Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to for these many months - or even years? We have all been extremely busy getting everything done for you in time on this day. In addition, I was also very delighted to see that we made it into the Top 5 of the ModDB Players Choice Awards which came as a pleasant surprise since there was some really good competition this year! On behalf of the SWR development team, I want to thank everyone who voted for us this year and wish you all a Merry Christmas, a happy new year and I hope that you will enjoy the new release!
-------General Additions, Tweaks, Adjustments and Bug Fixes--------European Continental Alliance (ECA) added as playable faction-Medium AI for all factions will build its base a little bit faster-Medium AI uses a few more attack teams to make it more challenging-Russian AI attack teams will now use Smoke Grenades-Heavy anti air vehicle reistance against "JET_MISSILES" improved by 10%-Heavy anti air vehicle reistance against "STEALTHJET_MISSILES" decreased by 65%-Improved tracer effects added to all machinegun / autocannon weapons of larger callibre than basic rifles-Gazelle Sprinkler ability will no longer show a second radar blip near the Gazelle-Russian Smoke Grenades will no longer set off GLA Demotraps (and other mine devices)-S300 Grumble will no longer shoot 2 missiles at random-S300 Grumble will no longer cause collateral damage to ground units when firing at WASP Drones (or other low flying aircraft)-Chinese Cluster Mines detonate properly now-Bomb Truck can no longer damage air units (while they are in the air)-GLA Command Truck radar will no longer stop functioning if given a stop command while deployed-VDV RPG Soldiers now correctly display the Compression Missile Engine upgrade icon on the controlbar-MTP recovery ability will no longer unman friendly vehicles-WASP Hive will no longer missmatch the game if used in large numbers-Bombardment tooltip no longer shows "Grants 20% extra damage for all aircraft." (this could not be made in a working way)-Sentinel will no longer attempt to shoot down aircraft with its main gun-Supply Dropzone will now have their proper health values as opposed to having 1 hitpoint-Game will no longer crash with a sound looping error at random when a lot of things are happening on screen-------Chinese Faction Additions, Tweaks, Adjustments and Bug Fixes--------Hopper Tank added for China (available at Tier 0)-Twin-fang weapon range increased by 20%-Removed Red Guard Rifle Grenades-Pyro Technician no longer requires a Propaganda Center-Pyro Technician now has a firewall ability (works like the Dragon Tank although not nearly as powerful)-Internet Center can now hold 10 Hackers instead of 8-Internet Center cost decreased from 2000 to 1500-Satellite Hack upgrade cost increased from 1000 to 1500 -Hacker cash amount per rank changed from 5, 6, 8, 10 to 5, 6, 7, 8-Inferno Cannons required to make firestorms reduced to 4 (was 3)-------Russian Faction Additions, Tweaks, Adjustments and Bug Fixes--------BMD can now upgrade to Sprut-SD tank destroyer as alternative to the Mortar Gun-BMD Mortar effectiveness against vehicles drastically reduced (remains roughly the same against structures and infantry)-BMD Mortar Gun is now purchased instantly and free of charge-BMD no longer loses smoke grenades with the Mortar Gun-Shmel Rocket upgrade removed (ability remains but it requires the generic Anti Garrison Weapon upgrade instead)-Igla Pods upgrade removed (Hinds now get these missiles by default)-Frogfoot rocket secondary damage reduced by 50%-Arms Supplier now also constructable from the Warfactory (requires Industrial Plant)-Arms Supplier cost increased cost from 1250 to 1900-Arms supplier production time increased from 20 to 25-Arms Supplier health increased from 600 to 800-Arms suppliers now have to deploy before they can generate cash (like Hackers)-Arms Supplier cash updates decreased from 3.0 to 2.5 seconds-MTP now shows a permanent repair radius decal-MTP Recovery ability now uses an area effect to recover rather than a point click ability-MTP Recovery ability now requires the 1 star gen-power unlock (same one that unlocks Emergency Recovery)-Recovered russian vehicles will recover with 50% of their original health-Emergency Recovery power now also works on enemy Russian vehicles-Emergency Recovery cursor art updated-Emergency Recovery delay increased from 4.0 seconds to 6.5 Seconds (after beeing placed)-Golem experince values for promotions equalized to the Paladin tank-Golem can now use Smoke Grenades-Russian Smoke Grenade ability will no longer stop the vehicle from executing its previous action-Msta can now use Smoke Grenades-Msta health increased from 200 hitpoints to 250-Msta cost decreased from 1800 to 1500-Koalition Gun system upgrade cost decreased from 2000 to 1500-Koalition Gun system research time decreased from 60 seconds to 45-Industrial Plant can now house 6 Arms Suppliers instead of 5-Industrial Plant no longer destroys all Arms Suppliers inside when destroyed-Tu22 Backfire strike aircraft will now come in at a slightly higher altitude-Tu22 Backfire strike aircraft are now 15% faster-Tu22 Backfire missiles will only detonate if they hit an enemy unit or structure-Blackout nodes and can now be scuttled/detonated-Shock Trooper now shows an indicator icon above them when switching weapons-Shock Trooper experince values increased to more appropriate values-Mihska can now clear mines much more effectively using it's ability-------American Faction Additions, Tweaks, Adjustments and Bug Fixes--------Nighthawk cost decreased from 1800 to 1500-Cobra weapon range reduced from 200 to 190-Cobra cannon damage reduced by 15%-Cobra movement speed reduced by 15%-Chemical Suits moved from Strategy Center to Detention Camp-Laser guided missiles moved from Detention Camp to Strategy Senter-TOW Missile upgrade time decreased from 20 seconds to 10-TOW Missile upgrade cost decreased from 400 to 300-Missile Defender Laser Lock weapon range increased from 190 to 250-American Supply Center cost decreased from 2000 to 1500-WASP Drone armor altered to receive more damage from "GATTLING" and "SMALL_ARMS" damage-WASP Hive now requires to be deployed in order to maitain a long range attack-WASP Drone health reduced by 25%-WASP Drone respawn time increased from 5 seconds to 7.0 seconds-Microwave Tank can now detonate mines-Pathfinder can now attach a suppressor to remain hidden while attacking (does 50% less damage than the normal rifle)-Supply Dropzone power consumption changed from 4 to 3-Bombardment battle plan now grants 50% rate of fire bonus to artillery in addition to 20% extra damage-Navy SEAL C4 charges will now destroy GLA holes and Russian Rubble bunkers-Navy SEAL C4 charges explosion delay increased by 2 seconds-------GLA Faction Additions, Tweaks, Adjustments and Bug Fixes--------Black Market income per interval reduced from 50 to 30-Black Market cost increased from 1000 to 2000 (matching the other tier tech 1 structures)-Black Market Visually shows arms dealers on the market-Black Market Cash Bounty upgrades makes the Black market produce an additional 30 per upgrade purchased-Cash Bounty 1 upgrade cost increased from 750 to 1000-Rebel Molotov upgrade removed (ability remains but it requires the generic Anti Garrison Weapon upgrade instead)-Hijacker can now capture Golems-Hijacker reveals himself 1 second after moving away from the original position (instead of instantly)-Hijacker can now be put on Guard mode-Demo Track cost decreased from 700 to 500