Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Here's an example of what the "New Ordnance" submod does to the arsenal of MISERY 2.0.
It brings an incredible amount of diversity to most vanilla weapons but also some of those that were added to MISERY 1.1.
As portrayed here a SIG-550 is no longer just a SIG-550.
Now this weapon can be found in a neglected, modern, standard and customized profile.
Each profile having its own unique characteristics and attributes.
Especially the sniper profile which is practically a whole new weapon that puts it in the sniper rifle category.
Weapon profiles vary in weight, trading value, availability, reliability, upgrade schematics etc.
'New' guns degrade slower but have higher chance of jamming if they get low condition.
'Worn' guns degrade faster but will not jam that much despite low condition as mechanical parts are adjusted to work with each other.
Old, worn, rusty and neglected profiles even have their own benefits as with economy being the most significant as they are up to 50% cheaper than standard issue versions. They are also far cheaper to maintain.
Watch the New Ordnance trailer here:
Moddb.com
'New Ordnance' (with _xXxTWiST3DxXx_ as original author) has ceased development as a standalone mod. But the MISERY dev team has brought it to life - and with the release of MISERY 2.0 you will have the full fleshed version of "New Ordnance" featured.
One of my favourite guns :D I think with the sniper vers I'll be unstoppable, great work :)
**** yeah.. i prefer the sniper, this is going to be cool
Or having the short, lightweight commando SG552 for short-range attacks in one slot and the 550-1 Sniper in the 2nd for long-range attacks :D
why use this as a sniper weapon when u have a mauser in misery??? ;)
Good question though^^
Comparative test the accuracy of fire sniper rifles TRG-42 Sako, Dragunov SVD, and M24 SWS Green Dragon. Judge for yourself. Youtube.com
Wow, that's huge.
I find this gun really interesting and the skin are good looking.
Lovely.
NPC's also do take full use of all the various weapon profiles and trojanuch have that whole area fully covered.
So, with all of this fully implemented you might register that your comrade carries an AK-74 like yourself. But standing up close you will actually be able to identify if his rifle looks cleaner or more modernized when comparing to your own.
And that's when he's no longer a comrade...
Some modernized weapon profiles may have certain upgrades pre-installed as they were produced with these benefits from the various weapon indutries.
A small example of a modernized weapon profile tweak could be that the weapon has iron sights with illuminated dots added for optimized night time aim.
Wait are you telling me that you successfully implemented Tritium-illuminated iron sights? :O
You genius!!!
nice
I just found out about Misery 2.0 a week or two ago and I played the original a year ago because of OCedMyToaster, I can't wait until it's fully released, it makes me want to play the earlier version all over again!
That guy drew me back into to stalker after a loooooong time
Beautiful.
Can you maybe give us ACOG scope instead of SUSAT?
How about attachments like scopes, can they be attached to any version, that is to Standart, Neglected and Commando or no?
Yes. Well, some profiles may be in need of a scope mount upgrade while others already have it. Some worn profiles may not accept certain attachments.
The 552 Commando has the Close Combat sight permanently attached
Understood. Thank you.
Two questions regarding the 552 Commando, the FAR-15 and their combat sights:
Are the combat sights still useless in the darkness, and is the 552's sight skewed?
I wanted to love the 552 Commando (As well as the FAR-15) but the fact that the combat sights were just textured on doesn't allow you to see the reticle in the darkness, so I couldn't. The 552's combat sight was also skewed upward, so you had to use the top of the ring to hit.
Thank you.
good question.. also bothered me about vanilla.. would like to know about that!
A shame no one knows.. I'd hate to see that sexy SG552 and FAR-15 go unused.. yet again, because they're pure sexy, but impractical. I'm hoping to receive at least some sort of comfirmation whether they're useless or not.
Is the SG552 also available without the red dot sight?
edit: should have read the post over mine ;D
No
Hate to be negative, but what's up with the lower receiver on the Neglected, Modern and Sniper versions? Looks like the magazine is clipping through, or the texture creator decided to make it look transparent. From handling the real thing it just looks really wrong and take away from immersion :/ Otherwise great work, it's my favourite RS rifle :)
Model was designed that way by GSC
But how come the Standard and Customised versions (presumably same model) look fine?
Sorry I misunderstood your point.
Those receivers are to be fixed texture-wise.
Thanks for noticing
Oh no worries, I wasn't very clear. That's great to hear, I'm glad you guys are so open to critique :) Keep up the great work!
Great stuff. I was wondering, is there an instance where different versions of the same weapon will use different ammo by default? for example, an old FAL to use 7.62, whereas the modern using 5.56?
You will find a few profiles edited that way as certain profiles have specific upgrades pre-installed
good idea actually, the sig 556 that chambers 5.56x45 looks exactly the same externally as the new on that chambers 7.62x39. the magazine is the same size and the only noticeable difference is the barrel is slightly larger in diameter.. Just worked on a couple last week actually. very interesting firearms ;) but as far as the FAL there is a good bit of difference, the 7.62x51 requires a larger magazine, therefore a larger magazine well in the receiver of the firearm, so there is a good bit of model difference in terms of external cosmetics compared to the 5.56x45. As far as the current models above, I say great work to the MISERY team, very well done. Being a gunsmith makes if tedious to play "realism" mods, but fortunately its not that way with MISERY!
You're a gunsmith? Jelly.
livin the dream lol
Great stuff. I prefer using older weapons in MISERY.
Amazing work guys. I can only imagine how difficult it was to implement all these gun profiles into the game. And to have npc's not only carry them, but take advantage of them is really cool. I like that you have adjusted the stats and properties as well for each unique profile. Thanks for all your hard work.
The Sniper ! THE SNIPER !
I would love to have underbarrel shotgun, propably the only thing i liked about CoD weaponry. But nice work, keep it comming.
We still on track for a Q2 release, because the clock is winding down...
Please revise the weapon upgrades. It's pretty pointless getting a new weapon when almost every assault rifle can be turned into a beast by selecting upgrades and whatnot, it completely negates the fun in finding a very good weapon. The way I see it each gun should have a maximum of 3 or 4 upgrades that come with disadvantages as well. That I see as true customization rather than simple "level up" unlocks.
That is how we did it actually
That is great news then. You guys seem to have a good understanding of what makes engaging gameplay, so I'll leave you to your magic.
An open beta could help boost the speed at which bugs are reported, whenever you guys get to the point where you're not adding more content.
We stated: No open beta :) all the features are set and now what's left is testing these throughly.
After all closed beta with reliable and expert testers can be more efficient than an open beta(CoP being a case of such efficiency in the Stalker series).
Indeed, plus the language difference and handling on every system is different.
Gonna loot em all!
Have you fixed the wrong reload lever or is the image suggesting this? I always laughed my *** off in vanilla Stalker games if my character reloaded the SIG from the "LEFT" side (lever is on the right side on the real rifle).
as well as the ejection port on the winchester
In Vanilla it makes sense to reload from the left side since the lever is on the left side.
It really doesn't make sense if the real versions of those weapons have it on the right side. Try googling a few of them.
It does make sense. The reload lever (and the ejection port) is on the right side on the SIG-550 as this way the hot shells are not ejected into your face but away from you. This is unless you are using a SIG-550 modified for left-handed people. There the reload lever and the ejection port are really on the left side.