Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Media RSS Feed Report media Equipment Handling (part 2) (view original)
Equipment Handling (part 2)
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N.Aaroe Author
N.Aaroe Jul 7 2013, 2:18pm says:

This week the MISERY Dev Team decided for the upload and we hope that you are not disappointed with what you see here. This is a feature that we have been working on for the past few months and it is now complete.

+34 votes   reply to comment
lol3r1986 Jul 7 2013, 3:11pm replied:

Yet another pic... Wiat, what, upload? Are you saying that you guys are actually uploading MISERY 2.0? Or did i misunderstood? If you are i can die happily. After finishing another playthrough with your superb mod of course ;)

+4 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jul 7 2013, 3:18pm replied:

We decided the poll of this week, release is still the same

+7 votes   reply to comment
ShotgunSurgeon Jul 7 2013, 7:10pm replied:

LoNeR1, don't forget, we were promised vodka- drinking bloodsuckers with fireworks in the background ; D

+12 votes     reply to comment
trojanuch Creator
trojanuch Jul 7 2013, 5:51pm replied:

OK guys and here's a bunch of still warm montages to show you how the feature is done in-game. Enjoy! :)




Please acknowledge that huge credit for allowing this feature to happen goes to ponney68 who created meshes and icons supporting the system.

All texts have been awesomely proof-readed by Trikzter so props to him as well.

+21 votes   reply to comment
John_F_Kennedy Jul 7 2013, 6:34pm replied:

This is exciting.
thanks for sharing.
how do we use these items?

+4 votes     reply to comment
ShotgunSurgeon Jul 7 2013, 7:39pm replied:

Just 1 quick thing:
5.56x45 & 5.45x39 are "smallbore" not medium. 7.62 is medium ; D. Otherwise WOOHOO field repairs! Awesome!

+7 votes     reply to comment
Maggot4ever Jul 7 2013, 11:03pm replied:

The "Black mesa" Crowbar is actualy ingame, or just a joke? :D

+3 votes     reply to comment
Cyborgslayer Jul 8 2013, 4:55am replied:

Haha xD I see the reference you guys made to SHOC & HL2 about the crowbar nice touch. ^_^

+2 votes     reply to comment
mp5lng Jul 8 2013, 10:27am replied:

Because of all the Repair stuff....we're gonna have to pick the right place to stay & hide so we can do the repairing things !

thanks TEAM !

+1 vote     reply to comment
domanz Jul 8 2013, 12:06pm replied:

I am very dissatisfied. There is one fix your team has not yet provided: make it so tomorrow is end of July. Where is dat fix? Seriously I thought you were pros. ;)

In all seriousness, I very much like this concept, reminds me off Fallout 3, just more fleshed out like with popular mods.

+2 votes     reply to comment
Killer_fagot Jul 13 2013, 10:04am replied:

Looks like the dude from STALKER 2 concept art... Anyways i just saw you re teaser and i just gotta say WOW good work keep it coming!

+1 vote     reply to comment
mp5lng Jul 7 2013, 2:29pm says:

TEAM ! you're killing us ! now i have to choose between Sniper and Assaulter ! and who know's what Recon is hiding for us !

Thank you Guys so much for this nice and sweet update !

I'm not disappointed :-)

P.S : The loner is well prepared for any kind of things! Very nice drawing,.

+7 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jul 7 2013, 3:19pm replied:

No one's saying you can't play a second, third or fourth time with another class ;)

+6 votes   reply to comment
Doyle_138 Jul 7 2013, 5:32pm replied:

You know, first playthrough will be magic so I really have to decide carefully. :P

+6 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jul 9 2013, 4:24am replied:

Trust me when I say the 2nd, 3rd or fourth might be able to top that ;)

Sandbox, stalker. Nothing's the same

+3 votes   reply to comment
loner85 Jul 10 2013, 7:13am replied:

True that...that is the reason why we are still here! CoP came out 4 years ago, but we still play it :D

+3 votes     reply to comment
grazegrabber Jul 7 2013, 2:46pm says:

This is incredible. What an update and so close to release as well. :)

+2 votes     reply to comment
Sgt_Marlop Jul 7 2013, 2:52pm says:

Nice update. :)

+1 vote     reply to comment
Etcetera Jul 7 2013, 2:53pm says:

We can use shovels to repair our gear?
Shovel AKs?

