Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Insight on BETA testing
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N.Aaroe Author
N.Aaroe Jun 1 2013, 9:29am says:

We have all the BETA testers that we need for our final tests and we are busy fixing the last remaining bugs. Thank you for your patience, support and understanding.

+40 votes   reply to comment
GenezisO
GenezisO Jun 1 2013, 9:35am replied:

Very nice than. 1,2 weeks to release - another good information.
And tons of new textures, for environment? I like it. Many thanks.

+8 votes     reply to comment
N.Aaroe Author
N.Aaroe Jun 1 2013, 9:37am replied:

Lots of new environment textures, yes. Example: Moddb.com
No, not release in 2 weeks. We should be able to set/calculate the release date in 2 weeks though

+24 votes   reply to comment
Beeeerbaron
Beeeerbaron Jun 7 2013, 2:08am replied:

Could you tell us, which patched Version of "Call of Prypiat" we will need? Right know I have 1.6.01

0 votes     reply to comment
Beeeerbaron
Beeeerbaron Jun 6 2013, 2:48am replied:

Very Nice! Great Job guys! I almost feared, that you become so enthusiastic to your work, that it would never be released! :D

0 votes     reply to comment
Beeeerbaron
Beeeerbaron Jun 7 2013, 1:50am replied:

It seems, finally we´re about to get the S.T.A.L.K.E.R. as it was originaly promised! :-) I´m so curious! :D ...

0 votes     reply to comment
Jonexxx
Jonexxx Jun 1 2013, 9:50am says:

It's great to hear this update Aaroe. Thanks!

+6 votes     reply to comment
Byez_Imyeni
Byez_Imyeni Jun 1 2013, 9:52am says:

Keep it up! It's so much better to release a stable version "late" than to rush it and release a bugged out mess "early."

+9 votes     reply to comment
N.Aaroe Author
N.Aaroe Jun 1 2013, 9:56am replied:

Our main concern is to have a build that allows a full playthrough. Secondary focus is to avoid bugs that require us to patch the game with a forced new game start as that we be unfortunate. Right now things are looking pretty good and we only have the Armory Mod submod left to test in every sense of the word to make sure that things are stable.

+11 votes   reply to comment
N.Aaroe Author
N.Aaroe Jun 1 2013, 9:57am replied:

Armory Mod is our last HUGE aspect to test. And then we have all the minor details to attend to and polish as much as possible. So a June release is not impossible.

+12 votes   reply to comment
qwerty2316
qwerty2316 Jun 10 2013, 12:24am replied:

Ohh well, I have survived this long on the weekly updates, I think I will be able to make it another month. I promised myself to get a new headset when the release date is announced. Good Luck!

+1 vote     reply to comment
Emiya-Archer
Emiya-Archer Jun 1 2013, 9:56am says:

Sounds good! <3

+6 votes     reply to comment
Sanguinius
Sanguinius Jun 1 2013, 10:10am says:

Superb news, finally something good is coming out on ModDB, i was starting to get insanely bored this year :D

+4 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jun 1 2013, 2:36pm replied:

2013 is the year of the gamer, friend!

+4 votes   reply to comment
Zombiestubble
Zombiestubble Jun 1 2013, 4:58pm replied:

Metro Last Light, Shadowrun Returns, Arma 3, Project Zomboid's new update, Cry of Fear standalone, BioShock Infinite and System Shock 2 available for purchase once more.

Yeah, it sorta makes sense.

+5 votes     reply to comment
Sanguinius
Sanguinius Jun 1 2013, 11:09pm replied:

Sad thing is, i can't play any of those. My computer is from Stone Age :)

+3 votes     reply to comment
0rpheus
0rpheus Jun 2 2013, 6:01pm replied:

If your PC can't run System Shock 2 then there's no way you'll be able to play STALKER, let alone MISERY

+3 votes     reply to comment
pvt900
pvt900 Jun 4 2013, 7:12pm replied:

I can't even run System shock 1

+2 votes     reply to comment
WinterOG
WinterOG Jun 11 2013, 9:10pm replied:

Get out of here, Stalker.

+2 votes     reply to comment
Marplatense
Marplatense Jun 1 2013, 10:29am says:

Good news!

+3 votes     reply to comment
coap
coap Jun 1 2013, 10:29am says:

Can't wait...

+3 votes     reply to comment
boredgunner
boredgunner Jun 1 2013, 12:43pm says:

Good news. I loaded up my modded Fallout 3 the other day, but it only increased my desire for Misery 2.0.

+3 votes     reply to comment
Zombiestubble
Zombiestubble Jun 1 2013, 5:02pm replied:

Get Fallout Wanderer's Edition, along with FOOK. It's a must have.

