit. If you want them to look the same, drop this in the xml folder and overwrite the old file.

Old Republic at War V 0.85

Old Republic at War V 0.85

Demo 65 comments

Playable, unfinished, released. That is exactly what this is. If you have trouble installing the mod, read the Installation instructions in the archive...

Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 5 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

Patch 9 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

Full Version 91 comments

The skirmish release. This is the June 2013 release.

Comments  (0 - 10 of 3,154)
Blum
Blum

I have two question 1: Are you still always working on this mod and 2: It's KNIGHT of the old republic OR the OLD REPUBLIC the game ?

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ZkullKnight
ZkullKnight

does any one know how to edit the xml for this mod because mine does not work when i try to save the change the does not apply in the game

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ZkullKnight
ZkullKnight

This mod is very nice i will give it 7/10 even though its not complete it would be more awesome if there is a eternal empire

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Guest
Guest

Heeey ^^ I don't find where we can donwload this mod please help ^^

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DarthKrethak
DarthKrethak

I have the same problem ^^

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Gorlakon
Gorlakon

Although incomplete, it is fun to play.
Just a shame that there is no TOR mod out there that is fully done. Most of them are like, halfway there.
This one is by far the closest one to being complete and as I said, very fun.
The moving turrets are just epic, the space combat is very fun.

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isa0005
isa0005

Anyone thought of asking Jeroenimo if they could pick up this mod? It'd be amazing if it was completed!

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Jeroenimo Creator
Jeroenimo

There's very few people I'd give this to, since I respect few peoples skills enough that I think they're up to making this as good as I tried to make it.

Reply Good karma+1 vote
isa0005
isa0005

Fair enough, its a great shame you're not coming back to it, but I suppose you have bigger fish to fry these days :)

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Edna1
Edna1

is this mod still in pogress?

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Highest Rated (12 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013 by Afro-yoda-ninja

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