Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
While heavy howitzers and fire-spewing rocket batteries may constitute the most spectacular kinds of artillery, the common mortar remains the bread and butter of indirect fire support for militaries around the world. Heavy mortars in particular can deliver devastating impacts, though older models such as this common type leave much to be desired in terms of firing rate and tracking of mobile targets. Thanks to a high level of automation, the weapon can be operated by a single soldier placed in the control post, though it must be noted that the building is not protected against anti-garrison weapons.
You know I cannot wait for this legendary update.
Protecting against anti-garrison weapons should be no problem, I tend to shield approaches with artillery fire in ROTR.
Think I saw something like this in Shockwave Chaos.