Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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The Hunters
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N.Aaroe Author
N.Aaroe May 16 2013, 11:02am says:

In MISERY 2.0 mutant corpses have a chance of proving uninfested and tradeable meat.
Read more: Moddb.com

Each USS class has unique perks and attributes giving them advantages as well as weaknesses when compared to eachother.
See them all here: Moddb.com

+26 votes   reply to comment
Psynamo May 16 2013, 11:06am says:

Dat A-Life.

+37 votes     reply to comment
DoctorSpanky May 16 2013, 11:08am says:

Okay this is absolutely amazing, so hyped for this! This is not the best Call of Pripyat mod, this is not the best S.T.A.L.K.E.R. mod no my friends this is simply the best mod ever! 8D

+10 votes     reply to comment
MemoHK May 16 2013, 4:08pm replied:

Until LA is released, but yeah, what you said is true! ;)

+5 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 May 16 2013, 9:38pm replied:

LA will soon not be classified as "mod" anymore ;)

+3 votes   reply to comment
PachyF88 May 17 2013, 1:31am replied:

what is LA?

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 May 17 2013, 2:54am replied: +4 votes   reply to comment
ISemiI May 16 2013, 11:24am says:

The effort you're putting into tweaking every corner of the game into the best form it can be is astounding guys, keep it up! :D

+6 votes     reply to comment
GabeTheKid May 16 2013, 11:32am says:

its settled than: USS sniper it is! :D

as i hear more and more about a-life im getting tempted to just fly around with the "demo cam" thing and wach the zome doing its thing :D

+9 votes     reply to comment
marsalandrei May 17 2013, 9:17am replied:

Indeed it could be funny to spectate a hunting party

+2 votes     reply to comment
loner85 May 16 2013, 12:26pm says:

Yep, sniper it is then :D

+5 votes     reply to comment
siftheadz May 16 2013, 12:36pm says:

Wait, I'm not sure how this is related to the USS classes. Do you get to choose a profession or is that just for NPCs?

On a related note, will the USS classes each have their own config file? In case I have to modify the classes to my liking.

BTW, Great work!

+1 vote     reply to comment
Astyr May 16 2013, 6:52pm replied:

The answer to that is in the image.

+2 votes     reply to comment
John_Harrison May 16 2013, 12:59pm says:

Please pay attention to the NPCs inventory if possible. Hunting animals everyday and looting might easyly overload them. Maybe you already took care of that, but I wanted to make sure I do not cross an NPC with a 300 kg bag.

+4 votes     reply to comment
Astyr May 16 2013, 6:55pm replied:

NPCs have almost infinite carrying load capacity, because of their enormous carry limit and the fact that they die before they can collect a serious weight (it would still take forever if they didn't).

+2 votes     reply to comment
Birchtree May 16 2013, 1:08pm says:

I'm amazed he can hunt anything with those cataracts!

(Seriously, awesome picture, can't wait for this mod.)

+5 votes     reply to comment
Marplatense May 16 2013, 1:17pm says:

Great implementation!!!

+2 votes     reply to comment
Maggot4ever May 16 2013, 1:29pm says:

Will npcs loot everything? Like for example, if I kill a bandit, a passing stalker might loot the corpse? This was so, so annoying in AMK, I had to loot while shooting because my allies grab every single item like a damn vacuum. It was pretty common to kill a loner with 20 assault rifles, 50 pistols, and a lot of useless items.

+4 votes     reply to comment
SonofX51 May 16 2013, 3:05pm replied:

Bandits in Yanov had this problem too. I don't want to kill a bandit in Misery 2.0 and become relatively rich from selling 30 guns XD

+1 vote     reply to comment
trojanuch Creator
trojanuch May 16 2013, 4:21pm replied:

Dont worry guys. Excess weapons and other stuff that would stockpile enormously are cleared via script on npc death. Counts which are allowed to stay are set quite precisely per each such item.

As to ppl looting before you - bodies are detected via normal vision not radar, so its not like ppl will start auto-running towards any fresh corpse in x radius. On the other hand its good when sometimes they do come to the corpse from afar, as it allows some skirmishes to 'escalate' in fun, random way.

+8 votes   reply to comment
SpectreSVK May 21 2013, 7:36am replied:

Nice. So now I can set traps with dead bodies :) So pity I cant place mines by myself :P

+1 vote     reply to comment
Spetsnaz_Reaper May 16 2013, 3:18pm says:

They (Misery NPC) generally only loot after combat and not during combat.

+2 votes     reply to comment
BougyMan May 16 2013, 5:35pm says:

I really missed this part of the game, in SoC I remember hunting mutants to sell their parts to scientists and getting missions from barman to bring flesh eye to cook dinner haha!

