Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Hunting (part 2)
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N.Aaroe Author
N.Aaroe Jun 16 2013, 4:48am says:

Not every mutant kill generates lootable items as some of them are too infested to be worth anything. But most does. Sniper class has hunting perks and will be benefit more from mutant body looting. The diversity of lootable mutant parts is huge.

+50 votes   reply to comment
DoctorSpanky Jun 16 2013, 4:53am replied:

Holy ****, that's amazing. I could never expect or ask this much from any S.T.A.L.K.E.R. game or mod, you guys are my heroes for real.

+22 votes     reply to comment
qwerty2316 Jun 16 2013, 11:04am replied:

Awesome! Do crows die in an emission in 2.0? If so that's going to be some fun looting. :)
And why does the sniper class have the advantage? It seems like recon would be better fit because sniper rounds are terrible against most mutants. And mutant parts would be a logical progression from medicine. I am sure you have a good reason.

+1 vote     reply to comment
erichlebt Jun 17 2013, 12:23pm replied:

Everytime I look in here I think to myself "it can't get any better than this" but then you come along and... well, I'm stunned, again. Kudos.

One question if I may: When you say hides are inspected for their condition, will the way one kills a mutant influence this condition? Does it make a difference whether you kill a boar with a clean headshot or put a lot of holes into its body? It'd make it even more realistic but I'm wondering if something like this would even be possible in CoP.

+3 votes     reply to comment
N.Aaroe Author
N.Aaroe Jun 20 2013, 2:56am replied:

It won't make a difference how you kill it.

+2 votes   reply to comment
erichlebt Jun 21 2013, 7:13am replied:

Thanks for your reply. Keep it up guys.

+1 vote     reply to comment
stavik96 Aug 8 2013, 3:40pm replied:

a quick question i think will help me out very much. How do you cook the meat you collect from dead animals?

+1 vote     reply to comment
Iota97 Jun 16 2013, 4:53am says:

Why shoot to crows, u can just wait emmision and then go out for loot.

+1 vote     reply to comment
SonofX51 Jun 16 2013, 4:57am replied:

Id imagine an emission would irradiate the bird. Sure it might work for the small items they could have, but a valuable bird itself would probably lose a lot of value from lower condition.

+10 votes     reply to comment
SonofX51 Jun 16 2013, 4:54am says:

Any chance of using pelts and hides for lightweight suits? Burer hides could probably help against some rifle rounds :p (those bastards are already hard enough in vanilla, some extra monetary or item gain would make them worth fighting)

+5 votes     reply to comment
Stiivais Jun 16 2013, 5:58am replied:

"Hey, guys! I think i can see a Burer over there!"
"Holy S&*T, kill it, kill it now!"
"Guys, wait, i'm no bur..."
*bang* *bang* *bang*

+15 votes     reply to comment
Zombiestubble Jun 16 2013, 3:24pm replied:

Exoskeletons made from Psuedogiant hides.

Make it happen.

+4 votes     reply to comment
SonofX51 Jun 16 2013, 5:04pm replied:


+1 vote     reply to comment
Piznut Jun 18 2013, 5:37pm replied:


+1 vote     reply to comment
Dаntе Jun 16 2013, 4:57am says:

Poor Boars

+3 votes     reply to comment
Doyle_138 Jun 16 2013, 4:59am says:

As a non-native english speaker: doesn't mean hides and pelts the same thing? What's the difference?

Also i'm curious what valuable things crows possibly can find and eat in the zone besides some ammo. :D

+1 vote     reply to comment
Dragonlord Jun 16 2013, 6:20am replied:

A hide is not necessary a pelt (scaly skin for example). The hide is just the skin. The pelt grows on the skin.

+1 vote     reply to comment
Wolfy17 Jun 16 2013, 7:31am replied:

pelt = animal skin with hair

+5 votes     reply to comment
Zombiestubble Jun 17 2013, 2:38pm replied:


First 5 seconds of that. The rest is ****, but if you've seen the movie...

+1 vote     reply to comment
VicRattlehead Jun 16 2013, 5:04am says:

Hunting crows would be a lot better if there were birdshot shells. Also, I wonder if you've changed their behavior where they just fly around in circles around you, keeping things that way would make hunting them pretty dull.

+4 votes     reply to comment
☣Genezis☢ Jun 16 2013, 5:25am says:

Oh man, this badly needed tons of new scripts because of that new abilities in-game, I am very surprised again. But what about that cooking. Will you make kitchen on the Stations or what?
And about that crows, I was really happy when you posted one picture with Demon from Metro 2033 as the faked mutant. But crows? Jesus man. I would relly appreciate you would add that Demon into MISERY 2.0 as the new challenge only for high experienced stalkers. Or add some other, but new and stronger mutants. And don't say anything about the Chimera cause I can kill that bitch using one F-1 grenade and quick legs anyway and it still easy mutant to kill.
But can you really imagine that Demon as the flight-able mutant? It would be great.

-2 votes     reply to comment
Elwinaidus Jun 16 2013, 5:27am says:

Cant wait :D, but when is the release coming??

+1 vote     reply to comment
TheJP3372 Jun 16 2013, 5:38am replied:

When they are ready.

+1 vote     reply to comment
FreedomS.T.A.L.K.E.R Jun 16 2013, 5:46am says:

This gives "good hunting S.T.A.L.K.E.R." a whole new meaning.

awesome! I love it, can't wait.

+14 votes     reply to comment
CobraMad Jun 16 2013, 6:06am says:

That's a good idea. It's not just a simple mod, it changes all the mechanism and we will have an entire new experience, when we'll play it. This is so wonderful.

