Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
You asked...we answered! These are some results of the first Stargate - Empire at War: Pegasus Chronicles developer Q&A answered from Klon.
Hi folks! My name is Marius “Klon” Meierhöfer and I joined this project back in 2006 as Level Designer. Back then I created for example the first version of the Atlantis ground map.
I’m now working as Project Manager, so an Excel sheet or a presentation here, organize a team meeting or talking with our hosting provider there…administrative stuff. Also I back the other two Project Leads up as Project Co-Lead and discuss with them e.g. internal processes. Apart from that I’m responsible for the communication of our project as Marketing & PR-Manager…so everything you read on Moddb, our homepage, Facebook, Twitter, G+ and our other communication channels got through my hands. For that reason I create the content for such channels with some basic image manipulation and the help of the team and the moving pictures as Video Artist. My newest task is the guidance of our localization team as Localization Manager…if you’re want to translate our project into another language give me a hint. ;)
So if you have any questions regarding this areas please feel free to ask. :)
I will try to answer them in the next round of our Q&A.
I hope you like the answers given in the comments! Please allow me to ask a question to you too:
Do you like this new Q&A format? I would be happy if you guys could give me some feedback. :)
The next answers will be send out by Locutus next Sunday…stay tuned!