Rise of the Reds is a A expansion mod for Generals: Zero Hour which adds a completely new generals system, new generals for all original sides, and adds the Russian Federation and the European Continental Army. Each faction will include new Generals with different units, structures and abilities to be pinned against each other in this explosive conflict. Pick from Russia's experimental weapons from the Advanced Weapons General to the ECA's earth-pounding artillery weapons. ROTR has everyones faction in one mod. We hope you will all enjoy it =)
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The second half of our demonstrational broadcast. The_Hunter and Comr4de get together again to discuss and demonstrate the upcoming release.
Hopefully this version looks better.
sorry, i bet this was said somewhere, but i couldn't find an answer. does this work with the C&C the first decade instead of the generals/zero hr packs? or do i have to go and but the individual games?
sorry to double post, but this question goes out to anyone and everyone who may know the answer or a person who does know the answer, not just "overdose." thanks a lot for any help you can give me. i'm really amped for when i get this mod running. thanks again!!!
ps, in case this helps, the mod installs fine, but when i try to start and y of the files ie: rise of the reds quickstart, a black command prompt-like box comes up which says something to the effect of c&c generals rise of the reds startup. but then i get an error message, and the box closes. when i am not in the admin. account, the box just flashes on screen to fast to read.
i have tfd but the game works fine for me i get the same prompt box but i have only tried running rotr normally without quickstart etc
uh oh, i spied a detention center at the end ;)
is that going to be in the mod, and if so, why?
We've already announced that months ago.
you did O_O
must have missed that :P xD
Impressive work, SWR team!!!
9.5/10!!!
Best mod for Command and Conquer, great video as well, looking awesome.
...no guided tomahawk missles anymore ?
why should I use missles anymore...why not just shooting unguided shells ? Using missles makes only sense if I want to hit a moving target or using them as very long range weapons...
No thats an alternate mode for the Tomahawks. You can use the normal mode to home in on units and use "Cruise mode" to attack from even longer range but with the lack of homing. This makes the Tomahawk an excellent siege weapon.
YEAH, HOW DID YOU GET THAT ALL GENERALS POINTS? (O_o)
As they said in the video, just for the purpose of showing them all they unlocked it.
Greay Work!
KEEP WORKING!
how did you guys get that gen points cheat.
YEAH, HOW DID YOU GET THAT ALL GENERALS POINTS? (O_o)
Here (this one's for ShockWave in this case): Forums.swr-productions.com
Excellent work you guys! Love the video!
keep the good work!
Actually, he says a lot of actually :P