The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.


Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 90% 90% 70%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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Centurion Battlecruiser Madness Madness
Blog RSS Feed Report abuse Latest News: Galactic Conquest

24 comments by Jeroenimo on Mar 10th, 2015

Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

May 27, 2015 Vehicle Model 3 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 64 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 13 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (0 - 10 of 2,938)
Valyris96 19hours 57mins ago says:

Thank you for adding ships and stuff as Modder's Resources. It really helps in the long run to create quality mods!

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo 19hours 32mins ago replied:

No problem. I often forget that the only reason I started modding was because people like Warb Null exist, who give new modders a platform, a base to work with when first starting, and that I should give back to the community, to do otherwise is to deny others that which got me started. And that I think, is highly hypocritical.

+1 vote   reply to comment
wheelmandan 13hours 22mins ago replied:

hey i have your mod it's great the thing i like most is that you are taking your time and putting this mod up for us to play not geting paid for it i think if you are hey what ever that cool too but for you to put this up for us too play and have fun with a game that by now is "old" make a old game feel new is awsome so thanks jeromenimo rally thank you. i know that may sound odd but i mean it

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo 5hours 26mins ago replied:

I enjoy making the mod, otherwise I wouldn't be doing it, and if you really want, there is a tip jar at the bottom of the mod description ;)

+1 vote   reply to comment
oOXyroxOo May 23 2015, 1:15pm says:

nomada always public news a short time after you show something new...
so his mod is on top and not yours... this is a dickmove

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo May 23 2015, 3:22pm replied:

Jokes on him though, he's old news. That, and I'm higher in the search rankings, so quite frankly he can do anything he wishes, I've got him beat at his own game anyway.

+1 vote   reply to comment
Rex331 May 23 2015, 9:09pm replied:

With all due respect, he is not old news. If he actually updated and fully promoted his mods here instead of using this site as a link to his own site, he would constantly be in the top 5. That is not to say that all of your hard work is a joke, however, as it clearly shows through in the high quality of your mod. Thank you for sharing it with us.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo May 24 2015, 5:17am replied:

It's not just that his mod isn't downloadable on moddb, it is many other things, from his own personality to what he has made Alliance into that makes it not have a place in the top 50. Especially top 5, he wont ever reach a steady spot, he just doesn't have the production value to ever achieve that.

I could go into all the reasons nomada is a sub par modder, from his rampant porting and stealing content to shouting other people down when they try to do something that looks better than what he has already created, but I really think that all those things have been said a thousand times before.

By definition of what nomada's crafted alliance into he cannot ever get a steady place in the top mods, as hard as he might try. His mod has many issues from really bad lag to repetitive lighting on maps, which might not sound bad but someone like me who really likes some variation in how the fight looks it really is a bummer. + there's the fact that pretty much all ships are copies of one another with just slightly different hardpoints and different models. That mod specifically got me to be so hellbent on all ships being so unique and different, because I know how boring it plays when everything isn't.

+4 votes   reply to comment
Rossko May 22 2015, 7:29pm says:

Where did you get all the information to accurately create all the ships?
Was there anything besides the games?

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo May 23 2015, 5:33am replied:

Well there's wookiepedia that I occasionally use (note occasionally) for things like ship sizes, but I mostly use my own memories from the kotor games and imagination of how I want things to be.

+5 votes   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jul 19, 2013
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107 votes submitted.

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Highest Rated (11 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

Real Time Strategy
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