Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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loner85
loner85 May 27 2013, 5:25am says:

One of my favourite guns :D I think with the sniper vers I'll be unstoppable, great work :)

+24 votes     reply to comment
loleschido8
loleschido8 May 27 2013, 1:37pm replied:

**** yeah.. i prefer the sniper, this is going to be cool

+5 votes     reply to comment
loner85
loner85 May 27 2013, 2:37pm replied:

Or having the short, lightweight commando SG552 for short-range attacks in one slot and the 550-1 Sniper in the 2nd for long-range attacks :D

+3 votes     reply to comment
C-Savage
C-Savage May 28 2013, 8:26am replied:

why use this as a sniper weapon when u have a mauser in misery??? ;)

+7 votes     reply to comment
loner85
loner85 May 28 2013, 9:02am replied:

Good question though^^

+1 vote     reply to comment
grifoelmes
grifoelmes May 28 2013, 9:38am replied:

I dont know, maybe it will be nice to have that choice :I

+3 votes     reply to comment
C-Savage
C-Savage May 28 2013, 10:43pm replied:

and thats the beauty of it

+3 votes     reply to comment
Vancer2
Vancer2 Aug 21 2013, 7:06pm replied:

Funny I have a modern Beretta in my inventory but the last 2 upgrades are blocked it says I need the weapon to be modern or higher. Do I need to start upgrading the weapon to unlock these? I havent upgraded anything on it yet

+1 vote     reply to comment
damdim2008
damdim2008 Nov 17 2014, 9:02am replied:

Comparative test the accuracy of fire sniper rifles TRG-42 Sako, Dragunov SVD, and M24 SWS Green Dragon. Judge for yourself. Youtube.com

+1 vote     reply to comment
CobraMad
CobraMad May 27 2013, 5:27am says:

Wow, that's huge.
I find this gun really interesting and the skin are good looking.

+4 votes     reply to comment
FrikysKiller
FrikysKiller May 27 2013, 5:27am says:

Lovely.

+3 votes     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 5:27am says:

NPC's also do take full use of all the various weapon profiles and trojanuch have that whole area fully covered.
So, with all of this fully implemented you might register that your comrade carries an AK-74 like yourself. But standing up close you will actually be able to identify if his rifle looks cleaner or more modernized when comparing to your own.

+20 votes   reply to comment
notjustanymike
notjustanymike May 28 2013, 7:21pm replied:

And that's when he's no longer a comrade...

+9 votes     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 5:29am says:

Some modernized weapon profiles may have certain upgrades pre-installed as they were produced with these benefits from the various weapon indutries.

+14 votes   reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 5:30am says:

A small example of a modernized weapon profile tweak could be that the weapon has iron sights with illuminated dots added for optimized night time aim.

+25 votes   reply to comment
HDKramer
HDKramer May 27 2013, 9:27am replied:

Wait are you telling me that you successfully implemented Tritium-illuminated iron sights? :O
You genius!!!

+18 votes     reply to comment
vassili2016
vassili2016 May 27 2013, 5:46am says:

nice

+2 votes     reply to comment
Glockhead
Glockhead May 27 2013, 6:34am says:

I just found out about Misery 2.0 a week or two ago and I played the original a year ago because of OCedMyToaster, I can't wait until it's fully released, it makes me want to play the earlier version all over again!

+4 votes     reply to comment
Guest
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Furman
Furman May 27 2013, 6:52am says:

Beautiful.

+2 votes     reply to comment
niick Online
niick May 27 2013, 6:59am says:

Can you maybe give us ACOG scope instead of SUSAT?

+3 votes     reply to comment
Lito.LV
Lito.LV May 27 2013, 7:04am says:

How about attachments like scopes, can they be attached to any version, that is to Standart, Neglected and Commando or no?

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 8:00am replied:

Yes. Well, some profiles may be in need of a scope mount upgrade while others already have it. Some worn profiles may not accept certain attachments.
The 552 Commando has the Close Combat sight permanently attached

+4 votes   reply to comment
Lito.LV
Lito.LV May 27 2013, 8:36am replied:

Understood. Thank you.

