Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!

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N.Aaroe
N.Aaroe Jun 23 2013, 4:39am says:

:::::::: Please do not discuss matters about release here ::::::::
In 34 hours I will post news about the release of the mod
Let's focus on this feature upload for now

+75 votes     reply to comment
Hardliner
Hardliner Jun 23 2013, 4:46am replied:

Q3 2013 :(

+2 votes     reply to comment
eiri
eiri Jun 23 2013, 6:04am replied:

It's happening! Guys! It's happening!

+14 votes     reply to comment
Furman
Furman Jun 23 2013, 6:57am replied: +5 votes     reply to comment
plime
plime Jun 23 2013, 1:26pm replied:

IT HABBIDING! :DDDDDDDD

+3 votes     reply to comment
Zombiestubble
Zombiestubble Jun 24 2013, 2:24am replied: +4 votes     reply to comment
N.Aaroe
N.Aaroe Jun 23 2013, 8:34am replied:

Preview of NPCs with animal pelts utilized:
Media.moddb.com

Besides showing off some WIP designs of NPCs with animal pelts this image is also a preview of the kind of NPC diversity that Armory Mod brings to MISERY 2.0

MISERY is designed for FIRST PERSON only.
This meaning that you will not be able to see your attached mutant skin on your character from third person perspective. This would be a lot of work while third person is not our focus.

+10 votes     reply to comment
qwerty2316
qwerty2316 Jun 23 2013, 1:02pm replied:

I love this reveal (even though I didn't get my prized wallpaper). You and the team have done an awesome job. Did you fix the 3rd person helmet "bug"? I was playing with Misery/Complete and it was cool seeing the helmet in 3rd P.

+5 votes     reply to comment
boredgunner
boredgunner Jun 23 2013, 1:38pm replied:

Wow that's like Skyrim with Immersive Armors. Well done!

+4 votes     reply to comment
Eric_
Eric_ Jun 23 2013, 4:33pm replied:

Where would one find a deer in the Zone?

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 23 2013, 5:58pm replied:

Don't be surprised about that, there's even wulfes in the real zone. Over 300 of them, actually.

+4 votes     reply to comment
ajefferson863
ajefferson863 Jun 23 2013, 8:51pm replied:

I appreciate the screenshots, but I'm more than a little concerned with the level of firepower on that bandit. I hope it's not an indicator of typical bandit weaponry.

+2 votes     reply to comment
lol3r1986
lol3r1986 Jun 23 2013, 2:33pm replied:

I amazed how you guys misunderstood N.Aaroe. What he ment was that in next 34 hours he will inform us if this mod will be released until end of June or delayed. I doesn't mean that it will be uploaded in 34 hours.

+8 votes     reply to comment
ToddTheLiar
ToddTheLiar Jun 23 2013, 5:15pm buried:

(buried)

Let me guess, it's going to take 34 hours because you need time to spruce up another pretty picture?
Christ man, why?

-10 votes     reply to comment
Beeeerbaron
Beeeerbaron Jun 24 2013, 6:51am replied:

< This person is extremly exited!!!! :D

+1 vote     reply to comment
Beeeerbaron
Beeeerbaron Jun 24 2013, 6:56am replied:

By the way, the screenshot looks awesome!!!! Great graphic improvement!!!

+1 vote     reply to comment
Master3377
Master3377 Jun 24 2013, 11:48am replied:

I'm not sure, but I think it's a real picture where they added the STALKER gun

+1 vote     reply to comment
Beeeerbaron
Beeeerbaron Jun 24 2013, 12:07pm replied:

...hope not!!! If you look at the wall to the right, the flaggings seem not to be real. But I could be wrong...

+1 vote     reply to comment
Guest
Guest Jun 24 2013, 12:38pm replied:

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lol3r1986
lol3r1986 Jun 24 2013, 3:40pm replied:

I'm almost 100% positive its an real image with gun put in. GSC mad sure to get the feel of geniuine zone, to the point where we can mistake real life photos with ingame screencaps, which is even mor noticible with Misery graphics overhaul.

