3D Artists Group
Arts & Literature group with 354 members, open to all membersAre you a 3D artist, are you looking for some talent or just want to collaborate or know who your fellow ModDB artists are. Doesn't matter what application...
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We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
Are you a 3D artist, are you looking for some talent or just want to collaborate or know who your fellow ModDB artists are. Doesn't matter what application...
For us folks who like to stay Free and use the Blender 3d program over every other costly options!
The Art Institute Online & Alienware challenges you to bring forth your single most striking, awe inspiring and breathtaking original game art. We want...
The Escapist Magazine is home to some of the best Game reviewers on the net, and I'm here to post it all here onto this Group.
A group dedicated to indie and standalone game development.
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.
For all the old skool modders that have stuck by Mod DB from v1 to v4. A lot has changed as over the years as the site moved from a dark v1 to a bright...
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Sach mal ab wann kann man nen Game hier auf ModDB deine Engine nutzen lassen, aka im Profil auswählen?
Ok, so I got python installed and it says it's working in blender. But now im getting some other error with your export for HL2. I don't get at all. Here is a screenshot of the console...
Img3.imageshack.us
What do I do now??? O_O I cant export the model.
Thanks if you respond!
Ok, I just read the bottem posts about how you have to edit the line, but how do I do that? What file do I have to edit?
Ok, so I edited the 2nd line with # coding: utf8, but it still gaves me a syntax error. It cant decode the bytes 0-5?
Under Moddb.com there is mentioned how to fix it. Make sure you did exactly what the post there tells you too since Python can be picky. Otherwise if anything fails search the file for the letter 'ü' which should exist only in the comment section at the beginning and change it to 'u' or something like that. This should keep Python happy no matter what encoding is set.
Hey i got you HL2 .smd exporter for blender and i keep getting an error message when I try to export anything.
This is the error:
Traceback <most recent call last>:
File "<string>", line 1, in <module>
File "C:\Documents and settings\My Username\Application Data\Blender Foundation\ blender\.blender\scripts\hl2_smd_mesh_export.py", line 6
SyntaxError: Non-ASCII character '\xfc' in file C:\Documents and Settings\My Username\Application Data\Blender Foundation\ Blender\.blender\scripts\hl2_smd_mesh_export.py on line 6, but no encoding declared; see Python.org for details
I'm gonna go check out the python website but I'm a noob to python and moddb... so i figured i would ask you for help.
PS: This is all hand typed
If you would have read a couple of posts below your post in my profile you would have noticed somebody asking the very same question ;) . I'll add this to the download section as a FAQ since this one comes around way too often.
hehe well i'm getting the hang of it n_n
btw, how does jabber work :p ( = can i add you and how? XD)
hey dragonlord, finaly got around using ubuntu :D and its a definitive keeper :D
still have to get used to the filesystem tough :)
Yeah, that's a known problem and happens with the new Python Interpreter. They changed the rules for text encoding which causes this problem. This mess happens just because of my family name. Python hates it :P . Can be fixed by adding the following line as the second line in the script ( right under #!BPY ):
# coding: utf8