Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
Here's an example of what the "New Ordnance" submod does to the arsenal of MISERY 2.0.
It brings an incredible amount of diversity to most vanilla weapons but also some of those that were added to MISERY 1.1.
As portrayed here a SIG-550 is no longer just a SIG-550.
Now this weapon can be found in a neglected, modern, standard and customized profile.
Each profile having its own unique characteristics and attributes.
Especially the sniper profile which is practically a whole new weapon that puts it in the sniper rifle category.
Weapon profiles vary in weight, trading value, availability, reliability, upgrade schematics etc.
'New' guns degrade slower but have higher chance of jamming if they get low condition.
'Worn' guns degrade faster but will not jam that much despite low condition as mechanical parts are adjusted to work with each other.
Old, worn, rusty and neglected profiles even have their own benefits as with economy being the most significant as they are up to 50% cheaper than standard issue versions. They are also far cheaper to maintain.
Watch the New Ordnance trailer here:
'New Ordnance' (with _xXxTWiST3DxXx_ as original author) has ceased development as a standalone mod. But the MISERY dev team has brought it to life - and with the release of MISERY 2.0 you will have the full fleshed version of "New Ordnance" featured.