+6 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jul 7 2013, 3:20pm replied:

not the shovel itself but parts yeah xD

+1 vote   reply to comment
N.Aaroe Author
N.Aaroe Jul 7 2013, 3:58pm replied: +4 votes   reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jul 7 2013, 4:06pm replied:

See? COD is unoriginal with everything! bacon camo has already been done LOL.

Also, tasty looking AK47!

+3 votes   reply to comment
mp5lng Jul 8 2013, 10:23am replied:

Well ! he's definitly gonna have troobles with dogs !

+4 votes     reply to comment
Furman Jul 7 2013, 3:06pm says:

This feauture was really worth waiting.

+1 vote     reply to comment
SonofX51 Jul 7 2013, 3:32pm says:

I always hoard in STALKER, glad to see misery will reward me for doing so XD

+4 votes     reply to comment
Jonexxx Jul 7 2013, 3:48pm says:

I am so excited. It's unreal.

+1 vote     reply to comment
The_Omen Jul 7 2013, 4:13pm says:

Do NPC's utilize this feature, or is it just for the player? If so, do the animal skins register aesthetically?

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Jul 7 2013, 4:39pm replied:

You will see some NPCs wearing pelts or parts of hide. That's it :-)

+4 votes   reply to comment
The_Omen Jul 8 2013, 4:04am replied:

But do they utilize the feature statistically as well?

+2 votes     reply to comment
boredgunner Jul 7 2013, 4:31pm says:

Yeah I don't know what class I will pick first lol. This mod is more amazing after every new update.

+2 votes     reply to comment
GenezisO Jul 7 2013, 5:36pm says:

You pleased me with that new models of materials.
Nitro will like it.

+4 votes     reply to comment
Imperial_Sheep Jul 7 2013, 10:27pm says:

This is just amazing! I cannot wait for release!

Also, Do I spy Half Life reference in the weapon repair image? :3

+3 votes     reply to comment
Astyr Jul 8 2013, 9:13pm replied:

It's a reference to a reference made in ShoC of Half-Life.

+2 votes     reply to comment
Imperial_Sheep Jul 8 2013, 10:53pm replied:

Oh yeah that one.......

+1 vote     reply to comment
truth1675 Jul 8 2013, 12:29am says:

All i can says is wow the misery team has again outdone themselves now their will be a use to all of my hording.
Just a thought but several of the hides listed such as the blood sucker's implied that those who wore them were considered to be experienced stalkers would it be possible to give the player certain special deals or discounts if they were wearing different pelts the idea being that if a player has the skill to kill a blood sucker they deserve respect just an idea.

+4 votes     reply to comment
EvilElmo23 Jul 8 2013, 3:32am says:

With this being said if I had to use duct tape as a tool on my rifle to fix something, will it show on my rifle or am I expecting a little too much? (Because if cant be fixed with duct tape then it's broken) But any event I'm loving the look of the repair system. When we enter the zone will we be given a basic gun cleaning kit or no?

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Jul 8 2013, 7:31am replied:

You are expecting a little too much here :)
See the USS class loadout here: Moddb.com although this is actually still WIP

+2 votes   reply to comment
EvilElmo23 Jul 9 2013, 11:52pm replied:

Ok sorry I didn't mean to sound like a spoilt child just after seeing what this modding team could do I had to ask :). Cheers.

+2 votes     reply to comment
angrysasquatch Jul 13 2013, 2:31pm replied:

You've got the "modern" and "neglected" models of most guns, maybe use improvised materials too much and standard issue materials too little and it turns into a "improvised" model. Worth considering for next time maybe, obviously too much work for 2.0 this late in the game.

+1 vote     reply to comment
0rpheus Jul 8 2013, 3:53am says:

You guys are nuts :D

+3 votes     reply to comment
N.Aaroe Author
N.Aaroe Jul 8 2013, 7:29am replied:

'Nuts and Bolts' yeah. We do our best to have as much micro management as possible :)

+6 votes   reply to comment
WinterOG Jul 8 2013, 5:02am says:

Seems good. Maybe now I'll have incentive to actually finish this mod.

