Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Developer Q&A - Locutus (view original)
Developer Q&A - Locutus
embed
share
view next
 
Post comment Comments
MapperLocutus Author
MapperLocutus Nov 24 2014, 7:54am says:

WorldEater asked:
How often do you actually get to play your own creation?

Answer:
Not often, really. Of course that depends on each team member but generally, we just run the mod to test things and to see if bugs were fixed. Personally, it's been a while since I played the mod "just for fun". If I remember correctly my last match dates back to the community events which took place shortly after the release of the 1.2.0 patch for TPC . I think it was released in December
2013 (Dang, I can't believe it's nearly one year already...).

Sanguinius asked:
#3 Will there be one huge GC with all races or several smaller ones with set races?

Answer:
We have plans for both. We are working on GCs that only deal with a smaller time frame (and thus a smaller universe) taht are supposed to get a bunch of story events so that you can actually play what you know from the TV show. But we've also plans for a huge GC which includes Milkayway, the Pegasus Galaxy, Ida (Asgard) Galaxy and the Ori Galaxy where you can play more freely and where you can encounter a lot of factions.

9mm asked:
1. Would you create more ships with Asgard plasma beam weapons? Daedalus was upgraded with them, and Apollo too. Tau'ri need something adequate for destroing wraith hiveships and battlecruisers.

Answer:
In TPC, the Asgard fulfill this role. Unlike other mods, we try to avoid letting the player use „hero fleets“ to win a skirmish or GC battle. But don’t fear that the Apollo is too weak, I already created a pretty neat ability for that ship;)
Also, uh, there *might* be another (new) ships that uses Asgard lasers, hehe...

+4 votes   reply to comment
WorldEater Online
WorldEater Nov 24 2014, 9:04am replied:

The community events are a lot of fun, any chance of there being another one soon?

+1 vote     reply to comment
MapperLocutus Author
MapperLocutus Nov 25 2014, 9:34am replied:

I hope so.
With the version 5 update from Tunngle we had some trouble lately and I think we need a little time to sort this out. But it's been a long while since the last community event, I'll propose to plan a new one in the internal forums. I like them a lot, too:)

+2 votes   reply to comment
WorldEater Online
WorldEater Nov 25 2014, 10:15am replied:

Perhaps with luck we can get an event before the new year. But I don't think I'll get my hopes up for that. Real life can be a right pain in the ***.

+1 vote     reply to comment
Doci
Doci Nov 24 2014, 9:14am replied:

I hate hero fleets ^^
nice idea mate :)

+1 vote     reply to comment
MapperLocutus Author
MapperLocutus Nov 24 2014, 7:55am says:

2. Why on Odyssey it is ability, not one of weapons? It's rate of fire much lower then we saw in show.

Answer:
In the series the beam was a powerful weapon. Keeping it that way in themod requires a fairly long reload time for such a weapon to balance it out. If the weapon were set as a regular hardpoint you would not be able to specify a target for it. Imagine the Odyssey would be under attack from several Hives and a small Corvette and instead of attack the Hives the Asgard laser shot goes waste on the Corvette - you wouldn't be very pleased, would you? Making the Asgard laser grants you the ability to be chose your target.

[Addition from Klon]: Also please keep in mind that we’re not doing a 1:1 copy of the series. In our mind it won’t be fun if the Tau'ri would be able to shoot down everything in a few seconds.

Gizmo199 asked:
Will Ta'uri ground units be only humans or will there be special Asgard units? I know there is no
cannon regarding Asgard ground stuff but I can see them having bad ***, remote contoled hover tanks.

Answer:
For now, there aren't any plans on doing so. The Asgard never appeared as the strong infantry type and it wouldn't fit well in the majorly infantry based concept we have planned. With their wide spread of infantry and air types the Tau'ri have a major arsenal to deal with their enemies. (The Asgard would have just sent a ship and beamed the opponents away but that doesn't really sound like fun and variety.) But never say never...

+1 vote   reply to comment
MapperLocutus Author
MapperLocutus Nov 24 2014, 7:55am says:

maurowhelan asked:
I have another question if I can still ask them, you mentioned the tobin mission. does that mean he galactic conquest will fallow the stargate series from the start instead of beginning from season 6 like in the previous game?

Answer:
Please see the question above.
Still, for the Tau'ri we mainly start later in the series because it is necessary for them to have developed to a certain state to make use of starships, so the earliest entry-point story-wise for the Tau'ri is the construction of the Prometheus.
For the Wraith and Goa'uld story line however we aren't bound to these events so let us surprise you:)

Facebook

Christian Lønsgren asked:
Will it be possible to build Ori motherships and Aurora class ships in Galactic Concuest?

Answer:
Answer: No. You will never be able to build ships that don't belong to your faction. However, there
are a bunch of events that grant the player the possibility to get his hands on certain "non-playable" ships. Note that, if these ships are lost in battle, you will not be able to get them back.

+1 vote   reply to comment
MapperLocutus Author
MapperLocutus Nov 24 2014, 7:55am says:

Arne Becker asked:
Ich weiß nicht ob das nicht schon geplant ist...Aber könntet ihr den Wraith Bodentruppen die
Lebensentzug Fähigkeit geben? Als Nahkampf Fähigkeit vielleicht. ^^

Answer:
Wir müssen noch testen, wie sich das im Spiel auswirkt (insbesondere, da das als Squadron-Fähigkeit Probleme machen kann - stell dir vor, 10 Wraith stehen vor einem Tau'ri-Soldaten und wollen den alle gleichzeitig aussaugen) aber generell ist das geplant.

English version:

Arne Becker asked:
I don't know if it's planned or not but could you give the Wraith ground forces a "life drain" ability? Maybe for close combat.^^

Answer:
We still need to test whether this can be implemented without a problem or not. Imagine 10 Wraith trying to drain life from a single Tau'ri solider - that could cause problems. But in general that's indeed planned.

More answers will be send out next Sunday…stay tuned!

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Hi folks, this time it's me to answer a bunch of your questions in the context of the Stargate - Empire at War: Pegasus Chronicles developer Q&A session.

My name is Christian „Locutus“ Baulig and – just like Klon – I initially joined the team as Level Designer. Shortly after, I also began to work in the unit coding area and over time I gained additional experience in GC event coding, scripting and basic modeling.

Now, I'm mostly responsible for internal, mod-content-related affairs, such as structuring the coding area and supporting new members in all the areas I became acquainted with. I'm mostly active in the coding and mapping area, but sometimes I write some little feature scripts to add a few new features to the mod (when everything is working you can expect some demonstrational videos in the future) or make simple models for the mod. That's it from my side, now on to some questions: (see comment section)

Image Details
Type
Entertainment
Date
Nov 24th, 2014
Size
720×720
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only