+3 votes     reply to comment
marsalandrei
marsalandrei Jun 2 2013, 6:02am replied:

I got WE+WMK+MMM+WOP+DarnifiedUI+ other minor mods, perk packs, NMC textures, Fallout Reanimated, RH Ironsights, Fellout, Pipboy 2500, Powered Power Armor. I like that there are alot more options in WE than Project Nevada, so I made everything really rare and expensive and put the leveling to the hardest, so after 120hours played I'm only level 15 with like 70k XP.

+1 vote     reply to comment
ajefferson863
ajefferson863 Jun 1 2013, 12:44pm says:

The anticipation is killing me; I can't wait to find me an SKS and craft a budget sniper rifle, 1.1 was unfortunately bugged and I couldn't find a scope to fit. Also, black road and the new hunting system looks really, really appealing.

+2 votes     reply to comment
Astyr
Astyr Jun 1 2013, 3:55pm replied:

The SKS was really overpowered sometimes, not only it didn't get a scratch after dozens of shots it could also kill a controller with a single shot to the head, which not even the best sniper rifles could do.

+2 votes     reply to comment
ajefferson863
ajefferson863 Jun 1 2013, 5:19pm replied:

I'm sure it's been properly balanced for 2.0. I didn't know about that, since I rarely used the sks due to the aforementioned lack of scope. If it was never intended to use a scope and doesn't receive the option in the update, I'll just go back to my overall favorite, the super efficient and arguably op'd hunting shotgun.

+2 votes     reply to comment
Astyr
Astyr Jun 1 2013, 8:58pm replied:

Unfortunately the SKS was never intended to use a scope, but it can be altered so you can mount one. I liked to use the hunting shotgun in vanilla but there are better options in Misery.

+2 votes     reply to comment
ajefferson863
ajefferson863 Jun 1 2013, 9:32pm replied:

Haha, it all comes down to preference, though its possible I'll change my mind after the new arsenal in 2.0. What exactly do you mean by "it can be altered so you can mount one." If you mean manually changing the game files, I'm far from capable of doing that. I read somewhere that the SKS was built upon the sniper rifle animation/model, which backs up what you said (which is unfortunate.) Either way, there'll be plenty to distract me upon release. :D

+1 vote     reply to comment
rjefog
rjefog Jun 2 2013, 3:59am replied:

I think he means on the actual IRL rifle. The SKS has a fixed iron sight by default, but can be modified with scope rails.

+1 vote     reply to comment
C-Savage
C-Savage Jun 2 2013, 9:02am replied:

yes, but the rails that replace the rear dust cover in the recoil spring housing is not a accurate place to mount the scope, if there were one on the sks.. even the ones with
"set screws" still shoot loose within 7-10 shots.. IRL its a horrible idea.. but im sure one of the tecs used an artifact or somehting to make it more stable in the mod ;)

+3 votes     reply to comment
C-Savage
C-Savage Jun 2 2013, 9:00am replied:

well hopefully one of the tecs in the game can mount one on a sks.. in RL there is no way to mount one accurately

+2 votes     reply to comment
ajefferson863
ajefferson863 Jun 2 2013, 10:14am replied:

It looks as though it probably won't be doable in game, then. Looks like I'll stick with the mosin, when I finally find one, black road option looks like the only option for a true stalker :P

+2 votes     reply to comment
harshmyth
harshmyth Jun 1 2013, 1:13pm says:

my favorite parts are making easy and hard areas in zation and jupiter to alter the normal game progression and also a working sneak feature, waste processing time for me once i get off the black road :-)

+2 votes     reply to comment
zorro1582
zorro1582 Jun 1 2013, 1:33pm says:

Just finished reading the beta testers messages and replies, this has just made the anticipation for Misery 2.0 unbearable. Survival Horror? ARGHH, can't wait to play!

+3 votes     reply to comment
DoubleQuarterPounder
DoubleQuarterPounder Jun 1 2013, 1:33pm says:

"Ready" won't even describe the feeling I'm getting right now

+3 votes     reply to comment
Zombiestubble
Zombiestubble Jun 1 2013, 5:03pm replied:

Would "moist"?

+11 votes     reply to comment
Anarcieath
Anarcieath Jun 1 2013, 1:44pm says:

Outstanding, cant wait to play it. I'm just hoping my pc can handle it, had trouble with 1.0 at first but it all worked out pretty well.

+3 votes     reply to comment
ceferistul
ceferistul Jun 1 2013, 1:46pm says:

i was hoping to get enough money together by the time the mod comes out, but it seems ill have to wait more to buy a high end PC. damn.

+2 votes     reply to comment
Guest
Guest Jun 1 2013, 2:00pm says:

Will you make ui_icon 4mb for older computers?

