About:


The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done. 
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand. 
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed. 

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. Requesting content usually ends up with me sitting annoyed behind my desk typing a responds so unless you think you have the best idea ever concieved by mankind, please keep the "OWH MA GAWD I WANT DIS SHIPPPS" comments to a minimum.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise. 

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo 

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Sith replacement close-range brawler: Harbinger Harrower II-Class Star Destroyer Harrower II-Class Star Destroyer
Blog RSS Feed Report abuse Latest News: Fighters and Bombers

3 comments by Geroenimo on Mar 6th, 2012

Fighters and bombers. 
A huge part of space combat. I have recently edited all the code for the space fighters . Also models have been edited by me, to have better collision meshes. Normally a fighter of a bomber is very easy to hit, the game registers a large box around the ship which once it gets hit, the ship itself gets hit. This is a box because it is very poly friendly, and it's easy for the game to balance as you can have a corvette and it will tear through a squadron. I decided I did not want to have that, I want a fighter squadron to last more than 10 seconds to an anti fighter corvette.

Fighters still have the same shitty dps (damage per second) they're just harder to kill now, forcing you to do something about all of those fighters, because a lot of fighters for the enemy equals no bombers for you, and bombers actually do have a good dps vs larger ships. They are also quite expensive and you don't get a lot from larger ships, unless it's a carrier ofcourse. 

So bombers are pretty important to any fight. They can inflict a lot of damage over a long period, but I have set it up so that bombers don't do rediculous damage, so you wont see one Aurora squadron take out a Paladin anytime soon, unlike the original game where one squadron of Y wings would take out a Star Destroyer if it was unprotected. Damage is as follows:

Bombers do:
50%  damage to fighters
50%  damage to bombers
40%  damage to corvettes
250% damage to frigates
150% damage to capital ships

With low dps (compared to a capital laser shot) and with the high accuracy required now to hit squadrons, this will force you to invest in fast interceptors rather than spamming corvettes. Once again this plays into my vision of having to make not just "One ship class to rule them all" but several ships from all tiers.

Note that cheaters will be caught! Just building one of every class will fail you horribly. Capital ships have some insane dps (vs their respective targets) so try building one of each class and all of your support ships will disappear very rapidly as you need the appropriate units to counter the high dps units. Strategy over brainless spamming. This has been tested by me a lot of times so no worries. No spamming. Not even the easy AI is stupid enough to do it.

Oh yeah, you might be thinking of bombers are countered so easily why not just spam fighters and win that way? Well let me state the damage of fighter craft:

Fighters do: 
100% damage to fighters
100% damage to bombers
30%  damage to corvettes
25%  damage to frigates
10%  damage to capital ships

This with very low base damage. As you can see this will certainly not work, you will not have enough dps to destroy the frigates designed to destroy fighter craft, which both sides have atleast one for.

This balances out pretty well ingame, I hope this has brought some understanding to you about the place of fighters and bombers on the battlefield.
-Geroenimo 

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Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 1 comment

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 6 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (0 - 10 of 2,088)
venatorr
venatorr May 21 2013, 6:47am says:

and that the project ? why not new news?

+1 vote     reply to comment
Geroenimo
Geroenimo 17hours 45mins ago replied:

Once I think it's looking nice enough to show off you'll see a video of it poping up.

+1 vote     reply to comment
VivaLaJam26
VivaLaJam26 May 11 2013, 9:13am says:

Can't wait till this is released. I think the Old Republic era is easily my favourite, got to love the Jedi vs Sith war!

+3 votes     reply to comment
tsiss
tsiss May 10 2013, 7:15am says:

what's up, i have not seen any updates for two weeks, tought i accidentaly deleted the mod from modwatch.. :(

+2 votes     reply to comment
Plejadenwolf
Plejadenwolf May 8 2013, 6:41am says:

I don't want to bug you but wouldn't it be time to show some new fighters, bombers after all the big and massive ships? The other part could be some particles or lasers just to bring some variety in the line. But hell I can't even digest the Harrower II you showed... It was just to mind-blowing!

+2 votes     reply to comment
Geroenimo
Geroenimo May 10 2013, 2:24am replied:

There's no new fighters or bombers, there's already to many and I'm thinking of removing the first tier of bombers for each faction.

I'm also working on something else that'll be announched when I get it sufficiently done to show it off.

+1 vote     reply to comment
Plejadenwolf
Plejadenwolf May 10 2013, 3:37am replied:

Hm ok you're right on this. When I see the screenshots from the past it shows that you've added everything of the fighters which hurts the enemies ***. But I seriously hope you won't remove your Aurora-class bomber (http://www.moddb.com/mods/old-republic-at-war/images/new-aurora-model-and-sith-heavy-weapons-platform#imagebox). I think it is one of the most outstanding and really authentic models that it could be in one of the Knights of the Old Republic games. I'm awaiting your announcement with amazement. Cheers!

+3 votes     reply to comment
pincuishin
pincuishin Apr 28 2013, 1:21am says:

oh dear I keep seeing all the new ships and I get super anxious for update lol good work :)

+2 votes     reply to comment
_The_Nameless_One_
_The_Nameless_One_ Apr 25 2013, 10:51am says:

are you gonna have voice actors or just the ordinary voices?

+2 votes     reply to comment
Vader_
Vader_ Apr 25 2013, 10:00am replied:

Ohh sweet. I havnt played many mods but this looks like its top of the list with Republic at War if not as good as but better than. Can't wait for a release man

+3 votes     reply to comment
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Geroenimo
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