+1 vote     reply to comment
WulfeeGrey
WulfeeGrey Jun 24 2013, 2:18pm replied:

*screams head off and jumps off the roof* ITS HEREEE!!!!!!!!!!!
Oh and i was wondering, will there be anything like scrapping weapons and such you find in the zone for maybe cheaper repairs or something? Kinda like in sgm mod where you can scrap guns for parts that help reduce the price of repairing and modding weapons.

+1 vote     reply to comment
nashathedog
nashathedog Jun 23 2013, 4:41am says:

It's a great idea, So if I'm reading it right we'll actually see people wearing the addons. Brilliant....

+5 votes     reply to comment
N.Aaroe
N.Aaroe Jun 23 2013, 4:49am replied:

You bet. Wanna see a Bandit veteran utilizing a wolf skin?

+14 votes     reply to comment
prophet84
prophet84 Jun 23 2013, 12:21pm replied:

.... so if u kill a bandit can u take his wolf skin, I mean will it be in his backpack ?

+2 votes     reply to comment
Astyr
Astyr Jun 23 2013, 12:58pm replied:

It's going to be stitched to his coat so removing it would require some cutting.

+4 votes     reply to comment
Bek
Bek Jun 23 2013, 4:51am says:

Huh, sounds interesting. I wonder how these attachments behave - do they degrade separately from the suit? Can they be swapped out for other hides? I assume different hides will have different advantages/disadvantages?

Sounds like a cool feature.

+4 votes     reply to comment
N.Aaroe
N.Aaroe Jun 23 2013, 4:53am replied:

Each hide has a unique level of protection.
By applying a skin/hide/pelt to your armor it will slow down the pace of your armor degration. And yes, you can swap between hides as much as you want

+3 votes     reply to comment
marsalandrei
marsalandrei Jun 23 2013, 3:14pm replied:

Removing a pelt from an armor requires "some" cutting or we can do it freely? will there be like chance of failure to recover an attachment?

+1 vote     reply to comment
SonofX51
SonofX51 Jun 23 2013, 4:57am says:

Hah, I called it that this would be a feature!

I hope we can make a pseudodog coonskin(pseudoskin?) hat :3

+2 votes     reply to comment
darthg64
darthg64 Jun 23 2013, 5:25am says:

sounds intresting, and makes sense :D so mutant hides wont be as protective as kevlar plates but will they be heavier as well? if not than this is a convinience to the recon too :)

gotta love the diversity you guys offer and thx for the efforts :D

+1 vote     reply to comment
bigfutus
bigfutus Jun 23 2013, 5:46am says:

I only know for sure, that i love my TOZ 34.

+4 votes     reply to comment
ajefferson863
ajefferson863 Jun 23 2013, 6:00am replied:

Ditto to that. I remember the first time I found one in CS, loved it ever since. If you use it right it'll take you through most of the game, too.

+2 votes     reply to comment
bigfutus
bigfutus Jun 23 2013, 3:21pm replied:

If i remember correctly, the first mod i tried for SoC restored this beauty and i shoot down jumping snorks like clay pigeons since then with her :)

+2 votes     reply to comment
WinterOG
WinterOG Jun 23 2013, 6:01am buried:

(buried)

I was hoping for something a little bit better, I'm a little dissapointed. Especially since that shotgun has nothing to do with armor.

-11 votes     reply to comment
Astyr
Astyr Jun 23 2013, 12:59pm replied:

You should read the text instead of just looking at pictures you know.

+4 votes     reply to comment
Dаntе
Dаntе Jun 23 2013, 6:07am says:

N.Aaroe you are great modder really you douing hard work keep it up

+4 votes     reply to comment
grazegrabber
grazegrabber Jun 23 2013, 6:08am says:

Sounds like a good idea, pelts etc are used by all sorts of people around the world for clothing etc. All melee attacks are high risk for me, I'm useless at melee haha.

