About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
-Geroenimo

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

MOD PROGRESSION:

Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 10% 10% 10%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 70% 70% 40%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.

Image RSS Feed Latest Screens
Terminus and Terminus II Terminus and Terminus II Terminus and Terminus II
Blog RSS Feed Report abuse Latest News: Release on the 20th

12 comments by Jeroenimo on Jul 1st, 2013

As I prepare the mod for a (beta) release on the 20th I wanted to adress some aspects really quick:

First of all, there will be no GC support, and any comment regarding GC will be deleted. I'm done with pointing out there will be no GC and people being either to dumb to read or just choose to ignore it. Same goes for ground battles.

Secondly, this is a beta release. Due to the large backlash I got when I announced my new mod, which was something to keep my mind off the old republic era (and that I enjoy working on a lot), I decided to release a beta for ORaW as most things are already finished. I also put the release date at the 20th of July instead of somewhere at the end of August as it's summer break and I want to provide something playable while the break is still going on, instead of when it is just over. Also I didn't decided to release it any sooner as I need to finish up several things and I wanted to take enough time for that.

And last but not least, I'd like to remind you that this is a BETA release, this means that the mod is probably not bug free, and might require some balance changes. If you played the mod and you found a bug I would like you to read the downloads comment section to see if your bug has already been reported, and if it hasn't post it, with the most information you can give about it. This'll make it easier for me to fix it. As of now I have no lag and no bugs, if you happen to find one please accept that I cannot fix anything I don't experience myself, without enough information provided by the individual who does have the problem. If you go into the comment section raging about it I will probably just ignore it, or if it gets too offensive I'll just delete the comment.

So I hope the release with go smooth with people not reporting any bugs, or if so, in a civilized manner. I do hope you'll all enjoy yourselves, I'll be working on it to make sure that you do.
-Geroenimo

*Edited*
Well, I'm glad to announce we just hit 1000 watchers. Normally I'm not one for milestones, but I feel 1000 is a nice number, a good number. A thing to look back to. I've spend a lot of time on this project over the last couple of years, learning a lot along the way, and I think this is a great oppertunity to thank you for your continues support, and to announce that I'll be adding heroes into the mod aswell. Both Republic, Sith and Mandalorian will get several heroes over several tiers.

UPDATE BOARD:

-Mod released ;)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 5 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 31 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 2 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (0 - 10 of 2,746)
Guest
Guest Dec 15 2014, 4:41pm says:

Just a little FYI, you sound like a bit of a douche on the summary page.

+1 vote     reply to comment
SirHavocIII
SirHavocIII Dec 9 2014, 12:02am says:

Fantastic Mod 10/10, better than Manatee sex, would recomend to friends. That said, criticism time.

I spent about 4 hours of my life getting this to work... Just in case anyone having trouble sees this: If you use the steam version go to properties (of EAW), set launch... paste "MODPATH=Mods\ORAW"
Anyways, if you could just throw that in the readme along with some other popular troubleshooting tips (sourced from the users) you could save some people a bit of time and me an anyurism.

But, you're mod is so great I can't fault anything else, maybe the fact that my gran could move faster than the ships and she's dead (that's a balancing thing and just my opinion so don't mind that)

Finally, I know you said you wouldn't make a Sins mod for this, but if you did WE WILL START A CULT.(Just in case having a goat sacrificed in your honor was on your bucket list or anything... Its on mine)

+2 votes     reply to comment
Jeroenimo Creator Online
Jeroenimo Dec 15 2014, 4:10am replied:

hehe, that first line made me laugh. It really shouldn't be hard to install, I'm not sure why people are having such a hard time with the shortcut. The ships are all reasonably slow because I think large ships shouldn't move and turn quite as fast as they do in other mods, makes them have a weighty feel to them imo, as if you're moving a large capital ship instead of a small frigate.

+1 vote   reply to comment
locutus6379
locutus6379 Dec 5 2014, 6:24pm says:

Hey If I wanted to change which faction got what music how would I go about doing that. Thanks to who ever responds

+1 vote     reply to comment
skyrimplayer991 Online
skyrimplayer991 Dec 1 2014, 5:53pm says:

voted

+4 votes     reply to comment
Dark_Ansem
Dark_Ansem Dec 2 2014, 11:15am replied:

me too!

+1 vote     reply to comment
jesse220
jesse220 Nov 29 2014, 10:30pm says:

Forgive me what about the other Sith ships like these?

Moddb.com

Moddb.com

+1 vote     reply to comment
Jeroenimo Creator Online
Jeroenimo Nov 30 2014, 4:45pm replied:

Removed from the mod, for a wide variety of reasons.

+1 vote   reply to comment
jesse220
jesse220 Nov 30 2014, 4:58pm replied:

OK

+1 vote     reply to comment
Colonel_Atlas
Colonel_Atlas Nov 23 2014, 2:25am says:

I downloaded the EAW gold pack from Origin, do i need to have something else for the Mod?

+1 vote     reply to comment
Pieboybom Online
Pieboybom Nov 25 2014, 11:03pm replied:

just the download. is it not working or have you not tried yet?

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeroenimo
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Release Date
Released Jul 19, 2013
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9.2

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Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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Real Time Strategy
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Sci-Fi
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Single Player
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