+3 votes     reply to comment
mp5lng May 16 2013, 7:55pm says:

The eyes ! The hunter's eyes ! He probably saw an UNKNOWN Mutant ! O_O

+3 votes     reply to comment
Kevin_Walter May 17 2013, 12:11pm replied:

He probably found the wish granter and told it he wished the zone would disappear...

+5 votes     reply to comment
amerike May 17 2013, 2:33am says:

Niko cousin! what happened to your eye?!

+1 vote     reply to comment
John_Harrison May 17 2013, 3:07am says:

So can you leave an unlooted corpse as a trap for other NPCs?

+3 votes     reply to comment
Astyr May 17 2013, 2:07pm replied:

You could do that beforehand, especially from greater distances.

+1 vote     reply to comment
AoXo May 17 2013, 3:50am says:

All of these new AI changes are going to be awesome!

+2 votes     reply to comment
epic40k May 17 2013, 1:13pm says:

Do the hunters go to traders to sell mutant bits?

+1 vote     reply to comment
Szabtom May 17 2013, 3:27pm says:

Nice, I look forward to the second part.

+1 vote     reply to comment
WolfDM May 17 2013, 5:47pm says:

My first reaction when I saw chimera slowly going towards me at night far away from Yanov station:

So much for hunting :)

+4 votes     reply to comment
John_Harrison May 17 2013, 6:50pm says:

Thinking about that one question arose:
How will NPCs behave towards "related" corpses? If a patrol finds a dead guard, will they loot, or will they be alerted. They cannot attack you if they find the corpse ten minutes later, so what will they do?

+2 votes     reply to comment
trojanuch Creator
trojanuch May 18 2013, 5:18am replied:


+2 votes   reply to comment
Guest May 18 2013, 4:58pm says:

Well i heard we won't be-able to get stalker to follow the actor, then i guess i'll follow them. I shall tag along with those hunting party whenever they want me or not. Who want to say no to extra gun anyway. The zone is dangerous place after all. I'll get to feel like i'm part of the zone, hunting with the hunter.

+3 votes     reply to comment
Oblio1942 May 19 2013, 2:04pm says:

Don't tell me hunters will wear fudd camo, I would be saddened if they did

-1 votes     reply to comment
ToddTheLiar May 19 2013, 8:06pm says:

Who in the right mind would want to cook and eat Bloodsucker, or Burer meat? You might as well gun down a fellow Stalker and start chowing down.

Also this is one of the worse photoshops I've seen Nic, I know you love to do it constantly, but I thought by now you'd be better at it eh?

-3 votes     reply to comment
trojanuch Creator
trojanuch May 20 2013, 6:47am replied:

Hehe, I guess you're this friendly voice which keeps us close to the ground so that we dont fly up too high above it :)

Thanks for that :)

Anyway - imho as long as meat of bloodsuckers, snorks and burers is edible, I dont really think that many ppl struggling to survive and earn the profit within the Zone would have too much moral restraints from eating it. Still we have enhanced the descriptions of these food types to notify that its not exacly the same thing, as eating your everage piggy bacon. Just check the text on this screen:

As to the quality of Nic's art - its of course a matter of personal taste and I personally find the face of this 'hunter' jaw-dropping. But thats propably just me :)

+4 votes   reply to comment
ToddTheLiar May 20 2013, 9:40pm replied:

The contrast between the Hunter and the background is really noticeable, but whatever.

I guess I can't point anything out without getting downvoted huh?
Gotta love this community...

-1 votes     reply to comment
ajefferson863 May 22 2013, 10:08pm says:

Where are the weekly(?) polls located? This was the first I've voted on, and can't seem to find the current poll.

+2 votes     reply to comment
GabeTheKid May 23 2013, 3:05am replied:

if there are any polls running you can usually access them on the frontpage, by clicking on the picture that says "Latest News! Vote for the next update here"

+2 votes     reply to comment
ajefferson863 May 23 2013, 4:17am replied:

Thanks for the reply; I actually found it not long after posting, hard to miss. How embarrassing.

+4 votes     reply to comment
Luxlin May 27 2013, 12:43pm says:

Love the fact that you will finally be able to hunt and scavenge proberly in this game, cant wait to kick up my boot near the campfire after a good hunt in the zone and enjoy the mutant feast while watching the sunset :)

+1 vote     reply to comment
C.A.T. May 27 2013, 6:40pm says:

Time to hunt

+1 vote     reply to comment
Yoysome Aug 4 2013, 4:15pm says:

that guy looks like me during deer season

+1 vote     reply to comment
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More in-depth information about NPC classes and professions in MISERY 2.0.
This time about the Hunter class and what to expect from their design.

This is part 1 of 2 about hunting.
Part 2 will be available as a future poll option.

Be sure to see the old post about the expanded mutant hunting mod:

- - -

Concept artwork "The Hunters" by N.Aaroe

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May 16th, 2013
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