Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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Website migration gog.com version Happy new year
Blog RSS Feed Report abuse Latest News: Project Progress

12 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

Media RSS Feed Latest Video
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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 17 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (50 - 60 of 22,068)
Guest
Guest Feb 14 2015, 1:13pm says:

This comment is currently awaiting admin approval, join now to view.

MapperLocutus Creator
MapperLocutus Feb 14 2015, 1:26pm replied:

To run the mod, go in your game library in Steam and right-click on Star Wars Empire at War Forces of Corruption. Select Properties and add "swfoc MODPATH=Mods\Stargate" (without quotes) in launch options.

+1 vote   reply to comment
Guest
Guest Feb 15 2015, 2:13pm replied:

This comment is currently awaiting admin approval, join now to view.

MapperLocutus Creator
MapperLocutus Feb 15 2015, 2:39pm replied:

Mhh, weird. Try it again and copy it from here:
swfoc MODPATH=Mods\Stargate

If it doesn't work I'd recommend to reset the mod (you can find that command in the launchers settings) and then re-install it by clicking the Update button.

+1 vote   reply to comment
TacoFury
TacoFury Feb 14 2015, 4:28am says:

I am trying to use the TPC Mod Launcher 1.2.9, however, even after successfully updating all the files into the correct folders a error pops up immediately after I try to launch the mod. The error is an exception error that states "An exception has occurred. See _logfile.txt and _except.txt for details. Press CANCLE to exit or RETRY to debug"

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 14 2015, 5:21am replied:

Can you play the default game without errors?
If the answer is no, try installing the ram-fix you can find here: Stargate-eaw.de
If it still doesn't work, un-install the game, manually delete the LucasArts folder (default path is: C:\Program Files (x86)\LucasArts) and re-install the game after that.

If the error is mod-only, reset the mod (in the launcher settings) and try to install again (by clicking the update button) while running the launcher as Administrator (right-click -> Run as Administrator). Also, try to start the mod as Administrator.

+1 vote   reply to comment
hamasake
hamasake Feb 9 2015, 5:59pm says:

how the hell do i make it work stupid fuckign lauchers useles

-3 votes     reply to comment
MapperLocutus Creator
MapperLocutus Feb 10 2015, 11:50am replied:

If you want help you need to provide further information about your (launcher related) problems.
Also, I must advise you to keep your language on a professional level or you will be reported.

+3 votes   reply to comment
kingofkings0809
kingofkings0809 Feb 9 2015, 1:51am says:

hi guys i want to take another run at adding a custom bc-304 but when i have it all set and launch the game it pops up saying there was an error with its xml, what would cause that. i followed what u guys told me before but it still has an error at launch any ideas on how i can add it to the game or prevent this error?

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 9 2015, 2:34am replied:

Well, avoid syntax errors;)
Test your file here: Xmlvalidation.com

+1 vote   reply to comment
kingofkings0809
kingofkings0809 Feb 9 2015, 2:04pm replied:

it says no errors were found what else would cause the error?

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 9 2015, 3:29pm replied:

Post the contents of your file in spoiler tags in our forums on Stargate-eaw.de and we'll have a look.

+1 vote   reply to comment
kingofkings0809
kingofkings0809 Feb 10 2015, 3:03am replied:

do u mean the contents of the xml?

+1 vote     reply to comment
MapperLocutus Creator
MapperLocutus Feb 10 2015, 11:48am replied:

What else could I possibly mean? :p

+1 vote   reply to comment
kingofkings0809
kingofkings0809 Feb 10 2015, 10:24pm replied:

where am i supposed to post it? in a specific forum?

+1 vote     reply to comment
kingofkings0809
kingofkings0809 Feb 10 2015, 9:25pm replied:

lol sorry it was late

+1 vote     reply to comment
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