+2 votes     reply to comment
Wizzrobe
Wizzrobe May 27 2013, 5:01pm replied:

Two questions regarding the 552 Commando, the FAR-15 and their combat sights:

Are the combat sights still useless in the darkness, and is the 552's sight skewed?

I wanted to love the 552 Commando (As well as the FAR-15) but the fact that the combat sights were just textured on doesn't allow you to see the reticle in the darkness, so I couldn't. The 552's combat sight was also skewed upward, so you had to use the top of the ring to hit.

Thank you.

+2 votes     reply to comment
C-Savage
C-Savage May 28 2013, 8:20am replied:

good question.. also bothered me about vanilla.. would like to know about that!

+2 votes     reply to comment
Wizzrobe
Wizzrobe May 29 2013, 5:50pm replied:

A shame no one knows.. I'd hate to see that sexy SG552 and FAR-15 go unused.. yet again, because they're pure sexy, but impractical. I'm hoping to receive at least some sort of comfirmation whether they're useless or not.

+1 vote     reply to comment
Gulp343
Gulp343 May 27 2013, 7:24am says:

Is the SG552 also available without the red dot sight?

edit: should have read the post over mine ;D

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 8:02am replied:

No

+2 votes   reply to comment
Mudhut
Mudhut May 27 2013, 7:26am says:

Hate to be negative, but what's up with the lower receiver on the Neglected, Modern and Sniper versions? Looks like the magazine is clipping through, or the texture creator decided to make it look transparent. From handling the real thing it just looks really wrong and take away from immersion :/ Otherwise great work, it's my favourite RS rifle :)

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 8:02am replied:

Model was designed that way by GSC

+1 vote   reply to comment
Mudhut
Mudhut May 27 2013, 9:02am replied:

But how come the Standard and Customised versions (presumably same model) look fine?

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 11:05am replied:

Sorry I misunderstood your point.
Those receivers are to be fixed texture-wise.
Thanks for noticing

+1 vote   reply to comment
Mudhut
Mudhut May 28 2013, 6:44am replied:

Oh no worries, I wasn't very clear. That's great to hear, I'm glad you guys are so open to critique :) Keep up the great work!

+2 votes     reply to comment
ajefferson863
ajefferson863 May 27 2013, 7:30am says:

Great stuff. I was wondering, is there an instance where different versions of the same weapon will use different ammo by default? for example, an old FAL to use 7.62, whereas the modern using 5.56?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe May 27 2013, 8:02am replied:

You will find a few profiles edited that way as certain profiles have specific upgrades pre-installed

+1 vote   reply to comment
C-Savage
C-Savage May 27 2013, 8:47am replied:

good idea actually, the sig 556 that chambers 5.56x45 looks exactly the same externally as the new on that chambers 7.62x39. the magazine is the same size and the only noticeable difference is the barrel is slightly larger in diameter.. Just worked on a couple last week actually. very interesting firearms ;) but as far as the FAL there is a good bit of difference, the 7.62x51 requires a larger magazine, therefore a larger magazine well in the receiver of the firearm, so there is a good bit of model difference in terms of external cosmetics compared to the 5.56x45. As far as the current models above, I say great work to the MISERY team, very well done. Being a gunsmith makes if tedious to play "realism" mods, but fortunately its not that way with MISERY!

+5 votes     reply to comment
ajefferson863
ajefferson863 May 27 2013, 2:45pm replied:

You're a gunsmith? Jelly.

+3 votes     reply to comment
C-Savage
C-Savage May 28 2013, 8:16am replied:

livin the dream lol

+3 votes     reply to comment
ajefferson863
ajefferson863 May 27 2013, 9:14am replied:

Great stuff. I prefer using older weapons in MISERY.

+1 vote     reply to comment
GusG
GusG May 27 2013, 8:26am says:

Amazing work guys. I can only imagine how difficult it was to implement all these gun profiles into the game. And to have npc's not only carry them, but take advantage of them is really cool. I like that you have adjusted the stats and properties as well for each unique profile. Thanks for all your hard work.