-4 votes     reply to comment
Guest Jul 8 2013, 6:41am says:

Where are the class picture so i can see the perk and list again? I try looking a little but can't seem to find it. Maybe i overshot it.

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Jul 8 2013, 7:29am replied:

Here: Moddb.com

+2 votes   reply to comment
HavocStalker Jul 8 2013, 7:23am says:

Great. absolutely

+3 votes     reply to comment
skogkniv Jul 8 2013, 3:29pm says:


+2 votes     reply to comment
Wizzrobe Jul 8 2013, 7:21pm says:

Sexy AKMS in that image. Hoping that 7.62x39 plays a bigger role in MISERY 2.0.

+1 vote     reply to comment
ZirzoR Jul 8 2013, 8:44pm says:

Awesome stuff guys.

i've been playing 1.2 for a while now and i must say that i like what i see.

These small things make the game so much better, i'm more of a free roam,free play kind of guy, i RP abit, tend to have regular routins like the NPC's and do my stuff.

and the immersion and graphics are making it so much better, i mean i can actually RP myself into this game and just be in it.

And i just love it, i love this so much, and you have no idea how excited i am about 2.0, it kills my heart to wait 20 more days for release, it really does.

I never do main quests and such though, i just flow along, do my thing, RP, roam, do all that sort of stuff.

and once in a while i might do it cus the games makes me or i cant progress, but that's ok.

N.Aaroe, you and your dev team are the best,i love you guys for making this stuff happend, Huge thanks, and good luck to you guys.

MvH, ZirzoR

+3 votes     reply to comment
trojanuch Creator
trojanuch Jul 9 2013, 6:19am replied:

Thanks friend. Please note that this is our ultimate goal to satisfy exacly approach like yours with our work.

I'd also like to add that what we're trying to do is that your RP is not something which you need to 'assume' and create for yourself on your own (like purposely restricting yourself from doing certain stuff to maintain the immersion).

We are working our ***** out so that its the game itself which induces RP-like behaviours onto you and makes it so that they are an effect of difficulty and mechanics.

I know that this might be a bold declaration here. We will be definately looking forward to hearing your opinion once we release in 3 weeks.

Until then - take care Stalker! :)

+2 votes   reply to comment
ZirzoR Jul 9 2013, 10:22am replied:

Well i dont "restrict" myself, its just that, when i RP i try to talk alot, dont do twitchy movements with the mouse, have a goal,have a morale value against bandits and such.

To just pretend that i am actually that person that i RP, To not just run and gun run att full speed ahead and just blast everything i see.

i take it slow,think about stuff alot, tend to sit still when i take medkits and whatnot "yeh i know you fix that in 2.0 but i just couldnt wait ;D"

To not take up before game generated items, like all dem stashes that are always there, unless i have info on them.

or that free upgraded suit underneath the burnt farmstead stuff like that i wont pickup.

Its just i want to be forced to survive, not just sit around waiting for main quest to finish, i've always disliked the feeling of having a main quest and doing what the game wants me to do.

i free roam constantly, Freeplay is the best, with a touch of RP, and 2.0 is gonna take this through the roof.

But i am never forced to RP, its just a choice i make, and sometimes i go as far as saying, "hey, if i die i cant reload my save"

True RP is permadeath, hard as **** but, hey immersion at its best when you truly value your life.

+1 vote     reply to comment
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Started with the task of re-implementiong singular Repair Kit item known in many mods and has evolved into a system of:
- 25+ repair tools
- 50+ items usable for repair as materials or effectivity enhancers
- 500+ unique and intuitive combinations between them

All those items are scattered around the gameworld in every possible way which allows for improvised / makeshift repairs of equipment in the field.

This is especially important for armors as they degrade in logarytmic way - making damaged armor pieces attain additional damage at increasingly faster rate. This creates a notion of keeping armor pieces in constantly upper levels of condition.

Concept lore and background:

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Jul 7th, 2013
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