+1 vote     reply to comment
Nuclear_Accident
Nuclear_Accident Jun 2 2013, 6:41am replied:

No, they won`t. There are so many icons that they do not have enough space in the resolution 2048x2048. After release you can change position of every icon. I think, people who have old computers are not able to play because of performance issues. Sad, but true...

+2 votes     reply to comment
Kudd
Kudd Jun 3 2013, 1:32pm replied:

Mmm i sad ;(

But for Soljanka any people make it ;(

+1 vote     reply to comment
Trooper425
Trooper425 Jun 1 2013, 2:09pm says:

I only have one comment: YOU CAN'T HEARD CATS!
I have seen the bobcat-like mutants used in some other mods, and they felt stupid and a pain in the ***. They're tough, cool. They're sneaky, alright. They attack in groups, NO! Please change that. Cats do not cooperate in more than a small group, and certainly do not attack in packs. The only group-attack I would condone is a sneak-attack/ambush. If you find 5 or 6 just chilling, they should scatter and come back from different angles to attack.

+4 votes     reply to comment
Astyr
Astyr Jun 1 2013, 4:01pm replied:

Actually most animals make groups when faced with scarcity of food, acting as a conjunct to take down the available prey, although they should have different assault routines from our friendly dogs.

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jun 1 2013, 4:10pm replied:

The zone has it's own RoE, STALKER. ;)

*

Quote:Rules of Engagement
+2 votes   reply to comment
Kudd
Kudd Jun 1 2013, 2:21pm says:

Very very good jobe, my english is ivalid so i can only say: nice :P Will you make ui_icon 4 mb for medieval computers? ;_;

+2 votes     reply to comment
Nuclear_Accident
Nuclear_Accident Jun 3 2013, 7:50am replied:

"No, they won`t. There are so many icons that they do not have enough space in the resolution 2048x2048. After release you can change position of every icon. I think, people who have old computers are not able to play because of performance issues. Sad, but true..."

+2 votes     reply to comment
xxmortrexx
xxmortrexx Jun 1 2013, 2:38pm says:

try to take 1 or 2 week more to polish more bugs i know many people will insult me but is the best idea :D

+4 votes     reply to comment
grazegrabber
grazegrabber Jun 1 2013, 2:58pm says:

Reading the first testers insight I read that all the guns taken from cold dead hands had no ammo in them, a few mods are doing this now and it seems a bit harsh. I do think that there should be the odd few bullets every now and then. As the tester said they were shooting with them just before they died.

If one can get the gun out of enemy hands without killing, will there be any ammo in the gun?

The rest sounds marvellous, I am really looking forward to this.

+2 votes     reply to comment
.Krinkov.
.Krinkov. Jun 1 2013, 3:23pm says:

I'm even more excited for the mod now then I was before. I particular, I'm looking forward to having reasons to revisit previous sections of the game with better equipment. Before, I would just 'clear' each section of the game, one by one, and would be so powerful that after clearing the first area, I rarely changed armor/weapons. The diversity in weapons/weapon degradation also is exciting. I'm expecting A LOT of scavenging and careful consideration of what to keep and what to toss.

In contrast to everyone else's opinion, I'd prefer dropped guns NOT to have ammo. I think that all NPCs should drop at least 1 to 2 ammo, having no ammo makes no sense. However, putting ammo in the guns is frustrating because it requires unloading every gun you pick up. While some might call this immersion, I think it just makes for tedious busy-work.

TL;DR: Excited for scavenging/revisiting old areas. Please don't put ammo in guns, put it in NPC inventory.

+3 votes     reply to comment
Astyr
Astyr Jun 1 2013, 4:05pm replied:

An unload all function would be useful at times like that.

+3 votes     reply to comment
SpectreSVK
SpectreSVK Jun 2 2013, 8:57am replied:

damn you right, i hate this unloading guns. if you are heavy loaded you have to pick up gun, than you cant move, go to inventory and check whether you can unloaded it but mostly you cant because its empty. But you have to run around whole place of firefight because you have to check every single gun if you want some ammo. Hate this. Specially if you find 20 bullets in magazine.
on the one hand you find 6 bullets in 4 dead enemies but on the other hand you find 20 bullets in single weapon

+3 votes     reply to comment
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Description

Insight on the BETA testing of MISERY 2.0.
Armory Mod is yet to be enabled in our current build which is our last big task.

Here's the BETA testing insight:

File 01
Media.moddb.com

File 02
Media.moddb.com

File 03
Media.moddb.com

File 04
Media.moddb.com

File 05
Media.moddb.com

File 06
Media.moddb.com

And USS class portray by artist 'Swirekster'
Media.moddb.com
See if you can identify them ;)

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Date
Jun 1st, 2013
By
N.Aaroe
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