+2 votes     reply to comment
ajefferson863
ajefferson863 Jun 23 2013, 6:15am says:

Will there ever be any variant of the '34 that can use an attachable scope? Fully upgraded it has hella accuracy using slugs.

+2 votes     reply to comment
roro66
roro66 Jun 23 2013, 12:21pm replied:

That would be the hunters dream in the zone! And when in a tight spot just get the buckshots in :P

+1 vote     reply to comment
cheeki_breeki
cheeki_breeki Jun 23 2013, 7:05am says:

"for the purposes of hunting camouflage"

So we'll be able to use armour with hides on them to better camo ourselves when hunting, reducing maybe mutants' alert range?

+2 votes     reply to comment
N.Aaroe
N.Aaroe Jun 23 2013, 8:32am replied:

No. That sentence is for immersion purposes only.

+3 votes     reply to comment
Zombiestubble
Zombiestubble Jun 24 2013, 2:22am replied:

Yo dawg I heard you like hides, so we let you use hides while you hide when you're hiding your hides.

+2 votes     reply to comment
mp5lng
mp5lng Jun 23 2013, 9:20am says:

I wish we can add a scope to the toz-34,.

+5 votes     reply to comment
Reborn:X
Reborn:X Jun 23 2013, 2:40pm replied:

Not required as the shotgun is more of a precision close-range firearm then a budget sniper rifle. Adding a scope like the ACOG would only hinder it's use. Since the reloading takes time, the ammo count is only one pair the TOZ-34 with sight upgrades would be waste of money IMHO.

+1 vote     reply to comment
WolveNZ
WolveNZ Jun 24 2013, 12:54am replied:

Well, to be fair, Having a simple scope would be really nice option for a Tricked out TOZ, You can get pretty dammed good using slugs but with Irons, their is always a bit more human Error than with a scope

+1 vote     reply to comment
Zombiestubble
Zombiestubble Jun 24 2013, 2:49am replied:

@Reborn:X

First of all, darts. Darts will **** anything up.

Second, there is a rifling mod for the TOZ-34 that allows for a much greater increase in accuracy, with the cost of not being able to use shotshell. The upgrade is somewhere like +50% accuracy.

Lastly, there was a mod, not sure which one it is, that allows the player to mount a PSO-1 scope onto the TOZ-34. Up until you get a highly-accurate AR or sniper rifle, the rifled TOZ is the most accurate, high powered rifle for a good duration of the game.

+1 vote     reply to comment
Beeeerbaron
Beeeerbaron Jun 24 2013, 10:27am replied:

I´m hoping for the tactical version of the M4, with the scope! .... if I find it! ;) Guess the common, well known hiding places shurely were changed... :D

+1 vote     reply to comment
s1alker
s1alker Jun 23 2013, 9:54am says:

Nice! But I hope the mod makes the zone a little more livelier with more spawns and so on. Having all these features would be a waste with an empty map.

+1 vote     reply to comment
N.Aaroe
N.Aaroe Jun 23 2013, 10:28am replied:

You need not worry. MSO is included in MISERY 2.0 in enhanced form

+4 votes     reply to comment
Nerfwaffle
Nerfwaffle Jun 23 2013, 11:41am says:

Very cool idea and glad to hear MSO is included, interested to hear what happens in 34 hours haha. Nice work guys!

+2 votes     reply to comment
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Description

Now you are able to use mutant hides, pelts and skins as armor enhancements for your protection.

USS Assaulter class has the highest endurance attributes and should be chosen if you want to pursue high risk melee combat scenarios.

See this post concerning other Armor Attachments done for MISERY 2.0
Moddb.com

Preview of NPCs with animal pelts utilized:
Media.moddb.com

Besides showing off some WIP designs of NPCs with animal pelts this image is also a preview of the kind of NPC diversity that Armory Mod brings to MISERY 2.0

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Entertainment
Date
Jun 23rd, 2013
By
N.Aaroe
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