+2 votes     reply to comment
mp5lng
mp5lng May 27 2013, 8:37am says:

The Sniper ! THE SNIPER !

+3 votes     reply to comment
bigfutus
bigfutus May 27 2013, 9:29am says:

I would love to have underbarrel shotgun, propably the only thing i liked about CoD weaponry. But nice work, keep it comming.

+1 vote     reply to comment
jketiynu
jketiynu May 27 2013, 4:22pm replied:

X-Ray engine is not capable of underbarrel shotgun attachments unfortunately.

+3 votes     reply to comment
Astyr
Astyr May 27 2013, 6:46pm replied:

If it's capable of an under barrel grenade launcher it can also sport a shotgun as a mod, although it might take a funky and not so realistic approach to it.

+2 votes     reply to comment
jketiynu
jketiynu May 27 2013, 8:35pm replied:

Um, no, it cannot. It is not possible. Many talented modders have tried this and failed. It won't work.

+3 votes     reply to comment
Astyr
Astyr May 28 2013, 6:40pm replied:

The problem with such an addon is the firing in itself, it's possible that you could trick the engine but it would be something hideous and probably unstable.
Although I do not think making one would be easy or possible with current tools, you can't say it's impossible unless all possibilities have been tried and since that's uncertain you can't affirm something can't be done(although I would love some counter-arguments to that) .

+1 vote     reply to comment
WolfDM
WolfDM May 29 2013, 6:26am replied:

How about making a script in which underbarrel shotgun would be considered (or put in) as a grenade launcher class, but in the moment of firing the round you could replace grenade round with buckshot one which would also act like one (I mean change of trajectory, damage, weight of round etc.)
Just an idea inspired by one of old Operation Flashpoint scripts

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 May 29 2013, 1:41pm replied:

This technique has been tried in many ways, also by me. The way Xray handles under-barrel attachments like the GL is like this:

The projectile is bound to a "class", which depicts what params it needs to have to be usable in game. Creating it a shotgun will conflict with the class. Now you think, well, why not change the class! 1, we don't have access to the engine for that, 2, we can't for as far as I know attach a shotgun classed weapon (primary) to another primary classed weapon such as the VAL / AK / L300 classes.

Annoying, I know, but I hope someone will eventually find a solution

+1 vote   reply to comment
Astyr
Astyr May 29 2013, 6:47pm replied:

Isn't there a way to make a grenade that behaves like a shotgun shell and bound it to a specific launcher?

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 May 29 2013, 6:50pm replied:

No, because "grenade's" don't actually exist in CoP, I mean, propelled ones. They're fake objects. It's quite difficult to explain, especially at almost 1 A.M, but it comes down to like I previously said with the class system. We'd need engine access to mod our own class in :/

The grenade's are a "collision" item where as the shotgun shells are just bullets without the need for a fake-trajectory item.

+1 vote   reply to comment
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Description

Here's an example of what the "New Ordnance" submod does to the arsenal of MISERY 2.0.

It brings an incredible amount of diversity to most vanilla weapons but also some of those that were added to MISERY 1.1.

As portrayed here a SIG-550 is no longer just a SIG-550.
Now this weapon can be found in a neglected, modern, standard and customized profile.

Each profile having its own unique characteristics and attributes.
Especially the sniper profile which is practically a whole new weapon that puts it in the sniper rifle category.

Weapon profiles vary in weight, trading value, availability, reliability, upgrade schematics etc.

'New' guns degrade slower but have higher chance of jamming if they get low condition.

'Worn' guns degrade faster but will not jam that much despite low condition as mechanical parts are adjusted to work with each other.

Old, worn, rusty and neglected profiles even have their own benefits as with economy being the most significant as they are up to 50% cheaper than standard issue versions. They are also far cheaper to maintain.

Watch the New Ordnance trailer here:
Moddb.com

'New Ordnance' (with _xXxTWiST3DxXx_ as original author) has ceased development as a standalone mod. But the MISERY dev team has brought it to life - and with the release of MISERY 2.0 you will have the full fleshed version of "New Ordnance" featured.

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Date
May 27th, 2013
By
N.Aaroe
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