+3 votes     reply to comment
grazegrabber Jun 16 2013, 6:16am says:

Sounds great, more immersion, more reasons to take your time and kill, kill, KILL.

+2 votes     reply to comment
Dudok22 Jun 16 2013, 6:47am says:

Good hunting N.Aaroe! :D

+5 votes     reply to comment
dave_5430 Jun 16 2013, 7:02am says:

I must say I do not agree with the fact that hunting is restricted to one class in game.

+1 vote     reply to comment
aerbriclya Jun 16 2013, 7:10am replied:

It isn't. All the classes can hunt, the sniper class just has some bonuses to make it better suited to hunting.

+10 votes     reply to comment
Chorbit Jun 16 2013, 7:17am says:

Does cutting meat works like GUI- dialog with "window\" or it works just like hitting body with knife? Loot with crows is a good idea, I have never seen this before in any mod. We all know that after emission crows die. Why not to run and collect all valuable items then? :D Will you fix it?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Jun 16 2013, 7:25am replied:

You will be surprised when you find out how hard it is to spot a fallen crow.
You must practically follow its path down to have it land at your feet.
Hunting has many facets and this is just one of them.
But you will experience this first hand.

+2 votes   reply to comment
Chorbit Jun 16 2013, 8:09am replied:

When I go out from safe-zone I see that crows fall near my legs... And one question about valuable items: what exactly crows can carry with them? As I know, only rook`s stomach can contain something, but crow just carry shiny things at his beak.

+2 votes     reply to comment
roro66 Jun 16 2013, 10:25am replied:

a small nice and shiny artifact maybe :P

+1 vote     reply to comment
harshmyth Jun 16 2013, 7:18am says:

Happy Hunting*

+1 vote     reply to comment
coap Jun 16 2013, 8:04am says:

There's an animalist faction?
just joking xD

+3 votes     reply to comment
Malastrome15 Jun 16 2013, 12:18pm says:

Perhaps pelts could be stitched into armor and helms. Seems one of the most practical ways. Besides, who wouldn't want to wear a bore's head atop their own?

+3 votes     reply to comment
gotimas Jun 16 2013, 4:22pm replied:

maybe not make full armors out of hides and pelts, but use them to repair armors is something that 1. would make sense ,2. not as hard to replicate

+1 vote     reply to comment
WulfeeGrey Jun 16 2013, 12:27pm says:

I was wondering, will other classes have class specific/orientated skills as well? Like assault can better scavenge ammo off of other stalkers, or the recon can better spot artifacts or such. Just kinda thought it wasnt fair that sniper kinda got a class specific skill that can be useful in many ways ex-can hunt for money, food, and even other lucky things from crows.

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Jun 16 2013, 1:44pm replied:

All 3 classes have a range of pros and cons + a set of unique perks/specializations.
See them all here: Moddb.com
They are very different in style and attributes.
We did our best to balance them out.

+3 votes   reply to comment
Astyr Jun 19 2013, 3:37pm replied:

The only problem is that these perks are more focused in saving money than actively searching for new ways to make money(more refreshing) like the sniper.

+1 vote     reply to comment
.Krinkov. Jun 16 2013, 2:14pm says:

Would the something shiny happen to be an artifact? I can think of few other things that are shiny, small, valuable, and lying on the ground in the Zone. Shooting crows for artifacts would be interesting...

+1 vote     reply to comment
Cyborg_Putin Jun 16 2013, 5:10pm replied:

I doubt it, all artifacts are bigger than a crows' troath (as far as I know), so it's impossible for them to swallow a whole artifact, maybe you will find small bullets or batteries and probably some remains of dead mutants or humans :P

+1 vote     reply to comment
Astyr Jun 16 2013, 6:46pm replied:

Gauss rifle batteries would certainly make crows the most valuable game in the zone.

+1 vote     reply to comment
Wolfy17 Jun 16 2013, 5:22pm says:

Rings, silver/golden tooths etc small jewelery.
What else? Maybe small tiny artifacts. Or fragments.

+1 vote     reply to comment
Cyborg_Putin Jun 16 2013, 5:44pm replied:

Yeah, fragments that are useless but can be sold to scientists for studies or something :).

+1 vote     reply to comment
VikingGlory18 Jun 17 2013, 12:36am says:

Two ravens? This is a good sign.

+1 vote     reply to comment
ajbaj Jun 17 2013, 11:44am says:

You just made my day.This mod is already incredibly awesome,and i had my best gaming experience ever with it.And it's getting even better.Man,i just can't wait for 2.0.........:((((((((

+1 vote     reply to comment
Daemonion Jun 17 2013, 12:13pm says:

Seems like a great mechanic, well done.

+1 vote     reply to comment
GabeTheKid Jun 18 2013, 12:51pm says:

now my free-time entertainment has a purpose :D

+1 vote     reply to comment
kommandojoe Jun 20 2013, 11:20am says:

I got a suggestion that if you damage the mutant too much its loot will be destroyed/reduced in value. I don't think that the pelt of a boar that was hunted with an RPG or a grenade is going to be worth much, if anything is left that is.

+2 votes     reply to comment
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You can loot skins/hides/pelts from most mutants.
You can even trade these among other Stalkers.
Crows are now also lootable.

See earlier upload about the Mutant Hunting submod here:

Diversity of 'parts/items' that you can acquire through mutant hunting counts a dozen of various meat chunks, a dozen of hides and another dozen of special parts like hands and legs.

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Jun 16th, 2013
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