About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
-Geroenimo

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

MOD PROGRESSION:

Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 90% 90% 70%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

Image RSS Feed Latest Screens
Galactic Conquest with different unit heights Galactic Conquest with different unit heights Galactic Conquest with different unit heights
Blog RSS Feed Report abuse Latest News: Galactic Conquest

19 comments by Jeroenimo on Mar 10th, 2015

Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.
-J

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 41 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (0 - 10 of 2,813)
Jeroenimo Creator
Jeroenimo 4hours 10mins ago says:

Anyone interested in a timelaps of me making the new sith bomber model + texture in 3ds and photoshop?

+1 vote   reply to comment
XxDaMoxX390
XxDaMoxX390 Mar 25 2015, 8:28pm says:

So I used to play this mod all the time on my old laptop which ran windows 7 and things were great. However when I got my new computer which is pretty beefy with windows 8, last year, I am no longer able to play this mod. Every other swfoc mod works except this one and I cant figure out why. Once i click the shortcut and the game opens it immediately crashes saying that an error caused it to stop. I have ran it in windows compatibility mode several times, ran it as an admin, even used a mod launcher but to no avail. I was hoping the next release would not have this issue but it looks like it might be a while before the next release comes out and I really want to experience this mod again. Does anyone have any suggestions or have they encountered this before?

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Mar 28 2015, 1:48am replied:

Uhhh, if it's only this mod I've got no idea. Have you installed RaW? That mod puts files in the main foc directory in addition to the mods folder, that *could* be the cause. Don't quote me on that though, as that would affect other mods too.

+1 vote   reply to comment
XxDaMoxX390
XxDaMoxX390 15hours 57mins ago replied:

I HAVE DONE IT!!!!! I can't believe it. After HOURS of digging through forum after forum I found my issue. I had some huge .txt document describing the crash and this one statement amongst all the code was "The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000018s "
I finally discovered that through some forum there was a special patch (not the common foc_vista RAM fix one) that literally was all of the swfoc launch files except they were somehow altered. It is honestly really shady and it looked like these files were aboslutely useless, until I replaced them with the existing swfoc files that were installed. I booted it up not expecting a change and BAM it worked. I still am in disbelief but I couldn't help but share my success. Once again I can play this mod :D BEST WEEKEND EVER!

+1 vote     reply to comment
XxDaMoxX390
XxDaMoxX390 21hours 34mins ago replied:

Yes I have installed RaW and it worked fine, maybe I didn't properly uninstall it and remove all of the folders? I'm gonna try completely removing all swfoc files from my pc and re installing everything fresh. If that doesn't work then I guess I'll just hope the next release magically decides to work XD.

+1 vote     reply to comment
Seran_Hawke
Seran_Hawke Mar 24 2015, 11:02am says:

from what i have seen from galactic conquest in the current version, the only problem i have is that the ships from vanilla EAW are still buildable, and they make the ones from the mod unbuildable, unless there is a way to scroll through the items in the unit production box. that said, your saying that GC would be showing general oddness at this point is quite true. and i await the next release with great anticipation. i find your mods to be very enjoyable.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Mar 28 2015, 1:49am replied:

Well yes, that's why the read-me, the mod description, the mod download description and the news post posted at the time said not to try GC as it's not functional.

+1 vote   reply to comment
Jeroenimo Creator
Jeroenimo Mar 20 2015, 10:54pm says:

Watch the video about galactic conquest here in Glorious 1080P 60FPS: Youtube.com

+1 vote   reply to comment
Meyerm
Meyerm Mar 20 2015, 1:09am says:

Are land battles out of the question, or planned to come eventually?

0 votes     reply to comment
Trooper_
Trooper_ Mar 21 2015, 3:23pm replied:

Try reading the description of the mod once in awhile. "A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed."

+5 votes     reply to comment
Jeroenimo Creator
Jeroenimo Mar 21 2015, 3:35pm replied:

Trooper, my like, you can have it.

+1 vote   reply to comment
Kledruzi
Kledruzi Mar 22 2015, 3:12pm replied:

So why are there pictures of ground combat?

+3 votes     reply to comment
Jeroenimo Creator
Jeroenimo Mar 22 2015, 11:27pm replied:

Oh boy someone's been digging in the archives :D

Well, at first the idea was to include land combat, untill I ditched that idea. Those pictures are from when I hadn't decided that yet ;)

+1 vote   reply to comment
Guest
Guest Mar 23 2015, 10:56pm replied:

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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeroenimo
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Released Jul 19, 2013
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Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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